let fs = require('fs');
const dirNames = __dirname.split('/');
const projectName = dirNames[dirNames.length - 2];
const path = '../play/assets'
let folderName = '';
fs.readdirSync(path).find(fileName => {
const st = fs.statSync(`${path}/${fileName}`);
if (st.isDirectory()) {
folderName = fileName;
}
});
if (projectName != folderName) {
throw (`项目名(${projectName})与bundle文件夹名(${folderName})不相同`);
}
let same = false;
const files = fs.readdirSync(`${path}/${folderName}/scene`);
files.forEach(fileName => {
fileName.split('.').forEach((str, idx, arr) => {
if (str == 'fire') {
const sceneName = arr[idx - 1];
if (folderName == sceneName) {
same = true;
}
}
})
});
if (!same) {
throw (`bundle文件夹名称(${folderName})与scene名称不相同`);
}
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范雪寒 authored0a424185