Commit 0c1b3a1b authored by limingzhe's avatar limingzhe

fix: 对战模板调试

parent b5139995
No preview for this file type
{
"ver": "1.1.2",
"uuid": "d76078a9-3ead-423b-92a1-c6ac8d06dd63",
"isBundle": false,
"bundleName": "",
"priority": 1,
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {},
"subMetas": {}
}
\ No newline at end of file
export as namespace Play;
declare class EventEmitter<T> {
on<K extends keyof T>(event: K, listener: (payload: T[K]) => any): this;
on(evt: string, listener: Function): this;
once<K extends keyof T>(event: K, listener: (payload: T[K]) => any): this;
once(evt: string, listener: Function): this;
off<K extends keyof T>(evt: K | string, listener?: Function): this;
emit<K extends keyof T>(evt: K | string, ...args: any[]): boolean;
}
export enum Event {
/** 断开连接 */
DISCONNECTED = 'disconnected',
/** 加入到大厅 */
LOBBY_JOINED = 'lobbyJoined',
/** 大厅房间列表变化 */
LOBBY_ROOM_LIST_UPDATED = 'lobbyRoomListUpdate',
/** 有新玩家加入房间 */
PLAYER_ROOM_JOINED = 'newPlayerJoinedRoom',
/** 有玩家离开房间 */
PLAYER_ROOM_LEFT = 'playerLeftRoom',
/** 玩家活跃属性变化 */
PLAYER_ACTIVITY_CHANGED = 'playerActivityChanged',
/** 主机变更 */
MASTER_SWITCHED = 'masterSwitched',
/** 离开房间 */
ROOM_LEFT = 'roomLeft',
/** 被踢出房间 */
ROOM_KICKED = 'roomKicked',
/** 房间系统属性变化 */
ROOM_SYSTEM_PROPERTIES_CHANGED = 'roomSystemPropertiesChanged',
/** 房间自定义属性变化 */
ROOM_CUSTOM_PROPERTIES_CHANGED = 'roomCustomPropertiesChanged',
/** 玩家自定义属性变化 */
PLAYER_CUSTOM_PROPERTIES_CHANGED = 'playerCustomPropertiesChanged',
/** 自定义事件 */
CUSTOM_EVENT = 'customEvent',
/** 错误事件 */
ERROR = 'error',
}
export enum ReceiverGroup {
/** 其他人(除了自己之外的所有人) */
Others,
/** 所有人(包括自己) */
All,
/** 主机客户端 */
MasterClient,
}
interface CustomProperties {
[key: string]: any;
}
interface CustomEventData {
[key: string]: any;
}
interface ErrorEvent {
code: number;
detail: string;
}
declare interface PlayEvent {
connected: void;
connectFailed: ErrorEvent;
disconnected: void;
lobbyJoined: void;
lobbyLeft: void;
lobbyRoomListUpdate: void;
roomCreated: void;
roomCreateFailed: ErrorEvent;
roomJoined: void;
roomJoinFailed: ErrorEvent;
newPlayerJoinedRoom: {
newPlayer: Player;
};
playerLeftRoom: {
leftPlayer: Player;
};
playerActivityChanged: {
player: Player;
};
masterSwitched: {
newMaster: Player;
};
roomLeft: void;
roomKicked: {
code: number;
msg: string;
};
roomCustomPropertiesChanged: {
changedProps: CustomProperties;
};
roomSystemPropertiesChanged: {
changedProps: CustomProperties;
};
playerCustomPropertiesChanged: {
player: Player;
changedProps: CustomProperties;
};
customEvent: {
eventId: number;
eventData: CustomEventData;
senderId: number;
};
error: ErrorEvent;
}
export class LobbyRoom {
readonly roomName: string;
readonly maxPlayerCount: number;
readonly expectedUserIds: string[];
readonly emptyRoomTtl: number;
readonly playerTtl: number;
readonly playerCount: number;
readonly customRoomPropertiesForLobby: CustomProperties;
}
export class Player {
readonly userId: string;
readonly actorId: number;
readonly isLocal: boolean;
readonly isMaster: boolean;
readonly isActive: boolean;
setCustomProperties(
properties: CustomProperties,
opts?: {
expectedValues?: CustomProperties;
}
): Promise<void>;
readonly customProperties: CustomProperties;
}
export class Room {
readonly name: string;
readonly open: boolean;
readonly visible: boolean;
readonly maxPlayerCount: number;
readonly master: Player;
readonly masterId: number;
readonly expectedUserIds: string[];
readonly playerList: Player[];
getPlayer(actorId: number): Player;
setCustomProperties(
properties: CustomProperties,
opts?: {
expectedValues?: CustomProperties;
}
): Promise<void>;
readonly customProperties: CustomProperties;
setOpen(open: boolean): Promise<void>;
setVisible(visible: boolean): Promise<void>;
setRoomMaxPlayerCount(count: number): Promise<void>;
setRoomExpectedUserIds(expectedUserIds: string[]): Promise<void>;
clearRoomExpectedUserIds(): Promise<void>;
addRoomExpectedUserIds(expectedUserIds: string[]): Promise<void>;
removeRoomExpectedUserIds(expectedUserIds: string[]): Promise<void>;
setMaster(newMasterId: number): Promise<void>;
sendEvent(
eventId: number,
eventData?: CustomEventData,
options?: {
receiverGroup?: ReceiverGroup;
targetActorIds?: number[];
}
): Promise<void>;
kickPlayer(
actorId: number,
opts?: {
code?: number;
msg?: string;
}
): Promise<void>;
leave(): Promise<void>;
}
export class Client extends EventEmitter<PlayEvent> {
readonly room: Room;
readonly player: Player;
readonly lobbyRoomList: LobbyRoom[];
userId: string;
constructor(opts: {
appId: string;
appKey: string;
userId: string;
ssl?: boolean;
feature?: string;
gameVersion?: string;
playServer?: string;
});
connect(): Promise<Client>;
reconnect(): Promise<Client>;
reconnectAndRejoin(): Promise<Room>;
close(): Promise<void>;
joinLobby(): Promise<void>;
leaveLobby(): Promise<void>;
createRoom(opts?: {
roomName?: string;
roomOptions?: Object;
expectedUserIds?: string[];
}): Promise<Room>;
joinRoom(
roomName: string,
opts?: {
expectedUserIds?: string[];
}
): Promise<Room>;
rejoinRoom(roomName: string): Promise<Room>;
joinOrCreateRoom(
roomName: string,
opts?: {
roomOptions?: Object;
expectedUserIds: string[];
}
): Promise<Room>;
joinRandomRoom(opts?: {
matchProperties?: Object;
expectedUserIds?: string[];
}): Promise<Room>;
matchRandom(
piggybackPeerId: string,
opts?: { matchProperties?: Object; expectedUserIds?: string[] }
): Promise<LobbyRoom>;
setRoomOpen(open: boolean): Promise<void>;
setRoomVisible(visible: boolean): Promise<void>;
setRoomMaxPlayerCount(count: number): Promise<void>;
setRoomExpectedUserIds(expectedUserIds: string[]): Promise<void>;
clearRoomExpectedUserIds(): Promise<void>;
addRoomExpectedUserIds(expectedUserIds: string[]): Promise<void>;
removeRoomExpectedUserIds(expectedUserIds: string[]): Promise<void>;
setMaster(newMasterId: number): Promise<void>;
sendEvent(
eventId: number,
eventData?: CustomEventData,
options?: {
receiverGroup?: ReceiverGroup;
targetActorIds?: number[];
}
): Promise<void>;
leaveRoom(): Promise<void>;
kickPlayer(
actorId: number,
opts?: {
code?: number;
msg?: string;
}
): Promise<void>;
pauseMessageQueue(): void;
resumeMessageQueue(): void;
}
export enum CreateRoomFlag {
FixedMaster = 1,
MasterUpdateRoomProperties = 2,
}
export function setAdapters(newAdapters: { WebSocket: Function }): void;
export enum LogLevel {
Debug = 'Debug',
Warn = 'Warn',
Error = 'Error',
}
export function setLogger(logger: {
Debug: (...args: any[]) => any;
Warn: (...args: any[]) => any;
Error: (...args: any[]) => any;
}): void;
export enum PlayErrorCode {
OPEN_WEBSOCKET_ERROR = 10001,
SEND_MESSAGE_STATE_ERROR = 10002,
}
export function registerType<T>(
type: T,
typeId: number,
serializeMethod: (obj: T) => Uint8Array,
deserializeMethod: (bytes: Uint8Array) => T
): void;
export function serializeObject(obj: Object): Uint8Array;
export function deserializeObject(bytes: Uint8Array): Object;
{
"ver": "2.0.0",
"uuid": "12d6254e-3bb7-4c62-b5b6-ad8fd54e30cc",
"subMetas": {}
}
\ No newline at end of file
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{
"ver": "1.0.8",
"uuid": "d58df7f4-4f11-4768-ab6f-4dd927117b4d",
"isPlugin": true,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}
\ No newline at end of file
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