Commit 3076382d authored by 杨一航's avatar 杨一航

feat:v0.92

parent f9363f0b
...@@ -383,8 +383,6 @@ export default class SceneComponent extends MyCocosSceneComponent { ...@@ -383,8 +383,6 @@ export default class SceneComponent extends MyCocosSceneComponent {
} else if (item.data.type == "SERVER_gameSettleEnd") { } else if (item.data.type == "SERVER_gameSettleEnd") {
this.gameLayerCom.hide() this.gameLayerCom.hide()
await asyncDelay(0.5);
this.myInfoCom.init(this.data.myInfo); this.myInfoCom.init(this.data.myInfo);
this.myInfoCom.show(); this.myInfoCom.show();
......
...@@ -42,7 +42,7 @@ export class AI { ...@@ -42,7 +42,7 @@ export class AI {
await asyncDelay(time); await asyncDelay(time);
let index = 0; let index = 0;
if (Math.random() <= 1 - this.anspronum) { if (Math.random() <= this.anspronum) {
index = rigthIndex; index = rigthIndex;
} else { } else {
index = Math.floor(Math.random() * 3.99); index = Math.floor(Math.random() * 3.99);
......
...@@ -54,12 +54,12 @@ export default class EndLayer extends cc.Component { ...@@ -54,12 +54,12 @@ export default class EndLayer extends cc.Component {
this.winRoot.active = false; this.winRoot.active = false;
let root = this.loseRoot; let root = this.loseRoot;
if (data.blueRight >= data.redRight) { if (data.status.blueRight >= data.status.redRight) {
root = this.winRoot; root = this.winRoot;
} }
root.active = true; root.active = true;
root.opacity = 0; root.opacity = 0;
cc.tween(root).delay(0.5).to(1, { opacity: 255 }).start(); cc.tween(root).delay(0.45).to(1, { opacity: 255 }).start();
this.blueHead.getComponent(Player).init(mydata.url); this.blueHead.getComponent(Player).init(mydata.url);
this.blueName.string = mydata.name; this.blueName.string = mydata.name;
......
...@@ -126,6 +126,7 @@ export default class GameLayer extends cc.Component { ...@@ -126,6 +126,7 @@ export default class GameLayer extends cc.Component {
async initQuestion(question, index) { async initQuestion(question, index) {
this.rootCover.active = false; this.rootCover.active = false;
this.questionBar.active = false; this.questionBar.active = false;
this.rightIndex = question.rightIndex; this.rightIndex = question.rightIndex;
...@@ -136,6 +137,7 @@ export default class GameLayer extends cc.Component { ...@@ -136,6 +137,7 @@ export default class GameLayer extends cc.Component {
await asyncDelay(1); await asyncDelay(1);
this.rootCover.active = false;
this.totaltime = 10.2; this.totaltime = 10.2;
this.countTime = 0; this.countTime = 0;
this.questionBar.active = true; this.questionBar.active = true;
...@@ -225,7 +227,7 @@ export default class GameLayer extends cc.Component { ...@@ -225,7 +227,7 @@ export default class GameLayer extends cc.Component {
cc.tween(this.blueBar).to(0.35, { x: this.blueX - cc.winSize.width }, { easing: "sineIn" }).start() cc.tween(this.blueBar).to(0.35, { x: this.blueX - cc.winSize.width }, { easing: "sineIn" }).start()
cc.tween(this.redBar).to(0.35, { x: this.redX + cc.winSize.width }, { easing: "sineIn" }).start() cc.tween(this.redBar).to(0.35, { x: this.redX + cc.winSize.width }, { easing: "sineIn" }).start()
cc.tween(this.cupStart).to(0.5, { x: this.cupEnd.x, y: this.cupEnd.y, scale: this.cupEnd.scale }).call(() => { cc.tween(this.cupStart).to(0.6, { x: this.cupEnd.x, y: this.cupEnd.y, scale: this.cupEnd.scale }).call(() => {
this.node.active = false; this.node.active = false;
}).start(); }).start();
......
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