Commit 181499e2 authored by 范雪寒's avatar 范雪寒

feat: initUtils_NGT_02

parent 50583886
......@@ -7,4 +7,5 @@ function initGlobal_NGT_02() {
initStorageMgr_NGT_02();
initResMgr_NGT_02();
initSndMgr_NGT_02();
initUtils_NGT_02();
}
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g.utils = {
// 范围随机
randFromTo: function (_min, _max) {
var min = parseFloat(_min);
var max = parseFloat(_max);
return (min + Math.random() * (max - min));
},
// 范围随机一个整数
// 例:1~3,返回的可能值为:1、2、3
randFromTo_Int: function (min, max) {
var val = this.randFromTo(min, max + 1 - 0.0001);
return Math.floor(val);
},
// 深拷贝
deepCopy: function (src) {
var cpy = src instanceof Array ? [] : {};
for (var i in src) {
cpy[i] = typeof src[i] === 'object' ? this.deepCopy(src[i]) : src[i];
}
return cpy;
},
//生成唯一标识
generateUUID: function () {
var d = new Date().getTime();
var uuid = 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function (c) {
var r = (d + Math.random() * 16) % 16 | 0;
d = Math.floor(d / 16);
return (c == 'x' ? r : (r & 0x3 | 0x8)).toString(16);
});
return uuid;
},
deletList: function (list, val) {
var index = list(val);
if (index > -1) {
this.splice(index, 1);
}
}
function initUtils_NGT_02() {
g.utils = {
// 范围随机
randFromTo: function (_min, _max) {
var min = parseFloat(_min);
var max = parseFloat(_max);
return min + Math.random() * (max - min);
},
// 范围随机一个整数
// 例:1~3,返回的可能值为:1、2、3
randFromTo_Int: function (min, max) {
var val = this.randFromTo(min, max + 1 - 0.0001);
return Math.floor(val);
},
// 深拷贝
deepCopy: function (src) {
var cpy = src instanceof Array ? [] : {};
for (var i in src) {
cpy[i] = typeof src[i] === "object" ? this.deepCopy(src[i]) : src[i];
}
return cpy;
},
//生成唯一标识
generateUUID: function () {
var d = new Date().getTime();
var uuid = "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace(
/[xy]/g,
function (c) {
var r = (d + Math.random() * 16) % 16 | 0;
d = Math.floor(d / 16);
return (c == "x" ? r : (r & 0x3) | 0x8).toString(16);
}
);
return uuid;
},
deletList: function (list, val) {
var index = list(val);
if (index > -1) {
this.splice(index, 1);
}
},
};
export function getPosByAngle(angle, len) {
const radian = (angle * Math.PI) / 180;
const x = Math.sin(radian) * len;
const y = Math.cos(radian) * len;
return { x, y };
}
export function getAngleByPos(px, py, mx, my) {
const x = Math.abs(px - mx);
const y = Math.abs(py - my);
const z = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2));
const cos = y / z;
const radina = Math.acos(cos); // 用反三角函数求弧度
let angle = Math.floor((180 / (Math.PI / radina)) * 100) / 100; // 将弧度转换成角度
if (mx > px && my > py) {
// 鼠标在第四象限
angle = 180 - angle;
}
if (mx === px && my > py) {
// 鼠标在y轴负方向上
angle = 180;
}
if (mx > px && my === py) {
// 鼠标在x轴正方向上
angle = 90;
}
if (mx < px && my > py) {
// 鼠标在第三象限
angle = 180 + angle;
}
if (mx < px && my === py) {
// 鼠标在x轴负方向
angle = 270;
}
if (mx < px && my < py) {
// 鼠标在第二象限
angle = 360 - angle;
}
// console.log('angle: ', angle);
return angle;
}
export function exchangeNodePos(baseNode, targetNode) {
return baseNode.convertToNodeSpaceAR(
targetNode._parent.convertToWorldSpaceAR(
cc.v2(targetNode.x, targetNode.y)
)
);
}
export function RandomInt(a, b = 0) {
let max = Math.max(a, b);
let min = Math.min(a, b);
return Math.floor(Math.random() * (max - min) + min);
}
export function Between(a, b, c) {
return [a, b, c].sort((a, b) => a - b)[1];
}
export function randomSortByArr(arr) {
const newArr = [];
const tmpArr = arr.concat();
while (tmpArr.length > 0) {
const randomIndex = Math.floor(tmpArr.length * Math.random());
newArr.push(tmpArr[randomIndex]);
tmpArr.splice(randomIndex, 1);
}
return newArr;
}
export async function asyncTweenTo(node, duration, obj, ease = undefined) {
return new Promise((resolve, reject) => {
cc.tween(node)
.to(duration, obj, ease)
.call(() => {
resolve();
})
.start();
});
}
export async function asyncTweenBy(node, duration, obj, ease = undefined) {
return new Promise((resolve, reject) => {
cc.tween(node)
.by(duration, obj, ease)
.call(() => {
resolve();
})
.start();
});
}
export async function asyncPlayDragonBoneAnimation(
node,
animationName,
time = 1,
onFrameEvent
) {
return new Promise((resolve, reject) => {
node
.getComponent(dragonBones.ArmatureDisplay)
.once(dragonBones.EventObject.COMPLETE, () => {
resolve();
});
node
.getComponent(dragonBones.ArmatureDisplay)
.on(dragonBones.EventObject.FRAME_EVENT, ({ name }) => {
if (onFrameEvent && typeof onFrameEvent == "function") {
onFrameEvent(name);
}
});
node
.getComponent(dragonBones.ArmatureDisplay)
.playAnimation(animationName, time);
});
}
export async function asyncPlayEffectByUrl(url, loop = false) {
return new Promise((resolve, reject) => {
cc.assetManager.loadRemote(url, (err, clip) => {
console.log(clip);
cc.audioEngine.playEffect(clip, loop);
resolve();
});
});
}
export async function jelly(node) {
return new Promise((resolve, reject) => {
cc.tween(node)
.to(0.1, { scaleX: 0.9, scaleY: 1.1 })
.to(0.1, { scaleX: 1.1, scaleY: 0.9 })
.to(0.1, { scaleX: 1, scaleY: 1 })
.call(resolve)
.start();
});
}
export async function asyncDelay(time) {
return new Promise((resolve, reject) => {
setTimeout(() => {
resolve();
}, time * 1000);
});
}
export async function showFireworks(
baseNode,
nodeList,
pos = cc.v2(0, 0),
side = cc.v2(0, 100),
range = 50,
number = 100
) {
new Array(number).fill(" ").forEach(async (_, i) => {
let rabbonNode = new cc.Node();
rabbonNode.parent = baseNode;
rabbonNode.x = pos.x;
rabbonNode.y = pos.y;
rabbonNode.angle = 60 * Math.random() - 30;
let node = cc.instantiate(nodeList[RandomInt(nodeList.length)]);
node.parent = rabbonNode;
node.active = true;
node.x = 0;
node.y = 0;
node.angle = 0;
const rate = Math.random();
const angle = Math.PI * (Math.random() * 2 - 1);
await asyncTweenBy(
rabbonNode,
0.3,
{
x: side.x * rate + Math.cos(angle) * range * rate,
y: side.y * rate + Math.sin(angle) * range * rate,
},
{
easing: "quadIn",
}
);
cc.tween(rabbonNode).by(8, { y: -2000 }).start();
rabbonFall(rabbonNode);
await asyncDelay(Math.random());
cc.tween(node)
.by(0.15, { x: -10, angle: -10 })
.by(0.3, { x: 20, angle: 20 })
.by(0.15, { x: -10, angle: -10 })
.union()
.repeatForever()
.start();
cc.tween(rabbonNode)
.delay(5)
.to(0.3, { opacity: 0 })
.call(() => {
node.stopAllActions();
node.active = false;
node.parent = null;
node = null;
})
.start();
});
}
async function rabbonFall(node) {
const time = 1 + Math.random();
const offsetX = RandomInt(-200, 200) * time;
await asyncTweenBy(node, time, { x: offsetX, angle: (offsetX * 60) / 200 });
rabbonFall(node);
}
}
export function getPosByAngle(angle, len) {
const radian = angle * Math.PI / 180;
const x = Math.sin(radian) * len;
const y = Math.cos(radian) * len;
return { x, y };
}
export function getAngleByPos(px, py, mx, my) {
const x = Math.abs(px - mx);
const y = Math.abs(py - my);
const z = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2));
const cos = y / z;
const radina = Math.acos(cos); // 用反三角函数求弧度
let angle = Math.floor(180 / (Math.PI / radina) * 100) / 100; // 将弧度转换成角度
if (mx > px && my > py) {// 鼠标在第四象限
angle = 180 - angle;
}
if (mx === px && my > py) {// 鼠标在y轴负方向上
angle = 180;
}
if (mx > px && my === py) {// 鼠标在x轴正方向上
angle = 90;
}
if (mx < px && my > py) {// 鼠标在第三象限
angle = 180 + angle;
}
if (mx < px && my === py) {// 鼠标在x轴负方向
angle = 270;
}
if (mx < px && my < py) {// 鼠标在第二象限
angle = 360 - angle;
}
// console.log('angle: ', angle);
return angle;
}
export function exchangeNodePos(baseNode, targetNode) {
return baseNode.convertToNodeSpaceAR(targetNode._parent.convertToWorldSpaceAR(cc.v2(targetNode.x, targetNode.y)));
}
export function RandomInt(a, b = 0) {
let max = Math.max(a, b);
let min = Math.min(a, b);
return Math.floor(Math.random() * (max - min) + min);
}
export function Between(a, b, c) {
return [a, b, c].sort((a, b) => a - b)[1];
}
export function randomSortByArr(arr) {
const newArr = [];
const tmpArr = arr.concat();
while (tmpArr.length > 0) {
const randomIndex = Math.floor(tmpArr.length * Math.random());
newArr.push(tmpArr[randomIndex]);
tmpArr.splice(randomIndex, 1);
}
return newArr;
}
export async function asyncTweenTo(node, duration, obj, ease = undefined) {
return new Promise((resolve, reject) => {
cc.tween(node)
.to(duration, obj, ease)
.call(() => {
resolve();
})
.start();
});
}
export async function asyncTweenBy(node, duration, obj, ease = undefined) {
return new Promise((resolve, reject) => {
cc.tween(node)
.by(duration, obj, ease)
.call(() => {
resolve();
})
.start();
});
}
export async function asyncPlayDragonBoneAnimation(node, animationName, time = 1, onFrameEvent) {
return new Promise((resolve, reject) => {
node.getComponent(dragonBones.ArmatureDisplay)
.once(dragonBones.EventObject.COMPLETE, () => {
resolve();
});
node.getComponent(dragonBones.ArmatureDisplay)
.on(dragonBones.EventObject.FRAME_EVENT, ({ name }) => {
if (onFrameEvent && typeof (onFrameEvent) == 'function') {
onFrameEvent(name);
}
});
node.getComponent(dragonBones.ArmatureDisplay)
.playAnimation(animationName, time);
});
}
export async function asyncPlayEffectByUrl(url, loop = false) {
return new Promise((resolve, reject) => {
cc.assetManager.loadRemote(url, (err, clip) => {
console.log(clip);
cc.audioEngine.playEffect(clip, loop);
resolve();
});
});
}
export async function jelly(node) {
return new Promise((resolve, reject) => {
cc.tween(node)
.to(0.1, { scaleX: 0.9, scaleY: 1.1 })
.to(0.1, { scaleX: 1.1, scaleY: 0.9 })
.to(0.1, { scaleX: 1, scaleY: 1 })
.call(resolve)
.start();
});
}
export async function asyncDelay(time) {
return new Promise((resolve, reject) => {
setTimeout(() => {
resolve();
}, time * 1000);
})
}
export async function showFireworks(baseNode, nodeList, pos = cc.v2(0, 0), side = cc.v2(0, 100), range = 50, number = 100) {
new Array(number).fill(' ').forEach(async (_, i) => {
let rabbonNode = new cc.Node();
rabbonNode.parent = baseNode;
rabbonNode.x = pos.x;
rabbonNode.y = pos.y;
rabbonNode.angle = 60 * Math.random() - 30;
let node = cc.instantiate(nodeList[RandomInt(nodeList.length)]);
node.parent = rabbonNode;
node.active = true;
node.x = 0;
node.y = 0;
node.angle = 0;
const rate = Math.random();
const angle = Math.PI * (Math.random() * 2 - 1);
await asyncTweenBy(rabbonNode, 0.3, {
x: side.x * rate + Math.cos(angle) * range * rate,
y: side.y * rate + Math.sin(angle) * range * rate
}, {
easing: 'quadIn'
});
cc.tween(rabbonNode)
.by(8, { y: -2000 })
.start();
rabbonFall(rabbonNode);
await asyncDelay(Math.random());
cc.tween(node)
.by(0.15, { x: -10, angle: -10 })
.by(0.3, { x: 20, angle: 20 })
.by(0.15, { x: -10, angle: -10 })
.union()
.repeatForever()
.start();
cc.tween(rabbonNode)
.delay(5)
.to(0.3, { opacity: 0 })
.call(() => {
node.stopAllActions();
node.active = false;
node.parent = null;
node = null;
})
.start();
});
}
async function rabbonFall(node) {
const time = 1 + Math.random();
const offsetX = RandomInt(-200, 200) * time;
await asyncTweenBy(node, time, { x: offsetX, angle: offsetX * 60 / 200 });
rabbonFall(node);
}
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