Commit 97bae662 authored by 李维's avatar 李维

修复真机上按钮弹出时机不一致的问题

parent e486f2ec
......@@ -792,26 +792,24 @@ export default class NewClass extends middleLayerBase {
finishLayer.active = true;
aniOne.active = true;
aniAll.active = false;
btn_next.active = true;
btn_replay.active = true;
btn_ok.active = false;
btn_next.scale = 0;
btn_replay.scale = 0;
aniOne.getComponent(dragonBones.ArmatureDisplay).playAnimation('newAnimation', 1);
const targetScale = 0.65;
await asyncDelay(0.6);
await asyncDelay(0.7);
cc.tween(btn_next)
.set({ scale: 0 })
.to(0.35, { scale: targetScale })
.set({ scale: 0.2, active: true })
.to(0.25, { scale: targetScale })
.call(()=>{
})
.start();
cc.tween(btn_replay)
.set({ scale: 0 })
.to(0.35, { scale: targetScale })
.set({ scale: 0.2, active: true })
.to(0.25, { scale: targetScale })
.call(() => {
resolve(true);
})
......@@ -840,15 +838,15 @@ export default class NewClass extends middleLayerBase {
.start();
} else {
// 隐藏全部
btn_next.scale = 0;
btn_replay.scale = 0;
btn_ok.scale = 0;
finishLayer.active = false;
btn_next.setScale(0.2);
btn_replay.setScale(0.2);
aniOne.active = false;
aniAll.active = false;
btn_next.active = false;
btn_replay.active = false;
btn_ok.active = false;
finishLayer.active = false;
resolve(true);
}
})
......
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