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template admin
middleLayer_for_jxw_demo
Commits
6dcdd00f
Commit
6dcdd00f
authored
Aug 22, 2025
by
李维
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feat: 显示加载进度
parent
4f4d5ad9
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CupertinoIcons.ttf
assets/middleLayer_for_jxw_demo/assets/CupertinoIcons.ttf
+0
-0
CupertinoIcons.ttf.meta
...s/middleLayer_for_jxw_demo/assets/CupertinoIcons.ttf.meta
+5
-0
MaterialIcons-Regular.otf
...middleLayer_for_jxw_demo/assets/MaterialIcons-Regular.otf
+0
-0
MaterialIcons-Regular.otf.meta
...eLayer_for_jxw_demo/assets/MaterialIcons-Regular.otf.meta
+5
-0
PROGRESS_BAR_README.md
...ayer_for_jxw_demo/pages/gamecenter/PROGRESS_BAR_README.md
+72
-0
PROGRESS_BAR_README.md.meta
...for_jxw_demo/pages/gamecenter/PROGRESS_BAR_README.md.meta
+5
-0
gamecenter.fire
...middleLayer_for_jxw_demo/pages/gamecenter/gamecenter.fire
+379
-3
gamecenter.ts
...s/middleLayer_for_jxw_demo/pages/gamecenter/gamecenter.ts
+188
-3
middleLayer.ts
assets/middleLayer_for_jxw_demo/script/middleLayer.ts
+11
-5
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assets/middleLayer_for_jxw_demo/assets/CupertinoIcons.ttf
0 → 100644
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File added
assets/middleLayer_for_jxw_demo/assets/CupertinoIcons.ttf.meta
0 → 100644
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{
"ver": "1.1.0",
"uuid": "63b4e75f-857e-4577-9e2d-c86d4c05f53a",
"subMetas": {}
}
\ No newline at end of file
assets/middleLayer_for_jxw_demo/assets/MaterialIcons-Regular.otf
0 → 100644
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File added
assets/middleLayer_for_jxw_demo/assets/MaterialIcons-Regular.otf.meta
0 → 100644
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{
"ver": "1.0.1",
"uuid": "4251bacf-3f68-475f-b3b3-990fdbfc3991",
"subMetas": {}
}
\ No newline at end of file
assets/middleLayer_for_jxw_demo/pages/gamecenter/PROGRESS_BAR_README.md
0 → 100644
View file @
6dcdd00f
# 游戏中心进度条功能说明
## 功能概述
为游戏中心页面添加了进度条功能,在调用
`loadPageBundle`
加载游戏资源时显示进度条,加载完成后自动隐藏。
## 主要特性
-
自动创建进度条UI组件
-
实时显示加载进度
-
支持通过属性面板自定义进度条样式
-
包含模拟进度功能作为备用方案
-
自动重写middleLayer组件的进度更新方法
## 使用方法
### 1. 自动创建进度条
进度条会在页面初始化时自动创建,无需手动配置。
### 2. 通过属性面板自定义
如果需要在编辑器中自定义进度条样式,可以在属性面板中设置以下属性:
-
`progressBarContainer`
: 进度条容器节点
-
`progressBar`
: 进度条组件
-
`progressLabel`
: 进度文本标签
### 3. 进度条显示时机
-
当用户点击游戏卡片时自动显示
-
在
`loadPageBundle`
调用期间保持显示
-
加载完成后自动隐藏
## 技术实现
### 进度条组件结构
```
progress_bar_container (容器)
├── bg_mask (背景遮罩)
├── loading_label (加载提示文本)
├── progress_bg (进度条背景)
├── progress_bar (进度条)
└── progress_label (进度百分比文本)
```
### 关键方法
-
`showProgressBar()`
: 显示进度条
-
`hideProgressBar()`
: 隐藏进度条
-
`updateProgressBar(progress)`
: 更新进度值
-
`overrideProgressUpdate()`
: 重写middleLayer的进度更新方法
-
`startSimulatedProgress()`
: 启动模拟进度更新
-
`stopSimulatedProgress()`
: 停止模拟进度更新
### 进度更新机制
1.
**实际进度更新**
: 通过重写middleLayer组件的
`setLoadingProgressBar`
方法
2.
**模拟进度更新**
: 作为备用方案,确保用户能看到进度变化
3.
**自动隐藏**
: 在
`loadPageBundle`
回调中自动隐藏进度条
## 样式配置
-
进度条容器尺寸: 400x120
-
进度条尺寸: 300x20
-
背景遮罩: 半透明黑色
-
进度条颜色: 蓝色
-
文本颜色: 白色
## 注意事项
1.
进度条会在页面初始化时自动创建
2.
模拟进度最多显示到90%,留10%给实际加载完成
3.
如果middleLayer组件没有正确调用进度更新,模拟进度会作为备用方案
4.
进度条会在加载完成后自动清理和隐藏
## 扩展功能
如需添加更多功能,可以考虑:
-
添加取消加载按钮
-
显示预计剩余时间
-
添加加载失败重试机制
-
自定义进度条动画效果
\ No newline at end of file
assets/middleLayer_for_jxw_demo/pages/gamecenter/PROGRESS_BAR_README.md.meta
0 → 100644
View file @
6dcdd00f
{
"ver": "2.0.0",
"uuid": "5952eb33-865c-4e39-b156-cd2f1c4ff5a0",
"subMetas": {}
}
\ No newline at end of file
assets/middleLayer_for_jxw_demo/pages/gamecenter/gamecenter.fire
View file @
6dcdd00f
...
...
@@ -82,18 +82,24 @@
},
{
"__id__": 16
},
{
"__id__": 26
},
{
"__id__": 29
}
],
"_active": true,
"_components": [
{
"__id__":
26
"__id__":
34
},
{
"__id__":
27
"__id__":
35
},
{
"__id__":
28
"__id__":
36
}
],
"_prefab": null,
...
...
@@ -1174,6 +1180,367 @@
"_originalHeight": 0,
"_id": "206/llzq5AuIAFBUoktUtK"
},
{
"__type__": "cc.Node",
"_name": "laodingBg",
"_objFlags": 0,
"_parent": {
"__id__": 2
},
"_children": [],
"_active": true,
"_components": [
{
"__id__": 27
},
{
"__id__": 28
}
],
"_prefab": null,
"_opacity": 255,
"_color": {
"__type__": "cc.Color",
"r": 248,
"g": 246,
"b": 239,
"a": 255
},
"_contentSize": {
"__type__": "cc.Size",
"width": 1280,
"height": 720
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
0,
0,
0,
0,
0,
0,
1,
1,
1,
1
]
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": "90K4JHD7NEaaU5SKwzX44I"
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 26
},
"_enabled": true,
"_materials": [
{
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
}
],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_spriteFrame": {
"__uuid__": "a23235d1-15db-4b95-8439-a2e005bfff91"
},
"_type": 0,
"_sizeMode": 0,
"_fillType": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_atlas": null,
"_id": "50c3gM7ZpL5JfwBWnMQlp6"
},
{
"__type__": "cc.Widget",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 26
},
"_enabled": true,
"alignMode": 1,
"_target": null,
"_alignFlags": 45,
"_left": 0,
"_right": 0,
"_top": 0,
"_bottom": 0,
"_verticalCenter": 0,
"_horizontalCenter": 0,
"_isAbsLeft": true,
"_isAbsRight": true,
"_isAbsTop": true,
"_isAbsBottom": true,
"_isAbsHorizontalCenter": true,
"_isAbsVerticalCenter": true,
"_originalWidth": 1920,
"_originalHeight": 1080,
"_id": "d0SrckxAlP5oOCX5LRLmD4"
},
{
"__type__": "cc.Node",
"_name": "progress_bar_container",
"_objFlags": 0,
"_parent": {
"__id__": 2
},
"_children": [
{
"__id__": 30
},
{
"__id__": 32
}
],
"_active": true,
"_components": [],
"_prefab": null,
"_opacity": 255,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_contentSize": {
"__type__": "cc.Size",
"width": 1000,
"height": 50
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
0,
0,
0,
0,
0,
0,
1,
1,
1,
1
]
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": "f4bE2egm1L+LbM4gBAREiT"
},
{
"__type__": "cc.Node",
"_name": "progress_bar",
"_objFlags": 0,
"_parent": {
"__id__": 29
},
"_children": [],
"_active": true,
"_components": [
{
"__id__": 31
}
],
"_prefab": null,
"_opacity": 255,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_contentSize": {
"__type__": "cc.Size",
"width": 1000,
"height": 50
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
0,
0,
0,
0,
0,
0,
1,
1,
1,
1
]
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": "e9N+9yzeFFAadd0iuJD/d8"
},
{
"__type__": "cc.ProgressBar",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 30
},
"_enabled": true,
"_N$totalLength": 100,
"_N$barSprite": null,
"_N$mode": 0,
"_N$progress": 1,
"_N$reverse": false,
"_id": "3fZpJNbOBLaZ9zVt4q4IpX"
},
{
"__type__": "cc.Node",
"_name": "progress_label",
"_objFlags": 0,
"_parent": {
"__id__": 29
},
"_children": [],
"_active": true,
"_components": [
{
"__id__": 33
}
],
"_prefab": null,
"_opacity": 255,
"_color": {
"__type__": "cc.Color",
"r": 0,
"g": 0,
"b": 0,
"a": 255
},
"_contentSize": {
"__type__": "cc.Size",
"width": 1000,
"height": 50.4
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
0,
0,
0,
0,
0,
0,
1,
1,
1,
1
]
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": "55WpQPpihPN7YgDwbwMvKT"
},
{
"__type__": "cc.Label",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 32
},
"_enabled": true,
"_materials": [
{
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
}
],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_string": "",
"_N$string": "",
"_fontSize": 40,
"_lineHeight": 40,
"_enableWrapText": true,
"_N$file": null,
"_isSystemFontUsed": true,
"_spacingX": 0,
"_batchAsBitmap": false,
"_styleFlags": 0,
"_underlineHeight": 0,
"_N$horizontalAlign": 0,
"_N$verticalAlign": 0,
"_N$fontFamily": "Arial",
"_N$overflow": 0,
"_N$cacheMode": 0,
"_id": "80m6FkQqpBEawmhRv+a78k"
},
{
"__type__": "cc.Canvas",
"_name": "",
...
...
@@ -1235,6 +1602,15 @@
"scrollView": {
"__id__": 24
},
"progressBarContainer": {
"__id__": 29
},
"progressBar": {
"__id__": 31
},
"progressLabel": {
"__id__": 33
},
"_id": "36tZootWRFMaA7LPmJ+XR/"
}
]
\ No newline at end of file
assets/middleLayer_for_jxw_demo/pages/gamecenter/gamecenter.ts
View file @
6dcdd00f
...
...
@@ -28,6 +28,16 @@ export default class GameCenter extends cc.Component {
@
property
(
cc
.
ScrollView
)
scrollView
:
cc
.
ScrollView
=
null
;
// 进度条相关属性
@
property
(
cc
.
Node
)
progressBarContainer
:
cc
.
Node
=
null
;
@
property
(
cc
.
ProgressBar
)
progressBar
:
cc
.
ProgressBar
=
null
;
@
property
(
cc
.
Label
)
progressLabel
:
cc
.
Label
=
null
;
private
gameDataList
:
GameData
[]
=
[];
// LIFE-CYCLE CALLBACKS:
...
...
@@ -88,11 +98,155 @@ export default class GameCenter extends cc.Component {
}
}
// 初始化进度条组件
this
.
initProgressBar
();
console
.
log
(
'
=== 初始化组件完成 ===
'
);
console
.
log
(
'
gameListContainer:
'
,
this
.
gameListContainer
);
console
.
log
(
'
scrollView:
'
,
this
.
scrollView
);
}
private
initProgressBar
()
{
// 如果没有通过属性面板设置,则通过代码查找
if
(
!
this
.
progressBarContainer
)
{
this
.
progressBarContainer
=
this
.
node
.
getChildByName
(
'
progress_bar_container
'
);
}
if
(
!
this
.
progressBar
)
{
const
progressBarNode
=
this
.
progressBarContainer
?.
getChildByName
(
'
progress_bar
'
);
if
(
progressBarNode
)
{
this
.
progressBar
=
progressBarNode
.
getComponent
(
cc
.
ProgressBar
);
}
}
if
(
!
this
.
progressLabel
)
{
const
progressLabelNode
=
this
.
progressBarContainer
?.
getChildByName
(
'
progress_label
'
);
if
(
progressLabelNode
)
{
this
.
progressLabel
=
progressLabelNode
.
getComponent
(
cc
.
Label
);
}
}
// 如果进度条容器不存在,则创建一个
if
(
!
this
.
progressBarContainer
)
{
this
.
createProgressBar
();
}
// 初始时隐藏进度条
this
.
hideProgressBar
();
}
private
createProgressBar
()
{
// 创建进度条容器
this
.
progressBarContainer
=
new
cc
.
Node
(
'
progress_bar_container
'
);
this
.
node
.
addChild
(
this
.
progressBarContainer
);
// 设置进度条容器位置和大小
this
.
progressBarContainer
.
setPosition
(
0
,
0
);
this
.
progressBarContainer
.
width
=
400
;
this
.
progressBarContainer
.
height
=
120
;
// 创建背景遮罩
const
bgMask
=
new
cc
.
Node
(
'
bg_mask
'
);
this
.
progressBarContainer
.
addChild
(
bgMask
);
const
bgSprite
=
bgMask
.
addComponent
(
cc
.
Sprite
);
bgMask
.
color
=
cc
.
Color
.
BLACK
;
bgMask
.
opacity
=
150
;
bgMask
.
width
=
400
;
bgMask
.
height
=
120
;
// 创建加载提示文本
const
loadingLabel
=
new
cc
.
Node
(
'
loading_label
'
);
this
.
progressBarContainer
.
addChild
(
loadingLabel
);
const
loadingLabelComp
=
loadingLabel
.
addComponent
(
cc
.
Label
);
loadingLabelComp
.
string
=
'
正在加载游戏资源...
'
;
loadingLabelComp
.
fontSize
=
18
;
loadingLabelComp
.
node
.
color
=
cc
.
Color
.
WHITE
;
loadingLabel
.
setPosition
(
0
,
40
);
// 创建进度条背景
const
progressBg
=
new
cc
.
Node
(
'
progress_bg
'
);
this
.
progressBarContainer
.
addChild
(
progressBg
);
const
progressBgSprite
=
progressBg
.
addComponent
(
cc
.
Sprite
);
progressBg
.
color
=
cc
.
Color
.
GRAY
;
progressBg
.
width
=
300
;
progressBg
.
height
=
20
;
progressBg
.
setPosition
(
0
,
0
);
// 创建进度条
const
progressBarNode
=
new
cc
.
Node
(
'
progress_bar
'
);
this
.
progressBarContainer
.
addChild
(
progressBarNode
);
this
.
progressBar
=
progressBarNode
.
addComponent
(
cc
.
ProgressBar
);
progressBarNode
.
color
=
cc
.
Color
.
BLUE
;
progressBarNode
.
width
=
300
;
progressBarNode
.
height
=
20
;
progressBarNode
.
setPosition
(
0
,
0
);
// 设置进度条属性
this
.
progressBar
.
progress
=
0
;
this
.
progressBar
.
barSprite
=
progressBarNode
.
getComponent
(
cc
.
Sprite
);
// 创建进度文本
const
progressLabelNode
=
new
cc
.
Node
(
'
progress_label
'
);
this
.
progressBarContainer
.
addChild
(
progressLabelNode
);
this
.
progressLabel
=
progressLabelNode
.
addComponent
(
cc
.
Label
);
this
.
progressLabel
.
string
=
'
0%
'
;
this
.
progressLabel
.
fontSize
=
16
;
this
.
progressLabel
.
node
.
color
=
cc
.
Color
.
WHITE
;
progressLabelNode
.
setPosition
(
0
,
-
30
);
console
.
log
(
'
进度条组件创建完成
'
);
}
// 显示进度条
private
showProgressBar
()
{
cc
.
find
(
"
Canvas/laodingBg
"
).
active
=
true
;
if
(
this
.
progressBarContainer
)
{
this
.
progressBarContainer
.
active
=
true
;
console
.
log
(
'
进度条已显示
'
);
}
}
// 隐藏进度条
private
hideProgressBar
()
{
cc
.
find
(
"
Canvas/laodingBg
"
).
active
=
false
;
if
(
this
.
progressBarContainer
)
{
this
.
progressBarContainer
.
active
=
false
;
console
.
log
(
'
进度条已隐藏
'
);
}
}
// 更新进度条
private
updateProgressBar
(
progress
:
number
)
{
if
(
this
.
progressBar
&&
this
.
progressLabel
)
{
this
.
progressBar
.
progress
=
progress
/
100
;
this
.
progressLabel
.
string
=
`
${
Math
.
floor
(
progress
)}
%`
;
console
.
log
(
`进度条更新:
${
progress
}
%`
);
}
}
// 模拟进度更新(作为备用方案)
private
simulatedProgressInterval
:
number
=
null
;
private
currentSimulatedProgress
:
number
=
0
;
private
startSimulatedProgress
()
{
this
.
currentSimulatedProgress
=
0
;
this
.
simulatedProgressInterval
=
setInterval
(()
=>
{
if
(
this
.
currentSimulatedProgress
<
90
)
{
// 最多到90%,留10%给实际加载完成
this
.
currentSimulatedProgress
+=
Math
.
random
()
*
10
;
this
.
updateProgressBar
(
this
.
currentSimulatedProgress
);
}
},
200
);
console
.
log
(
'
模拟进度更新已启动
'
);
}
private
stopSimulatedProgress
()
{
if
(
this
.
simulatedProgressInterval
)
{
clearInterval
(
this
.
simulatedProgressInterval
);
this
.
simulatedProgressInterval
=
null
;
console
.
log
(
'
模拟进度更新已停止
'
);
}
}
getGameList
()
{
console
.
log
(
'
=== 开始获取游戏列表 ===
'
);
const
course_id
=
39657
;
...
...
@@ -317,19 +471,50 @@ export default class GameCenter extends cc.Component {
if
(
middleLayerComp
&&
typeof
middleLayerComp
.
loadPageBundle
===
'
function
'
)
{
console
.
log
(
"
loadPageBundle
"
);
console
.
log
(
gameData
);
// 显示进度条
this
.
showProgressBar
();
this
.
updateProgressBar
(
0
);
// 重写middleLayer的进度更新方法,以便监听进度
this
.
overrideProgressUpdate
(
middleLayerComp
);
// 启动模拟进度更新(作为备用方案)
this
.
startSimulatedProgress
();
middleLayerComp
.
setCourseData
(
JSON
.
parse
(
gameData
.
data
));
middleLayerComp
.
loadPageBundle
(
gameData
,
()
=>
{
middleLayerComp
.
loadPageBundle
(
gameData
,
()
=>
{
console
.
log
(
'
loadPageBundle success
'
);
// 加载完成,隐藏进度条
this
.
stopSimulatedProgress
();
this
.
hideProgressBar
();
});
middleLayerComp
.
showCloseGameBtn
();
}
else
{
console
.
error
(
'
middleLayer 组件未找到或 handleSubSceneEvent 方法不存在
'
);
}
}
else
{
console
.
error
(
'
middleLayer 节点未找到
'
);
}
}
// 重写middleLayer的进度更新方法
private
overrideProgressUpdate
(
middleLayerComp
:
any
)
{
// 保存原始的setLoadingProgressBar方法
const
originalSetLoadingProgressBar
=
middleLayerComp
.
setLoadingProgressBar
;
// 重写setLoadingProgressBar方法
middleLayerComp
.
setLoadingProgressBar
=
(
progress
:
number
)
=>
{
console
.
log
(
'
进度更新:
'
,
progress
);
// 更新我们的进度条
this
.
updateProgressBar
(
progress
);
// 调用原始方法(如果存在)
if
(
originalSetLoadingProgressBar
)
{
originalSetLoadingProgressBar
.
call
(
middleLayerComp
,
progress
);
}
};
console
.
log
(
'
进度更新方法已重写
'
);
}
onClickBack
()
{
...
...
assets/middleLayer_for_jxw_demo/script/middleLayer.ts
View file @
6dcdd00f
...
...
@@ -482,17 +482,16 @@ export default class middleLayer extends cc.Component {
sceneName
,
null
,
(
finish
,
total
,
item
)
=>
{
//
this.setLoadingProgressBar(Math.floor(finish / total * 100));
this
.
setLoadingProgressBar
(
Math
.
floor
(
finish
/
total
*
100
));
},
(
err
,
scene
)
=>
{
cc
.
director
.
runScene
(
scene
,
null
,
()
=>
{
console
.
log
(
"
sceneName1 =
"
+
sceneName
);
// const canvas = cc.find("Canvas");
const
middleLayer
=
cc
.
find
(
"
middleLayer
"
);
middleLayer
.
getComponent
(
cc
.
Widget
).
updateAlignment
();
// middleLayer.scale = canvas.width / middleLayer.width;
this
.
showCloseGameBtn
();
callback
&&
callback
();
});
}
...
...
@@ -534,8 +533,15 @@ export default class middleLayer extends cc.Component {
closeGameBtn
.
active
=
false
;
}
// 设置加载进度条
setLoadingProgressBar
(
progress
:
number
)
{
console
.
log
(
'
middleLayer setLoadingProgressBar:
'
,
progress
);
// 这个方法会被gamecenter组件重写,用于更新进度条
}
onExitGame
()
{
this
.
hideCloseGameBtn
();
cc
.
audioEngine
.
stopAll
();
cc
.
director
.
loadScene
(
"
gamecenter
"
);
}
}
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