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template admin
firepower_fort
Commits
2ec53012
Commit
2ec53012
authored
Jun 23, 2022
by
yu
Browse files
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钻石数量
parent
8151b7ef
Changes
3
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Showing
3 changed files
with
25 additions
and
11 deletions
+25
-11
firepower_fort.meta
assets/firepower_fort.meta
+15
-1
layout_connon.ts
assets/firepower_fort/scene/game/layout_connon.ts
+2
-2
Game.ts
assets/firepower_fort/scene/tool/Game.ts
+8
-8
No files found.
assets/firepower_fort.meta
View file @
2ec53012
{"ver":"1.1.2","uuid":"dc093928-4a71-4fe9-bbe2-e85e54e2404e","isBundle":false,"bundleName":"","priority":1,"compressionType":{},"optimizeHotUpdate":{},"inlineSpriteFrames":{},"isRemoteBundle":{"ios":false,"android":false},"subMetas":{}}
\ No newline at end of file
{
"ver": "1.1.2",
"uuid": "dc093928-4a71-4fe9-bbe2-e85e54e2404e",
"isBundle": false,
"bundleName": "",
"priority": 1,
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {
"ios": false,
"android": false
},
"subMetas": {}
}
\ No newline at end of file
assets/firepower_fort/scene/game/layout_connon.ts
View file @
2ec53012
...
...
@@ -193,7 +193,7 @@ export default class layout_cannon extends cc.Component {
bomb
.
getComponent
(
dragonBones
.
ArmatureDisplay
).
addEventListener
(
dragonBones
.
EventObject
.
LOOP_COMPLETE
,
()
=>
{
bomb
.
active
=
false
;
this
.
rightNum
++
;
Game
.
getIns
().
player
.
addRight
();
if
(
this
.
rightNum
==
1
)
Game
.
getIns
().
player
.
addRight
();
pg
.
audio
.
playAudioByUrl
(
data
.
audioUrl
,
()
=>
{
if
(
!
Game
.
getIns
().
getCurrentPage
().
checkMore
||
this
.
rightNum
>
1
)
{
pg
.
event
.
emit
(
"
game_time_over
"
);
...
...
@@ -211,7 +211,7 @@ export default class layout_cannon extends cc.Component {
cc
.
tween
(
icon_shell
).
to
(
0.5
,
{
y
:
-
135
}).
delay
(
1
).
call
(()
=>
{
icon_shell
.
active
=
false
;
icon_shell
.
y
=
0
;
if
(
this
.
wrongNum
>=
2
)
{
//|| (Game.getIns().getCurrentPage().checkMore && this.rightNum >= 1)
if
(
this
.
wrongNum
>=
2
)
{
//|| (Game.getIns().getCurrentPage().checkMore && this.rightNum >= 1)
pg
.
event
.
emit
(
"
game_time_over
"
);
}
this
.
touch
=
false
;
...
...
assets/firepower_fort/scene/tool/Game.ts
View file @
2ec53012
...
...
@@ -198,14 +198,14 @@ export default class Game {
this
.
page
+=
1
;
}
get
getTotla
()
{
let
count
=
0
;
this
.
data
.
forEach
(
item
=>
{
item
.
options
.
forEach
((
op
)
=>
{
if
(
op
.
right
)
count
++
;
})
});
return
count
;
//
return this.data.length;
//
let count = 0;
//
this.data.forEach(item => {
//
item.options.forEach((op) => {
//
if (op.right) count++;
//
})
//
});
//
return count;
return
this
.
data
.
length
;
}
get
isOver
()
{
return
this
.
page
>
this
.
lists
.
length
;
...
...
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