Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
D
dfzx_ac2
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
template admin
dfzx_ac2
Commits
a4da5f70
Commit
a4da5f70
authored
Mar 22, 2021
by
李维
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
dev commit
parent
5c316ffa
Changes
5
Show whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
29 additions
and
15 deletions
+29
-15
狮子_ske.json.meta
play/assets/tmpGame/dragonBones/狮子_ske.json.meta
+2
-1
狮子_tex.json.meta
play/assets/tmpGame/dragonBones/狮子_tex.json.meta
+2
-1
狮子_tex.png.meta
play/assets/tmpGame/dragonBones/狮子_tex.png.meta
+3
-3
Scene.fire
play/assets/tmpGame/scene/Scene.fire
+7
-7
GameLogic.js
play/assets/tmpGame/script/GameLogic.js
+15
-3
No files found.
play/assets/tmpGame/dragonBones/狮子_ske.json.meta
View file @
a4da5f70
{
"ver": "1.0.1",
"uuid": "
e3d39ead-9ae5-45df-a908-d9fee96d1c97
",
"uuid": "
b861da88-b3a5-4c05-9309-630b06a36ed3
",
"subMetas": {}
}
\ No newline at end of file
play/assets/tmpGame/dragonBones/狮子_tex.json.meta
View file @
a4da5f70
{
"ver": "1.0.1",
"uuid": "
8b7f8e75-240d-4acb-9738-aa9bcc9e582e
",
"uuid": "
ae2004d3-df41-42e1-8334-1e59b9e584d0
",
"subMetas": {}
}
\ No newline at end of file
play/assets/tmpGame/dragonBones/狮子_tex.png.meta
View file @
a4da5f70
{
"ver": "2.3.5",
"uuid": "
31e3a09b-75b0-4ed4-9962-6d74c5823986
",
"uuid": "
ab66323e-a0ac-46ed-957b-fbda4e317d4b
",
"type": "sprite",
"wrapMode": "clamp",
"filterMode": "bilinear",
...
...
@@ -13,8 +13,8 @@
"subMetas": {
"狮子_tex": {
"ver": "1.0.4",
"uuid": "
699fb9ac-13b4-40dd-a557-77fc0f4686c
4",
"rawTextureUuid": "
31e3a09b-75b0-4ed4-9962-6d74c5823986
",
"uuid": "
f73e6f3e-a59e-429b-b9e2-dcd872a7547
4",
"rawTextureUuid": "
ab66323e-a0ac-46ed-957b-fbda4e317d4b
",
"trimType": "auto",
"trimThreshold": 1,
"rotated": false,
...
...
play/assets/tmpGame/scene/Scene.fire
View file @
a4da5f70
...
...
@@ -201,7 +201,7 @@
"array": [
0,
0,
537.665603148476
,
497.96460717605225
,
0,
0,
0,
...
...
@@ -559,7 +559,7 @@
"_cacheMode": 0,
"playTimes": -1,
"premultipliedAlpha": false,
"_armatureKey": "
e3d39ead-9ae5-45df-a908-d9fee96d1c97#8b7f8e75-240d-4acb-9738-aa9bcc9e582e
",
"_armatureKey": "
b861da88-b3a5-4c05-9309-630b06a36ed3#ae2004d3-df41-42e1-8334-1e59b9e584d0
",
"_accTime": 0,
"_playCount": 0,
"_frameCache": null,
...
...
@@ -567,10 +567,10 @@
"_playing": false,
"_armatureCache": null,
"_N$dragonAsset": {
"__uuid__": "
e3d39ead-9ae5-45df-a908-d9fee96d1c97
"
"__uuid__": "
b861da88-b3a5-4c05-9309-630b06a36ed3
"
},
"_N$dragonAtlasAsset": {
"__uuid__": "
8b7f8e75-240d-4acb-9738-aa9bcc9e582e
"
"__uuid__": "
ae2004d3-df41-42e1-8334-1e59b9e584d0
"
},
"_N$_defaultArmatureIndex": 0,
"_N$_animationIndex": 0,
...
...
@@ -1366,7 +1366,7 @@
"__id__": 27
}
],
"_active":
tru
e,
"_active":
fals
e,
"_components": [],
"_prefab": null,
"_opacity": 255,
...
...
@@ -1543,8 +1543,8 @@
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
2.661
,
2.661
,
0
,
0
,
0,
0,
0,
...
...
play/assets/tmpGame/script/GameLogic.js
View file @
a4da5f70
...
...
@@ -59,7 +59,7 @@ export default class GameLogic {
}
this
.
g_cartoon
.
initDragEvent
()
this
.
enableClick
(
"
Sysyem_init
"
);
this
.
hideAir
();
//
this.hideAir();
this
.
systemTick
();
this
.
releaseBubbles
()
}
...
...
@@ -380,9 +380,11 @@ export default class GameLogic {
const
bubbleNum
=
rightNum
+
wrongNum
;
const
bubbleParent
=
this
.
g_cartoon
.
getNodeByPath
(
`Canvas/bubble_group`
)
const
scale
=
bubbleNum
<=
15
?
1
:
0.7
;
for
(
let
i
=
0
;
i
<
bubbleNum
;
i
++
)
{
const
bubble
=
cc
.
instantiate
(
this
.
g_systemOption
.
prefabs
.
bubble
);
bubble
.
parent
=
bubbleParent
;
this
.
m_maxScale
=
scale
;
let
bubb
=
this
.
g_cartoon
.
setCartoonElement
(
`bubble_
${
i
}
`
,
bubble
)
bubb
.
boom
=
()
=>
{
let
_p
=
[]
...
...
@@ -517,9 +519,19 @@ export default class GameLogic {
{
x
:
-
280
,
y
:
24
},
{
x
:
0
,
y
:
5
},
{
x
:
-
172
,
y
:
-
172
},
{
x
:
34
,
y
:
-
220
},
{
x
:
235
,
y
:
-
37
},
{
x
:
-
119
,
y
:
191
},
{
x
:
287
,
y
:
186
},
{
x
:
-
320
,
y
:
252
},
{
x
:
-
486
,
y
:
-
45
},
{
x
:
452
,
y
:
30
},
{
x
:
-
380
,
y
:
-
247
},
{
x
:
87
,
y
:
252
},
{
x
:
258
,
y
:
-
244
},
{
x
:
505
,
y
:
236
},
{
x
:
-
500
,
y
:
160
},
],
[
{
x
:
-
328.374
,
y
:
110.355
},
{
x
:
216.211
,
y
:
7.251
},
{
x
:
-
121.121
,
y
:
-
134.579
},
{
x
:
119.35
,
y
:
-
114.68
},
{
x
:
-
37.682
,
y
:
152.075
},
{
x
:
0
,
y
:
-
13.458
},
{
x
:
297.835
,
y
:
125.057
},
{
x
:
-
277.234
,
y
:
-
48.448
},
{
x
:
-
201.869
,
y
:
180.336
},
{
x
:
17.41
,
y
:
-
217.592
},
{
x
:
-
427.963
,
y
:
2.691
},
{
x
:
270.477
,
y
:
-
136.746
},
{
x
:
111.701
,
y
:
117.084
},
{
x
:
-
423.925
,
y
:
218.018
},
{
x
:
-
259.738
,
y
:
-
215.326
},
{
x
:
216.778
,
y
:
263.332
},
{
x
:
-
157.458
,
y
:
43.066
},
{
x
:
375.715
,
y
:
-
17.987
},
{
x
:
-
563.888
,
y
:
-
67.289
},
{
x
:
-
91.514
,
y
:
283.963
},
{
x
:
456.774
,
y
:
131.414
},
{
x
:
-
557.159
,
y
:
275.888
},
{
x
:
149.026
,
y
:
-
275.623
},
{
x
:
-
405.084
,
y
:
-
141.308
},
{
x
:
385.252
,
y
:
271.279
},
{
x
:
-
549.084
,
y
:
106.318
},
{
x
:
299.425
,
y
:
-
283.412
},
{
x
:
-
410.468
,
y
:
-
278.579
},
{
x
:
64.598
,
y
:
279.925
},
{
x
:
558.494
,
y
:
242.67
},
{
x
:
-
292.038
,
y
:
282.617
},
{
x
:
-
131.889
,
y
:
-
283.962
},
{
x
:
547.368
,
y
:
2.675
},
]
]
let
scaleIndex
=
this
.
m_bubblesAll
.
length
<=
15
?
0
:
1
;
let
startx
=
cc
.
winSize
.
width
/
2
let
starty
=
-
cc
.
winSize
.
height
/
2
const
vArr
=
[
...
...
@@ -533,8 +545,8 @@ export default class GameLogic {
bubble
.
node
.
y
=
starty
;
bubble
.
node
.
scale
=
0
;
let
_p
=
new
Promise
((
resolve
,
reject
)
=>
{
bubble
.
move
.
x
=
pos
[
0
][
count
].
x
bubble
.
move
.
y
=
pos
[
0
][
count
].
y
bubble
.
move
.
x
=
pos
[
scaleIndex
][
count
].
x
bubble
.
move
.
y
=
pos
[
scaleIndex
][
count
].
y
bubble
.
move
.
vX
=
vArr
[
count
%
4
].
vX
bubble
.
move
.
vY
=
vArr
[
count
%
4
].
vY
count
++
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment