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template admin
BoardGame4
Commits
258aa645
Commit
258aa645
authored
Mar 18, 2022
by
范雪寒
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Plain Diff
fix: 离开房间失效
parent
e40adfcb
Changes
3
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3 changed files
with
15 additions
and
9 deletions
+15
-9
PlayerOffLineLayer.js
...oardGame4/prefab/PlayerOffLineLayer/PlayerOffLineLayer.js
+7
-2
BoardGame4.ts
assets/BoardGame4/scene/BoardGame4.ts
+2
-0
NetworkHelper.ts
assets/BoardGame4/script/NetworkHelper.ts
+6
-7
No files found.
assets/BoardGame4/prefab/PlayerOffLineLayer/PlayerOffLineLayer.js
View file @
258aa645
...
@@ -16,10 +16,15 @@ cc.Class({
...
@@ -16,10 +16,15 @@ cc.Class({
if
(
window
.
courseware
)
{
if
(
window
.
courseware
)
{
window
.
courseware
.
freeAllOcMethod
();
window
.
courseware
.
freeAllOcMethod
();
}
}
cc
.
director
.
loadScene
(
"
debug_shell
"
,
null
,
null
,
(
err
,
scene
)
=>
{
var
bundle
=
cc
.
assetManager
.
bundles
.
find
((
obj
)
=>
{
return
obj
.
getSceneInfo
(
'
debug_shell
'
);
});
});
if
(
bundle
)
{
cc
.
director
.
loadScene
(
"
debug_shell
"
,
null
,
null
,
(
err
,
scene
)
=>
{
});
}
else
{
cc
.
director
.
loadScene
(
"
OXFORDCORE
"
,
null
,
null
,
(
err
,
scene
)
=>
{
});
}
});
});
const
BtnPlayAgain
=
cc
.
find
(
'
BtnFrame/BtnPlayAgain
'
,
this
.
node
);
const
BtnPlayAgain
=
cc
.
find
(
'
BtnFrame/BtnPlayAgain
'
,
this
.
node
);
BtnPlayAgain
.
on
(
'
click
'
,
()
=>
{
BtnPlayAgain
.
on
(
'
click
'
,
()
=>
{
...
...
assets/BoardGame4/scene/BoardGame4.ts
View file @
258aa645
...
@@ -634,6 +634,8 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -634,6 +634,8 @@ export default class SceneComponent extends MyCocosSceneComponent {
});
});
this
.
networkHelper
.
on
(
"
playerLeave
"
,
(
event
)
=>
{
this
.
networkHelper
.
on
(
"
playerLeave
"
,
(
event
)
=>
{
cc
.
log
(
"
playerLeave
"
+
JSON
.
stringify
(
event
));
cc
.
log
(
"
playerLeave
"
+
JSON
.
stringify
(
event
));
cc
.
find
(
"
Canvas/bg/PlayerOffLineLayer
"
).
active
=
true
;
this
.
networkHelper
.
leaveRoom
();
});
});
this
.
networkHelper
.
on
(
"
playerOffLine
"
,
(
event
)
=>
{
this
.
networkHelper
.
on
(
"
playerOffLine
"
,
(
event
)
=>
{
cc
.
find
(
"
Canvas/bg/PlayerOffLineLayer
"
).
active
=
true
;
cc
.
find
(
"
Canvas/bg/PlayerOffLineLayer
"
).
active
=
true
;
...
...
assets/BoardGame4/script/NetworkHelper.ts
View file @
258aa645
...
@@ -283,13 +283,12 @@ export class NetworkHelper {
...
@@ -283,13 +283,12 @@ export class NetworkHelper {
onRecvFromClient
()
{}
onRecvFromClient
()
{}
checkRoomOwnerOffLine
()
{
checkRoomOwnerOffLine
()
{
const
owner
=
this
.
room
.
roomInfo
.
playerList
.
find
(
return
this
.
room
.
roomInfo
.
playerList
.
some
(
player
=>
{
(
player
)
=>
player
.
id
==
this
.
room
.
roomInfo
.
owner
return
(
);
player
.
commonNetworkState
==
MGOBE
.
types
.
NetworkState
.
COMMON_OFFLINE
||
return
(
player
.
relayNetworkState
==
MGOBE
.
types
.
NetworkState
.
RELAY_OFFLINE
owner
.
commonNetworkState
==
MGOBE
.
types
.
NetworkState
.
COMMON_OFFLINE
||
);
owner
.
relayNetworkState
==
MGOBE
.
types
.
NetworkState
.
RELAY_OFFLINE
})
);
}
}
onChangePlayerNetworkState
(
event
)
{
onChangePlayerNetworkState
(
event
)
{
this
.
log
(
"
玩家网络变化:
"
+
JSON
.
stringify
(
event
));
this
.
log
(
"
玩家网络变化:
"
+
JSON
.
stringify
(
event
));
...
...
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