Commit 35cbb54d authored by Tt's avatar Tt

流程完成

parent 354b163b
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"__id__": 109 "__id__": 114
}, },
"_children": [], "_children": [],
"_active": true, "_active": true,
"_components": [ "_components": [
{ {
"__id__": 111 "__id__": 116
} }
], ],
"_prefab": null, "_prefab": null,
...@@ -5654,7 +5906,7 @@ ...@@ -5654,7 +5906,7 @@
"_name": "", "_name": "",
"_objFlags": 0, "_objFlags": 0,
"node": { "node": {
"__id__": 110 "__id__": 115
}, },
"_enabled": true, "_enabled": true,
"_materials": [ "_materials": [
...@@ -5686,13 +5938,13 @@ ...@@ -5686,13 +5938,13 @@
"_name": "img_light", "_name": "img_light",
"_objFlags": 0, "_objFlags": 0,
"_parent": { "_parent": {
"__id__": 109 "__id__": 114
}, },
"_children": [], "_children": [],
"_active": true, "_active": true,
"_components": [ "_components": [
{ {
"__id__": 113 "__id__": 118
} }
], ],
"_prefab": null, "_prefab": null,
...@@ -5748,7 +6000,7 @@ ...@@ -5748,7 +6000,7 @@
"_name": "", "_name": "",
"_objFlags": 0, "_objFlags": 0,
"node": { "node": {
"__id__": 112 "__id__": 117
}, },
"_enabled": true, "_enabled": true,
"_materials": [ "_materials": [
...@@ -5780,13 +6032,13 @@ ...@@ -5780,13 +6032,13 @@
"_name": "img_co", "_name": "img_co",
"_objFlags": 0, "_objFlags": 0,
"_parent": { "_parent": {
"__id__": 109 "__id__": 114
}, },
"_children": [], "_children": [],
"_active": true, "_active": true,
"_components": [ "_components": [
{ {
"__id__": 115 "__id__": 120
} }
], ],
"_prefab": null, "_prefab": null,
...@@ -5842,7 +6094,7 @@ ...@@ -5842,7 +6094,7 @@
"_name": "", "_name": "",
"_objFlags": 0, "_objFlags": 0,
"node": { "node": {
"__id__": 114 "__id__": 119
}, },
"_enabled": true, "_enabled": true,
"_materials": [ "_materials": [
...@@ -5874,13 +6126,13 @@ ...@@ -5874,13 +6126,13 @@
"_name": "img_gj", "_name": "img_gj",
"_objFlags": 0, "_objFlags": 0,
"_parent": { "_parent": {
"__id__": 109 "__id__": 114
}, },
"_children": [], "_children": [],
"_active": true, "_active": true,
"_components": [ "_components": [
{ {
"__id__": 117 "__id__": 122
} }
], ],
"_prefab": null, "_prefab": null,
...@@ -5936,7 +6188,7 @@ ...@@ -5936,7 +6188,7 @@
"_name": "", "_name": "",
"_objFlags": 0, "_objFlags": 0,
"node": { "node": {
"__id__": 116 "__id__": 121
}, },
"_enabled": true, "_enabled": true,
"_materials": [ "_materials": [
...@@ -5968,13 +6220,13 @@ ...@@ -5968,13 +6220,13 @@
"_name": "img_ta", "_name": "img_ta",
"_objFlags": 0, "_objFlags": 0,
"_parent": { "_parent": {
"__id__": 109 "__id__": 114
}, },
"_children": [], "_children": [],
"_active": true, "_active": true,
"_components": [ "_components": [
{ {
"__id__": 119 "__id__": 124
} }
], ],
"_prefab": null, "_prefab": null,
...@@ -6030,7 +6282,7 @@ ...@@ -6030,7 +6282,7 @@
"_name": "", "_name": "",
"_objFlags": 0, "_objFlags": 0,
"node": { "node": {
"__id__": 118 "__id__": 123
}, },
"_enabled": true, "_enabled": true,
"_materials": [ "_materials": [
...@@ -6116,6 +6368,15 @@ ...@@ -6116,6 +6368,15 @@
"layout_balloon": { "layout_balloon": {
"__id__": 50 "__id__": 50
}, },
"layout_card": {
"__id__": 75
},
"layout_speak": {
"__id__": 105
},
"layout_tip": {
"__id__": 114
},
"item_gun": { "item_gun": {
"__id__": 39 "__id__": 39
}, },
......
...@@ -21,6 +21,24 @@ export function getDegree(p1, p2) { ...@@ -21,6 +21,24 @@ export function getDegree(p1, p2) {
} }
return -(-degree + 90);//角度计算方法 return -(-degree + 90);//角度计算方法
} }
let win: any = window;
let courseware = win.courseware;
enum GUN_STATE {
WAIT = 1,
SHUT_MIDDLE,
SHUT_LEFT,
SHUT_RIGHT
}
enum FISH_STATE {
NORMAL = 1,
BREAK,
FALL,
}
enum TIPS_STATE {
GOOD = 1,
TRY,
COM,
}
@ccclass @ccclass
export default class SceneComponent extends MyCocosSceneComponent { export default class SceneComponent extends MyCocosSceneComponent {
...@@ -56,6 +74,12 @@ export default class SceneComponent extends MyCocosSceneComponent { ...@@ -56,6 +74,12 @@ export default class SceneComponent extends MyCocosSceneComponent {
@property(cc.Node) @property(cc.Node)
layout_balloon: cc.Node = null; layout_balloon: cc.Node = null;
@property(cc.Node) @property(cc.Node)
layout_card: cc.Node = null;
@property(cc.Node)
layout_speak: cc.Node = null;
@property(cc.Node)
layout_tip: cc.Node = null;
@property(cc.Node)
item_gun: cc.Node = null; item_gun: cc.Node = null;
@property(cc.Node) @property(cc.Node)
...@@ -114,6 +138,8 @@ export default class SceneComponent extends MyCocosSceneComponent { ...@@ -114,6 +138,8 @@ export default class SceneComponent extends MyCocosSceneComponent {
private fishs: cc.Node[]; private fishs: cc.Node[];
gameStart() { gameStart() {
Game.getIns().state = GAME_STATE.RUNNING; Game.getIns().state = GAME_STATE.RUNNING;
this.playGun(GUN_STATE.WAIT)
this.updateTips(null);
//游戏开始小鱼出现等等 //游戏开始小鱼出现等等
this.layout_start.active = false; this.layout_start.active = false;
if (this.audioId > -1 && Game.getIns().state != GAME_STATE.WAIT) { if (this.audioId > -1 && Game.getIns().state != GAME_STATE.WAIT) {
...@@ -200,33 +226,112 @@ export default class SceneComponent extends MyCocosSceneComponent { ...@@ -200,33 +226,112 @@ export default class SceneComponent extends MyCocosSceneComponent {
} }
private touching: boolean; private touching: boolean;
fishingRight(item, layout, data: Option) { updateFishState(item: cc.Node, state: FISH_STATE) {
return new Promise((resolve, reject) => {
switch (state) {
case FISH_STATE.NORMAL:
pg.view.visible(pg.view.find(item, 'img_normal'), true);
pg.view.visible(pg.view.find(item, 'img_fall'), false);
pg.view.visible(pg.view.find(item, 'light'), false);
resolve('');
break;
case FISH_STATE.BREAK:
pg.view.visible(pg.view.find(item, 'img_normal'), true);
pg.view.visible(pg.view.find(item, 'img_fall'), false);
pg.view.visible(pg.view.find(item, 'light'), true);
resolve('');
break;
case FISH_STATE.FALL:
pg.view.visible(pg.view.find(item, 'img_normal'), false);
pg.view.visible(pg.view.find(item, 'img_fall'), true);
pg.view.visible(pg.view.find(item, 'light'), false);
resolve('');
break;
}
});
}
playGun(state: GUN_STATE) {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
let gun1 = pg.view.find(this.item_gun, 'gun1');
let gun2 = pg.view.find(this.item_gun, 'gun2');
let gun3 = pg.view.find(this.item_gun, 'gun3');
let gun4 = pg.view.find(this.item_gun, 'gun4');
switch (state) {
case GUN_STATE.WAIT:
gun1.active = true;
gun2.active = false;
gun3.active = false;
gun4.active = false;
resolve('');
break;
case GUN_STATE.SHUT_LEFT:
break;
case GUN_STATE.SHUT_RIGHT:
break;
case GUN_STATE.SHUT_MIDDLE:
gun1.active = false;
gun2.active = true;
gun3.active = false;
gun4.active = false;
let ani = pg.view.playDBAnimation(gun2, 'newAnimation', 1);
ani.addEventListener(dragonBones.EventObject.LOOP_COMPLETE, () => {
this.playGun(GUN_STATE.WAIT);
resolve('');
})
break;
}
});
}
playCard(data?: Option) {
return new Promise((resolve, reject) => {
if (!data) {
this.layout_card.active = false;
return;
}
this.layout_card.active = true;
let layout_txt = pg.view.find(this.layout_card, "layout_txt");
let layout_img = pg.view.find(this.layout_card, "layout_img");
let bg_gray = pg.view.find(this.layout_card, 'bg_gray');
layout_txt.active = false;
layout_img.active = false;
bg_gray.active = true;
let layout = layout_txt;
if (data.type == "txt") {
pg.view.setString(pg.view.find(layout_txt, 'desc'), data.txt)
} else {
layout = layout_img;
pg.view.setNetImg(pg.view.find(layout_img, 'img'), data.picUrl, { w: 440, h: 286 })
}
//动画效果
layout.active = true;
layout.opacity = 255;
layout.scale = 0.1;
cc.tween(layout).to(0.5, { scale: 1.1 }).to(0.06, { scale: 1 }).call(() => {
resolve('');
}).start();
});
}
fishingRight(item, layout, data: Option) {
return new Promise(async (resolve, reject) => {
//弹弓动画。 //弹弓动画。
this.item_gun; this.item_gun;
await this.playGun(GUN_STATE.SHUT_MIDDLE);
//爆炸效果 //爆炸效果
this.updateFishState(item, FISH_STATE.BREAK);
await pg.time.delay(0.5);
//气球下落 //气球下落
this.updateFishState(item, FISH_STATE.FALL);
cc.tween(item).by(2, { y: -1500 }, { easing: cc.easing.quadIn }).call(async () => {
// let wave = pg.view.find(layout, 'wave') //处理内容
// wave.active = true; data.fish.isOut = FISH_OUT.OUT;
// wave.angle = getDegree(cc.v2(item), cc.v2(layout).add(cc.v2(wave))); await this.playCard(data);
// let text = pg.view.find(layout, "text"); this.updateLayoutSpeak();
// text.active = true; this.touching = false;
resolve('');
}).start();
// data.audioUrl && pg.audio.playAudioByUrl(data.audioUrl) // data.audioUrl && pg.audio.playAudioByUrl(data.audioUrl)
// cc.tween(item)
// .to(1, { x: layout.x, y: layout.y + wave.y, scaleX: item.scaleX * 0.1, scaleY: item.scaleY * 0.1 }).call(() => {
// //处理内容
// data.fish.isOut = FISH_OUT.OUT;
// wave.active = false;
// text.active = false;
// this.touching = false;
// resolve('');
// }).start();
resolve('');
}); });
} }
fishingError(item, layout, data) { fishingError(item, layout, data) {
...@@ -261,16 +366,18 @@ export default class SceneComponent extends MyCocosSceneComponent { ...@@ -261,16 +366,18 @@ export default class SceneComponent extends MyCocosSceneComponent {
let data = item.data; let data = item.data;
//item停止动画并 //item停止动画并
cc.Tween.stopAllByTarget(item); cc.Tween.stopAllByTarget(item);
if (data.right) { await this.fishingRight(item, layout, data);
await this.fishingRight(item, layout, data); // if (data.right) {
} else { // await this.fishingRight(item, layout, data);
await this.fishingError(item, layout, data); // } else {
} // await this.fishingError(item, layout, data);
// }
this.touchFishs.push(data); this.touchFishs.push(data);
return resolve(data.right); return resolve(data.right);
}); });
} }
//开始点击 点击角色 //开始点击 点击角色
touchData: Option;
async onTouchItem(e) { async onTouchItem(e) {
if (this.touching) return; if (this.touching) return;
this.touching = true; this.touching = true;
...@@ -278,6 +385,7 @@ export default class SceneComponent extends MyCocosSceneComponent { ...@@ -278,6 +385,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
let data = item.data; let data = item.data;
if (this.touchFishs.some(fish => fish.id == data.id)) return; if (this.touchFishs.some(fish => fish.id == data.id)) return;
if (data.fish.isOut != FISH_OUT.RUNNING) return; if (data.fish.isOut != FISH_OUT.RUNNING) return;
this.touchData = data;
data.fish.isOut = FISH_OUT.TOUCH; data.fish.isOut = FISH_OUT.TOUCH;
let isRight = await this.fishing(item, this.layout_player); let isRight = await this.fishing(item, this.layout_player);
isRight && Game.getIns().player.addScore(); isRight && Game.getIns().player.addScore();
...@@ -300,7 +408,121 @@ export default class SceneComponent extends MyCocosSceneComponent { ...@@ -300,7 +408,121 @@ export default class SceneComponent extends MyCocosSceneComponent {
let fish = this.getFishByCount(this.count); let fish = this.getFishByCount(this.count);
if (fish) this.fishs.push(fish); if (fish) this.fishs.push(fish);
} }
updateTips(state?: TIPS_STATE) {
if (!state) {
this.layout_tip.active = false;
return;
}
this.layout_tip.active = true;
let img_light = pg.view.find(this.layout_tip, 'img_light');
let img_co = pg.view.find(this.layout_tip, 'img_co');
let img_gj = pg.view.find(this.layout_tip, 'img_gj');
let img_ta = pg.view.find(this.layout_tip, 'img_ta');
img_light.active = true;
cc.Tween.stopAllByTarget(img_light)
cc.tween(img_light).repeatForever(cc.tween().by(5, { angle: 360 })).start();
img_co.active = false;
img_gj.active = false;
img_ta.active = false;
let img = null;
switch (state) {
case TIPS_STATE.COM:
img = img_co;
break;
case TIPS_STATE.GOOD:
img = img_gj;
break;
case TIPS_STATE.TRY:
img = img_ta;
break;
}
img.scale = 0;
img.active = true;
cc.tween(img).to(0.5, { scale: 1 }).call(() => {
}).start();
}
updateLayoutSpeak(hide?: boolean) {
if (!hide) {
this.layout_speak.active = true;
let ske = pg.view.find(this.layout_speak, 'speak_ske');
let btn_start = pg.view.find(this.layout_speak, 'btn_start');
let btn_stop = pg.view.find(this.layout_speak, 'btn_stop');
pg.view.touchOn(btn_start, this.onTouchRecord, this);
pg.view.touchOn(btn_stop, this.onTouchRecordEnd, this);
pg.view.playDBAnimation(ske, 'newAnimation', 0);
ske.getComponent(dragonBones.ArmatureDisplay).timeScale = 0.00001;
btn_start.active = true;
btn_stop.active = false;
} else {
this.layout_speak.active = false;
}
}
//按钮触发,使用的方法
async onTouchRecord() {
let ske = pg.view.find(this.layout_speak, 'speak_ske');
let btn_start = pg.view.find(this.layout_speak, 'btn_start');
let btn_stop = pg.view.find(this.layout_speak, 'btn_stop');
btn_start.active = false;
btn_stop.active = true;
ske.getComponent(dragonBones.ArmatureDisplay).timeScale = 1;
cc.audioEngine.stopAllEffects();
let end = pg.view.find(this, "end");
let bg_tryagain = pg.view.find(end, "bg_tryagain")
pg.view.visible(end, false);
pg.view.visible(bg_tryagain, false);
courseware && courseware.startTest(this.touchData.txt); //开始录音
}
async onTouchRecordEnd() {
let ske = pg.view.find(this.layout_speak, 'speak_ske');
let btn_start = pg.view.find(this.layout_speak, 'btn_start');
let btn_stop = pg.view.find(this.layout_speak, 'btn_stop');
pg.view.playDBAnimation(ske, 'newAnimation', 1);
ske.getComponent(dragonBones.ArmatureDisplay).timeScale = 10000;
btn_stop.active = false;
btn_start.active = false;
let testData = {
"dtLastResponse": "2021-09-17 13:36:26:109",
"refText": "I haven't found anything out about him yet.",
"recordId": "6144295213f0a2200000ed93",
"eof": 1,
"result": {
"pronunciation": 25,
"resource_version": "3.1.0",
"fluency": 60,
"rhythm": 90,
"kernel_version": "5.2.4",
"overall": 25,//75
"integrity": 100,
"duration": "6.779",
"rear_tone": "fall",
"speed": 96,
},
"tokenId": "6144295408558b08dd000001",
"applicationId": "154838659000009e"
}
if (!courseware) return this.recrodEnd(testData)
// await pg.time.delay(5);
courseware && courseware.stopTest((data) => {
data = JSON.parse(data);
this.recrodEnd(data);
}); //结束录音
}
async recrodEnd(data) {
let score = data.result.overall;
if (score >= 80) {
//提示成功
this.updateTips(TIPS_STATE.GOOD);
} else {
//提示失败
this.updateTips(TIPS_STATE.TRY);
}
await pg.time.delay(3);
this.updateTips(null);
this.playCard(null);
this.updateLayoutSpeak(true)
}
playLocalAudio(audioName) { playLocalAudio(audioName) {
......
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