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template admin
T_FT_01
Commits
2b92978e
Commit
2b92978e
authored
Nov 25, 2020
by
Chen Jiping
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fix:调整背景显示
parent
90da3152
Changes
2
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2 changed files
with
12 additions
and
6 deletions
+12
-6
Scene.fire
play/assets/tmpGame/scene/Scene.fire
+4
-4
Scene.js
play/assets/tmpGame/script/Scene.js
+8
-2
No files found.
play/assets/tmpGame/scene/Scene.fire
View file @
2b92978e
...
@@ -631,14 +631,14 @@
...
@@ -631,14 +631,14 @@
},
},
"_anchorPoint": {
"_anchorPoint": {
"__type__": "cc.Vec2",
"__type__": "cc.Vec2",
"x":
0.5
,
"x":
1
,
"y": 0.5
"y": 0.5
},
},
"_trs": {
"_trs": {
"__type__": "TypedArray",
"__type__": "TypedArray",
"ctor": "Float64Array",
"ctor": "Float64Array",
"array": [
"array": [
586
,
640
,
40,
40,
0,
0,
0,
0,
...
@@ -725,14 +725,14 @@
...
@@ -725,14 +725,14 @@
},
},
"_anchorPoint": {
"_anchorPoint": {
"__type__": "cc.Vec2",
"__type__": "cc.Vec2",
"x": 0
.5
,
"x": 0,
"y": 0.5
"y": 0.5
},
},
"_trs": {
"_trs": {
"__type__": "TypedArray",
"__type__": "TypedArray",
"ctor": "Float64Array",
"ctor": "Float64Array",
"array": [
"array": [
-
588.5
,
-
640
,
40,
40,
0,
0,
0,
0,
...
...
play/assets/tmpGame/script/Scene.js
View file @
2b92978e
...
@@ -271,16 +271,22 @@ cc.Class({
...
@@ -271,16 +271,22 @@ cc.Class({
this
.
getSpriteFrimeByUrl
(
this
.
data
.
bg
.
picUrl
,
(
sf
)
=>
{
this
.
getSpriteFrimeByUrl
(
this
.
data
.
bg
.
picUrl
,
(
sf
)
=>
{
spr
.
spriteFrame
=
sf
;
spr
.
spriteFrame
=
sf
;
bgNode
.
scale
=
Math
.
max
(
this
.
_frameSize
.
width
/
bgNode
.
width
,
this
.
_frameSize
.
height
/
bgNode
.
height
);
//bgNode.scale = Math.max(this._frameSize.width / bgNode.width, this._frameSize.height / bgNode.height);
bgNode
.
scaleX
=
this
.
_frameSize
.
width
/
bgNode
.
width
;
bgNode
.
scaleY
=
this
.
_frameSize
.
height
/
bgNode
.
height
;
})
})
}
}
else
{
else
{
cc
.
find
(
'
Canvas/decorate
'
).
active
=
true
;
cc
.
find
(
'
Canvas/decorate
'
).
active
=
true
;
cc
.
find
(
'
Canvas/decorate
'
).
scale
=
this
.
_mapScaleMin
;
const
titleBgNode
=
this
.
getSprNode
(
'
bg
'
);
const
titleBgNode
=
this
.
getSprNode
(
'
bg
'
);
titleBgNode
.
parent
=
bgNode
;
titleBgNode
.
parent
=
bgNode
;
bgNode
.
scale
=
Math
.
max
(
this
.
_frameSize
.
width
/
bgNode
.
width
,
this
.
_frameSize
.
height
/
bgNode
.
height
);
bgNode
.
scaleX
=
this
.
_frameSize
.
width
/
bgNode
.
width
;
bgNode
.
scaleY
=
this
.
_frameSize
.
height
/
bgNode
.
height
;
}
}
},
},
...
...
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