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template admin
ET04_hahaclass
Commits
1803ac39
Commit
1803ac39
authored
Aug 10, 2022
by
李维
Browse files
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Browse Files
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Plain Diff
修复问题
1. 图片超出边框 2. 卡片一次移动未完成就开始第二次拖动引起的程序异常 3. 适配最多20道题
parent
d0fe6be8
Changes
4
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4 changed files
with
134 additions
and
75 deletions
+134
-75
ET04_hahaclass.fire
assets/ET04_hahaclass/scene/ET04_hahaclass.fire
+89
-59
ET04_hahaclass.js
assets/ET04_hahaclass/scene/ET04_hahaclass.js
+23
-5
op_pic.js
assets/ET04_hahaclass/script/op_pic.js
+21
-11
op_sound.js
assets/ET04_hahaclass/script/op_sound.js
+1
-0
No files found.
assets/ET04_hahaclass/scene/ET04_hahaclass.fire
View file @
1803ac39
...
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@@ -1081,11 +1111,11 @@
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{
{
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"__type__": "cc.PrefabInfo",
"root": {
"root": {
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2
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...
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...
@@ -1728,13 +1758,13 @@
},
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9
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"__uuid__": "f816bebc-d7fa-41ca-aa93-efe1af15931d"
...
@@ -1751,7 +1781,7 @@
...
@@ -1751,7 +1781,7 @@
}
}
],
],
"particle_paper": {
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3
},
},
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...
...
assets/ET04_hahaclass/scene/ET04_hahaclass.js
View file @
1803ac39
...
@@ -200,10 +200,30 @@ cc.Class({
...
@@ -200,10 +200,30 @@ cc.Class({
var
self
=
this
;
var
self
=
this
;
let
scale
=
1
;
let
scale
=
1
;
let
count
=
this
.
data
.
options
.
length
-
4
;
let
count
=
this
.
data
.
options
.
length
;
if
(
count
>
0
)
{
switch
(
count
)
{
scale
=
1
-
count
*
0.16
;
case
1
:
scale
=
1
;
break
;
case
2
:
scale
=
1
;
break
;
case
3
:
scale
=
1
;
break
;
case
5
:
scale
=
0.85
;
break
;
case
6
:
scale
=
0.7
;
break
;
case
7
:
scale
=
0.6
;
break
;
case
8
:
scale
=
0.5
;
break
;
case
9
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scale
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0.45
;
break
;
case
10
:
scale
=
0.4
;
break
;
case
11
:
scale
=
0.37
;
break
;
case
12
:
scale
=
0.35
;
break
;
case
13
:
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=
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;
break
;
case
14
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scale
=
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break
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case
15
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scale
=
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;
break
;
case
16
:
scale
=
0.26
;
break
;
case
17
:
scale
=
0.24
;
break
;
case
18
:
scale
=
0.22
;
break
;
case
19
:
scale
=
0.2
;
break
;
case
20
:
scale
=
0.18
;
break
;
default
:
scale
=
0.16
;
}
}
this
.
pic_container
.
scale
=
scale
;
this
.
pic_container
.
scale
=
scale
;
this
.
sounds_container
.
scale
=
scale
;
this
.
sounds_container
.
scale
=
scale
;
...
@@ -236,9 +256,7 @@ cc.Class({
...
@@ -236,9 +256,7 @@ cc.Class({
for
(
let
i
=
0
;
i
<
this
.
sounds_container
.
children
.
length
;
i
++
)
{
for
(
let
i
=
0
;
i
<
this
.
sounds_container
.
children
.
length
;
i
++
)
{
this
.
sounds_container
.
children
[
i
].
setPosition
(
this
.
_opSoundPos
[
i
]);
this
.
sounds_container
.
children
[
i
].
setPosition
(
this
.
_opSoundPos
[
i
]);
this
.
pic_container
.
children
[
i
].
setPosition
(
this
.
_opPicPos
[
i
]);
this
.
pic_container
.
children
[
i
].
setPosition
(
this
.
_opPicPos
[
i
]);
this
.
pic_container
.
children
[
i
].
getComponent
(
"
op_pic
"
).
_ori_pos
=
this
.
_opPicPos
[
i
];
this
.
pic_container
.
children
[
i
].
getComponent
(
"
op_pic
"
).
_ori_pos
=
this
.
_opPicPos
[
i
];
this
.
pic_container
.
children
[
i
].
getComponent
(
"
op_pic
"
).
setPic
();
this
.
pic_container
.
children
[
i
].
getComponent
(
"
op_pic
"
).
setPic
();
}
}
},
0.5
);
},
0.5
);
...
...
assets/ET04_hahaclass/script/op_pic.js
View file @
1803ac39
...
@@ -35,14 +35,17 @@ cc.Class({
...
@@ -35,14 +35,17 @@ cc.Class({
_height
:
null
,
_height
:
null
,
_isMoved
:
false
,
_isMoved
:
false
,
_scale
:
1
,
_scale
:
1
,
_canMove
:
true
,
// 移动开关 防止其他卡片还没有完成移动 就触发了新的卡片移动
},
},
onEnable
()
{
onEnable
()
{
cc
.
game
.
on
(
"
SELECT
"
,
this
.
selected
,
this
);
cc
.
game
.
on
(
"
SELECT
"
,
this
.
selected
,
this
);
cc
.
game
.
on
(
"
MOVE_CONTROL
"
,
this
.
moveControl
,
this
);
},
},
onDisable
()
{
onDisable
()
{
cc
.
game
.
off
(
"
SELECT
"
,
this
.
selected
,
this
);
cc
.
game
.
off
(
"
SELECT
"
,
this
.
selected
,
this
);
cc
.
game
.
on
(
"
MOVE_CONTROL
"
,
this
.
moveControl
,
this
);
},
},
onLoad
()
{
onLoad
()
{
...
@@ -63,18 +66,12 @@ cc.Class({
...
@@ -63,18 +66,12 @@ cc.Class({
this
.
_spriteFrame
=
frame
;
this
.
_spriteFrame
=
frame
;
let
scale
=
1
;
let
scale
=
1
;
if
(
frameSize
.
height
>
168
)
{
scale
=
168
/
frameSize
.
height
;
}
this
.
pic
.
spriteFrame
=
frame
;
let
scaleX
=
cale
=
168
/
frameSize
.
width
;
this
.
pic
.
node
.
width
=
frameSize
.
width
*
scale
;
let
scaleY
=
cale
=
168
/
frameSize
.
height
;
this
.
pic
.
node
.
height
=
frameSize
.
height
*
scale
;
scale
=
scaleX
<=
scaleY
?
scaleX
:
scaleY
scale
=
1
;
this
.
pic
.
spriteFrame
=
frame
;
if
(
frameSize
.
width
>
168
)
{
scale
=
168
/
frameSize
.
width
;
}
this
.
pic
.
node
.
width
=
frameSize
.
width
*
scale
;
this
.
pic
.
node
.
width
=
frameSize
.
width
*
scale
;
this
.
pic
.
node
.
height
=
frameSize
.
height
*
scale
;
this
.
pic
.
node
.
height
=
frameSize
.
height
*
scale
;
...
@@ -84,12 +81,20 @@ cc.Class({
...
@@ -84,12 +81,20 @@ cc.Class({
},
},
onTouchStart
(
event
)
{
onTouchStart
(
event
)
{
if
(
!
this
.
_canMove
)
{
// 禁止移动
return
}
this
.
pic_selected
.
active
=
true
;
this
.
pic_selected
.
active
=
true
;
cc
.
game
.
emit
(
"
SELECT
"
,
this
.
_opId
);
cc
.
game
.
emit
(
"
SELECT
"
,
this
.
_opId
);
},
},
//触摸移动;
//触摸移动;
onTouchMove
(
touch
,
event
)
{
onTouchMove
(
touch
,
event
)
{
if
(
!
this
.
_canMove
)
{
// 禁止移动
return
}
let
delta
=
touch
.
getDelta
();
let
delta
=
touch
.
getDelta
();
this
.
node
.
x
+=
delta
.
x
/
this
.
_scale
;
this
.
node
.
x
+=
delta
.
x
/
this
.
_scale
;
this
.
node
.
y
+=
delta
.
y
/
this
.
_scale
;
this
.
node
.
y
+=
delta
.
y
/
this
.
_scale
;
...
@@ -102,12 +107,12 @@ cc.Class({
...
@@ -102,12 +107,12 @@ cc.Class({
console
.
log
(
"
enter right
"
);
console
.
log
(
"
enter right
"
);
cc
.
game
.
emit
(
"
STOP_ALL_AUDIO
"
);
cc
.
game
.
emit
(
"
STOP_ALL_AUDIO
"
);
this
.
playSound
(
0
);
this
.
playSound
(
0
);
this
.
_soundOp
.
node
.
getComponent
(
"
op_sound
"
).
correct
(
this
.
_spriteFrame
,
this
.
_width
,
this
.
_height
);
this
.
_soundOp
.
node
.
getComponent
(
"
op_sound
"
).
correct
(
this
.
_spriteFrame
,
this
.
_width
,
this
.
_height
);
this
.
node
.
destroy
();
this
.
node
.
destroy
();
}
else
{
}
else
{
console
.
log
(
"
enter false
"
);
console
.
log
(
"
enter false
"
);
cc
.
game
.
emit
(
"
STOP_ALL_AUDIO
"
);
cc
.
game
.
emit
(
"
STOP_ALL_AUDIO
"
);
cc
.
game
.
emit
(
"
MOVE_CONTROL
"
,
false
);
// 广播事件 全集禁止拖动
this
.
playSound
(
1
);
this
.
playSound
(
1
);
this
.
node
.
active
=
false
;
this
.
node
.
active
=
false
;
this
.
_soundOp
.
node
.
getComponent
(
"
op_sound
"
).
wrong
(
this
.
_spriteFrame
,
this
.
_width
,
this
.
_height
);
this
.
_soundOp
.
node
.
getComponent
(
"
op_sound
"
).
wrong
(
this
.
_spriteFrame
,
this
.
_width
,
this
.
_height
);
...
@@ -122,6 +127,11 @@ cc.Class({
...
@@ -122,6 +127,11 @@ cc.Class({
}
}
},
},
// 移动控制
moveControl
(
status
)
{
this
.
_canMove
=
status
?
true
:
false
;
},
/**
/**
* 当碰撞产生的时候调用
* 当碰撞产生的时候调用
* @param {Collider} other 产生碰撞的另一个碰撞组件
* @param {Collider} other 产生碰撞的另一个碰撞组件
...
...
assets/ET04_hahaclass/script/op_sound.js
View file @
1803ac39
...
@@ -113,6 +113,7 @@ cc.Class({
...
@@ -113,6 +113,7 @@ cc.Class({
this
.
rightPic
.
spriteFrame
=
null
;
this
.
rightPic
.
spriteFrame
=
null
;
this
.
_opPic
.
node
.
active
=
true
;
this
.
_opPic
.
node
.
active
=
true
;
this
.
_opPic
.
node
.
getComponent
(
"
op_pic
"
).
resetPos
();
this
.
_opPic
.
node
.
getComponent
(
"
op_pic
"
).
resetPos
();
cc
.
game
.
emit
(
"
MOVE_CONTROL
"
,
true
);
// 广播事件 开启拖动
},
1.2
);
},
1.2
);
},
},
...
...
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