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template admin
SSAPP2501
Commits
ebca1c4b
Commit
ebca1c4b
authored
Aug 02, 2025
by
Tt
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parent
e4707ca5
Changes
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4 changed files
with
1536 additions
and
597 deletions
+1536
-597
SSAPP2501.fire
assets/SSAPP2501/scene/SSAPP2501.fire
+1288
-353
SSAPP2501.ts
assets/SSAPP2501/scene/SSAPP2501.ts
+181
-200
Game.ts
assets/SSAPP2501/scene/tool/Game.ts
+67
-43
huiwan_cocos.md
huiwan_cocos.md
+0
-1
No files found.
assets/SSAPP2501/scene/SSAPP2501.fire
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ebca1c4b
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@@ -7090,7 +8013,7 @@
...
@@ -7090,7 +8013,7 @@
"_name": "",
"_name": "",
"_objFlags": 0,
"_objFlags": 0,
"node": {
"node": {
"__id__": 1
43
"__id__": 1
61
},
},
"_enabled": true,
"_enabled": true,
"_normalMaterial": null,
"_normalMaterial": null,
...
@@ -7162,19 +8085,19 @@
...
@@ -7162,19 +8085,19 @@
},
},
"_children": [
"_children": [
{
{
"__id__": 1
46
"__id__": 1
64
},
},
{
{
"__id__": 1
50
"__id__": 1
68
},
},
{
{
"__id__": 1
54
"__id__": 1
72
},
},
{
{
"__id__": 1
58
"__id__": 1
76
},
},
{
{
"__id__": 1
62
"__id__": 1
80
}
}
],
],
"_active": false,
"_active": false,
...
@@ -7232,11 +8155,11 @@
...
@@ -7232,11 +8155,11 @@
"_name": "quadBase",
"_name": "quadBase",
"_objFlags": 0,
"_objFlags": 0,
"_parent": {
"_parent": {
"__id__": 1
45
"__id__": 1
63
},
},
"_children": [
"_children": [
{
{
"__id__": 1
47
"__id__": 1
65
}
}
],
],
"_active": true,
"_active": true,
...
@@ -7294,11 +8217,11 @@
...
@@ -7294,11 +8217,11 @@
"_name": "quad",
"_name": "quad",
"_objFlags": 0,
"_objFlags": 0,
"_parent": {
"_parent": {
"__id__": 1
46
"__id__": 1
64
},
},
"_children": [
"_children": [
{
{
"__id__": 1
48
"__id__": 1
66
}
}
],
],
"_active": true,
"_active": true,
...
@@ -7356,13 +8279,13 @@
...
@@ -7356,13 +8279,13 @@
"_name": "paper",
"_name": "paper",
"_objFlags": 0,
"_objFlags": 0,
"_parent": {
"_parent": {
"__id__": 1
47
"__id__": 1
65
},
},
"_children": [],
"_children": [],
"_active": true,
"_active": true,
"_components": [
"_components": [
{
{
"__id__": 1
49
"__id__": 1
67
}
}
],
],
"_prefab": null,
"_prefab": null,
...
@@ -7418,7 +8341,7 @@
...
@@ -7418,7 +8341,7 @@
"_name": "",
"_name": "",
"_objFlags": 0,
"_objFlags": 0,
"node": {
"node": {
"__id__": 1
48
"__id__": 1
66
},
},
"_enabled": true,
"_enabled": true,
"_materials": [
"_materials": [
...
@@ -7448,11 +8371,11 @@
...
@@ -7448,11 +8371,11 @@
"_name": "quadBase",
"_name": "quadBase",
"_objFlags": 0,
"_objFlags": 0,
"_parent": {
"_parent": {
"__id__": 1
45
"__id__": 1
63
},
},
"_children": [
"_children": [
{
{
"__id__": 1
51
"__id__": 1
69
}
}
],
],
"_active": true,
"_active": true,
...
@@ -7510,11 +8433,11 @@
...
@@ -7510,11 +8433,11 @@
"_name": "quad",
"_name": "quad",
"_objFlags": 0,
"_objFlags": 0,
"_parent": {
"_parent": {
"__id__": 1
50
"__id__": 1
68
},
},
"_children": [
"_children": [
{
{
"__id__": 1
52
"__id__": 1
70
}
}
],
],
"_active": true,
"_active": true,
...
@@ -7572,13 +8495,13 @@
...
@@ -7572,13 +8495,13 @@
"_name": "paper",
"_name": "paper",
"_objFlags": 0,
"_objFlags": 0,
"_parent": {
"_parent": {
"__id__": 1
51
"__id__": 1
69
},
},
"_children": [],
"_children": [],
"_active": true,
"_active": true,
"_components": [
"_components": [
{
{
"__id__": 1
53
"__id__": 1
71
}
}
],
],
"_prefab": null,
"_prefab": null,
...
@@ -7634,7 +8557,7 @@
...
@@ -7634,7 +8557,7 @@
"_name": "",
"_name": "",
"_objFlags": 0,
"_objFlags": 0,
"node": {
"node": {
"__id__": 1
52
"__id__": 1
70
},
},
"_enabled": true,
"_enabled": true,
"_materials": [
"_materials": [
...
@@ -7664,11 +8587,11 @@
...
@@ -7664,11 +8587,11 @@
"_name": "quadBase",
"_name": "quadBase",
"_objFlags": 0,
"_objFlags": 0,
"_parent": {
"_parent": {
"__id__": 1
45
"__id__": 1
63
},
},
"_children": [
"_children": [
{
{
"__id__": 1
55
"__id__": 1
73
}
}
],
],
"_active": true,
"_active": true,
...
@@ -7726,11 +8649,11 @@
...
@@ -7726,11 +8649,11 @@
"_name": "quad",
"_name": "quad",
"_objFlags": 0,
"_objFlags": 0,
"_parent": {
"_parent": {
"__id__": 1
54
"__id__": 1
72
},
},
"_children": [
"_children": [
{
{
"__id__": 1
56
"__id__": 1
74
}
}
],
],
"_active": true,
"_active": true,
...
@@ -7788,13 +8711,13 @@
...
@@ -7788,13 +8711,13 @@
"_name": "paper",
"_name": "paper",
"_objFlags": 0,
"_objFlags": 0,
"_parent": {
"_parent": {
"__id__": 1
55
"__id__": 1
73
},
},
"_children": [],
"_children": [],
"_active": true,
"_active": true,
"_components": [
"_components": [
{
{
"__id__": 1
57
"__id__": 1
75
}
}
],
],
"_prefab": null,
"_prefab": null,
...
@@ -7850,7 +8773,7 @@
...
@@ -7850,7 +8773,7 @@
"_name": "",
"_name": "",
"_objFlags": 0,
"_objFlags": 0,
"node": {
"node": {
"__id__": 1
56
"__id__": 1
74
},
},
"_enabled": true,
"_enabled": true,
"_materials": [
"_materials": [
...
@@ -7880,11 +8803,11 @@
...
@@ -7880,11 +8803,11 @@
"_name": "quadBase",
"_name": "quadBase",
"_objFlags": 0,
"_objFlags": 0,
"_parent": {
"_parent": {
"__id__": 1
45
"__id__": 1
63
},
},
"_children": [
"_children": [
{
{
"__id__": 1
59
"__id__": 1
77
}
}
],
],
"_active": true,
"_active": true,
...
@@ -7942,11 +8865,11 @@
...
@@ -7942,11 +8865,11 @@
"_name": "quad",
"_name": "quad",
"_objFlags": 0,
"_objFlags": 0,
"_parent": {
"_parent": {
"__id__": 1
58
"__id__": 1
76
},
},
"_children": [
"_children": [
{
{
"__id__": 1
60
"__id__": 1
78
}
}
],
],
"_active": true,
"_active": true,
...
@@ -8004,13 +8927,13 @@
...
@@ -8004,13 +8927,13 @@
"_name": "paper",
"_name": "paper",
"_objFlags": 0,
"_objFlags": 0,
"_parent": {
"_parent": {
"__id__": 1
59
"__id__": 1
77
},
},
"_children": [],
"_children": [],
"_active": true,
"_active": true,
"_components": [
"_components": [
{
{
"__id__": 1
61
"__id__": 1
79
}
}
],
],
"_prefab": null,
"_prefab": null,
...
@@ -8066,7 +8989,7 @@
...
@@ -8066,7 +8989,7 @@
"_name": "",
"_name": "",
"_objFlags": 0,
"_objFlags": 0,
"node": {
"node": {
"__id__": 1
60
"__id__": 1
78
},
},
"_enabled": true,
"_enabled": true,
"_materials": [
"_materials": [
...
@@ -8096,11 +9019,11 @@
...
@@ -8096,11 +9019,11 @@
"_name": "quadBase",
"_name": "quadBase",
"_objFlags": 0,
"_objFlags": 0,
"_parent": {
"_parent": {
"__id__": 1
45
"__id__": 1
63
},
},
"_children": [
"_children": [
{
{
"__id__": 1
63
"__id__": 1
81
}
}
],
],
"_active": true,
"_active": true,
...
@@ -8158,11 +9081,11 @@
...
@@ -8158,11 +9081,11 @@
"_name": "quad",
"_name": "quad",
"_objFlags": 0,
"_objFlags": 0,
"_parent": {
"_parent": {
"__id__": 1
62
"__id__": 1
80
},
},
"_children": [
"_children": [
{
{
"__id__": 1
64
"__id__": 1
82
}
}
],
],
"_active": true,
"_active": true,
...
@@ -8220,13 +9143,13 @@
...
@@ -8220,13 +9143,13 @@
"_name": "paper",
"_name": "paper",
"_objFlags": 0,
"_objFlags": 0,
"_parent": {
"_parent": {
"__id__": 1
63
"__id__": 1
81
},
},
"_children": [],
"_children": [],
"_active": true,
"_active": true,
"_components": [
"_components": [
{
{
"__id__": 1
65
"__id__": 1
83
}
}
],
],
"_prefab": null,
"_prefab": null,
...
@@ -8282,7 +9205,7 @@
...
@@ -8282,7 +9205,7 @@
"_name": "",
"_name": "",
"_objFlags": 0,
"_objFlags": 0,
"node": {
"node": {
"__id__": 1
64
"__id__": 1
82
},
},
"_enabled": true,
"_enabled": true,
"_materials": [
"_materials": [
...
@@ -8363,20 +9286,32 @@
...
@@ -8363,20 +9286,32 @@
"__id__": 34
"__id__": 34
},
},
"layout_tip": {
"layout_tip": {
"__id__": 1
20
"__id__": 1
38
},
},
"layout_speak": {
"layout_speak": {
"__id__":
83
"__id__":
101
},
},
"btn_audio_off": {
"btn_audio_off": {
"__id__":
61
"__id__":
79
},
},
"btn_audio_on": {
"btn_audio_on": {
"__id__":
64
"__id__":
82
},
},
"bg_countdown": null,
"bg_countdown": null,
"layout_card": {
"layout_card": {
"__id__": 67
"__id__": 85
},
"node_firetruck": {
"__id__": 71
},
"node_firetruck_anim": {
"__id__": 74
},
"node_firetruck_flush": {
"__id__": 72
},
"btn_finger": {
"__id__": 76
},
},
"_id": "db3L+4L+FH/5MIRcKcfiq+"
"_id": "db3L+4L+FH/5MIRcKcfiq+"
}
}
...
...
assets/SSAPP2501/scene/SSAPP2501.ts
View file @
ebca1c4b
...
@@ -42,24 +42,6 @@ let win: any = window;
...
@@ -42,24 +42,6 @@ let win: any = window;
// 获取课件对象
// 获取课件对象
let
courseware
=
win
.
courseware
;
let
courseware
=
win
.
courseware
;
/**
* 枪的状态枚举
*/
enum
GUN_STATE
{
WAIT
=
1
,
// 等待状态
SHUT_MIDDLE
,
// 中间射击
SHUT_LEFT
,
// 左侧射击
SHUT_RIGHT
// 右侧射击
}
/**
* 鱼的状态枚举
*/
enum
FISH_STATE
{
NORMAL
=
1
,
// 正常状态
BREAK
,
// 破碎状态
FALL
,
// 掉落状态
}
/**
/**
* 提示状态枚举
* 提示状态枚举
...
@@ -119,6 +101,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -119,6 +101,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
this
.
initData
();
// 初始化数据
this
.
initData
();
// 初始化数据
this
.
initView
();
// 初始化视图
this
.
initView
();
// 初始化视图
this
.
initEvent
();
// 初始化事件
this
.
initEvent
();
// 初始化事件
this
.
initGame
();
}
}
/**
/**
* 组件销毁时的回调
* 组件销毁时的回调
...
@@ -151,6 +134,12 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -151,6 +134,12 @@ export default class SceneComponent extends MyCocosSceneComponent {
@
property
(
cc
.
Node
)
@
property
(
cc
.
Node
)
layout_card
:
cc
.
Node
=
null
;
layout_card
:
cc
.
Node
=
null
;
@
property
({
displayName
:
"
消防车
"
,
type
:
cc
.
Node
})
node_firetruck
:
cc
.
Node
=
null
;
@
property
({
displayName
:
"
消防车动画节点
"
,
type
:
cc
.
Node
})
node_firetruck_anim
:
cc
.
Node
=
null
;
@
property
({
displayName
:
"
消防车冲水动画节点
"
,
type
:
cc
.
Node
})
node_firetruck_flush
:
cc
.
Node
=
null
;
@
property
({
displayName
:
"
提示手指节点
"
,
type
:
cc
.
Node
})
btn_finger
:
cc
.
Node
=
null
;
// 游戏数据相关变量
// 游戏数据相关变量
/** 当前触摸的选项数据 */
/** 当前触摸的选项数据 */
private
touchData
:
Option
;
private
touchData
:
Option
;
...
@@ -178,8 +167,6 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -178,8 +167,6 @@ export default class SceneComponent extends MyCocosSceneComponent {
this
.
touchData
=
null
;
this
.
touchData
=
null
;
this
.
isPlayBgAudio
=
true
;
this
.
isPlayBgAudio
=
true
;
}
}
/** 开始界面布局节点 */
private
layout_start
:
cc
.
Node
;
/** 音频播放ID */
/** 音频播放ID */
private
audioId
:
any
;
private
audioId
:
any
;
...
@@ -190,163 +177,96 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -190,163 +177,96 @@ export default class SceneComponent extends MyCocosSceneComponent {
async
initView
()
{
async
initView
()
{
// 停止所有音效
// 停止所有音效
cc
.
audioEngine
.
stopAllEffects
();
cc
.
audioEngine
.
stopAllEffects
();
// 获取开始界面节点
this
.
layout_start
=
pg
.
view
.
find
(
this
,
"
layout_start
"
);
let
touch
=
pg
.
view
.
find
(
this
,
"
layout_start/touch
"
);
// 显示开始界面
this
.
layout_start
.
active
=
true
;
// 设置问题描述文本
let
desc
=
this
.
layout_start
.
getChildByName
(
"
desc
"
);
desc
.
getComponent
(
cc
.
Label
).
string
=
Game
.
getIns
().
questionText
;
// 播放问题音频
this
.
audioId
=
await
pg
.
audio
.
playAudioByUrl
(
Game
.
getIns
().
question
.
audio
,
()
=>
{
},
(
audioId
)
=>
{
if
(
audioId
>
-
1
&&
Game
.
getIns
().
state
==
GAME_STATE
.
RUNNING
)
pg
.
audio
.
stopAudio
(
audioId
);
});
// 如果游戏已经开始,停止音频播放
// 如果游戏已经开始,停止音频播放
if
(
this
.
audioId
>
-
1
&&
Game
.
getIns
().
state
==
GAME_STATE
.
RUNNING
)
{
if
(
this
.
audioId
>
-
1
&&
Game
.
getIns
().
state
==
GAME_STATE
.
RUNNING
)
{
cc
.
audioEngine
.
stopAllEffects
();
cc
.
audioEngine
.
stopAllEffects
();
pg
.
audio
.
stopAudio
(
this
.
audioId
);
pg
.
audio
.
stopAudio
(
this
.
audioId
);
}
}
// 添加触摸事件,点击重新播放问题音频
touch
.
on
(
cc
.
Node
.
EventType
.
TOUCH_END
,
()
=>
{
cc
.
audioEngine
.
stopAllEffects
();
pg
.
audio
.
stopAudio
(
this
.
audioId
);
pg
.
audio
.
playAudioByUrl
(
Game
.
getIns
().
question
.
audio
);
})
// 设置标题文本
if
(
Game
.
getIns
().
title
)
{
cc
.
find
(
"
layout_info/bg_title/title
"
,
this
.
node
).
getComponent
(
cc
.
Label
).
string
=
Game
.
getIns
().
title
;
}
// 如果有背景音乐,显示音乐开启按钮
if
(
Game
.
getIns
().
bgAudio
||
Game
.
getIns
().
bgAudio
!=
""
)
{
this
.
btn_audio_on
.
active
=
true
;
}
}
}
/**
/**
* 初始化事件监听
* 初始化事件监听
* 为UI元素添加事件处理函数
* 为UI元素添加事件处理函数
*/
*/
initEvent
()
{
initEvent
()
{
// 开始按钮点击事件
pg
.
view
.
touchOn
(
pg
.
view
.
find
(
this
.
layout_start
,
'
btn_start
'
),
this
.
onTouchStart
,
this
);
// 音频控制按钮事件
// 音频控制按钮事件
this
.
btn_audio_off
.
on
(
cc
.
Node
.
EventType
.
TOUCH_END
,
this
.
onAudioOff
,
this
);
this
.
btn_audio_off
.
on
(
cc
.
Node
.
EventType
.
TOUCH_END
,
this
.
onAudioOff
,
this
);
this
.
btn_audio_on
.
on
(
cc
.
Node
.
EventType
.
TOUCH_END
,
this
.
onAudioOn
,
this
);
this
.
btn_audio_on
.
on
(
cc
.
Node
.
EventType
.
TOUCH_END
,
this
.
onAudioOn
,
this
);
// 监听游戏开始事件
pg
.
event
.
on
(
"
game_start
"
,
()
=>
{
this
.
gameStart
();
});
}
/**
* 音频开启按钮点击处理
* 关闭背景音乐
*/
private
onAudioOn
()
{
this
.
btn_audio_off
.
active
=
true
;
this
.
btn_audio_on
.
active
=
false
;
this
.
isPlayBgAudio
=
false
;
this
.
stopBgAudio
();
}
}
/**
initGame
()
{
* 音频关闭按钮点击处理
// 设置游戏状态为运行中
* 开启背景音乐
Game
.
getIns
().
state
=
GAME_STATE
.
RUNNING
;
*/
private
onAudioOff
()
{
this
.
btn_audio_on
.
active
=
true
;
this
.
btn_audio_off
.
active
=
false
;
this
.
isPlayBgAudio
=
true
;
this
.
playBgAudio
();
}
/**
// 停止问题音频
* 播放背景音乐
if
(
this
.
audioId
>
-
1
&&
Game
.
getIns
().
state
!=
GAME_STATE
.
WAIT
)
{
*/
cc
.
audioEngine
.
stopAllEffects
();
private
playBgAudio
()
{
pg
.
audio
.
stopAudio
(
this
.
audioId
);
if
(
!
this
.
isPlayBgAudio
)
return
;
cc
.
audioEngine
.
resumeMusic
();
}
}
/**
// 播放背景音乐
* 停止背景音乐
pg
.
audio
.
playBgAudioByUrl
(
Game
.
getIns
().
bgAudio
);
*/
private
stopBgAudio
()
{
// 显示问题
cc
.
audioEngine
.
pauseMusic
();
this
.
showQuestions
();
this
.
aniCarEnter
();
}
}
/**
/**
*
开始按钮点击处理
*
消防车入场动画
*
播放按钮音效并触发游戏开始事件
*
从左侧(-1500,-527)移动到右侧(-400,-527)并播放龙骨动画
*/
*/
onTouchStart
()
{
aniCarEnter
()
{
pg
.
audio
.
playLocalAudio
(
cc
.
find
(
`Canvas/res/audio/btn`
));
// 确保消防车节点存在
pg
.
event
.
emit
(
"
game_start
"
);
if
(
!
this
.
node_firetruck
||
!
this
.
node_firetruck_anim
||
!
this
.
node_firetruck_flush
)
{
return
pg
.
logger
.
w
(
"
消防车节点不存在
"
);
}
}
/**
* 游戏结束处理
* 计算得分并提交结果
*/
private
gameOver
()
{
// 设置游戏状态为结束
Game
.
getIns
().
state
=
GAME_STATE
.
OVER
;
// 准备提交的数据
// 设置初始位置
let
data
:
any
=
{};
this
.
node_firetruck
.
setPosition
(
cc
.
v2
(
-
1500
,
-
527
));
data
.
total
=
Game
.
getIns
().
total
;
// 总题目数
data
.
right
=
Game
.
getIns
().
player
.
right
;
// 正确题目数
data
.
scores
=
Game
.
getIns
().
player
.
voices
;
// 语音记录
data
.
stone
=
Math
.
floor
(
10
*
data
.
right
/
data
.
total
);
// 计算得分
// 记录日志
// 隐藏冲水动画节点
this
.
log
(
"
total:
"
+
data
.
total
+
"
right:
"
+
data
.
right
+
"
stone:
"
+
data
.
stone
);
this
.
node_firetruck_flush
.
active
=
false
;
this
.
btn_finger
.
active
=
false
;
// 提交作业完成数据
// 播放龙骨动画
onHomeworkFinish
(
data
)
pg
.
view
.
playDBAnimation
(
this
.
node_firetruck_anim
,
'
移动
'
,
-
1
);
let
dragonDisplay
=
this
.
node_firetruck_anim
.
getComponent
(
dragonBones
.
ArmatureDisplay
);
if
(
dragonDisplay
)
{
dragonDisplay
.
timeScale
=
1.2
;
// 将动画速度设为0,相当于暂停
}
}
/**
// 使用cc.tween实现移动效果
* 游戏开始处理
cc
.
tween
(
this
.
node_firetruck
)
* 隐藏开始界面,显示问题,播放背景音乐
.
to
(
2.0
,
{
x
:
-
400
})
*/
.
call
(()
=>
{
gameStart
()
{
// 播放龙骨动画
// 设置游戏状态为运行中
pg
.
view
.
playDBAnimation
(
this
.
node_firetruck_anim
,
'
待机
'
,
-
1
);
Game
.
getIns
().
state
=
GAME_STATE
.
RUNNING
;
// 隐藏开始界面
this
.
layout_start
.
active
=
false
;
// 停止问题音频
// // 移动完成后停止动画
if
(
this
.
audioId
>
-
1
&&
Game
.
getIns
().
state
!=
GAME_STATE
.
WAIT
)
{
})
cc
.
audioEngine
.
stopAllEffects
();
.
start
();
pg
.
audio
.
stopAudio
(
this
.
audioId
);
}
}
// 播放背景音乐
pg
.
audio
.
playBgAudioByUrl
(
Game
.
getIns
().
bgAudio
);
// 显示问题
this
.
showQuestions
();
}
/**
/**
* 显示问题选项
* 显示问题选项
* 创建并显示蛋壳,添加点击事件
* 创建并显示蛋壳,添加点击事件
*/
*/
private
showQuestions
()
{
private
showQuestions
()
{
return
;
// 获取当前页的数据
const
pageData
=
Game
.
getIns
().
getPageData
();
// 获取问题数量
// 获取问题数量
let
len
=
Game
.
getIns
().
len
;
let
len
=
pageData
.
length
;
// 最多显示4个选项
// 最多显示4个选项
let
count
=
len
>=
4
?
4
:
len
;
let
count
=
len
>=
4
?
4
:
len
;
// 创建每个蛋壳
// 创建每个蛋壳
for
(
let
i
=
0
;
i
<
count
;
i
++
)
{
for
(
let
i
=
0
;
i
<
count
;
i
++
)
{
// 获取问题数据
// 获取问题数据
let
eggData
=
Game
.
getIns
().
getCardInfo
()
;
let
eggData
=
pageData
[
i
]
;
// 获取蛋壳节点
// 获取蛋壳节点
let
egg
=
cc
.
find
(
"
layout_egg/egg
"
+
i
,
this
.
layout_game
);
let
egg
=
cc
.
find
(
"
layout_egg/egg
"
+
i
,
this
.
layout_game
);
// 设置数据和显示状态
// 设置数据和显示状态
...
@@ -934,6 +854,29 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -934,6 +854,29 @@ export default class SceneComponent extends MyCocosSceneComponent {
return
true
;
return
true
;
}
}
/**
* 游戏结束处理
* 计算得分并提交结果
*/
private
gameOver
()
{
// 设置游戏状态为结束
Game
.
getIns
().
state
=
GAME_STATE
.
OVER
;
// 准备提交的数据
let
data
:
any
=
{};
data
.
total
=
Game
.
getIns
().
getTotal
;
// 总题目数
data
.
right
=
Game
.
getIns
().
player
.
right
;
// 正确题目数
data
.
scores
=
Game
.
getIns
().
player
.
voices
;
// 语音记录
data
.
stone
=
Math
.
floor
(
10
*
data
.
right
/
data
.
total
);
// 计算得分
// 记录日志
this
.
log
(
"
total:
"
+
data
.
total
+
"
right:
"
+
data
.
right
+
"
stone:
"
+
data
.
stone
);
// 提交作业完成数据
onHomeworkFinish
(
data
)
}
/** 锤子可能的位置坐标 */
/** 锤子可能的位置坐标 */
private
hammerPos
=
[{
x
:
-
345
,
y
:
30
},
{
x
:
24
,
y
:
30
},
{
x
:
305
,
y
:
30
},
{
x
:
545
,
y
:
30
}]
private
hammerPos
=
[{
x
:
-
345
,
y
:
30
},
{
x
:
24
,
y
:
30
},
{
x
:
305
,
y
:
30
},
{
x
:
545
,
y
:
30
}]
...
@@ -965,6 +908,44 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -965,6 +908,44 @@ export default class SceneComponent extends MyCocosSceneComponent {
.
start
();
.
start
();
})
})
}
}
/**
* 音频开启按钮点击处理
* 关闭背景音乐
*/
private
onAudioOn
()
{
this
.
btn_audio_off
.
active
=
true
;
this
.
btn_audio_on
.
active
=
false
;
this
.
isPlayBgAudio
=
false
;
this
.
stopBgAudio
();
}
/**
* 音频关闭按钮点击处理
* 开启背景音乐
*/
private
onAudioOff
()
{
this
.
btn_audio_on
.
active
=
true
;
this
.
btn_audio_off
.
active
=
false
;
this
.
isPlayBgAudio
=
true
;
this
.
playBgAudio
();
}
/**
* 播放背景音乐
*/
private
playBgAudio
()
{
if
(
!
this
.
isPlayBgAudio
)
return
;
cc
.
audioEngine
.
resumeMusic
();
}
/**
* 停止背景音乐
*/
private
stopBgAudio
()
{
cc
.
audioEngine
.
pauseMusic
();
}
/**
/**
* 播放本地音频
* 播放本地音频
* @param audioName 音频资源名称
* @param audioName 音频资源名称
...
...
assets/SSAPP2501/scene/tool/Game.ts
View file @
ebca1c4b
...
@@ -135,35 +135,35 @@ export default class Game {
...
@@ -135,35 +135,35 @@ export default class Game {
if
(
!
Game
.
ins
)
Game
.
ins
=
new
Game
();
if
(
!
Game
.
ins
)
Game
.
ins
=
new
Game
();
return
Game
.
ins
;
return
Game
.
ins
;
}
}
/** 游戏数据 */
/** 游戏数据源数组 */
private
data
:
any
;
private
data
:
Array
<
any
>
;
/** 选项列表 */
private
lists
:
Array
<
Option
>
/** 玩家实例 */
/** 玩家实例 */
public
player
:
Player
;
public
player
:
Player
;
/** 游戏状态 */
/** 游戏状态 */
public
state
:
GAME_STATE
;
public
state
:
GAME_STATE
;
/**
问题
总数 */
/**
数据
总数 */
public
total
:
number
;
public
total
:
number
;
/** 每页数据数量 */
public
pageSize
:
number
;
/**
/**
* 构造函数,初始化游戏基本属性
* 构造函数,初始化游戏基本属性
*/
*/
constructor
()
{
constructor
()
{
this
.
start
=
false
;
this
.
start
=
false
;
this
.
lists
=
[];
this
.
data
=
[];
this
.
page
=
0
;
this
.
pageSize
=
6
;
this
.
player
=
new
Player
();
this
.
player
=
new
Player
();
this
.
state
=
GAME_STATE
.
WAIT
;
this
.
state
=
GAME_STATE
.
WAIT
;
}
}
/**
/**
* 获取当前
选项列表
长度
* 获取当前
数据源
长度
* @returns
选项列表
长度
* @returns
数据源
长度
*/
*/
get
len
()
{
get
len
()
{
return
this
.
lists
.
length
;
return
this
.
data
?
this
.
data
.
length
:
0
;
}
}
/** 是否为单人游戏模式 */
public
singleGame
:
boolean
;
/** 问题信息,包含文本和音频 */
/** 问题信息,包含文本和音频 */
public
question
:
{
text
,
audio
};
public
question
:
{
text
,
audio
};
/** 游戏标题 */
/** 游戏标题 */
...
@@ -177,14 +177,15 @@ export default class Game {
...
@@ -177,14 +177,15 @@ export default class Game {
* @param data 游戏配置数据
* @param data 游戏配置数据
*/
*/
public
init
(
data
)
{
public
init
(
data
)
{
this
.
singleGame
=
!
data
.
onlineFlg
;
this
.
pageSize
=
6
;
// 每页最多6个数据
this
.
question
=
{
text
:
data
.
questionText
,
audio
:
data
.
questionTextAudio
};
this
.
question
=
{
text
:
data
.
questionText
,
audio
:
data
.
questionTextAudio
};
this
.
title
=
data
.
title
;
this
.
title
=
data
.
title
;
this
.
bgAudio
=
data
.
bgAudio
||
""
;
this
.
bgAudio
=
data
.
bgAudio
||
""
;
this
.
questionText
=
data
.
questionText
;
this
.
questionText
=
data
.
questionText
;
this
.
start
=
false
;
this
.
start
=
false
;
this
.
lists
=
[];
this
.
page
=
0
;
// 页码从0开始
this
.
data
=
data
.
questions
;
this
.
data
=
data
.
questions
;
this
.
total
=
this
.
data
.
length
;
}
}
/** 游戏是否已开始 */
/** 游戏是否已开始 */
public
start
:
boolean
;
public
start
:
boolean
;
...
@@ -192,68 +193,91 @@ export default class Game {
...
@@ -192,68 +193,91 @@ export default class Game {
public
page
:
number
;
public
page
:
number
;
/**
/**
* 重置游戏状态
* 重置游戏状态
* 重置玩家数据,初始化
问题列表
,准备开始新游戏
* 重置玩家数据,初始化
游戏状态
,准备开始新游戏
*/
*/
reset
()
{
reset
()
{
this
.
player
.
reset
();
this
.
player
.
reset
();
this
.
page
=
1
;
this
.
page
=
0
;
// 页码从0开始
this
.
start
=
true
;
this
.
start
=
true
;
this
.
lists
=
[];
for
(
let
i
=
0
;
i
<
this
.
data
.
length
;
i
++
)
{
let
data
=
this
.
data
[
i
];
this
.
lists
.
push
(
new
Option
(
data
,
i
));
}
this
.
state
=
GAME_STATE
.
WAIT
;
this
.
state
=
GAME_STATE
.
WAIT
;
this
.
total
=
this
.
lists
.
length
;
this
.
total
=
this
.
data
.
length
;
}
}
/**
/**
* 获取
随机卡片信息
* 获取
当前页的数据
*
从列表中随机抽取一个选项并从列表中移除
*
@param {number} pageIndex 页码索引,默认为当前页码(页码从0开始)
* @returns
随机选项,如果列表为空则返回null
* @returns
{Array<Option>} 当前页的选项数据数组
*/
*/
public
getCardInfo
()
{
getPageData
(
pageIndex
?:
number
)
{
let
option
:
Option
;
// 如果没有指定页码索引,则使用当前页码(页码从0开始)
if
(
this
.
lists
.
length
>
0
)
{
const
index
=
pageIndex
!==
undefined
?
pageIndex
:
this
.
page
;
let
random
=
Math
.
floor
(
Math
.
random
()
*
this
.
lists
.
length
);
option
=
this
.
lists
.
splice
(
random
,
1
)[
0
];
// 计算当前页的起始索引和结束索引
}
else
{
const
startIndex
=
index
*
this
.
pageSize
;
option
=
null
;
const
endIndex
=
Math
.
min
(
startIndex
+
this
.
pageSize
,
this
.
data
.
length
);
// 如果起始索引超出数据范围,返回空数组
if
(
startIndex
>=
this
.
data
.
length
)
{
return
[];
}
}
console
.
log
(
"
this.cardInfo=======
"
,
option
)
return
option
;
// 提取当前页的数据并转换为Option对象
const
pageData
:
Array
<
Option
>
=
[];
for
(
let
i
=
startIndex
;
i
<
endIndex
;
i
++
)
{
pageData
.
push
(
new
Option
(
this
.
data
[
i
],
i
));
}
}
return
pageData
;
}
/**
/**
* 获取总页数
/剩余问题数
* 获取总页数
* @returns
剩余问题数量
* @returns
总页数(向上取整)
*/
*/
getTotalPageNum
()
{
getTotalPageNum
()
{
return
this
.
lists
.
length
;
return
Math
.
ceil
(
this
.
data
.
length
/
this
.
pageSize
)
;
}
}
/**
/**
* 获取当前页码
* 获取当前页码
* @returns 当前页码
* @returns 当前页码
(从0开始)
*/
*/
getCurrentPageNum
()
{
getCurrentPageNum
()
{
return
this
.
page
;
return
this
.
page
;
}
}
/**
/**
* 页码加1,用于游戏进度更新
* 页码加1,用于游戏进度更新
*/
*/
addPage
()
{
addPage
()
{
this
.
page
+=
1
;
this
.
page
+=
1
;
}
}
/**
* 获取数据总数
* @returns 数据总数
*/
get
getTotal
()
{
return
this
.
data
.
length
;
}
/**
/**
* 获取
剩余总数
* 获取
当前页的卡片信息
* @returns
剩余问题数量
* @returns
当前页的选项数据数组
*/
*/
get
getTotla
()
{
getCardInfo
()
{
return
this
.
lists
.
length
;
const
currentPageData
=
this
.
getPageData
();
if
(
currentPageData
.
length
===
0
)
{
return
null
;
}
}
return
currentPageData
[
0
];
// 返回当前页的第一个选项
}
/**
/**
* 判断游戏是否结束
* 判断游戏是否结束
* @returns 当前页码是否超过
问题总
数
* @returns 当前页码是否超过
或等于总页
数
*/
*/
get
isOver
()
{
get
isOver
()
{
return
this
.
page
>
this
.
lists
.
length
;
return
this
.
page
>
=
this
.
getTotalPageNum
()
;
}
}
}
}
\ No newline at end of file
huiwan_cocos.md
View file @
ebca1c4b
...
@@ -295,7 +295,6 @@
...
@@ -295,7 +295,6 @@
|
`player`
|
`Player`
| 玩家实例 |
|
`player`
|
`Player`
| 玩家实例 |
|
`state`
|
`GAME_STATE`
| 游戏状态 |
|
`state`
|
`GAME_STATE`
| 游戏状态 |
|
`total`
|
`number`
| 问题总数 |
|
`total`
|
`number`
| 问题总数 |
|
`singleGame`
|
`boolean`
| 是否为单人游戏模式 |
|
`question`
|
`{text, audio}`
| 问题信息 |
|
`question`
|
`{text, audio}`
| 问题信息 |
|
`title`
|
`string`
| 游戏标题 |
|
`title`
|
`string`
| 游戏标题 |
|
`bgAudio`
|
`string`
| 背景音乐URL |
|
`bgAudio`
|
`string`
| 背景音乐URL |
...
...
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