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2ae37e78
Commit
2ae37e78
authored
Mar 24, 2022
by
张世斌
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2ae37e78
<!DOCTYPE html>
<html>
<head>
<meta
charset=
"utf-8"
>
<title>
Cocos Creator | hello_world
</title>
<meta
name=
"viewport"
content=
"width=device-width,user-scalable=no,initial-scale=1, minimum-scale=1,maximum-scale=1"
/>
<meta
name=
"apple-mobile-web-app-capable"
content=
"yes"
/>
<meta
name=
"full-screen"
content=
"yes"
/>
<meta
name=
"screen-orientation"
content=
"portrait"
/>
<meta
name=
"x5-fullscreen"
content=
"true"
/>
<meta
name=
"360-fullscreen"
content=
"true"
/>
<meta
name=
"renderer"
content=
"webkit"
/>
<meta
name=
"force-rendering"
content=
"webkit"
/>
<meta
http-equiv=
"X-UA-Compatible"
content=
"IE=edge,chrome=1"
/>
<link
rel=
"stylesheet"
type=
"text/css"
href=
"style-desktop.css"
/>
<link
rel=
"icon"
href=
"favicon.ico"
/>
</head>
<body>
<!-- <h1 class="header">hello_world</h1> -->
<!-- <div id="GameDiv" style="width:1280px; height: 720px;"> -->
<canvas
id=
"GameCanvas"
width=
"100%"
height=
"100%"
></canvas>
<div
id=
"splash"
>
<div
class=
"progress-bar stripes"
>
<span
style=
"width: 0%"
></span>
</div>
</div>
<!-- </div> -->
<!-- <p class="footer">Made with <a href="https://www.cocos.com/products#CocosCreator" title="cocos creator">Cocos Creator</a></p> -->
<script
src=
"src/settings.js"
charset=
"utf-8"
></script>
<script
src=
"main.js"
charset=
"utf-8"
></script>
<script
type=
"text/javascript"
src=
"//staging-teach.cdn.ireadabc.com/h5template/h5-static-lib/js/air.js"
></script>
<script
src=
"https://cdn.bootcdn.net/ajax/libs/vConsole/3.9.0/vconsole.min.js"
></script>
<script>
// init vConsole
var
vConsole
=
new
VConsole
();
console
.
log
(
'
Hello world
'
);
</script>
<script
type=
"text/javascript"
>
(
function
()
{
// open web debugger console
if
(
typeof
VConsole
!==
'
undefined
'
)
{
window
.
vConsole
=
new
VConsole
();
}
var
debug
=
window
.
_CCSettings
.
debug
;
var
splash
=
document
.
getElementById
(
'
splash
'
);
splash
.
style
.
display
=
'
block
'
;
function
loadScript
(
moduleName
,
cb
)
{
function
scriptLoaded
()
{
document
.
body
.
removeChild
(
domScript
);
domScript
.
removeEventListener
(
'
load
'
,
scriptLoaded
,
false
);
cb
&&
cb
();
};
var
domScript
=
document
.
createElement
(
'
script
'
);
domScript
.
async
=
true
;
domScript
.
src
=
moduleName
;
domScript
.
addEventListener
(
'
load
'
,
scriptLoaded
,
false
);
document
.
body
.
appendChild
(
domScript
);
}
loadScript
(
debug
?
'
cocos2d-js.js
'
:
'
cocos2d-js-min.js
'
,
function
()
{
if
(
CC_PHYSICS_BUILTIN
||
CC_PHYSICS_CANNON
)
{
loadScript
(
debug
?
'
physics.js
'
:
'
physics-min.js
'
,
window
.
boot
);
}
else
{
window
.
boot
();
}
});
})();
</script>
</body>
</html>
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