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template admin
dg_book_voice
Commits
b719705e
Commit
b719705e
authored
Jan 13, 2024
by
Tt
Browse files
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pg修改
parent
5eed1804
Changes
4
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4 changed files
with
126 additions
and
157 deletions
+126
-157
dg04_dyxx.ts
assets/dg04_dyxx/scene/dg04_dyxx.ts
+13
-32
Game.ts
assets/dg04_dyxx/scene/tool/Game.ts
+1
-102
pg.ts
assets/dg04_dyxx/scene/tool/pg.ts
+111
-23
creator.d.ts
creator.d.ts
+1
-0
No files found.
assets/dg04_dyxx/scene/dg04_dyxx.ts
View file @
b719705e
import
{
asyncDelay
,
onHomeworkFinish
,
RandomInt
}
from
"
../script/util
"
;
import
{
asyncDelay
,
onHomeworkFinish
,
RandomInt
}
from
"
../script/util
"
;
import
{
MyCocosSceneComponent
}
from
"
../script/MyCocosSceneComponent
"
;
import
{
MyCocosSceneComponent
}
from
"
../script/MyCocosSceneComponent
"
;
import
Game
,
{
FISH_OUT
,
GAME_STATE
,
Option
}
from
"
./tool/Game
"
;
import
Game
from
"
./tool/Game
"
;
import
pg
from
"
./tool/pg
"
;
import
pg
from
"
./tool/pg
"
;
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
...
@@ -10,24 +10,24 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -10,24 +10,24 @@ export default class SceneComponent extends MyCocosSceneComponent {
addPreloadImage
()
{
addPreloadImage
()
{
// TODO 根据自己的配置预加载图片资源
// TODO 根据自己的配置预加载图片资源
let
arr
=
[];
let
arr
=
[];
this
.
data
.
questions
.
forEach
(
question
=>
{
//
this.data.questions.forEach(question => {
arr
.
push
({
url
:
question
.
bgItem
.
url
})
//
arr.push({ url: question.bgItem.url })
question
.
hotZoneItemArr
.
forEach
(
zone
=>
{
//
question.hotZoneItemArr.forEach(zone => {
})
//
})
})
//
})
this
.
_imageResList
.
push
(...
arr
);
//
this._imageResList.push(...arr);
}
}
addPreloadAudio
()
{
addPreloadAudio
()
{
// TODO 根据自己的配置预加载音频资源
// TODO 根据自己的配置预加载音频资源
let
arr
=
[];
let
arr
=
[];
this
.
data
.
questions
.
forEach
(
question
=>
{
//
this.data.questions.forEach(question => {
question
.
hotZoneItemArr
.
forEach
(
zone
=>
{
//
question.hotZoneItemArr.forEach(zone => {
arr
.
push
({
url
:
zone
.
audio_url
})
//
arr.push({ url: zone.audio_url })
})
//
})
})
//
})
this
.
_audioResList
.
push
(...
arr
);
//
this._audioResList.push(...arr);
}
}
addPreloadAnima
()
{
addPreloadAnima
()
{
...
@@ -241,7 +241,6 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -241,7 +241,6 @@ export default class SceneComponent extends MyCocosSceneComponent {
this
.
openDouble
=
false
;
this
.
openDouble
=
false
;
this
.
openSingle
=
false
;
this
.
openSingle
=
false
;
// this.onPlayAllAudio();
// this.onPlayAllAudio();
this
.
preLoadAudio
();
}
}
onTouchBtnPre
()
{
onTouchBtnPre
()
{
this
.
onStopAllAudio
();
this
.
onStopAllAudio
();
...
@@ -330,15 +329,6 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -330,15 +329,6 @@ export default class SceneComponent extends MyCocosSceneComponent {
}
else
{
}
else
{
cc
.
audioEngine
.
resumeAllEffects
();
cc
.
audioEngine
.
resumeAllEffects
();
}
}
// if (this.currentPlay && this.currentPlay.audioId) {
// cc.audioEngine.pause(this.currentPlay.audioId);
// cc.audioEngine.resume(this.currentPlay.audioId);
// }
// if (this.pauseing) {
// cc.director.pause();
// } else {
// cc.director.resume();
// }
}
else
{
}
else
{
this
.
updateTips
(
'
开始连续播放音频
'
);
this
.
updateTips
(
'
开始连续播放音频
'
);
this
.
openDouble
=
false
;
this
.
openDouble
=
false
;
...
@@ -350,15 +340,6 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -350,15 +340,6 @@ export default class SceneComponent extends MyCocosSceneComponent {
}
}
}
}
private
lastTime
:
number
;
private
lastTime
:
number
;
preLoadAudio
()
{
// for (let i = 0; i < this.currentTouchAreas.length; i++) {
// let node = this.currentTouchAreas[i];
// if (!node) return;
// let data = node.data;
// if (!node) return;
// pg.audio.getAudioClip(data.audio);
// }
}
onPlayAllAudio
()
{
onPlayAllAudio
()
{
return
new
Promise
(
async
(
resolve
,
reject
)
=>
{
return
new
Promise
(
async
(
resolve
,
reject
)
=>
{
this
.
openPlay
=
true
;
this
.
openPlay
=
true
;
...
...
assets/dg04_dyxx/scene/tool/Game.ts
View file @
b719705e
export
enum
FISH_OUT
{
RUNNING
,
TOUCH
,
CATCH
,
ESCAP
,
OUT
}
export
class
Fish
{
public
isOut
:
number
;
public
node
:
cc
.
Node
;
public
isLeft
:
boolean
;
//在左侧 向右运动
constructor
()
{
this
.
isOut
=
0
;
this
.
isLeft
=
Math
.
random
()
<
0.5
;
}
}
export
class
Option
{
public
type
;
public
txt
;
public
picUrl
;
public
audioUrl
;
// public right: boolean;
public
data
;
public
id
:
number
;
public
count
:
number
;
public
time
:
number
;
public
touchRight
:
boolean
;
public
parent
;
public
pairKey
;
constructor
(
data
,
id
)
{
this
.
id
=
id
;
this
.
type
=
data
.
type
;
// this.count = 0;
this
.
txt
=
data
.
text
;
// this.time = data.duration;
this
.
picUrl
=
data
.
image
;
this
.
audioUrl
=
data
.
audio
;
// this.right = data.right;
// this.touchRight = false;
}
}
export
class
Item
{
export
class
Item
{
public
page
;
public
page
;
public
audio
;
public
audio
;
...
@@ -80,52 +38,6 @@ export class Item {
...
@@ -80,52 +38,6 @@ export class Item {
this
.
pointsArr
=
arr
.
concat
();
this
.
pointsArr
=
arr
.
concat
();
}
}
}
}
class
Role
{
public
score
:
number
;
public
right
:
number
;
public
error
:
number
;
public
voices
:
Array
<
any
>
;
constructor
()
{
this
.
score
=
0
;
this
.
error
=
0
;
this
.
right
=
0
;
this
.
voices
=
[];
}
addScore
(
score
:
number
=
1
)
{
this
.
score
+=
score
;
}
addError
(
score
:
number
=
1
)
{
this
.
error
+=
score
;
}
addRight
()
{
this
.
right
+=
1
;
}
addVoice
(
obj
:
any
)
{
this
.
voices
.
push
(
obj
);
}
}
export
class
Player
extends
Role
{
constructor
()
{
super
();
}
reset
()
{
this
.
score
=
0
;
this
.
error
=
0
;
this
.
right
=
0
;
this
.
voices
=
[];
}
}
export
class
Robot
extends
Role
{
constructor
()
{
super
();
}
reset
()
{
this
.
score
=
0
;
this
.
error
=
0
;
this
.
right
=
0
;
this
.
voices
=
[];
}
}
export
enum
GAME_STATE
{
export
enum
GAME_STATE
{
WAIT
,
WAIT
,
RUNNING
,
RUNNING
,
...
@@ -139,16 +51,12 @@ export default class Game {
...
@@ -139,16 +51,12 @@ export default class Game {
}
}
private
data
:
any
;
private
data
:
any
;
public
lists
:
Array
<
Item
>
public
lists
:
Array
<
Item
>
public
player
:
Player
;
public
robot
:
Robot
;
public
state
:
GAME_STATE
;
public
state
:
GAME_STATE
;
public
total
:
number
;
public
total
:
number
;
constructor
()
{
constructor
()
{
this
.
start
=
false
;
this
.
start
=
false
;
this
.
lists
=
[];
this
.
lists
=
[];
this
.
player
=
new
Player
();
this
.
robot
=
new
Robot
();
this
.
state
=
GAME_STATE
.
WAIT
;
this
.
state
=
GAME_STATE
.
WAIT
;
}
}
get
len
()
{
get
len
()
{
...
@@ -158,14 +66,12 @@ export default class Game {
...
@@ -158,14 +66,12 @@ export default class Game {
public
isCanClick
:
boolean
;
public
isCanClick
:
boolean
;
public
failCount
;
public
failCount
;
public
dispelCount
;
public
dispelCount
;
public
aniEnter
;
public
startAudio
:
string
;
public
startAudio
:
string
;
public
init
(
data
)
{
public
init
(
data
)
{
this
.
startAudio
=
data
.
startAudio
||
""
;
this
.
startAudio
=
data
.
startAudio
||
""
;
this
.
start
=
false
;
this
.
start
=
false
;
this
.
lists
=
[];
this
.
lists
=
[];
this
.
data
=
data
.
questions
;
this
.
data
=
data
.
questions
;
this
.
aniEnter
=
data
.
imgAni
;
}
}
public
start
:
boolean
;
public
start
:
boolean
;
public
page
:
number
;
public
page
:
number
;
...
@@ -173,8 +79,6 @@ export default class Game {
...
@@ -173,8 +79,6 @@ export default class Game {
this
.
isCanClick
=
false
;
this
.
isCanClick
=
false
;
this
.
failCount
=
0
;
this
.
failCount
=
0
;
this
.
dispelCount
=
0
;
this
.
dispelCount
=
0
;
this
.
player
.
reset
();
this
.
robot
.
reset
();
this
.
page
=
0
;
this
.
page
=
0
;
this
.
start
=
true
;
this
.
start
=
true
;
this
.
lists
=
[];
this
.
lists
=
[];
...
@@ -215,13 +119,8 @@ export default class Game {
...
@@ -215,13 +119,8 @@ export default class Game {
hasNext
()
{
hasNext
()
{
return
this
.
page
<
this
.
lists
.
length
-
1
;
return
this
.
page
<
this
.
lists
.
length
-
1
;
}
}
get
getTot
la
()
{
get
getTot
al
()
{
return
this
.
lists
.
length
;
return
this
.
lists
.
length
;
// this.total = 0;
// this.lists.forEach((item) => {
// this.total += item.rNum;
// })
// return this.total;
}
}
get
isOver
()
{
get
isOver
()
{
return
this
.
page
>
this
.
lists
.
length
;
return
this
.
page
>
this
.
lists
.
length
;
...
...
assets/dg04_dyxx/scene/tool/pg.ts
View file @
b719705e
...
@@ -16,7 +16,8 @@ class Emitter {
...
@@ -16,7 +16,8 @@ class Emitter {
clear
()
{
clear
()
{
this
.
_callbacks
=
{};
this
.
_callbacks
=
{};
}
}
on
(
event
,
fn
)
{
on
(
event
,
fn
:
any
)
{
this
.
off
(
event
);
if
(
!
this
.
_callbacks
[
event
])
this
.
_callbacks
[
event
]
=
[];
if
(
!
this
.
_callbacks
[
event
])
this
.
_callbacks
[
event
]
=
[];
this
.
_callbacks
[
event
].
push
(
fn
);
this
.
_callbacks
[
event
].
push
(
fn
);
};
};
...
@@ -28,7 +29,7 @@ class Emitter {
...
@@ -28,7 +29,7 @@ class Emitter {
on
.
fn
=
fn
;
on
.
fn
=
fn
;
this
.
on
(
event
,
on
);
this
.
on
(
event
,
on
);
};
};
off
(
event
,
fn
)
{
off
(
event
,
fn
?:
any
)
{
// all
// all
if
(
0
==
arguments
.
length
)
{
if
(
0
==
arguments
.
length
)
{
this
.
_callbacks
=
{};
this
.
_callbacks
=
{};
...
@@ -75,6 +76,32 @@ class Emitter {
...
@@ -75,6 +76,32 @@ class Emitter {
return
!!
this
.
listeners
(
event
).
length
;
return
!!
this
.
listeners
(
event
).
length
;
};
};
}
}
class
Signal
<
T
=
void
>
{
private
handlers
:
((
data
:
T
)
=>
void
)[]
=
[];
private
thisArgs
:
any
[]
=
[];
public
on
(
handler
:
(
data
:
T
)
=>
void
,
thisArg
:
any
):
void
{
this
.
off
(
handler
);
this
.
handlers
.
push
(
handler
);
this
.
thisArgs
.
push
(
thisArg
);
}
public
off
(
handler
:
(
data
:
T
)
=>
void
):
void
{
const
index
:
number
=
this
.
handlers
.
indexOf
(
handler
);
if
(
index
==
-
1
)
return
;
this
.
handlers
.
splice
(
index
,
1
);
this
.
thisArgs
.
splice
(
index
,
1
);
}
public
emit
(
data
:
T
):
void
{
// protect from trigger >> off
const
handlers
:
((
data
:
T
)
=>
void
)[]
=
[...
this
.
handlers
];
const
thisArgs
:
any
[]
=
[...
this
.
thisArgs
];
for
(
let
i
=
0
;
i
<
handlers
.
length
;
i
++
)
{
handlers
[
i
].
call
(
thisArgs
[
i
],
data
);
}
}
}
class
TimeCtrl
{
class
TimeCtrl
{
private
current
:
number
;
private
current
:
number
;
...
@@ -131,7 +158,7 @@ let pg = {
...
@@ -131,7 +158,7 @@ let pg = {
return
node
;
return
node
;
},
},
//添加节点
//添加节点
addChild
(
item
,
child
,
zIndex
)
{
addChild
(
item
,
child
,
zIndex
=
0
)
{
if
(
!
child
)
return
console
.
log
(
"
addChild error ->请传入子节点
"
);
if
(
!
child
)
return
console
.
log
(
"
addChild error ->请传入子节点
"
);
if
(
!
item
)
return
console
.
log
(
"
addChild error ->请传入父节点
"
);
if
(
!
item
)
return
console
.
log
(
"
addChild error ->请传入父节点
"
);
let
node
=
item
.
node
?
item
.
node
:
item
;
let
node
=
item
.
node
?
item
.
node
:
item
;
...
@@ -250,6 +277,7 @@ let pg = {
...
@@ -250,6 +277,7 @@ let pg = {
}
}
if
(
!
node
)
return
pg
.
logger
.
w
(
"
图片更换失败,传入了错误的item
"
);
if
(
!
node
)
return
pg
.
logger
.
w
(
"
图片更换失败,传入了错误的item
"
);
if
(
node
.
net_url
==
res
)
return
;
if
(
node
.
net_url
==
res
)
return
;
let
nodeActive
=
node
.
active
;
node
.
active
=
false
;
//
node
.
active
=
false
;
//
pg
.
load
.
loadNetImg
(
res
).
then
((
texture
:
cc
.
Texture2D
)
=>
{
pg
.
load
.
loadNetImg
(
res
).
then
((
texture
:
cc
.
Texture2D
)
=>
{
if
(
!
cc
.
isValid
(
node
))
return
pg
.
logger
.
i
(
"
节点已销毁
"
);
if
(
!
cc
.
isValid
(
node
))
return
pg
.
logger
.
i
(
"
节点已销毁
"
);
...
@@ -264,11 +292,11 @@ let pg = {
...
@@ -264,11 +292,11 @@ let pg = {
if
(
w
&&
h
&&
custom
)
{
if
(
w
&&
h
&&
custom
)
{
let
scaleX
=
w
/
nw
;
let
scaleX
=
w
/
nw
;
let
scaleY
=
h
/
nh
;
let
scaleY
=
h
/
nh
;
//
let scale = scaleX <= scaleY ? scaleX : scaleY;
let
scale
=
scaleX
<=
scaleY
?
scaleX
:
scaleY
;
node
.
width
=
nw
*
scale
X
;
node
.
width
=
nw
*
scale
;
node
.
height
=
nh
*
scale
Y
;
node
.
height
=
nh
*
scale
;
}
}
node
.
active
=
tru
e
;
node
.
active
=
nodeActiv
e
;
resolve
({
w
:
nw
,
h
:
nh
});
resolve
({
w
:
nw
,
h
:
nh
});
})
})
})
})
...
@@ -324,6 +352,7 @@ let pg = {
...
@@ -324,6 +352,7 @@ let pg = {
if
(
!
node
)
return
;
if
(
!
node
)
return
;
let
component
=
node
.
getComponent
(
cc
.
Label
);
//组件功能 非node的功能
let
component
=
node
.
getComponent
(
cc
.
Label
);
//组件功能 非node的功能
component
.
string
=
text
;
component
.
string
=
text
;
// component.cacheMode = cc.Label.CacheMode.CHAR;
return
true
;
return
true
;
},
},
//更变颜色
//更变颜色
...
@@ -368,16 +397,38 @@ let pg = {
...
@@ -368,16 +397,38 @@ let pg = {
skl
.
setAnimation
(
0
,
aniName
,
loop
);
skl
.
setAnimation
(
0
,
aniName
,
loop
);
return
skl
;
return
skl
;
},
},
addEventSpineAnimation
(
item
,
callback
,
target
)
{
if
(
!
item
||
!
cc
.
isValid
(
item
))
return
pg
.
logger
.
w
(
"
动画播放失败,传入了错误的item
"
);
let
node
=
item
.
node
?
item
.
node
:
item
;
if
(
!
cc
.
isValid
(
node
))
return
pg
.
logger
.
w
(
"
节点已销毁
"
);
let
skl
:
sp
.
Skeleton
=
node
.
getComponent
(
sp
.
Skeleton
);
if
(
!
skl
)
return
pg
.
logger
.
w
(
"
无动画实体
"
);
// 添加循环完成的监听器
skl
.
setCompleteListener
(
function
(
trackEntry
,
loopCount
)
{
// 在此处编写循环完成时要执行的代码
callback
.
call
(
target
);
});
return
skl
;
},
playDBAnimation
(
item
,
aniName
,
loop
=
-
1
)
{
playDBAnimation
(
item
,
aniName
,
loop
=
-
1
)
{
if
(
!
item
||
!
cc
.
isValid
(
item
))
return
pg
.
logger
.
w
(
"
动画播放失败,传入了错误的item
"
);
if
(
!
item
||
!
cc
.
isValid
(
item
))
return
pg
.
logger
.
w
(
"
动画播放失败,传入了错误的item
"
);
if
(
!
aniName
)
return
pg
.
logger
.
w
(
"
动画播放失败,传入了错误的aniName
"
);
if
(
!
aniName
)
return
pg
.
logger
.
w
(
"
动画播放失败,传入了错误的aniName
"
);
let
node
=
item
.
node
?
item
.
node
:
item
;
let
node
=
item
.
node
?
item
.
node
:
item
;
if
(
!
cc
.
isValid
(
node
))
return
pg
.
logger
.
w
(
"
节点已销毁
"
);
if
(
!
cc
.
isValid
(
node
))
return
pg
.
logger
.
w
(
"
节点已销毁
"
);
let
skl
:
dragonBones
.
ArmatureDisplay
=
node
.
getComponent
(
dragonBones
.
ArmatureDisplay
);
let
skl
:
dragonBones
.
ArmatureDisplay
=
node
.
getComponent
(
dragonBones
.
ArmatureDisplay
);
if
(
!
skl
)
return
pg
.
logger
.
w
(
"
无动画实体
"
);
skl
.
playAnimation
(
aniName
,
loop
);
skl
.
playAnimation
(
aniName
,
loop
);
return
skl
;
return
skl
;
},
},
addEventDBAnimation
(
item
,
callback
,
target
)
{
if
(
!
item
||
!
cc
.
isValid
(
item
))
return
pg
.
logger
.
w
(
"
动画播放失败,传入了错误的item
"
);
let
node
=
item
.
node
?
item
.
node
:
item
;
if
(
!
cc
.
isValid
(
node
))
return
pg
.
logger
.
w
(
"
节点已销毁
"
);
let
skl
:
dragonBones
.
ArmatureDisplay
=
node
.
getComponent
(
dragonBones
.
ArmatureDisplay
);
if
(
!
skl
)
return
pg
.
logger
.
w
(
"
无动画实体
"
);
skl
.
on
(
dragonBones
.
EventObject
.
LOOP_COMPLETE
,
callback
,
target
)
return
skl
;
},
clone
(
node
:
cc
.
Node
)
{
clone
(
node
:
cc
.
Node
)
{
return
cc
.
instantiate
(
node
)
return
cc
.
instantiate
(
node
)
}
}
...
@@ -518,10 +569,27 @@ let pg = {
...
@@ -518,10 +569,27 @@ let pg = {
}
}
},
},
audio
:
{
audio
:
{
playAudioByUrlVolume
(
audio_url
,
volume
=
1
,
cb
=
null
,
loadCb
=
null
)
{
return
new
Promise
((
resolve
,
reject
)
=>
{
if
(
!
audio_url
)
return
resolve
(
null
);
cc
.
assetManager
.
loadRemote
(
audio_url
,
(
err
,
audioClip
:
any
)
=>
{
cc
.
audioEngine
.
stopAll
();
const
audioId
=
cc
.
audioEngine
.
play
(
audioClip
,
false
,
volume
);
cc
.
audioEngine
.
setFinishCallback
(
audioId
,
()
=>
{
cb
&&
cb
();
resolve
(
audioId
);
});
loadCb
&&
loadCb
(
audioId
);
});
});
},
playAudioByUrl
(
audio_url
,
cb
=
null
,
loadCb
=
null
)
{
playAudioByUrl
(
audio_url
,
cb
=
null
,
loadCb
=
null
)
{
return
new
Promise
((
resolve
,
reject
)
=>
{
return
new
Promise
((
resolve
,
reject
)
=>
{
if
(
!
audio_url
)
return
resolve
(
null
);
if
(
!
audio_url
)
return
resolve
(
null
);
cc
.
assetManager
.
loadRemote
(
audio_url
,
(
err
,
audioClip
:
any
)
=>
{
cc
.
assetManager
.
loadRemote
(
audio_url
,
(
err
,
audioClip
:
any
)
=>
{
cc
.
audioEngine
.
stopAll
();
const
audioId
=
cc
.
audioEngine
.
play
(
audioClip
,
false
,
0.8
);
const
audioId
=
cc
.
audioEngine
.
play
(
audioClip
,
false
,
0.8
);
cc
.
audioEngine
.
setFinishCallback
(
audioId
,
()
=>
{
cc
.
audioEngine
.
setFinishCallback
(
audioId
,
()
=>
{
cb
&&
cb
();
cb
&&
cb
();
...
@@ -544,6 +612,18 @@ let pg = {
...
@@ -544,6 +612,18 @@ let pg = {
});
});
});
});
},
},
playLocalBgm
(
audio
:
cc
.
Node
,
volume
=
0.7
)
{
return
new
Promise
((
resolve
,
reject
)
=>
{
const
id
=
cc
.
audioEngine
.
playMusic
(
audio
.
getComponent
(
cc
.
AudioSource
).
clip
,
true
);
cc
.
audioEngine
.
setVolume
(
id
,
volume
);
cc
.
audioEngine
.
setFinishCallback
(
id
,
()
=>
{
resolve
(
id
);
});
})
},
stopLocalBgm
()
{
cc
.
audioEngine
.
stopMusic
();
},
stopAudio
(
audioId
)
{
stopAudio
(
audioId
)
{
if
(
!
audioId
)
return
;
if
(
!
audioId
)
return
;
cc
.
audioEngine
.
stopEffect
(
audioId
);
cc
.
audioEngine
.
stopEffect
(
audioId
);
...
@@ -556,35 +636,27 @@ let pg = {
...
@@ -556,35 +636,27 @@ let pg = {
cb
&&
cb
();
cb
&&
cb
();
});
});
}
}
return
audioId
;
return
audioId
;
}
}
},
},
playLocalAudio
(
audio
:
cc
.
Node
)
{
playLocalAudio
(
audio
:
cc
.
Node
,
volume
=
1
)
{
return
new
Promise
((
resolve
,
reject
)
=>
{
return
new
Promise
((
resolve
,
reject
)
=>
{
const
id
=
cc
.
audioEngine
.
playEffect
(
audio
.
getComponent
(
cc
.
AudioSource
).
clip
,
false
);
const
id
=
cc
.
audioEngine
.
playEffect
(
audio
.
getComponent
(
cc
.
AudioSource
).
clip
,
false
);
cc
.
audioEngine
.
setVolume
(
id
,
volume
);
cc
.
audioEngine
.
setFinishCallback
(
id
,
()
=>
{
cc
.
audioEngine
.
setFinishCallback
(
id
,
()
=>
{
resolve
(
id
);
resolve
(
id
);
});
});
})
})
},
},
getAudioClip
(
audio_url
)
:
Promise
<
cc
.
AudioClip
>
{
getAudioClip
(
audio_url
)
{
return
new
Promise
((
resolve
,
reject
)
=>
{
return
new
Promise
((
resolve
,
reject
)
=>
{
if
(
!
audio_url
)
return
resolve
(
null
);
if
(
!
audio_url
)
return
resolve
(
null
);
cc
.
assetManager
.
loadRemote
(
audio_url
,
(
err
,
audioClip
:
cc
.
AudioClip
)
=>
{
cc
.
assetManager
.
loadRemote
(
audio_url
,
(
err
,
audioClip
:
any
)
=>
{
if
(
audioClip
.
duration
===
undefined
)
{
const
audioId
=
cc
.
audioEngine
.
play
(
audioClip
,
false
,
0
);
setTimeout
(()
=>
{
audioClip
.
duration
=
cc
.
audioEngine
.
getDuration
(
audioId
)
cc
.
audioEngine
.
pause
(
audioId
)
resolve
(
audioClip
);
},
50
);
}
else
{
resolve
(
audioClip
);
resolve
(
audioClip
);
}
});
});
});
});
}
}
},
},
time
:
{
time
:
{
delay
(
time
)
{
delay
(
time
)
{
...
@@ -606,8 +678,24 @@ let pg = {
...
@@ -606,8 +678,24 @@ let pg = {
const
id
=
cc
.
audioEngine
.
playEffect
(
audio
.
clip
,
loop
);
const
id
=
cc
.
audioEngine
.
playEffect
(
audio
.
clip
,
loop
);
resolve
(
id
);
resolve
(
id
);
})
})
},
records
:
[],
addRecord
(
data
)
{
pg
.
hw
.
records
.
push
(
data
)
},
getRecord
()
{
return
pg
.
hw
.
records
.
concat
();
}
},
signal
:
{
createSignal
():
Signal
{
let
event
=
new
Signal
<
any
>
();
return
event
;
}
}
},
},
event
:
Emitter
.
getInstance
()
event
:
Emitter
.
getInstance
()
};
};
export
default
pg
;
export
default
pg
;
creator.d.ts
View file @
b719705e
...
@@ -4588,6 +4588,7 @@ declare namespace cc {
...
@@ -4588,6 +4588,7 @@ declare namespace cc {
/** !#en Returns a normalized vector representing the forward direction (Z axis) of the node in world space.
/** !#en Returns a normalized vector representing the forward direction (Z axis) of the node in world space.
!#zh 获取节点正前方(z 轴)面对的方向,返回值为世界坐标系下的归一化向量 */
!#zh 获取节点正前方(z 轴)面对的方向,返回值为世界坐标系下的归一化向量 */
forward
:
Vec3
;
forward
:
Vec3
;
data
:
import
(
"
f:/work/cocos/huiwan/dg_book_voice/assets/dg04_dyxx/scene/tool/Game
"
).
Item
;
/**
/**
@param name name
@param name name
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