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L5R3_GuessingGame
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template admin
L5R3_GuessingGame
Commits
104e7e3b
Commit
104e7e3b
authored
Dec 01, 2022
by
杨一航
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fix
parent
45090d89
Changes
4
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4 changed files
with
223 additions
and
110 deletions
+223
-110
endView.prefab
assets/L5R3_GuessingGame/prefabs/endView/endView.prefab
+216
-106
L5R3_GuessingGame.ts
assets/L5R3_GuessingGame/scene/L5R3_GuessingGame.ts
+6
-3
monkey.png
assets/L5R3_GuessingGame/texture/cards/monkey.png
+0
-0
monkey.png.meta
assets/L5R3_GuessingGame/texture/cards/monkey.png.meta
+1
-1
No files found.
assets/L5R3_GuessingGame/prefabs/endView/endView.prefab
View file @
104e7e3b
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assets/L5R3_GuessingGame/scene/L5R3_GuessingGame.ts
View file @
104e7e3b
...
...
@@ -534,10 +534,13 @@ export default class SceneComponent extends MyCocosSceneComponent {
if
(
data
.
round
==
1
)
{
data
=
new
MsgData
(
data
);
let
aniCall
=
()
=>
{
this
.
_sendMsg
(
MsgType
.
USER_PREPARE_REQ
,
{});
let
aniCall
=
async
()
=>
{
this
.
_keyboard
.
showOut
();
this
.
inputNode
.
active
=
true
;
await
asyncDelay
(
0.3
)
this
.
_sendMsg
(
MsgType
.
USER_PREPARE_REQ
,
{});
// this.btn_record.active = true;
}
...
...
@@ -571,7 +574,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
this
.
btn_record
.
active
=
true
;
this
.
btn_record
.
y
=
-
cc
.
winSize
.
height
/
2
;
cc
.
tween
(
this
.
btn_record
).
to
(
1
,
{
y
:
this
.
btn_record
.
height
-
cc
.
winSize
.
height
/
2
}).
start
();
cc
.
tween
(
this
.
btn_record
).
to
(
0.3
,
{
y
:
this
.
btn_record
.
height
-
cc
.
winSize
.
height
/
2
}).
start
();
})
...
...
assets/L5R3_GuessingGame/texture/cards/
Chip
.png
→
assets/L5R3_GuessingGame/texture/cards/
monkey
.png
View file @
104e7e3b
File moved
assets/L5R3_GuessingGame/texture/cards/
Chip
.png.meta
→
assets/L5R3_GuessingGame/texture/cards/
monkey
.png.meta
View file @
104e7e3b
...
...
@@ -11,7 +11,7 @@
"height": 184,
"platformSettings": {},
"subMetas": {
"
Chip
": {
"
monkey
": {
"ver": "1.0.4",
"uuid": "12c69ccb-fe81-40ab-a11c-581f65b841eb",
"rawTextureUuid": "07b303c0-25b6-4eb2-b670-e2a15173ed19",
...
...
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