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debug_shell
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template admin
debug_shell
Commits
aa42f42a
Commit
aa42f42a
authored
Jun 03, 2024
by
limingzhe
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Plain Diff
fix: log测试
parent
ce782e7e
Changes
1
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1 changed file
with
21 additions
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-0
debug_shell.js
play/assets/debug_shell/scene/debug_shell.js
+21
-0
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play/assets/debug_shell/scene/debug_shell.js
View file @
aa42f42a
...
...
@@ -16,6 +16,7 @@ cc.Class({
reviewFlag
:
false
,
async
start
()
{
console
.
log
(
'
in debug shell start 1
'
);
cc
.
game
.
addPersistRootNode
(
cc
.
find
(
"
cacertNode
"
));
const
middleLayerData
=
JSON
.
parse
(
this
.
getMiddleLayerData
());
...
...
@@ -32,6 +33,8 @@ cc.Class({
this
.
setMiddleLayerProgress
(
`正在初始化配置,请耐心等待`
);
console
.
log
(
'
in debug shell start 2
'
);
cc
.
debug
.
setDisplayStats
(
false
);
const
welcomeNode
=
cc
.
find
(
`Canvas/welcome/
${
this
.
middleLayerName
}
`
);
if
(
welcomeNode
)
{
...
...
@@ -42,17 +45,29 @@ cc.Class({
canvas
.
width
/
welcomeNode
.
width
,
canvas
.
height
/
welcomeNode
.
height
);
console
.
log
(
'
in debug shell start 3
'
);
}
console
.
log
(
'
in debug shell start 4
'
);
const
uri
=
`/api/template/v2/
${
this
.
middleLayerName
}
`
;
this
.
setMiddleLayerProgress
(
`正在检查更新`
);
this
.
callNetworkApiGet
(
this
.
baseUrl
,
uri
,
{},
(
respData
)
=>
{
console
.
log
(
'
in debug shell start 5
'
);
const
data
=
JSON
.
parse
(
respData
).
data
;
let
sceneName
,
version
,
bondleUrl
=
""
;
this
.
setMiddleLayerProgress
(
`正在检查配置文件`
);
const
templateBaseUrl
=
`
${
this
.
DOMAIN
}
h5template/
${
data
.
name
}
/v
${
data
.
last_version
}
`
;
this
.
callNetworkApiGet
(
templateBaseUrl
,
'
/config.json
'
,
{},
(
conf
)
=>
{
console
.
log
(
'
in debug shell start 6
'
);
conf
=
JSON
.
parse
(
conf
);
sceneName
=
conf
.
android
.
sceneName
;
version
=
""
;
...
...
@@ -70,11 +85,17 @@ cc.Class({
this
.
setMiddleLayerProgress
(
`正在加载最新的配置文件`
);
cc
.
assetManager
.
loadBundle
(
bondleUrl
,
{
version
:
version
},
async
(
err
,
bundle
)
=>
{
console
.
log
(
'
in debug shell start 7
'
);
if
(
err
)
{
console
.
log
(
err
);
return
;
}
bundle
.
loadScene
(
sceneName
,
null
,
(
finish
,
total
,
item
)
=>
{
console
.
log
(
'
in debug shell start 8
'
);
const
p
=
Math
.
floor
(
finish
/
total
*
100
);
this
.
setMiddleLayerProgress
(
`正在下载资源
${
p
}
%`
);
},
(
e
,
scene
)
=>
{
...
...
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