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l3_boardgame1_rainforest
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template admin
l3_boardgame1_rainforest
Commits
8da7b49f
Commit
8da7b49f
authored
Jul 28, 2022
by
Tt
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Merge branch 'master' of
http://120.27.1.210:43210/huiwan/l3_boardgame1_rainforest
into master
parents
a113da5a
5bf2d44e
Changes
2
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2 changed files
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3 additions
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3 deletions
+3
-3
l3_boardgame1_rainforest.fire
...boardgame1_rainforest/scene/l3_boardgame1_rainforest.fire
+2
-2
l3_boardgame1_rainforest.ts
...3_boardgame1_rainforest/scene/l3_boardgame1_rainforest.ts
+1
-1
No files found.
assets/l3_boardgame1_rainforest/scene/l3_boardgame1_rainforest.fire
View file @
8da7b49f
...
...
@@ -8650,7 +8650,7 @@
}
],
"_armatureName": "Armature",
"_animationName": "
normal
",
"_animationName": "
begin
",
"_preCacheMode": 0,
"_cacheMode": 0,
"playTimes": -1,
...
...
@@ -8669,7 +8669,7 @@
"__uuid__": "df8441b6-eba9-4202-a90b-67e7c89dee7b"
},
"_N$_defaultArmatureIndex": 0,
"_N$_animationIndex":
3
,
"_N$_animationIndex":
1
,
"_N$_defaultCacheMode": 0,
"_N$timeScale": 1,
"_N$debugBones": false,
...
...
assets/l3_boardgame1_rainforest/scene/l3_boardgame1_rainforest.ts
View file @
8da7b49f
...
...
@@ -900,7 +900,7 @@ export default class L2_boardgame2_SceneComponent extends MyCocosSceneComponent
let
pos
=
sps
.
indexOf
(
item
.
data
.
letter
);
let
isSuccess
if
(
pos
>
-
1
)
{
isSuccess
=
this
.
playAmiSpecial
(
item
.
data
.
letter
);
isSuccess
=
await
this
.
playAmiSpecial
(
item
.
data
.
letter
);
}
else
{
isSuccess
=
await
this
.
showVoice
(
rightBlock
);
}
...
...
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