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template admin
BoardGame4
Commits
e40adfcb
Commit
e40adfcb
authored
Mar 18, 2022
by
范雪寒
Browse files
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Plain Diff
feat: 语法报错
parent
4262736a
Changes
6
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6 changed files
with
18 additions
and
20 deletions
+18
-20
BoardGame4.ts
assets/BoardGame4/scene/BoardGame4.ts
+5
-5
LoadingLayer.ts
assets/BoardGame4/script/LoadingLayer.ts
+1
-1
MyCocosSceneComponent.ts
assets/BoardGame4/script/MyCocosSceneComponent.ts
+6
-6
NetworkHelper.ts
assets/BoardGame4/script/NetworkHelper.ts
+2
-4
Server.ts
assets/BoardGame4/script/Server.ts
+3
-3
util.ts
assets/BoardGame4/script/util.ts
+1
-1
No files found.
assets/BoardGame4/scene/BoardGame4.ts
View file @
e40adfcb
...
...
@@ -141,8 +141,8 @@ export default class SceneComponent extends MyCocosSceneComponent {
.
start
();
});
const
dice
=
cc
.
find
(
"
Canvas/bg/chessBoard/diceBg/dice
"
);
dice
[
"
canClick
"
]
=
true
;
const
dice
2
=
cc
.
find
(
"
Canvas/bg/chessBoard/diceBg/dice
"
);
dice
2
[
"
canClick
"
]
=
true
;
}
stopBlinkTheDice
()
{
...
...
@@ -153,8 +153,8 @@ export default class SceneComponent extends MyCocosSceneComponent {
node
.
scale
=
1
;
node
.
opacity
=
255
;
});
const
dice
=
cc
.
find
(
"
Canvas/bg/chessBoard/diceBg/dice
"
);
dice
[
"
canClick
"
]
=
false
;
const
dice
2
=
cc
.
find
(
"
Canvas/bg/chessBoard/diceBg/dice
"
);
dice
2
[
"
canClick
"
]
=
false
;
}
greyDice
()
{
...
...
@@ -602,7 +602,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
.
delay
(
0.5
)
.
to
(
0.5
,
{
opacity
:
0
})
.
call
(()
=>
{
resolve
();
resolve
(
null
);
})
.
start
();
});
...
...
assets/BoardGame4/script/LoadingLayer.ts
View file @
e40adfcb
...
...
@@ -224,7 +224,7 @@ export default class SceneComponent extends cc.Component {
return
;
}
this
.
stopCurrentPlayedAudio
();
cc
.
assetManager
.
loadRemote
(
audio_url
.
toLowerCase
(),
(
err
,
audioClip
)
=>
{
cc
.
assetManager
.
loadRemote
(
audio_url
.
toLowerCase
(),
(
err
,
audioClip
:
cc
.
AudioClip
)
=>
{
const
audioId
=
cc
.
audioEngine
.
play
(
audioClip
,
false
,
0.8
);
this
.
currentPlayedAudioId
=
audioId
;
if
(
cb
)
{
...
...
assets/BoardGame4/script/MyCocosSceneComponent.ts
View file @
e40adfcb
...
...
@@ -123,17 +123,17 @@ export class MyCocosSceneComponent extends cc.Component {
});
}
log
(
str
)
{
log
(
str
)
{
const
node
=
cc
.
find
(
'
middleLayer
'
);
if
(
node
)
{
if
(
node
)
{
node
.
getComponent
(
'
middleLayer
'
).
log
(
str
);
}
else
{
}
else
{
cc
.
log
(
str
);
}
}
onLoadEnd
()
{
}
...
...
@@ -150,7 +150,7 @@ export class MyCocosSceneComponent extends cc.Component {
// ------------------------------------------------
getSprNode
(
resName
)
{
const
sf
=
cc
.
find
(
'
Canvas/res/img/
'
+
resName
).
getComponent
(
cc
.
Sprite
).
spriteFrame
;
...
...
@@ -182,7 +182,7 @@ export class MyCocosSceneComponent extends cc.Component {
playAudioByUrl
(
audio_url
,
cb
=
null
)
{
if
(
audio_url
)
{
cc
.
assetManager
.
loadRemote
(
audio_url
,
(
err
,
audioClip
)
=>
{
cc
.
assetManager
.
loadRemote
(
audio_url
,
(
err
,
audioClip
:
cc
.
AudioClip
)
=>
{
const
audioId
=
cc
.
audioEngine
.
play
(
audioClip
,
false
,
0.8
);
if
(
cb
)
{
cc
.
audioEngine
.
setFinishCallback
(
audioId
,
()
=>
{
...
...
assets/BoardGame4/script/NetworkHelper.ts
View file @
e40adfcb
import
{
Base64
}
from
"
js-base64
"
;
export
class
NetworkHelper
{
_eventListeners
:
any
=
{};
ctor
()
{}
...
...
@@ -127,7 +125,7 @@ export class NetworkHelper {
console
.
log
(
"
this.room =
"
+
JSON
.
stringify
(
this
.
room
.
roomInfo
));
}
player
:
MGOBE
.
Player
;
player
:
any
;
joinRoom
(
roomType
:
string
,
maxPlayers
:
number
,
customData
:
string
=
""
)
{
return
new
Promise
((
resolve
,
reject
)
=>
{
const
playerName
=
"
Tom
"
+
Math
.
random
();
...
...
@@ -366,7 +364,7 @@ export function asyncDelay(time) {
cc
.
tween
(
cc
.
find
(
"
Canvas
"
))
.
delay
(
time
)
.
call
(()
=>
{
resolve
();
resolve
(
null
);
})
.
start
();
});
...
...
assets/BoardGame4/script/Server.ts
View file @
e40adfcb
...
...
@@ -107,7 +107,7 @@ export class GameServer {
}
async
onFrameEvent
(
data
)
{
if
(
this
.
gameStatus
.
gameOver
)
{
if
(
this
.
gameStatus
[
'
gameOver
'
]
)
{
return
;
}
if
(
data
.
type
==
"
roll
"
)
{
...
...
@@ -128,7 +128,7 @@ export class GameServer {
type
:
"
SERVER_playerWin
"
,
color
:
this
.
gameStatus
.
current
,
});
this
.
gameStatus
.
gameOver
=
true
;
this
.
gameStatus
[
'
gameOver
'
]
=
true
;
}
}
else
if
(
data
.
type
==
"
right
"
)
{
if
(
this
.
gameStatus
.
letter
!=
""
)
{
...
...
@@ -149,7 +149,7 @@ export class GameServer {
type
:
"
SERVER_playerWin
"
,
color
:
this
.
gameStatus
.
current
,
});
this
.
gameStatus
.
gameOver
=
true
;
this
.
gameStatus
[
'
gameOver
'
]
=
true
;
}
}
else
{
console
.
log
(
'
汪汪汪
'
);
...
...
assets/BoardGame4/script/util.ts
View file @
e40adfcb
...
...
@@ -102,7 +102,7 @@ export function getDistance(start, end) {
export
function
playAudioByUrl
(
audio_url
,
cb
=
null
)
{
if
(
audio_url
)
{
cc
.
assetManager
.
loadRemote
(
audio_url
,
(
err
,
audioClip
)
=>
{
cc
.
assetManager
.
loadRemote
(
audio_url
,
(
err
,
audioClip
:
cc
.
AudioClip
)
=>
{
const
audioId
=
cc
.
audioEngine
.
play
(
audioClip
,
false
,
0.8
);
if
(
cb
)
{
cc
.
audioEngine
.
setFinishCallback
(
audioId
,
()
=>
{
...
...
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