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liwei_test_001
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05145261
Commit
05145261
authored
Nov 07, 2022
by
李维
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liwei_test_001.fire
assets/liwei_test_001/scene/liwei_test_001.fire
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-4819
liwei_test_001.js
assets/liwei_test_001/scene/liwei_test_001.js
+2
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assets/liwei_test_001/scene/liwei_test_001.fire
View file @
05145261
...
...
@@ -70,4748 +70,24 @@
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},
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497
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"height":
11
0
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1280
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72
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tru
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assets/liwei_test_001/scene/liwei_test_001.js
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05145261
...
...
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this
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this
.
initNodes
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this
.
initSceneData
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this
.
initSize
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},
initNodes
()
{
},
...
...
@@ -61,17 +56,7 @@ cc.Class({
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null
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initSceneData
()
{
this
.
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=
[];
window
.
GameData
=
{};
},
_designSize
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,
// 设计分辨率
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null
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null
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null
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null
,
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initSize
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{
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...
...
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start
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{
this
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getData
((
data
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=>
{
console
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log
(
'
data:
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,
data
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this
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data
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data
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if
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data
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{
this
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preloadItem
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getData
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cb
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window
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courseware
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const
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window
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courseware
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getData
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getData
((
data
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data
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data
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this
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getDefaultData
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cb
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cb
(
data
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saveKey
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else
{
cb
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cb
(
this
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getDefaultData
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},
getDefaultData
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data
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,
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waitAudio
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,
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coverImage
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coverText
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titleAudio
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titleText
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titleTextColor
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pageAudio
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pageText
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textColor
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textColor
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{
this
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push
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coverImage
});
this
.
_resList
.
push
({
url
:
this
.
data
.
coverDragonBone
.
skeJsonData
.
url
});
this
.
_resList
.
push
({
url
:
this
.
data
.
coverDragonBone
.
texJsonData
.
url
});
this
.
_resList
.
push
({
url
:
this
.
data
.
coverDragonBone
.
texPngData
.
url
});
this
.
_resList
.
push
({
url
:
this
.
data
.
titleAudio
});
for
(
let
i
=
0
;
i
<
this
.
data
.
pageList
.
length
;
i
++
)
{
this
.
_resList
.
push
({
url
:
this
.
data
.
pageList
[
i
].
pageAudio
});
this
.
_resList
.
push
({
url
:
this
.
data
.
pageList
[
i
].
pageImage
});
this
.
_resList
.
push
({
url
:
this
.
data
.
pageList
[
i
].
pageDragonBone
.
skeJsonData
.
url
});
this
.
_resList
.
push
({
url
:
this
.
data
.
pageList
[
i
].
pageDragonBone
.
texJsonData
.
url
});
this
.
_resList
.
push
({
url
:
this
.
data
.
pageList
[
i
].
pageDragonBone
.
texPngData
.
url
});
}
},
preload
()
{
cc
.
assetManager
.
loadAny
(
this
.
_resList
,
null
,
null
,
(
err
,
data
)
=>
{
if
(
window
&&
window
[
"
air
"
])
{
// cc.find('Canvas').opacity = 0;
window
.
air
.
onCourseInScreen
=
(
next
)
=>
{
// cc.find('Canvas').opacity = 255;
this
.
loadEnd
();
next
();
}
window
.
air
.
hideAirClassLoading
();
}
else
{
this
.
loadEnd
();
}
cc
.
debug
.
setDisplayStats
(
false
);
});
},
loadEnd
()
{
this
.
initDataBoot
();
this
.
initData
();
this
.
initEvent
();
this
.
startGame
();
},
initDataBoot
()
{
GameData
.
pageIndex
=
0
;
this
.
pageList
=
[];
this
.
_turnLeft
=
false
;
this
.
_turnRight
=
false
;
this
.
_angle
=
0
;
},
stopLeft
()
{
let
page
=
this
.
pageList
[
GameData
.
pageIndex
];
if
(
!
page
)
return
;
let
itemPage
=
page
.
getComponent
(
'
ItemPage
'
);
itemPage
.
stopAudio
();
itemPage
.
stopSpine
();
},
stopRight
()
{
let
page
=
this
.
pageList
[
GameData
.
pageIndex
+
1
];
if
(
!
page
)
return
;
let
itemPage
=
page
.
getComponent
(
'
ItemPage
'
);
itemPage
.
stopAudio
();
itemPage
.
stopSpine
();
},
onTouchLeft
()
{
return
new
Promise
((
resolve
,
reject
)
=>
{
if
(
this
.
verletRender
)
{
return
resolve
(
''
);
}
if
(
GameData
.
isPlaying
==
1
)
{
this
.
stopLeft
();
GameData
.
isPlaying
=
0
;
return
resolve
(
''
);
}
this
.
stopRight
();
GameData
.
isPlaying
=
1
;
let
page
=
this
.
pageList
[
GameData
.
pageIndex
];
let
itemPage
=
page
.
getComponent
(
'
ItemPage
'
);
itemPage
.
playAudio
();
itemPage
.
playSpine
().
then
(()
=>
{
let
nextPage
=
this
.
pageList
[
GameData
.
pageIndex
+
1
];
if
(
!
nextPage
)
{
this
.
gameOver
();
resolve
(
''
);
}
else
{
resolve
(
''
);
}
})
});
},
onTouchRight
()
{
return
new
Promise
((
resolve
,
reject
)
=>
{
if
(
this
.
verletRender
)
{
return
resolve
(
''
);
}
if
(
GameData
.
isPlaying
==
2
)
{
this
.
stopRight
();
GameData
.
isPlaying
=
0
;
return
resolve
(
''
);
}
this
.
stopLeft
();
let
page
=
this
.
pageList
[
GameData
.
pageIndex
+
1
];
if
(
!
page
)
{
this
.
gameOver
();
return
resolve
(
''
);
}
GameData
.
isPlaying
=
2
;
let
itemPage
=
page
.
getComponent
(
'
ItemPage
'
);
itemPage
.
playAudio
();
itemPage
.
playSpine
().
then
(()
=>
{
if
(
this
.
pageList
.
length
-
GameData
.
pageIndex
<=
2
)
{
this
.
gameOver
();
}
resolve
(
''
);
})
});
},
gameOver
()
{
this
.
catSpeakEnd
(()
=>
{
onHomeworkFinish
();
})
},
initData
()
{
this
.
data
.
haveCover
=
false
;
// 所有全局变量 默认都是null
GameData
.
audioCount
=
0
;
this
.
initTitle
();
},
initEvent
()
{
const
btn_cat
=
cc
.
find
(
'
Canvas/mao/btn_mao
'
)
btn_cat
.
on
(
cc
.
Node
.
EventType
.
TOUCH_END
,
this
.
onTouchCat
,
this
)
// this.touchPanel._touchListener && this.touchPanel._touchListener.setSwallowTouches(false);
// this.touchPanel._touchListener.swallowTouches = false;
// this.touchPanel.active = false;
this
.
touchPanel
.
on
(
cc
.
Node
.
EventType
.
TOUCH_END
,
this
.
onTouchPanel
,
this
)
},
cons
(
data
)
{
console
.
log
(
`
${
this
.
touchPanel
.
_touchListener
.
swallowTouches
}
| `
+
"
btn->
"
+
data
)
},
startGame
()
{
// this.playAudioEntrer();
this
.
initPageUI
();
this
.
initArrowBtn
();
this
.
initPages
().
then
(()
=>
{
this
.
updateBtnStatus
();
this
.
catSpeakStart
(()
=>
{
this
.
autoPlay
();
})
});
},
initArrowBtn
()
{
const
touchAniLeft
=
cc
.
find
(
"
Canvas/touchAniLeft
"
);
const
touchAniRight
=
cc
.
find
(
"
Canvas/touchAniRight
"
);
console
.
log
(
touchAniLeft
,
touchAniRight
)
touchAniLeft
.
on
(
cc
.
Node
.
EventType
.
TOUCH_END
,
this
.
onTouchLeftAni
,
this
)
touchAniRight
.
on
(
cc
.
Node
.
EventType
.
TOUCH_END
,
this
.
onTouchRightAni
,
this
)
const
lastBtn
=
this
.
lastBtn
=
cc
.
find
(
"
Canvas/left_arrow
"
);
const
nextBtn
=
this
.
nextBtn
=
cc
.
find
(
"
Canvas/right_arrow
"
);
lastBtn
.
on
(
cc
.
Node
.
EventType
.
TOUCH_END
,
this
.
onTouchPanelLeft
,
this
)
nextBtn
.
on
(
cc
.
Node
.
EventType
.
TOUCH_END
,
this
.
onTouchPanelRight
,
this
)
},
checkShowArrowBtn
()
{
this
.
_timeoutIds
.
push
(
setTimeout
(()
=>
{
this
.
lastBtn
.
active
=
!
this
.
nodeDict
.
btnLast
.
children
[
1
].
active
;
this
.
nextBtn
.
active
=
!
this
.
nodeDict
.
btnNext
.
children
[
1
].
active
;
},
220
))
},
autoPlay
()
{
this
.
inited
=
true
;
this
.
isTruning
=
false
if
(
1
)
return
;
//自动开始播放动画,及触发动画效果
this
.
inited
=
false
;
this
.
onTouchLeft
().
then
(()
=>
{
this
.
onTouchRight
().
then
(()
=>
{
this
.
catSpeakStart
(()
=>
{
this
.
inited
=
true
;
this
.
isTruning
=
false
})
})
});
},
initTitle
()
{
// let label = this.nodeDict.labTitle.getComponent(cc.Label);
// label.string = this.data.titleText;
// label._forceUpdateRenderData();
// if (this.nodeDict.labTitle.width > 250) {
// this.nodeDict.labTitle.scale = 250 / this.nodeDict.labTitle.width
// }
},
initPageUI
()
{
if
(
this
.
data
.
haveCover
)
{
this
.
nodeDict
.
nodUI1
.
active
=
false
;
this
.
nodeDict
.
nodUI2
.
active
=
true
;
}
else
{
this
.
nodeDict
.
nodUI1
.
active
=
true
;
this
.
nodeDict
.
nodUI2
.
active
=
false
;
}
},
initPages
()
{
return
new
Promise
((
resolve
,
reject
)
=>
{
this
.
pageIndex
=
0
;
if
(
this
.
data
.
pageList
.
length
===
0
)
return
resolve
(
''
);
let
count
=
this
.
data
.
pageList
.
length
;
let
node
=
cc
.
instantiate
(
this
.
pfbItemPage
);
node
.
parent
=
this
.
nodeDict
.
nodPages
;
let
itemPage
=
node
.
getComponent
(
'
ItemPage
'
);
itemPage
.
init
(
this
.
data
.
pageList
[
0
],
false
,
this
.
pageIndex
).
then
(()
=>
{
count
--
;
if
(
count
==
0
)
return
resolve
(
''
);
});
this
.
pageList
.
push
(
node
);
this
.
pageIndex
++
;
node
.
zIndex
=
-
1
;
node
.
x
=
POS
.
LeftPage
.
x
;
node
.
y
=
POS
.
LeftPage
.
y
;
for
(
let
i
=
1
;
i
<
this
.
data
.
pageList
.
length
;
i
++
)
{
let
node
=
cc
.
instantiate
(
this
.
pfbItemPage
);
node
.
parent
=
this
.
nodeDict
.
nodPages
;
let
itemPage
=
node
.
getComponent
(
'
ItemPage
'
);
itemPage
.
init
(
this
.
data
.
pageList
[
i
],
false
,
this
.
pageIndex
).
then
(()
=>
{
count
--
;
if
(
count
==
0
)
return
resolve
(
''
);
});
this
.
pageList
.
push
(
node
);
node
.
x
=
POS
.
RightPage
.
x
;
node
.
y
=
POS
.
RightPage
.
y
;
this
.
pageIndex
++
;
node
.
zIndex
=
-
1
-
i
;
}
this
.
resetPages
();
});
},
onTouchPanel
(
e
)
{
if
(
!
this
.
inited
)
return
;
//滑动监听以及单击监听, 通过使用节点与panel碰撞来进行判断
let
evt
=
e
;
let
target
=
e
.
target
;
let
touches
=
evt
.
getTouches
();
let
startPoint
=
touches
[
0
].
getStartLocation
();
let
point
=
touches
[
0
].
getLocation
();
let
moveX
=
point
.
x
-
startPoint
.
x
;
if
(
Math
.
abs
(
moveX
)
<
50
)
{
//点击
this
.
onTouchPanelClick
(
target
,
point
);
}
else
if
(
moveX
>
0
)
{
//向右滑
this
.
onTouchPanelLeft
();
}
else
{
//向左滑
this
.
onTouchPanelRight
();
}
},
onTouchPanelClick
(
target
,
point
)
{
let
pointXY
=
new
cc
.
Vec2
(
point
.
x
-
(
1280
/
2
),
point
.
y
-
(
720
/
2
));
let
leftPanel
=
this
.
nodeDict
.
nodLeftPage
;
let
rightPanel
=
this
.
nodeDict
.
nodRightPage
;
let
rectLeft
=
new
cc
.
Rect
(
leftPanel
.
position
.
x
,
leftPanel
.
position
.
y
,
leftPanel
.
width
,
leftPanel
.
height
)
let
rectRight
=
new
cc
.
Rect
(
rightPanel
.
position
.
x
,
rightPanel
.
position
.
y
,
rightPanel
.
width
,
rightPanel
.
height
)
if
(
this
.
contains
(
rectLeft
,
pointXY
))
{
//与左侧相交
this
.
onTouchLeftAni
();
}
else
if
(
this
.
contains
(
rectRight
,
pointXY
))
{
//与右侧相交
this
.
onTouchRightAni
();
}
},
contains
(
rect
,
point
)
{
let
mx
=
Math
.
abs
(
point
.
x
-
rect
.
x
);
let
my
=
Math
.
abs
(
point
.
y
-
rect
.
y
);
return
mx
*
2
<=
rect
.
width
&&
my
*
2
<=
rect
.
height
},
onTouchLeftAni
()
{
this
.
onTouchLeft
();
},
onTouchRightAni
()
{
this
.
onTouchRight
();
},
onTouchPanelLeft
()
{
if
(
!
this
.
inited
)
return
;
if
(
this
.
isTruning
)
{
return
false
;
}
if
(
GameData
.
isPlaying
==
1
)
{
this
.
stopLeft
();
// return false;
}
else
if
(
GameData
.
isPlaying
==
2
)
{
this
.
stopRight
();
}
GameData
.
isPlaying
=
0
;
this
.
onTurnLast
();
this
.
_timeoutIds
.
push
(
setTimeout
(()
=>
{
this
.
autoPlay
();
},
1000
));
return
true
;
},
onTouchPanelRight
()
{
if
(
!
this
.
inited
)
return
;
if
(
this
.
isTruning
)
{
return
false
;
}
if
(
GameData
.
isPlaying
)
{
this
.
stopLeft
();
this
.
stopRight
();
// return false;
}
this
.
onTurnNext
();
this
.
_timeoutIds
.
push
(
setTimeout
(()
=>
{
this
.
autoPlay
();
},
1000
));
return
true
;
},
catSpeakStart
(
cb
)
{
const
cat
=
cc
.
find
(
'
Canvas/mao
'
);
playDragonBoneAnimation
(
cat
,
'
begin
'
,
0
);
this
.
playAudioByUrl
(
this
.
data
.
startAudio
,
()
=>
{
playDragonBoneAnimation
(
cat
,
'
normal
'
,
-
1
);
cb
();
});
},
catSpeakRight
(
cb
)
{
const
cat
=
cc
.
find
(
'
Canvas/mao
'
);
playDragonBoneAnimation
(
cat
,
'
right
'
,
-
1
);
this
.
playEffect
(
'
CoolCatRight
'
,
()
=>
{
playDragonBoneAnimation
(
cat
,
'
normal
'
,
-
1
);
cb
();
});
},
catSpeakWrong
(
cb
)
{
const
cat
=
cc
.
find
(
'
Canvas/mao
'
);
playDragonBoneAnimation
(
cat
,
'
wrong
'
,
-
1
);
this
.
playEffect
(
'
CoolCatWrong
'
,
()
=>
{
playDragonBoneAnimation
(
cat
,
'
normal
'
,
-
1
);
cb
();
});
},
catSpeakEnd
(
cb
)
{
const
cat
=
cc
.
find
(
'
Canvas/mao
'
);
playDragonBoneAnimation
(
cat
,
'
finish
'
,
0
);
this
.
playAudioByUrl
(
this
.
data
.
endAudio
,
()
=>
{
this
.
_timeoutIds
.
push
(
setTimeout
(()
=>
{
playDragonBoneAnimation
(
cat
,
'
normal
'
,
-
1
);
cb
();
},
500
))
});
},
onTouchCat
()
{
this
.
catSpeakWait
(()
=>
{
console
.
log
(
"
猫说话
"
)
});
},
catSpeakWait
(
cb
)
{
const
cat
=
cc
.
find
(
'
Canvas/mao
'
);
playDragonBoneAnimation
(
cat
,
'
begin
'
,
-
1
);
this
.
playAudioByUrl
(
this
.
data
.
waitAudio
,
()
=>
{
playDragonBoneAnimation
(
cat
,
'
normal
'
,
-
1
);
cb
();
});
},
currentPlayedAudioId
:
null
,
stopCurrentPlayedAudio
()
{
if
(
this
.
currentPlayedAudioId
!==
null
)
{
cc
.
audioEngine
.
stop
(
this
.
currentPlayedAudioId
);
this
.
currentPlayedAudioId
=
null
;
}
},
playEffect
(
name
,
cb
)
{
this
.
stopCurrentPlayedAudio
();
const
audioNode
=
cc
.
find
(
`audios/
${
name
}
`
);
const
audioClip
=
audioNode
.
getComponent
(
cc
.
AudioSource
).
clip
;
const
audioId
=
cc
.
audioEngine
.
play
(
audioClip
,
false
,
0.8
);
this
.
currentPlayedAudioId
=
audioId
;
if
(
cb
)
{
cc
.
audioEngine
.
setFinishCallback
(
audioId
,
cb
);
}
},
playAudioEntrer
()
{
GameData
.
audioCount
++
;
let
id
=
cc
.
audioEngine
.
play
(
this
.
audEnter
,
false
,
1
);
cc
.
audioEngine
.
setFinishCallback
(
id
,
()
=>
{
GameData
.
audioCount
--
;
this
.
playAudioQuestion
();
})
},
playAudioPage
(
isBtn
,
cb
)
{
GameData
.
audioCount
++
;
let
url
=
this
.
data
.
questionList
[
GameData
.
questionIndex
].
pageAudio
;
// url = 'http://127.0.0.1/iamflying.mp3';
cc
.
assetManager
.
loadRemote
(
url
,
null
,
(
err
,
clip
)
=>
{
if
(
err
)
{
console
.
log
(
err
)
this
.
startStepDone
();
return
;
}
let
id
=
cc
.
audioEngine
.
play
(
clip
,
false
,
1
);
cc
.
audioEngine
.
setFinishCallback
(
id
,
()
=>
{
GameData
.
audioCount
--
;
cb
&&
cb
();
if
(
!
isBtn
)
{
this
.
startStepDone
();
}
})
});
},
playAudioQuestion
()
{
GameData
.
audioCount
++
;
let
url
=
this
.
data
.
questionAudio
;
// url = 'http://127.0.0.1/iamflying.mp3';
cc
.
assetManager
.
loadRemote
(
url
,
null
,
(
err
,
clip
)
=>
{
if
(
err
)
{
console
.
log
(
err
)
return
;
}
let
id
=
cc
.
audioEngine
.
play
(
clip
,
false
,
1
);
cc
.
audioEngine
.
setFinishCallback
(
id
,
()
=>
{
GameData
.
audioCount
--
;
this
.
playAudioPage
();
})
});
},
updateBtnStatus
()
{
if
(
GameData
.
pageIndex
<=
0
)
{
this
.
nodeDict
.
btnLast
.
children
[
1
].
active
=
true
;
}
else
{
this
.
nodeDict
.
btnLast
.
children
[
1
].
active
=
false
;
}
if
(
GameData
.
pageIndex
>=
this
.
data
.
pageList
.
length
-
2
)
{
this
.
nodeDict
.
btnNext
.
children
[
1
].
active
=
true
;
}
else
{
this
.
nodeDict
.
btnNext
.
children
[
1
].
active
=
false
;
}
this
.
checkShowArrowBtn
();
},
checkCover
()
{
if
(
!
this
.
data
.
haveCover
)
{
return
;
}
if
(
GameData
.
pageIndex
===
-
1
)
{
this
.
nodeDict
.
nodUI1
.
active
=
false
;
this
.
nodeDict
.
nodUI2
.
active
=
true
;
}
},
playAudioTurnPage
()
{
GameData
.
audioCount
++
;
let
id
=
cc
.
audioEngine
.
play
(
this
.
audTurnPage
,
false
,
1
);
cc
.
audioEngine
.
setFinishCallback
(
id
,
()
=>
{
GameData
.
audioCount
--
;
})
},
onTurnLast
()
{
if
(
GameData
.
pageIndex
<=
0
)
{
this
.
tipAni
(
this
.
tipFirst
);
return
;
}
this
.
isTruning
=
true
;
if
(
this
.
verletRender
)
{
this
.
verletRender
.
node
.
destroy
();
this
.
verletRender
=
null
;
}
this
.
playAudioTurnPage
();
this
.
_angle
=
0
let
page0
=
this
.
pageList
[
GameData
.
pageIndex
+
1
];
let
page1
=
this
.
pageList
[
GameData
.
pageIndex
];
// let spf1 = this.capture.doCapture(page1, true);
// this.scheduleOnce(() => {
// page1.opacity = 0;
// page1.x = POS.RightPage.x;
// })
// let spf2 = spf1;
cc
.
tween
(
page1
)
.
to
(
1
,
{
opacity
:
0
})
.
start
();
let
page2
=
this
.
pageList
[
GameData
.
pageIndex
-
1
];
if
(
page2
)
{
page2
.
opacity
=
0
;
// spf2 = this.capture.doCapture(page2);
// page2.opacity = 0;
// this.scheduleOnce(() => {
page2
.
x
=
POS
.
RightPage
.
x
;
// })
if
(
page0
)
{
cc
.
tween
(
page0
)
// .delay(1)
.
to
(
1
,
{
opacity
:
0
})
.
start
();
}
cc
.
tween
(
page2
)
// .delay(1)
.
to
(
1
,
{
opacity
:
255
})
.
call
(()
=>
{
this
.
resetPages
()
})
.
start
();
}
let
page3
=
this
.
pageList
[
GameData
.
pageIndex
-
2
]
if
(
page3
)
{
// this.scheduleOnce(() => {
page3
.
opacity
=
0
;
// })
cc
.
tween
(
page3
)
// .delay(1)
.
to
(
1
,
{
opacity
:
255
})
.
call
(()
=>
{
})
.
start
();
}
// let node = cc.instantiate(this.pfbItemTurnPage2);
// node.parent = this.node;
// node.opacity = 0;
// cc.tween(node)
// .to(0.1, { opacity: 255 })
// .to(1, { x: POS.LeftPage.x })
// .call(() => {
// this.checkCover();
// })
// .delay(1)
// .start()
// this.verletRender = node.getComponent(BezierRender);
// this.verletRender.textureList[0] = spf1._texture;
// this.verletRender.textureList[1] = spf2._texture;
// this.verletRender.updateAngle(this._angle);
// this.verletRender.init();
// this._turnLeft = true;
// this._turnRight = false;
// this.scheduleOnce(() => {
// this.verletRender.node.opacity = 255;
// })
GameData
.
pageIndex
-=
2
;
this
.
updateBtnStatus
();
},
onTurnNext
()
{
if
(
GameData
.
pageIndex
>=
this
.
data
.
pageList
.
length
-
2
)
{
this
.
tipAni
(
this
.
tipLast
);
return
;
}
this
.
isTruning
=
true
;
if
(
this
.
verletRender
)
{
this
.
resetPages
()
this
.
verletRender
.
node
.
destroy
();
this
.
verletRender
=
null
;
}
this
.
playAudioTurnPage
();
this
.
nodeDict
.
nodUI1
.
active
=
true
;
this
.
nodeDict
.
nodUI2
.
active
=
false
;
this
.
_angle
=
0
let
page0
=
this
.
pageList
[
GameData
.
pageIndex
]
let
page1
=
this
.
pageList
[
GameData
.
pageIndex
+
1
]
// let spf1 = this.capture.doCapture(page1);
// this.scheduleOnce(() => {
// page1.opacity = 0;
// page1.x = POS.LeftPage.x;
// })
// let spf2 = spf1;
cc
.
tween
(
page1
)
.
to
(
1
,
{
opacity
:
0
})
.
start
();
let
page2
=
this
.
pageList
[
GameData
.
pageIndex
+
2
]
if
(
page2
)
{
page2
.
opacity
=
0
;
// spf2 = this.capture.doCapture(page2, true);
// page2.opacity = 0;
// this.scheduleOnce(() => {
page2
.
x
=
POS
.
LeftPage
.
x
;
// })
cc
.
tween
(
page0
)
// .delay(1)
.
to
(
1
,
{
opacity
:
0
})
.
start
();
cc
.
tween
(
page2
)
// .delay(1)
.
to
(
1
,
{
opacity
:
255
})
.
call
(()
=>
{
this
.
resetPages
()
})
.
start
();
}
let
page3
=
this
.
pageList
[
GameData
.
pageIndex
+
3
]
if
(
page3
)
{
// this.scheduleOnce(() => {
page3
.
opacity
=
255
;
// })
}
// let node = cc.instantiate(this.pfbItemTurnPage);
// node.parent = this.node;
// node.opacity = 0;
// cc.tween(node)
// .to(0.1, { opacity: 255 })
// .to(1, { x: POS.RightPage.x })
// .start()
// this.verletRender = node.getComponent(BezierRender);
// this.verletRender.textureList[0] = spf1._texture;
// this.verletRender.textureList[1] = spf2._texture;
// this.verletRender.updateAngle(this._angle);
// this.verletRender.init();
// this._turnLeft = true;
// this._turnRight = false;
// this.scheduleOnce(() => {
// this.verletRender.node.opacity = 255;
// })
GameData
.
pageIndex
+=
2
;
this
.
updateBtnStatus
();
},
tipAni
(
node
)
{
node
.
active
=
true
;
node
.
opacity
=
0
;
cc
.
tween
(
node
)
.
to
(
0.5
,
{
opacity
:
255
})
.
delay
(
0.5
)
.
to
(
0.5
,
{
opacity
:
0
})
.
call
(()
=>
{
node
.
active
=
false
;
})
.
start
()
},
buttonListener
(
button
)
{
if
(
this
.
isTruning
)
{
return
;
}
if
(
button
.
node
.
name
==
'
btnLast
'
)
{
this
.
onTurnLast
();
}
else
if
(
button
.
node
.
name
==
'
btnNext
'
)
{
this
.
onTurnNext
();
}
else
if
(
button
.
node
.
name
==
'
btnTitle
'
)
{
this
.
playTitleAudio
();
}
},
resetPages
()
{
for
(
let
i
=
0
;
i
<
this
.
pageList
.
length
;
i
++
)
{
this
.
pageList
[
i
].
opacity
=
0
;
}
if
(
this
.
pageList
[
GameData
.
pageIndex
])
{
this
.
pageList
[
GameData
.
pageIndex
].
opacity
=
255
;
}
if
(
this
.
pageList
[
GameData
.
pageIndex
+
1
])
{
this
.
pageList
[
GameData
.
pageIndex
+
1
].
opacity
=
255
;
}
},
update
(
dt
)
{
let
anglePerDt
=
180
if
(
this
.
_turnLeft
)
{
this
.
_angle
+=
dt
*
anglePerDt
if
(
this
.
_angle
>
180
)
{
this
.
_angle
=
180
this
.
_turnLeft
=
false
cc
.
tween
(
this
.
verletRender
.
node
)
.
call
(()
=>
{
this
.
resetPages
()
})
.
to
(
0.5
,
{
opacity
:
0
})
.
call
(()
=>
{
if
(
this
.
verletRender
)
{
this
.
verletRender
.
node
.
destroy
();
this
.
verletRender
=
null
;
}
})
.
start
()
}
this
.
verletRender
.
updateAngle
(
this
.
_angle
)
}
if
(
this
.
_turnRight
)
{
this
.
_angle
-=
dt
*
anglePerDt
if
(
this
.
_angle
<
0
)
{
this
.
_angle
=
0
this
.
_turnRight
=
false
cc
.
tween
(
this
.
nodeDict
.
sprPage
)
.
call
(()
=>
{
this
.
resetPages
()
})
.
to
(
0.5
,
{
opacity
:
0
})
.
call
(()
=>
{
if
(
this
.
verletRender
)
{
this
.
verletRender
.
node
.
destroy
();
this
.
verletRender
=
null
;
}
})
.
start
()
}
this
.
verletRender
.
updateAngle
(
this
.
_angle
)
}
},
playTitleAudio
()
{
GameData
.
audioCount
++
;
let
url
=
this
.
data
.
titleAudio
;
cc
.
audioEngine
.
stop
(
this
.
titleAudioId
);
cc
.
assetManager
.
loadRemote
(
url
,
null
,
(
err
,
clip
)
=>
{
if
(
err
)
{
console
.
log
(
err
)
return
;
}
this
.
titleAudioId
=
cc
.
audioEngine
.
play
(
clip
,
false
,
1
);
cc
.
audioEngine
.
setFinishCallback
(
this
.
titleAudioId
,
()
=>
{
if
(
!
cc
.
isValid
(
this
))
{
return
;
}
GameData
.
audioCount
--
;
})
});
},
_timeoutIds
:
null
,
_intervalIds
:
null
,
// 生命周期
onDestroy
()
{
this
.
_timeoutIds
.
forEach
(
id
=>
{
clearTimeout
(
id
);
});
this
.
_intervalIds
.
forEach
(
id
=>
{
clearInterval
(
id
);
});
},
playAudioByUrl
(
audio_url
,
cb
=
null
)
{
if
(
!
audio_url
)
{
if
(
cb
)
{
cb
();
}
return
;
}
this
.
stopCurrentPlayedAudio
();
cc
.
assetManager
.
loadRemote
(
audio_url
.
toLowerCase
(),
(
err
,
audioClip
)
=>
{
const
audioId
=
cc
.
audioEngine
.
play
(
audioClip
,
false
,
0.8
);
this
.
currentPlayedAudioId
=
audioId
;
if
(
cb
)
{
cc
.
audioEngine
.
setFinishCallback
(
audioId
,
cb
);
}
});
},
});
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