Commit f9ecc10f authored by liujiangnan's avatar liujiangnan

debug

parent 98e34b12
...@@ -64,13 +64,13 @@ export default class SceneComponent extends MyCocosSceneComponent { ...@@ -64,13 +64,13 @@ export default class SceneComponent extends MyCocosSceneComponent {
} }
onLoadEnd() { onLoadEnd() {
cc.macro.ENABLE_MULTI_TOUCH = false; // cc.macro.ENABLE_MULTI_TOUCH = false;
// // TODO 加载完成后的逻辑写在这里, 下面的代码仅供参考 // // TODO 加载完成后的逻辑写在这里, 下面的代码仅供参考
// this.initData(); this.initData();
// this.initView(); this.initView();
// this.initEvent(); this.initEvent();
// this.startTime(); this.startTime();
// this.updateTop(); this.updateTop();
} }
protected onDestroy(): void { protected onDestroy(): void {
cc.Tween.stopAll(); cc.Tween.stopAll();
...@@ -233,12 +233,12 @@ export default class SceneComponent extends MyCocosSceneComponent { ...@@ -233,12 +233,12 @@ export default class SceneComponent extends MyCocosSceneComponent {
private startSecond: boolean; private startSecond: boolean;
update(dt) { update(dt) {
// if (Game.getIns().state != GAME_STATE.RUNNING) return; if (Game.getIns().state != GAME_STATE.RUNNING) return;
// if (!this.startSecond) return; if (!this.startSecond) return;
// this.timeSecond = this.timeSecond + dt; this.timeSecond = this.timeSecond + dt;
// let count = Math.ceil(this.timeSecond); let count = Math.ceil(this.timeSecond);
// let str = this.formatSeconds(count); let str = this.formatSeconds(count);
// this.label_time.getComponent(cc.Label).string = str; this.label_time.getComponent(cc.Label).string = str;
} }
private formatSeconds(value) { private formatSeconds(value) {
var secondTime = parseInt(value);// 秒 var secondTime = parseInt(value);// 秒
......
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