fix: replay 时不再提前销毁场景
loadScene 前 destroy 当前场景,渲染还会访问已清空的子节点。
Co-authored-by:
Cursor <cursoragent@cursor.com>
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loadScene 前 destroy 当前场景,渲染还会访问已清空的子节点。
Co-authored-by:
Cursor <cursoragent@cursor.com>