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template admin
BoardGame2
Commits
f594a88e
Commit
f594a88e
authored
Mar 17, 2022
by
范雪寒
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Plain Diff
fix: bugs
parent
4f0a62bb
Changes
3
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3 changed files
with
12 additions
and
12 deletions
+12
-12
AI.ts
assets/BoardGame2/script/AI.ts
+1
-0
NetworkHelper.ts
assets/BoardGame2/script/NetworkHelper.ts
+9
-11
Server.ts
assets/BoardGame2/script/Server.ts
+2
-1
No files found.
assets/BoardGame2/script/AI.ts
View file @
f594a88e
...
...
@@ -29,6 +29,7 @@ export class AI {
}
else
if
(
event
.
type
==
"
SERVER_playerRight
"
)
{
this
.
_status
.
letter
=
""
;
this
.
_status
[
event
.
color
]
=
event
.
idx
;
this
.
changeSide
();
}
else
if
(
event
.
type
==
"
SERVER_playerWrong
"
)
{
this
.
_status
.
letter
=
""
;
...
...
assets/BoardGame2/script/NetworkHelper.ts
View file @
f594a88e
import
{
Base64
}
from
"
js-base64
"
;
export
class
NetworkHelper
{
_eventListeners
:
any
=
{};
ctor
()
{}
...
...
@@ -127,7 +125,7 @@ export class NetworkHelper {
console
.
log
(
"
this.room =
"
+
JSON
.
stringify
(
this
.
room
.
roomInfo
));
}
player
:
MGOBE
.
Player
;
player
;
joinRoom
(
roomType
:
string
,
maxPlayers
:
number
,
customData
:
string
=
""
)
{
return
new
Promise
((
resolve
,
reject
)
=>
{
const
playerName
=
"
Tom
"
+
Math
.
random
();
...
...
@@ -285,13 +283,13 @@ export class NetworkHelper {
onRecvFromClient
()
{}
checkRoomOwnerOffLine
()
{
const
owner
=
this
.
room
.
roomInfo
.
playerList
.
find
(
(
player
)
=>
player
.
id
==
this
.
room
.
roomInfo
.
owner
);
return
(
owner
.
commonNetworkState
==
MGOBE
.
types
.
NetworkState
.
COMMON_OFFLINE
||
owner
.
relayNetworkState
==
MGOBE
.
types
.
NetworkState
.
RELAY_OFFLINE
);
return
this
.
room
.
roomInfo
.
playerList
.
some
(
player
=>
{
return
(
player
.
commonNetworkState
==
MGOBE
.
types
.
NetworkState
.
COMMON_OFFLINE
||
player
.
relayNetworkState
==
MGOBE
.
types
.
NetworkState
.
RELAY_OFFLINE
);
})
}
onChangePlayerNetworkState
(
event
)
{
this
.
log
(
"
玩家网络变化:
"
+
JSON
.
stringify
(
event
));
...
...
@@ -366,7 +364,7 @@ export function asyncDelay(time) {
cc
.
tween
(
cc
.
find
(
"
Canvas
"
))
.
delay
(
time
)
.
call
(()
=>
{
resolve
();
resolve
(
null
);
})
.
start
();
});
...
...
assets/BoardGame2/script/Server.ts
View file @
f594a88e
...
...
@@ -123,6 +123,7 @@ export class GameServer {
}
if
(
data
.
type
==
"
roll
"
)
{
const
letterList
=
this
.
getLetterList
();
console
.
log
(
'
letterList:
'
,
letterList
);
if
(
letterList
.
length
>
0
)
{
if
(
this
.
gameStatus
.
letter
==
""
)
{
const
letter
=
letterList
[
RandomInt
(
letterList
.
length
)];
...
...
@@ -156,7 +157,7 @@ export class GameServer {
this
.
changeSide
();
this
.
networkHelper
.
sendFrame
({
type
:
"
SERVER_playerRight
"
,
idx
:
data
.
idx
,
idx
:
this
.
gameStatus
[
data
.
color
]
,
uuid
:
data
.
uuid
,
color
:
data
.
color
,
});
...
...
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