Commit 10126795 authored by liubing's avatar liubing

修改反馈。

parent 964b28c4
......@@ -1363,7 +1363,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
const effectNode = cc.find("Canvas/endBg/win/win_ani");
if (effectNode) {
cc.tween(effectNode)
.to(0.5, {opacity:255})
.to(1.5, {opacity:255})
.call(async () => {
await asyncPlayDragonBoneAnimation(effectNode, "normal", 1);
const labelBg = cc.find("Canvas/endBg/labelBg");
......@@ -1372,7 +1372,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
loss.active = false;
this.playLocalAudio("胜利");
})
.to(0.5, {opacity:0})
// .to(0.5, {opacity:0})
.start()
}
})
......@@ -1388,7 +1388,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
const effectNode = cc.find("Canvas/endBg/lose/lose_ani");
if (effectNode) {
cc.tween(effectNode)
.to(0.5, {opacity:255})
.to(1.5, {opacity:255})
.call(async () => {
await asyncPlayDragonBoneAnimation(effectNode, "normal", 1);
const labelBg = cc.find("Canvas/endBg/labelBg");
......@@ -1397,7 +1397,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
win.active = false;
this.playLocalAudio("失败");
})
.to(0.5, {opacity:0})
// .to(0.5, {opacity:0})
.start()
}
})
......
......@@ -50,7 +50,7 @@ export class AI {
await asyncDelay(Math.random() * 1 + 10);
const idx = this.getNextRightIdx();
if (Math.random() < 0.9) {
if (Math.random() < 0.75) {
this.networkHelper.sendFrame({
type: "right",
idx: idx,
......
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