Commit 6ae08c6b authored by 范雪寒's avatar 范雪寒

fix: 断线后点击重玩,退出按钮消失问题

parent edd3d155
...@@ -9,14 +9,16 @@ cc.Class({ ...@@ -9,14 +9,16 @@ cc.Class({
BtnExit.on('click', () => { BtnExit.on('click', () => {
const middleLayer = cc.find('middleLayer'); const middleLayer = cc.find('middleLayer');
if (middleLayer) { if (middleLayer) {
cc.game.removePersistRootNode(middleLayer); const middleLayerComponent = middleLayer.getComponent('middleLayer');
if (middleLayerComponent.onClickExitBtn) {
middleLayerComponent.onClickExitBtn();
} }
} else {
cc.director.getScene().destroy(); cc.director.getScene().destroy();
cc.audioEngine.stopAll(); cc.audioEngine.stopAll();
if (window.courseware) { if (window.courseware) {
window.courseware.freeAllOcMethod(); window.courseware.freeAllOcMethod();
} }
var bundle = cc.assetManager.bundles.find((obj) => { var bundle = cc.assetManager.bundles.find((obj) => {
return obj.getSceneInfo('debug_shell'); return obj.getSceneInfo('debug_shell');
}); });
...@@ -25,19 +27,25 @@ cc.Class({ ...@@ -25,19 +27,25 @@ cc.Class({
} else { } else {
cc.director.loadScene("OXFORDCORE", null, null, (err, scene) => { }); cc.director.loadScene("OXFORDCORE", null, null, (err, scene) => { });
} }
}
}); });
const BtnPlayAgain = cc.find('BtnFrame/BtnPlayAgain', this.node); const BtnPlayAgain = cc.find('BtnFrame/BtnPlayAgain', this.node);
BtnPlayAgain.on('click', () => { BtnPlayAgain.on('click', () => {
const middleLayer = cc.find('middleLayer');
if (middleLayer) {
const middleLayerComponent = middleLayer.getComponent('middleLayer');
if (middleLayerComponent) {
middleLayerComponent.reloadBundle();
}
} else {
const sceneName = cc.director.getScene().name; const sceneName = cc.director.getScene().name;
cc.director.getScene().destroy(); cc.director.getScene().destroy();
cc.audioEngine.stopAll(); cc.audioEngine.stopAll();
if (window.courseware) { if (window.courseware) {
window.courseware.freeAllOcMethod(); window.courseware.freeAllOcMethod();
} }
cc.director.loadScene(sceneName, null, null, (err, scene) => { });
cc.director.loadScene(sceneName, null, null, (err, scene) => { }
});
}); });
}, },
}); });
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment