Commit cdd5d5cf authored by limingzhe's avatar limingzhe

fix wheel angle

parent 2933a3fd
...@@ -1152,7 +1152,7 @@ export class PlayComponent implements OnInit, OnDestroy { ...@@ -1152,7 +1152,7 @@ export class PlayComponent implements OnInit, OnDestroy {
const wheel = new Wheel(this.ctx); const wheel = new Wheel(this.ctx);
wheel.initWheel(num, len, colorArr); wheel.initWheel(num, len, colorArr);
wheel.x = wheelBottom.x; wheel.x = wheelBottom.x;
wheel.y = wheelBottom.y - 5; wheel.y = wheelBottom.y;
this.renderArr.push(wheel); this.renderArr.push(wheel);
this.wheel = wheel; this.wheel = wheel;
...@@ -1897,7 +1897,7 @@ export class PlayComponent implements OnInit, OnDestroy { ...@@ -1897,7 +1897,7 @@ export class PlayComponent implements OnInit, OnDestroy {
if (this.wheel.curItem) { if (this.wheel.curItem) {
const oneAngle = 360 / this.picArr.length; const oneAngle = 360 / this.picArr.length;
if (angle < oneAngle || angle > (360 - oneAngle)) { if (angle < oneAngle / 2 || angle > (360 - oneAngle / 2)) {
const data = this.wheel.curItem.data; const data = this.wheel.curItem.data;
...@@ -1989,7 +1989,7 @@ export class PlayComponent implements OnInit, OnDestroy { ...@@ -1989,7 +1989,7 @@ export class PlayComponent implements OnInit, OnDestroy {
this.wheel.showAllItem(); this.wheel.showAllItem();
const rateArea = 0.8; const rateArea = 0;
const num = this.picArr.length; const num = this.picArr.length;
const id = this.getNextItemIndex(); const id = this.getNextItemIndex();
const angle = 360 / num ; // this.picArr.length; const angle = 360 / num ; // this.picArr.length;
......
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