Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
D
dg_book_voice
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
template admin
dg_book_voice
Commits
0a84505c
Commit
0a84505c
authored
Jan 15, 2024
by
Tt
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
双指缩放部分代码整理
parent
eefb3126
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
139 additions
and
126 deletions
+139
-126
dg04_dyxx.ts
assets/dg04_dyxx/scene/dg04_dyxx.ts
+138
-125
pg.ts
assets/dg04_dyxx/scene/tool/pg.ts
+1
-1
No files found.
assets/dg04_dyxx/scene/dg04_dyxx.ts
View file @
0a84505c
...
@@ -10,23 +10,12 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -10,23 +10,12 @@ export default class SceneComponent extends MyCocosSceneComponent {
addPreloadImage
()
{
addPreloadImage
()
{
// TODO 根据自己的配置预加载图片资源
// TODO 根据自己的配置预加载图片资源
let
arr
=
[];
let
arr
=
[];
// this.data.questions.forEach(question => {
// arr.push({ url: question.bgItem.url })
// question.hotZoneItemArr.forEach(zone => {
// })
// })
// this._imageResList.push(...arr);
// this._imageResList.push(...arr);
}
}
addPreloadAudio
()
{
addPreloadAudio
()
{
// TODO 根据自己的配置预加载音频资源
// TODO 根据自己的配置预加载音频资源
let
arr
=
[];
let
arr
=
[];
// this.data.questions.forEach(question => {
// question.hotZoneItemArr.forEach(zone => {
// arr.push({ url: zone.audio_url })
// })
// })
// this._audioResList.push(...arr);
// this._audioResList.push(...arr);
}
}
...
@@ -55,7 +44,8 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -55,7 +44,8 @@ export default class SceneComponent extends MyCocosSceneComponent {
layout_finish
:
cc
.
Node
=
null
;
layout_finish
:
cc
.
Node
=
null
;
@
property
(
cc
.
Node
)
@
property
(
cc
.
Node
)
card_node
:
cc
.
Node
=
null
;
card_node
:
cc
.
Node
=
null
;
private
openDouble
:
boolean
;
private
openSingle
:
boolean
;
private
openSingle
:
boolean
;
private
openPlay
:
boolean
;
private
openPlay
:
boolean
;
private
openShowVoice
:
boolean
;
private
openShowVoice
:
boolean
;
...
@@ -63,17 +53,15 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -63,17 +53,15 @@ export default class SceneComponent extends MyCocosSceneComponent {
initData
()
{
initData
()
{
Game
.
getIns
().
init
(
this
.
data
);
Game
.
getIns
().
init
(
this
.
data
);
Game
.
getIns
().
reset
({
w
:
this
.
layout_game
.
width
,
h
:
this
.
layout_game
.
height
});
Game
.
getIns
().
reset
({
w
:
this
.
layout_game
.
width
,
h
:
this
.
layout_game
.
height
});
this
.
openDouble
=
false
;
this
.
hideDouble
()
;
this
.
openSingle
=
false
;
this
.
openSingle
=
false
;
this
.
openPlay
=
false
;
this
.
openPlay
=
false
;
this
.
readCount
=
0
;
this
.
readCount
=
0
;
this
.
scale
=
1
;
this
.
scale
=
1
;
this
.
lastMove
=
cc
.
v2
(
0
,
0
)
this
.
lastMove
=
cc
.
v2
(
0
,
0
)
}
}
private
audioId
:
any
;
async
initView
()
{
async
initView
()
{
let
btns
=
pg
.
view
.
find
(
this
,
'
btns
'
);
this
.
updateDoubleBtns
();
pg
.
view
.
visible
(
pg
.
view
.
find
(
btns
,
'
btn_double_1
'
),
false
);
this
.
initQuestions
();
this
.
initQuestions
();
}
}
exitGame
()
{
exitGame
()
{
...
@@ -90,16 +78,11 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -90,16 +78,11 @@ export default class SceneComponent extends MyCocosSceneComponent {
pg
.
view
.
touchOn
(
pg
.
view
.
find
(
this
,
'
btn_return
'
),
this
.
exitGame
,
this
);
pg
.
view
.
touchOn
(
pg
.
view
.
find
(
this
,
'
btn_return
'
),
this
.
exitGame
,
this
);
pg
.
view
.
touchOn
(
pg
.
view
.
find
(
btns
,
'
btn_next_1
'
),
this
.
onTouchBtnNext
,
this
);
pg
.
view
.
touchOn
(
pg
.
view
.
find
(
btns
,
'
btn_next_1
'
),
this
.
onTouchBtnNext
,
this
);
pg
.
view
.
touchOn
(
pg
.
view
.
find
(
btns
,
'
btn_pre_1
'
),
this
.
onTouchBtnPre
,
this
);
pg
.
view
.
touchOn
(
pg
.
view
.
find
(
btns
,
'
btn_pre_1
'
),
this
.
onTouchBtnPre
,
this
);
pg
.
view
.
touchOn
(
pg
.
view
.
find
(
btns
,
'
btn_double_0
'
),
this
.
onTouchBtnDouble
,
this
);
this
.
initFingerDouble
();
pg
.
view
.
touchOn
(
pg
.
view
.
find
(
btns
,
'
btn_double_1
'
),
this
.
onTouchBtnDouble
,
this
);
pg
.
view
.
touchOn
(
pg
.
view
.
find
(
btns
,
'
btn_single_0
'
),
this
.
onTouchBtnSingle
,
this
);
pg
.
view
.
touchOn
(
pg
.
view
.
find
(
btns
,
'
btn_single_0
'
),
this
.
onTouchBtnSingle
,
this
);
pg
.
view
.
touchOn
(
pg
.
view
.
find
(
btns
,
'
btn_single_1
'
),
this
.
onTouchBtnSingle
,
this
);
pg
.
view
.
touchOn
(
pg
.
view
.
find
(
btns
,
'
btn_single_1
'
),
this
.
onTouchBtnSingle
,
this
);
pg
.
view
.
touchOn
(
pg
.
view
.
find
(
btns
,
'
btn_play_0
'
),
this
.
onTouchBtnPlay
,
this
);
pg
.
view
.
touchOn
(
pg
.
view
.
find
(
btns
,
'
btn_play_0
'
),
this
.
onTouchBtnPlay
,
this
);
pg
.
view
.
touchOn
(
pg
.
view
.
find
(
btns
,
'
btn_play_1
'
),
this
.
onTouchBtnPlay
,
this
);
pg
.
view
.
touchOn
(
pg
.
view
.
find
(
btns
,
'
btn_play_1
'
),
this
.
onTouchBtnPlay
,
this
);
// 触摸监听
pg
.
view
.
find
(
btns
,
'
panel_double
'
).
on
(
'
touchstart
'
,
this
.
onTouchPanelStart
,
this
);
pg
.
view
.
find
(
btns
,
'
panel_double
'
).
on
(
'
touchmove
'
,
this
.
onTouchPanelMove
,
this
);
pg
.
view
.
find
(
btns
,
'
panel_double
'
).
on
(
'
touchend
'
,
this
.
onTouchPanelEnd
,
this
);
}
}
initQuestions
()
{
initQuestions
()
{
// 直接渲染多个页面
// 直接渲染多个页面
...
@@ -118,7 +101,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -118,7 +101,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
gameStart
(
isPlayAudio
=
true
)
{
gameStart
(
isPlayAudio
=
true
)
{
this
.
updateTouch
();
this
.
updateTouch
();
this
.
openDouble
=
false
;
this
.
hideDouble
()
;
this
.
openSingle
=
false
;
this
.
openSingle
=
false
;
this
.
onStopAllAudio
();
this
.
onStopAllAudio
();
// this.onPlayAllAudio();
// this.onPlayAllAudio();
...
@@ -126,6 +109,133 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -126,6 +109,133 @@ export default class SceneComponent extends MyCocosSceneComponent {
private
gameOver
()
{
private
gameOver
()
{
onHomeworkFinish
({})
onHomeworkFinish
({})
}
}
//-------------------------------------双指缩放------------------------------
private
openDouble
:
boolean
;
showDouble
()
{
this
.
openDouble
=
true
;
}
hideDouble
()
{
this
.
openDouble
=
false
;
}
// 初始化双指操作
initFingerDouble
()
{
let
btns
=
pg
.
view
.
find
(
this
,
'
btns
'
);
pg
.
view
.
touchOn
(
pg
.
view
.
find
(
btns
,
'
btn_double_0
'
),
this
.
onTouchBtnDouble
,
this
);
pg
.
view
.
touchOn
(
pg
.
view
.
find
(
btns
,
'
btn_double_1
'
),
this
.
onTouchBtnDouble
,
this
);
// 触摸监听
pg
.
view
.
find
(
btns
,
'
panel_double
'
).
on
(
'
touchstart
'
,
this
.
onTouchPanelStart
,
this
);
pg
.
view
.
find
(
btns
,
'
panel_double
'
).
on
(
'
touchmove
'
,
this
.
onTouchPanelMove
,
this
);
pg
.
view
.
find
(
btns
,
'
panel_double
'
).
on
(
'
touchend
'
,
this
.
onTouchPanelEnd
,
this
);
}
// 点击双指触摸开关
onTouchBtnDouble
()
{
//允许双指操作
this
.
openDouble
=
!
this
.
openDouble
;
if
(
this
.
openDouble
)
{
this
.
openSingle
=
false
;
this
.
onStopAllAudio
();
this
.
updateTips
(
'
开启手动缩放模式
'
);
}
}
// 手指1
private
startPos1
:
any
;
// 手指2
private
startPos2
:
any
;
// 手指间距
private
pointsDis
:
any
;
// 开始触碰
onTouchPanelStart
(
event
)
{
//双指操作部分
let
touches
=
event
.
getTouches
();
if
(
touches
.
length
==
1
)
{
// 一根手指是移动,这里不用写任何代码
let
node
=
pg
.
view
.
find
(
this
,
'
layout_game/show_area
'
);
this
.
nodeStartPos
=
cc
.
v2
(
node
);
}
else
if
(
touches
.
length
==
2
)
{
this
.
startPos1
=
this
.
node
.
convertToNodeSpaceAR
(
touches
[
0
].
getLocation
());
this
.
startPos2
=
this
.
node
.
convertToNodeSpaceAR
(
touches
[
1
].
getLocation
());
this
.
pointsDis
=
this
.
startPos1
.
sub
(
this
.
startPos2
).
mag
();
}
}
scale
:
number
;
lastMove
:
cc
.
Vec2
;
nodeStartPos
:
cc
.
Vec2
;
touchTwo
:
boolean
;
// 手指移动 【放大/缩小】
onTouchPanelMove
(
event
)
{
let
touches
=
event
.
getTouches
();
if
(
touches
.
length
==
1
)
{
// 单指位移
if
(
this
.
touchTwo
)
return
;
let
startPos
=
touches
[
0
].
getStartLocation
()
let
nowPos
=
touches
[
0
].
getLocation
()
let
movePos
=
cc
.
v2
(
nowPos
.
x
-
startPos
.
x
,
nowPos
.
y
-
startPos
.
y
);
let
targetPos
=
cc
.
v2
(
movePos
.
x
+
this
.
nodeStartPos
.
x
,
movePos
.
y
+
this
.
nodeStartPos
.
y
)
this
.
updateAreaPosition
(
targetPos
);
}
else
if
(
touches
.
length
==
2
)
{
//双指缩放
this
.
touchTwo
=
true
;
// 两根手指是缩放
let
touchPoint1
=
this
.
node
.
convertToNodeSpaceAR
(
touches
[
0
].
getLocation
());
let
touchPoint2
=
this
.
node
.
convertToNodeSpaceAR
(
touches
[
1
].
getLocation
());
let
newPointsDis
=
touchPoint1
.
sub
(
touchPoint2
).
mag
();
if
(
!
this
.
pointsDis
)
// 该行代码针对安卓手机
this
.
pointsDis
=
0
;
// 表明两根手指在往外划
if
(
newPointsDis
>
this
.
pointsDis
)
{
this
.
pointsDis
=
newPointsDis
;
this
.
scale
+=
0.05
;
}
else
if
(
newPointsDis
<
this
.
pointsDis
)
{
this
.
pointsDis
=
newPointsDis
;
this
.
scale
-=
0.05
;
}
//执行缩放程序
this
.
updateAreaScale
(
this
.
scale
);
}
}
// 触摸结束最后
onTouchPanelEnd
(
event
)
{
// 缩放过小,自动回弹
if
(
this
.
scale
<=
1
)
{
this
.
scale
=
1
;
this
.
updateAreaPosition
();
this
.
updateAreaScale
();
}
// 回归触摸状态
this
.
scheduleOnce
(()
=>
{
this
.
touchTwo
=
false
;
},
0.1
)
}
// 更新显示区域和触摸区域的回弹
updateAreaScale
(
scale
=
1
)
{
let
show_area
=
pg
.
view
.
find
(
this
,
'
layout_game/show_area
'
);
let
touch_area
=
pg
.
view
.
find
(
this
,
'
layout_game/touch_area
'
);
show_area
.
scale
=
scale
;
touch_area
.
scale
=
scale
;
}
// 更新显示区域和触摸区域的重置 【此处有特殊的pos计算内容】
updateAreaPosition
(
position
=
cc
.
v2
(
0
,
0
))
{
let
show_area
=
pg
.
view
.
find
(
this
,
'
layout_game/show_area
'
);
let
touch_area
=
pg
.
view
.
find
(
this
,
'
layout_game/touch_area
'
);
show_area
.
x
=
position
.
x
;
show_area
.
y
=
position
.
y
;
touch_area
.
x
=
position
.
x
-
643.196
;
touch_area
.
y
=
position
.
y
+
476.596
;
}
// 更新按钮及面板状态
updateDoubleBtns
()
{
let
btns
=
pg
.
view
.
find
(
this
,
'
btns
'
);
pg
.
view
.
visible
(
pg
.
view
.
find
(
btns
,
'
btn_double_0
'
),
!
this
.
openDouble
);
pg
.
view
.
visible
(
pg
.
view
.
find
(
btns
,
'
btn_double_1
'
),
this
.
openDouble
);
pg
.
view
.
visible
(
pg
.
view
.
find
(
btns
,
'
panel_double
'
),
this
.
openDouble
);
}
//--------------------------------------UPDATE--------------------------------
//--------------------------------------UPDATE--------------------------------
update
(
dt
)
{
update
(
dt
)
{
let
btns
=
pg
.
view
.
find
(
this
,
'
btns
'
);
let
btns
=
pg
.
view
.
find
(
this
,
'
btns
'
);
...
@@ -137,9 +247,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -137,9 +247,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
pg
.
view
.
visible
(
pg
.
view
.
find
(
btns
,
'
btn_play_1
'
),
this
.
openPlay
);
pg
.
view
.
visible
(
pg
.
view
.
find
(
btns
,
'
btn_play_1
'
),
this
.
openPlay
);
pg
.
view
.
visible
(
pg
.
view
.
find
(
btns
,
'
btn_play_2
'
),
this
.
openPlay
&&
!
this
.
pauseing
);
pg
.
view
.
visible
(
pg
.
view
.
find
(
btns
,
'
btn_play_2
'
),
this
.
openPlay
&&
!
this
.
pauseing
);
pg
.
view
.
visible
(
pg
.
view
.
find
(
btns
,
'
btn_double_0
'
),
!
this
.
openDouble
);
this
.
updateDoubleBtns
();
pg
.
view
.
visible
(
pg
.
view
.
find
(
btns
,
'
btn_double_1
'
),
this
.
openDouble
);
pg
.
view
.
visible
(
pg
.
view
.
find
(
btns
,
'
panel_double
'
),
this
.
openDouble
);
pg
.
view
.
visible
(
pg
.
view
.
find
(
btns
,
'
btn_single_0
'
),
!
this
.
openSingle
);
pg
.
view
.
visible
(
pg
.
view
.
find
(
btns
,
'
btn_single_0
'
),
!
this
.
openSingle
);
pg
.
view
.
visible
(
pg
.
view
.
find
(
btns
,
'
btn_single_1
'
),
this
.
openSingle
);
pg
.
view
.
visible
(
pg
.
view
.
find
(
btns
,
'
btn_single_1
'
),
this
.
openSingle
);
...
@@ -238,7 +346,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -238,7 +346,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
pg
.
event
.
emit
(
'
page_to_left
'
,
Game
.
getIns
().
getCurrentPageNum
());
pg
.
event
.
emit
(
'
page_to_left
'
,
Game
.
getIns
().
getCurrentPageNum
());
Game
.
getIns
().
addPage
();
Game
.
getIns
().
addPage
();
this
.
updateTouch
();
this
.
updateTouch
();
this
.
openDouble
=
false
;
this
.
hideDouble
()
;
this
.
openSingle
=
false
;
this
.
openSingle
=
false
;
// this.onPlayAllAudio();
// this.onPlayAllAudio();
}
}
...
@@ -250,7 +358,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -250,7 +358,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
this
.
playLocalAudio
(
'
page
'
);
this
.
playLocalAudio
(
'
page
'
);
pg
.
event
.
emit
(
'
page_to_right
'
,
Game
.
getIns
().
getCurrentPageNum
());
pg
.
event
.
emit
(
'
page_to_right
'
,
Game
.
getIns
().
getCurrentPageNum
());
this
.
updateTouch
();
this
.
updateTouch
();
this
.
openDouble
=
false
;
this
.
hideDouble
()
;
this
.
openSingle
=
false
;
this
.
openSingle
=
false
;
// this.onPlayAllAudio();
// this.onPlayAllAudio();
}
}
...
@@ -296,22 +404,13 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -296,22 +404,13 @@ export default class SceneComponent extends MyCocosSceneComponent {
pg
.
view
.
visible
(
pg
.
view
.
find
(
item
,
'
item_laba
'
),
false
)
pg
.
view
.
visible
(
pg
.
view
.
find
(
item
,
'
item_laba
'
),
false
)
}
}
}
}
onTouchBtnDouble
()
{
//允许双指操作
this
.
openDouble
=
!
this
.
openDouble
;
if
(
this
.
openDouble
)
{
this
.
openSingle
=
false
;
this
.
onStopAllAudio
();
this
.
updateTips
(
'
开启手动缩放模式
'
);
}
}
onTouchBtnSingle
()
{
onTouchBtnSingle
()
{
this
.
onStopAllAudio
();
this
.
onStopAllAudio
();
//允许点击操作
//允许点击操作
this
.
openSingle
=
!
this
.
openSingle
;
this
.
openSingle
=
!
this
.
openSingle
;
if
(
this
.
openSingle
)
{
if
(
this
.
openSingle
)
{
this
.
openShowVoice
=
true
;
this
.
openShowVoice
=
true
;
this
.
openDouble
=
false
;
this
.
hideDouble
()
;
this
.
updateAreaScale
();
this
.
updateAreaScale
();
this
.
updateAreaPosition
(
cc
.
v2
(
0
,
0
));
this
.
updateAreaPosition
(
cc
.
v2
(
0
,
0
));
this
.
updateTips
(
'
开启课文点读模式
'
);
this
.
updateTips
(
'
开启课文点读模式
'
);
...
@@ -331,7 +430,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -331,7 +430,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
}
}
}
else
{
}
else
{
this
.
updateTips
(
'
开始连续播放音频
'
);
this
.
updateTips
(
'
开始连续播放音频
'
);
this
.
openDouble
=
false
;
this
.
hideDouble
()
;
this
.
updateAreaScale
();
this
.
updateAreaScale
();
this
.
updateAreaPosition
(
cc
.
v2
(
0
,
0
));
this
.
updateAreaPosition
(
cc
.
v2
(
0
,
0
));
this
.
openSingle
=
false
;
this
.
openSingle
=
false
;
...
@@ -377,92 +476,6 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -377,92 +476,6 @@ export default class SceneComponent extends MyCocosSceneComponent {
this
.
onStopAudio
();
this
.
onStopAudio
();
this
.
stopRoll
();
this
.
stopRoll
();
}
}
startPos1
:
any
;
startPos2
:
any
;
pointsDis
:
any
;
onTouchPanelStart
(
event
)
{
//双指操作部分
let
touches
=
event
.
getTouches
();
if
(
touches
.
length
==
1
)
{
// 一根手指是移动,这里不用写任何代码
let
node
=
pg
.
view
.
find
(
this
,
'
layout_game/show_area
'
);
this
.
nodeStartPos
=
cc
.
v2
(
node
);
}
else
if
(
touches
.
length
==
2
)
{
this
.
startPos1
=
this
.
node
.
convertToNodeSpaceAR
(
touches
[
0
].
getLocation
());
this
.
startPos2
=
this
.
node
.
convertToNodeSpaceAR
(
touches
[
1
].
getLocation
());
this
.
pointsDis
=
this
.
startPos1
.
sub
(
this
.
startPos2
).
mag
();
}
}
scale
:
number
;
lastMove
:
cc
.
Vec2
;
nodeStartPos
:
cc
.
Vec2
;
touchTwo
:
boolean
;
onTouchPanelMove
(
event
)
{
//双指操作部分
let
touches
=
event
.
getTouches
();
if
(
touches
.
length
==
1
)
{
if
(
this
.
touchTwo
)
return
;
let
startPos
=
touches
[
0
].
getStartLocation
()
let
nowPos
=
touches
[
0
].
getLocation
()
let
movePos
=
cc
.
v2
(
nowPos
.
x
-
startPos
.
x
,
nowPos
.
y
-
startPos
.
y
);
let
targetPos
=
cc
.
v2
(
movePos
.
x
+
this
.
nodeStartPos
.
x
,
movePos
.
y
+
this
.
nodeStartPos
.
y
)
this
.
updateAreaPosition
(
targetPos
);
}
else
if
(
touches
.
length
==
2
)
{
this
.
touchTwo
=
true
;
// 两根手指是缩放
let
touchPoint1
=
this
.
node
.
convertToNodeSpaceAR
(
touches
[
0
].
getLocation
());
let
touchPoint2
=
this
.
node
.
convertToNodeSpaceAR
(
touches
[
1
].
getLocation
());
let
newPointsDis
=
touchPoint1
.
sub
(
touchPoint2
).
mag
();
if
(
!
this
.
pointsDis
)
// 该行代码针对安卓手机
this
.
pointsDis
=
0
;
if
(
newPointsDis
>
this
.
pointsDis
)
{
// 表明两根手指在往外划
this
.
pointsDis
=
newPointsDis
;
this
.
scale
+=
0.05
;
}
else
if
(
newPointsDis
<
this
.
pointsDis
)
{
this
.
pointsDis
=
newPointsDis
;
this
.
scale
-=
0.05
;
}
//执行缩放程序
this
.
updateAreaScale
(
this
.
scale
);
}
}
onTouchPanelEnd
(
event
)
{
let
touches
=
event
.
getTouches
();
// 表明两根手指在往内划
if
(
this
.
scale
<=
1
)
{
this
.
scale
=
1
;
this
.
updateAreaPosition
();
this
.
updateAreaScale
();
}
this
.
scheduleOnce
(()
=>
{
this
.
touchTwo
=
false
;
},
.
1
)
if
(
touches
.
length
==
1
)
{
}
else
if
(
touches
.
length
==
2
)
{
}
}
updateAreaScale
(
scale
=
1
)
{
let
show_area
=
pg
.
view
.
find
(
this
,
'
layout_game/show_area
'
);
let
touch_area
=
pg
.
view
.
find
(
this
,
'
layout_game/touch_area
'
);
show_area
.
scale
=
scale
;
touch_area
.
scale
=
scale
;
}
updateAreaPosition
(
position
=
cc
.
v2
(
0
,
0
))
{
let
show_area
=
pg
.
view
.
find
(
this
,
'
layout_game/show_area
'
);
let
touch_area
=
pg
.
view
.
find
(
this
,
'
layout_game/touch_area
'
);
show_area
.
x
=
position
.
x
;
show_area
.
y
=
position
.
y
;
touch_area
.
x
=
position
.
x
-
643.196
;
touch_area
.
y
=
position
.
y
+
476.596
;
}
...
...
assets/dg04_dyxx/scene/tool/pg.ts
View file @
0a84505c
...
@@ -648,7 +648,7 @@ let pg = {
...
@@ -648,7 +648,7 @@ let pg = {
});
});
})
})
},
},
getAudioClip
(
audio_url
)
{
getAudioClip
(
audio_url
)
:
Promise
<
cc
.
AudioClip
>
{
return
new
Promise
((
resolve
,
reject
)
=>
{
return
new
Promise
((
resolve
,
reject
)
=>
{
if
(
!
audio_url
)
return
resolve
(
null
);
if
(
!
audio_url
)
return
resolve
(
null
);
cc
.
assetManager
.
loadRemote
(
audio_url
,
(
err
,
audioClip
:
any
)
=>
{
cc
.
assetManager
.
loadRemote
(
audio_url
,
(
err
,
audioClip
:
any
)
=>
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment