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template admin
dg29_museum
Commits
fda2e532
Commit
fda2e532
authored
Dec 31, 2023
by
Tt
Browse files
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处理完成
parent
d38b7c43
Changes
2
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2 changed files
with
308 additions
and
305 deletions
+308
-305
dg29_museum.fire
assets/dg29_museum/scene/dg29_museum.fire
+0
-3
dg29_museum_game.ts
assets/dg29_museum/scene/dg29_museum_game.ts
+308
-302
No files found.
assets/dg29_museum/scene/dg29_museum.fire
View file @
fda2e532
...
...
@@ -5325,9 +5325,6 @@
"ProgressBar": {
"__id__": 115
},
"videoPlayer": {
"__id__": 14
},
"currentTimeLabel": {
"__id__": 129
},
...
...
assets/dg29_museum/scene/dg29_museum_game.ts
View file @
fda2e532
...
...
@@ -18,7 +18,7 @@ export default class dg29_museum_game extends cc.Component {
this
.
initData
();
this
.
initView
();
this
.
initEvent
();
this
.
initVideoPlayer
();
//
this.initVideoPlayer();
this
.
initGame
();
}
...
...
@@ -262,6 +262,10 @@ export default class dg29_museum_game extends cc.Component {
}
onTouchNext
()
{
console
.
log
(
'
next
'
)
if
(
this
.
gameEnd
){
this
.
onTouchExit
();
return
}
if
(
this
.
recording
)
return
;
if
(
!
this
.
nextQuestion
)
{
pg
.
view
.
find
(
this
,
'
layout_game/layout_record/img_question
'
).
active
=
false
;
...
...
@@ -286,7 +290,7 @@ export default class dg29_museum_game extends cc.Component {
//-----------------------------------------Video------------------------------
@
property
(
cc
.
Node
)
barTag
:
cc
.
Node
=
null
;
@
property
(
cc
.
Node
)
ProgressBar
:
cc
.
Node
=
null
;
@
property
(
cc
.
VideoPlayer
)
videoPlayer
:
cc
.
VideoPlayer
=
null
;
//
@property(cc.VideoPlayer) videoPlayer: cc.VideoPlayer = null;
@
property
(
cc
.
Label
)
currentTimeLabel
:
cc
.
Label
=
null
;
...
...
@@ -311,61 +315,61 @@ export default class dg29_museum_game extends cc.Component {
}
@
property
(
cc
.
Node
)
video_canvas
:
cc
.
Node
=
null
;
hideVideoPlayer
()
{
if
(
!
this
.
node
)
return
;
if
(
!
this
.
videoPlayer
)
return
;
if
(
!
this
.
layout_video
)
return
;
this
.
layout_video
.
active
=
true
;
this
.
videoPlayer
.
stayOnBottom
=
true
;
this
.
videoPlayer
.
node
.
x
=
0
;
this
.
videoPlayer
.
node
.
y
=
0
;
this
.
videoPlayer
.
node
.
width
=
100
;
this
.
videoPlayer
.
node
.
height
=
100
;
}
showVideoPlayer
()
{
if
(
!
this
.
node
)
return
;
if
(
!
this
.
videoPlayer
)
return
;
if
(
!
this
.
layout_video
)
return
;
this
.
hideUI
();
this
.
scheduleOnce
(()
=>
{
this
.
layout_video
.
active
=
true
;
this
.
videoPlayer
.
stayOnBottom
=
true
;
this
.
videoPlayer
.
node
.
x
=
this
.
video_canvas
.
x
;
this
.
videoPlayer
.
node
.
y
=
this
.
video_canvas
.
y
;
this
.
videoPlayer
.
node
.
width
=
this
.
video_canvas
.
width
;
this
.
videoPlayer
.
node
.
height
=
this
.
video_canvas
.
height
;
//
hideVideoPlayer() {
//
if (!this.node) return;
//
if (!this.videoPlayer) return;
//
if (!this.layout_video) return;
//
this.layout_video.active = true;
//
this.videoPlayer.stayOnBottom = true;
//
this.videoPlayer.node.x = 0;
//
this.videoPlayer.node.y = 0;
//
this.videoPlayer.node.width = 100;
//
this.videoPlayer.node.height = 100;
//
}
//
showVideoPlayer() {
//
if (!this.node) return;
//
if (!this.videoPlayer) return;
//
if (!this.layout_video) return;
//
this.hideUI();
//
this.scheduleOnce(() => {
//
this.layout_video.active = true;
//
this.videoPlayer.stayOnBottom = true;
//
this.videoPlayer.node.x = this.video_canvas.x;
//
this.videoPlayer.node.y = this.video_canvas.y;
//
this.videoPlayer.node.width = this.video_canvas.width;
//
this.videoPlayer.node.height = this.video_canvas.height;
if
(
!
this
.
_isReadyToPlay
)
{
//首次播放
this
.
_isReadyToPlay
=
false
;
// this.videoPlayer.remoteURL = this.data.video;
//
if (!this._isReadyToPlay) {
//
//首次播放
//
this._isReadyToPlay = false;
//
// this.videoPlayer.remoteURL = this.data.video;
pg
.
view
.
touchOn
(
this
.
playButton
,
this
.
play
,
this
);
pg
.
view
.
touchOn
(
this
.
pauseButton
,
this
.
pause
,
this
);
}
//重复播放
this
.
videoPlayer
.
currentTime
=
0
;
this
.
_isPlayComplated
=
false
;
this
.
play
();
//
pg.view.touchOn(this.playButton, this.play, this);
//
pg.view.touchOn(this.pauseButton, this.pause, this);
//
}
//
//重复播放
//
this.videoPlayer.currentTime = 0;
//
this._isPlayComplated = false;
//
this.play();
this
.
scheduleOnce
(()
=>
{
if
(
!
this
.
node
)
return
;
if
(
!
this
.
videoPlayer
)
return
;
if
(
!
this
.
layout_video
)
return
;
this
.
videoPlayer
.
stayOnBottom
=
false
;
this
.
videoControls
.
active
=
false
;
},
3
);
},
0.1
)
}
//
this.scheduleOnce(() => {
//
if (!this.node) return;
//
if (!this.videoPlayer) return;
//
if (!this.layout_video) return;
//
this.videoPlayer.stayOnBottom = false;
//
this.videoControls.active = false;
//
}, 3);
//
}, 0.1)
//
}
private
timeCtrl
:
TimeCtrl
;
showVideo
()
{
return
new
Promise
(
async
(
reslove
)
=>
{
this
.
hideUI
();
pg
.
event
.
emit
(
"
play_video
"
)
if
(
1
)
return
;
this
.
showVideoPlayer
();
//
if (1) return;
//
this.showVideoPlayer();
this
.
timeCtrl
=
pg
.
time
.
delayCtrl
()
this
.
timeCtrl
.
fillTime
(
99999
);
await
this
.
timeCtrl
.
wait
();
...
...
@@ -374,155 +378,155 @@ export default class dg29_museum_game extends cc.Component {
}
hideVideo
()
{
this
.
timeCtrl
.
reset
();
this
.
videoPlayer
.
node
.
x
=
-
10000
;
this
.
videoPlayer
.
node
.
y
=
-
10000
;
//
this.videoPlayer.node.x = -10000;
//
this.videoPlayer.node.y = -10000;
this
.
layout_video
.
active
=
false
;
this
.
showUI
();
}
initVideoUrl
()
{
this
.
prepared
=
true
;
this
.
touchlayer
.
on
(
cc
.
Node
.
EventType
.
TOUCH_START
,
this
.
tryPlayVideo
,
this
)
this
.
touchlayer
.
_touchListener
.
setSwallowTouches
(
false
)
this
.
videoPlayer
.
node
.
active
=
true
;
this
.
videoPlayer
.
remoteURL
=
this
.
data
.
video
;
this
.
videoPlayer
.
resourceType
=
cc
.
VideoPlayer
.
ResourceType
.
REMOTE
;
}
private
prepared
:
boolean
;
tryPlayVideo
()
{
cc
.
log
(
"
touch layer--
"
)
if
(
this
.
prepared
)
{
this
.
prepared
=
false
;
this
.
videoPlayer
.
volume
=
0
;
this
.
videoPlayer
.
play
();
this
.
scheduleOnce
(()
=>
{
this
.
videoPlayer
.
volume
=
1
;
this
.
videoPlayer
.
pause
();
},
1
)
}
//
initVideoUrl() {
//
this.prepared = true;
//
this.touchlayer.on(cc.Node.EventType.TOUCH_START, this.tryPlayVideo, this)
//
this.touchlayer._touchListener.setSwallowTouches(false)
//
this.videoPlayer.node.active = true;
//
this.videoPlayer.remoteURL = this.data.video;
//
this.videoPlayer.resourceType = cc.VideoPlayer.ResourceType.REMOTE;
//
}
//
private prepared: boolean;
//
tryPlayVideo() {
//
cc.log("touch layer--")
//
if (this.prepared) {
//
this.prepared = false;
//
this.videoPlayer.volume = 0;
//
this.videoPlayer.play();
//
this.scheduleOnce(() => {
//
this.videoPlayer.volume = 1;
//
this.videoPlayer.pause();
//
}, 1)
//
}
}
initVideoPlayer
()
{
if
(
1
)
return
;
this
.
initVideoUrl
();
this
.
videoPlayer
.
node
.
x
=
-
10000
;
this
.
videoPlayer
.
node
.
y
=
-
10000
;
this
.
layout_video
.
active
=
false
;
// this.videoPlayer.node.on('ready-to-play', () => {
// console.log('ready-to-play');
// this._isReadyToPlay = true;
// this._isPlayComplated = false;
// this.videoPlayer.currentTime = 0;
// });
// this.videoPlayer.node.on('meta-loaded', () => {
// console.log('meta-loaded');
// });
// this.videoPlayer.node.on('clicked', () => {
// if (!this.node) return;
// if (!this.videoPlayer) return;
// if (!this.layout_video) return;
// this.videoPlayer.stayOnBottom = true;
// this.videoControls.active = true;
// if (this.time1) {
// clearTimeout(this.time1);
// }
// this.time1 = setTimeout(() => {
// if (!this.node) return;
// if (!this.videoPlayer) return;
// if (!this.layout_video) return;
// this.videoPlayer.stayOnBottom = false;
// this.videoControls.active = false;
// }, 6000);
// });
// this.videoPlayer.node.on('touchstart', () => {
// if (!this.node) return;
// if (!this.videoPlayer) return;
// if (!this.layout_video) return;
// this.videoPlayer.stayOnBottom = true;
// this.videoControls.active = true;
// if (this.time1) {
// clearTimeout(this.time1);
// initVideoPlayer() {
// if (1) return;
// this.initVideoUrl();
// this.videoPlayer.node.x = -10000;
// this.videoPlayer.node.y = -10000;
// this.layout_video.active = false;
// // this.videoPlayer.node.on('ready-to-play', () => {
// // console.log('ready-to-play');
// // this._isReadyToPlay = true;
// // this._isPlayComplated = false;
// // this.videoPlayer.currentTime = 0;
// // });
// // this.videoPlayer.node.on('meta-loaded', () => {
// // console.log('meta-loaded');
// // });
// // this.videoPlayer.node.on('clicked', () => {
// // if (!this.node) return;
// // if (!this.videoPlayer) return;
// // if (!this.layout_video) return;
// // this.videoPlayer.stayOnBottom = true;
// // this.videoControls.active = true;
// // if (this.time1) {
// // clearTimeout(this.time1);
// // }
// // this.time1 = setTimeout(() => {
// // if (!this.node) return;
// // if (!this.videoPlayer) return;
// // if (!this.layout_video) return;
// // this.videoPlayer.stayOnBottom = false;
// // this.videoControls.active = false;
// // }, 6000);
// // });
// // this.videoPlayer.node.on('touchstart', () => {
// // if (!this.node) return;
// // if (!this.videoPlayer) return;
// // if (!this.layout_video) return;
// // this.videoPlayer.stayOnBottom = true;
// // this.videoControls.active = true;
// // if (this.time1) {
// // clearTimeout(this.time1);
// // }
// // this.time1 = setTimeout(() => {
// // if (!this.node) return;
// // if (!this.videoPlayer) return;
// // if (!this.layout_video) return;
// // this.videoPlayer.stayOnBottom = false;
// // this.videoControls.active = false;
// // }, 6000);
// // });
// // this.videoPlayer.node.on('playing', () => {
// // this.playButton.active = false;
// // this.pauseButton.active = true;
// // });
// // this.videoPlayer.node.on('paused', () => {
// // console.log('paused');
// // this.playButton.active = true;
// // this.pauseButton.active = false;
// // });
// // this.videoPlayer.node.on('stopped', () => {
// // console.log('stopped');
// // this.playButton.active = true;
// // this.pauseButton.active = false;
// // });
// // this.videoPlayer.node.on('completed', async () => {
// // console.log('completed');
// // this._isPlayComplated = true;
// // this.playButton.active = false;
// // this.pauseButton.active = false;
// // // 循环播放下一个
// // this.hideVideo();
// // });
// // cc.view.setResizeCallback((params) => {
// // console.log('Resize', params);
// // this.initdDrag()
// // });
// // this.initdDrag();
// }
// this.time1 = setTimeout(() => {
// if (!this.node) return;
// if (!this.videoPlayer) return;
// if (!this.layout_video) return;
// this.videoPlayer.stayOnBottom = false;
// this.videoControls.active = false;
// }, 6000);
// });
// this.videoPlayer.node.on('playing', () => {
// this.playButton.active = false;
// this.pauseButton.active = true;
// });
// this.videoPlayer.node.on('paused', () => {
// console.log('paused');
// this.playButton.active = true;
// this.pauseButton.active = false;
// initdDrag() {
// const maxX = this.ProgressBar.width;
// const minX = 0;
// this.barTag.off(cc.Node.EventType.TOUCH_START);
// this.barTag.on(cc.Node.EventType.TOUCH_START, (e) => {
// if (!this._isReadyToPlay) {
// return;
// }
// console.log("TOUCH_START");
// });
// this.videoPlayer.node.on('stopped', () => {
// console.log('stopped');
// this.playButton.active = true;
// this.pauseButton.active = false;
// this.barTag.off(cc.Node.EventType.TOUCH_MOVE);
// this.barTag.on(cc.Node.EventType.TOUCH_MOVE, (e) => {
// if (!this._isReadyToPlay) {
// return;
// }
// const worldPos = e.getLocation();
// const localPos = this.barTag.parent.convertToNodeSpaceAR(worldPos);
// let newX = localPos.x;
// newX = Math.min(maxX, Math.max(newX, minX));
// this.barTag.x = newX;
// const percent = newX / maxX;
// const dur = this.videoPlayer.getDuration();
// this.currentTimeLabel.string = this.formatTime(percent * dur);
// this.videoPlayer.currentTime = percent * dur;
// });
// this.videoPlayer.node.on('completed', async () => {
// console.log('completed');
// this._isPlayComplated = true;
// this.playButton.active = false
;
// this.pauseButton.active = false;
// // 循环播放下一个
// this.hideVideo(
);
// this.barTag.off(cc.Node.EventType.TOUCH_END);
// this.barTag.on(cc.Node.EventType.TOUCH_END, (e) => {
// if (!this._isReadyToPlay) {
// return
;
// }
// console.log("TOUCH_ENDED");
// this.updateBarByPos(this.barTag.x
);
// });
// cc.view.setResizeCallback((params) => {
// console.log('Resize', params);
// this.initdDrag()
// this.barTag.off(cc.Node.EventType.MOUSE_UP);
// this.barTag.on(cc.Node.EventType.MOUSE_UP, (e) => {
// if (!this._isReadyToPlay) {
// return;
// }
// console.log("MOUSE_UP");
// this.updateBarByPos(this.barTag.x);
// });
// this.initdDrag();
}
initdDrag
()
{
const
maxX
=
this
.
ProgressBar
.
width
;
const
minX
=
0
;
this
.
barTag
.
off
(
cc
.
Node
.
EventType
.
TOUCH_START
);
this
.
barTag
.
on
(
cc
.
Node
.
EventType
.
TOUCH_START
,
(
e
)
=>
{
if
(
!
this
.
_isReadyToPlay
)
{
return
;
}
console
.
log
(
"
TOUCH_START
"
);
});
this
.
barTag
.
off
(
cc
.
Node
.
EventType
.
TOUCH_MOVE
);
this
.
barTag
.
on
(
cc
.
Node
.
EventType
.
TOUCH_MOVE
,
(
e
)
=>
{
if
(
!
this
.
_isReadyToPlay
)
{
return
;
}
const
worldPos
=
e
.
getLocation
();
const
localPos
=
this
.
barTag
.
parent
.
convertToNodeSpaceAR
(
worldPos
);
let
newX
=
localPos
.
x
;
newX
=
Math
.
min
(
maxX
,
Math
.
max
(
newX
,
minX
));
this
.
barTag
.
x
=
newX
;
const
percent
=
newX
/
maxX
;
const
dur
=
this
.
videoPlayer
.
getDuration
();
this
.
currentTimeLabel
.
string
=
this
.
formatTime
(
percent
*
dur
);
this
.
videoPlayer
.
currentTime
=
percent
*
dur
;
});
this
.
barTag
.
off
(
cc
.
Node
.
EventType
.
TOUCH_END
);
this
.
barTag
.
on
(
cc
.
Node
.
EventType
.
TOUCH_END
,
(
e
)
=>
{
if
(
!
this
.
_isReadyToPlay
)
{
return
;
}
console
.
log
(
"
TOUCH_ENDED
"
);
this
.
updateBarByPos
(
this
.
barTag
.
x
);
});
this
.
barTag
.
off
(
cc
.
Node
.
EventType
.
MOUSE_UP
);
this
.
barTag
.
on
(
cc
.
Node
.
EventType
.
MOUSE_UP
,
(
e
)
=>
{
if
(
!
this
.
_isReadyToPlay
)
{
return
;
}
console
.
log
(
"
MOUSE_UP
"
);
this
.
updateBarByPos
(
this
.
barTag
.
x
);
});
}
// }
playVideoEnd
()
{
this
.
hideVideo
();
...
...
@@ -552,7 +556,7 @@ export default class dg29_museum_game extends cc.Component {
}
else
if
(
event
===
cc
.
VideoPlayer
.
EventType
.
COMPLETED
)
{
this
.
_isPlayComplated
=
true
;
//
this._isPlayComplated = true;
this
.
playButton
.
active
=
false
;
this
.
pauseButton
.
active
=
false
;
// 循环播放下一个
...
...
@@ -580,108 +584,108 @@ export default class dg29_museum_game extends cc.Component {
}
}
updateBarByPos
(
newX
)
{
const
maxX
=
this
.
ProgressBar
.
width
;
const
minX
=
0
;
//
updateBarByPos(newX) {
//
const maxX = this.ProgressBar.width;
//
const minX = 0;
let
percent
=
newX
/
maxX
;
if
(
percent
>
1
)
{
percent
=
1
}
const
dur
=
this
.
videoPlayer
.
getDuration
();
this
.
videoPlayer
.
currentTime
=
percent
*
dur
}
//
let percent = newX / maxX;
//
if (percent > 1) {
//
percent = 1
//
}
//
const dur = this.videoPlayer.getDuration();
//
this.videoPlayer.currentTime = percent * dur
//
}
private
_isPlayComplated
:
boolean
updateBarByTime
(
ct
)
{
if
(
this
.
_isPlayComplated
)
{
return
;
}
this
.
currentTimeLabel
.
string
=
this
.
formatTime
(
ct
);
const
dur
=
this
.
videoPlayer
.
getDuration
();
let
percent
=
ct
/
dur
;
if
(
percent
>
1
)
{
percent
=
1
}
this
.
ProgressBar
.
getComponent
(
cc
.
ProgressBar
).
progress
=
percent
;
const
maxX
=
this
.
ProgressBar
.
width
;
const
minX
=
0
;
let
newX
=
percent
*
maxX
;
newX
=
Math
.
min
(
maxX
,
Math
.
max
(
newX
,
minX
));
this
.
barTag
.
x
=
newX
;
}
//
private _isPlayComplated: boolean
//
updateBarByTime(ct) {
//
if (this._isPlayComplated) {
//
return;
//
}
//
this.currentTimeLabel.string = this.formatTime(ct);
//
const dur = this.videoPlayer.getDuration();
//
let percent = ct / dur;
//
if (percent > 1) {
//
percent = 1
//
}
//
this.ProgressBar.getComponent(cc.ProgressBar).progress = percent;
//
const maxX = this.ProgressBar.width;
//
const minX = 0;
//
let newX = percent * maxX;
//
newX = Math.min(maxX, Math.max(newX, minX));
//
this.barTag.x = newX;
//
}
formatTime
(
time
)
{
if
(
time
===
undefined
)
{
return
''
;
}
let
hh
=
""
+
Math
.
floor
(
time
/
60
/
60
);
if
(
Number
(
hh
)
>
0
)
{
hh
=
`
${
hh
.
toString
().
padStart
(
2
,
'
0
'
)}
:`
;
}
else
{
hh
=
''
;
}
//
formatTime(time) {
//
if (time === undefined) {
//
return '';
//
}
//
let hh = "" + Math.floor(time / 60 / 60);
//
if (Number(hh) > 0) {
//
hh = `${hh.toString().padStart(2, '0')}:`;
//
} else {
//
hh = '';
//
}
const
mm
=
Math
.
floor
(
time
/
60
).
toString
().
padStart
(
2
,
'
0
'
);
const
ss
=
Math
.
round
(
time
%
60
).
toString
().
padStart
(
2
,
'
0
'
);
//
const mm = Math.floor(time / 60).toString().padStart(2, '0');
//
const ss = Math.round(time % 60).toString().padStart(2, '0');
return
`
${
hh
}${
mm
}
:
${
ss
}
`
;
}
//
return `${hh}${mm}:${ss}`;
//
}
play
()
{
if
(
!
this
.
_isReadyToPlay
)
return
;
this
.
videoPlayer
.
play
();
}
pause
()
{
this
.
videoPlayer
.
pause
();
}
forward
()
{
}
backward
()
{
}
replay
()
{
this
.
_isPlayComplated
=
false
;
this
.
videoPlayer
.
currentTime
=
0
;
this
.
videoPlayer
.
play
();
}
//
play() {
//
if (!this._isReadyToPlay) return;
//
this.videoPlayer.play();
//
}
//
pause() {
//
this.videoPlayer.pause();
//
}
//
forward() {
//
}
//
backward() {
//
}
//
replay() {
//
this._isPlayComplated = false;
//
this.videoPlayer.currentTime = 0;
//
this.videoPlayer.play();
//
}
private
time1
:
any
;
private
isVideoFull
:
boolean
;
//false,
private
tempPos
:
any
;
fullScreen
()
{
// setTimeout(() => {
// // IOS下视频的全屏适配比例有问题,所以做一个计算
// this.videoPlayer.node.width = Math.min(this.node.width, this.node.height * 16 / 9);
// }, 100);
}
//
private time1: any;
//
private isVideoFull: boolean;//false,
//
private tempPos: any;
//
fullScreen() {
//
// setTimeout(() => {
//
// // IOS下视频的全屏适配比例有问题,所以做一个计算
//
// this.videoPlayer.node.width = Math.min(this.node.width, this.node.height * 16 / 9);
//
// }, 100);
//
}
updateVideo
()
{
if
(
!
this
.
_isReadyToPlay
)
{
return
;
}
if
(
this
.
videoPlayer
)
{
const
ct
=
this
.
videoPlayer
.
currentTime
;
if
(
ct
)
{
this
.
updateBarByTime
(
ct
);
}
if
(
this
.
videoPlayer
.
isPlaying
())
{
if
(
this
.
playButton
.
active
)
{
this
.
playButton
.
active
=
false
;
}
if
(
!
this
.
pauseButton
.
active
)
{
this
.
pauseButton
.
active
=
true
;
}
}
else
{
if
(
!
this
.
playButton
.
active
)
{
this
.
playButton
.
active
=
true
;
}
if
(
this
.
pauseButton
.
active
)
{
this
.
pauseButton
.
active
=
false
;
}
}
}
}
//
updateVideo() {
//
if (!this._isReadyToPlay) {
//
return;
//
}
//
if (this.videoPlayer) {
//
const ct = this.videoPlayer.currentTime;
//
if (ct) {
//
this.updateBarByTime(ct);
//
}
//
if (this.videoPlayer.isPlaying()) {
//
if (this.playButton.active) {
//
this.playButton.active = false;
//
}
//
if (!this.pauseButton.active) {
//
this.pauseButton.active = true;
//
}
//
} else {
//
if (!this.playButton.active) {
//
this.playButton.active = true;
//
}
//
if (this.pauseButton.active) {
//
this.pauseButton.active = false;
//
}
//
}
//
}
//
}
//----------------------------------------VideoEND-------------------------
showData
(
data
)
{
...
...
@@ -708,7 +712,7 @@ export default class dg29_museum_game extends cc.Component {
private
waitTime
:
number
;
update
(
dt
)
{
this
.
showTimeUpdate
();
this
.
updateVideo
();
//
this.updateVideo();
if
(
!
this
.
waitTime
)
this
.
waitTime
=
8
;
this
.
waitTime
-=
dt
;
if
(
this
.
waitTime
<
0
)
{
...
...
@@ -724,7 +728,7 @@ export default class dg29_museum_game extends cc.Component {
pg
.
view
.
find
(
this
,
'
layout_xiaodi/btn_go
'
).
active
=
true
;
},
0.5
)
}
pg
.
view
.
touchOn
(
pg
.
view
.
find
(
this
,
'
layout_xiaodi/btn_go
'
),
this
.
onTouchExit
,
this
);
//
pg.view.touchOn(pg.view.find(this, 'layout_xiaodi/btn_go'), this.onTouchExit, this);
pg
.
view
.
setString
(
pg
.
view
.
find
(
this
,
'
layout_xiaodi/btn_go/text
'
),
this
.
data
.
npcAudioText
)
pg
.
view
.
find
(
this
,
'
layout_xiaodi
'
).
active
=
true
;
pg
.
view
.
find
(
this
,
'
layout_xiaodi
'
).
getComponent
(
dg_xiaodi
).
playOver
(
this
.
data
.
npcAudioEnd
)
...
...
@@ -734,7 +738,9 @@ export default class dg29_museum_game extends cc.Component {
pg
.
view
.
find
(
this
,
'
layout_xiaodi
'
).
active
=
false
;
pg
.
view
.
find
(
this
,
'
layout_xiaodi
'
).
getComponent
(
dg_xiaodi
).
playOverEnd
()
}
private
gameEnd
:
boolean
;
private
gameOver
()
{
this
.
gameEnd
=
true
;
this
.
rich_content
.
active
=
false
;
// 按钮显示未下一题的显示内容
this
.
showXiaodi
();
...
...
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