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template admin
DF-L211
Commits
56648c24
Commit
56648c24
authored
May 27, 2020
by
Chen Jiping
Browse files
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Plain Diff
完善
parent
4244b24f
Changes
4
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Showing
4 changed files
with
353 additions
and
58 deletions
+353
-58
Player.ts
src/app/play/Player.ts
+5
-1
Stage.ts
src/app/play/Stage.ts
+12
-9
Unit.ts
src/app/play/Unit.ts
+305
-17
play.component.ts
src/app/play/play.component.ts
+31
-31
No files found.
src/app/play/Player.ts
View file @
56648c24
...
@@ -52,10 +52,14 @@ export class Player {
...
@@ -52,10 +52,14 @@ export class Player {
playerPic
.
x
=
playerPic
.
getBoundingBox
().
width
/
2
;
playerPic
.
x
=
playerPic
.
getBoundingBox
().
width
/
2
;
playerPic
.
y
=
playerPic
.
getBoundingBox
().
height
/
2
;
playerPic
.
y
=
playerPic
.
getBoundingBox
().
height
/
2
;
this
.
playerPic
=
playerPic
;
this
.
playerPic
=
playerPic
;
let
width
=
playerPic
.
getBoundingBox
().
width
;
let
width
=
playerPic
.
getBoundingBox
().
width
;
let
height
=
playerPic
.
getBoundingBox
().
height
;
let
height
=
playerPic
.
getBoundingBox
().
height
;
let
rect
=
{
x
:
0
,
y
:
0
,
width
:
width
,
height
:
height
};
playerPic
.
setShowRect
(
rect
);
const
bg
=
new
ShapeRect
();
const
bg
=
new
ShapeRect
();
bg
.
setSize
(
width
,
height
);
bg
.
setSize
(
width
,
height
);
bg
.
alpha
=
0
;
bg
.
alpha
=
0
;
...
@@ -155,7 +159,7 @@ export class Player {
...
@@ -155,7 +159,7 @@ export class Player {
}
}
let
startY
=
Math
.
floor
(
length
/
4
)
*
15
*
this
.
scaleY
;
let
startY
=
Math
.
floor
(
length
/
4
)
*
20
*
this
.
scaleY
;
let
c
=
Math
.
random
()
*
this
.
car
.
height
;
let
c
=
Math
.
random
()
*
this
.
car
.
height
;
...
...
src/app/play/Stage.ts
View file @
56648c24
...
@@ -23,7 +23,10 @@ export class Stage {
...
@@ -23,7 +23,10 @@ export class Stage {
leftDoor
;
leftDoor
;
leftDoorInitX
;
rightDoor
;
rightDoor
;
rightDorrInitX
;
constructor
(
images
){
constructor
(
images
){
this
.
images
=
images
;
this
.
images
=
images
;
...
@@ -111,22 +114,21 @@ export class Stage {
...
@@ -111,22 +114,21 @@ export class Stage {
leftDoor
.
init
(
this
.
images
.
get
(
'
doorleft
'
),
0
);
leftDoor
.
init
(
this
.
images
.
get
(
'
doorleft
'
),
0
);
leftDoor
.
scaleX
=
this
.
scaleX
;
leftDoor
.
scaleX
=
this
.
scaleX
;
leftDoor
.
scaleY
=
this
.
scaleY
;
leftDoor
.
scaleY
=
this
.
scaleY
;
leftDoor
.
x
=
75
*
this
.
scaleX
;
leftDoor
.
x
=
75
*
this
.
scaleX
-
leftDoor
.
getBoundingBox
().
width
;
leftDoor
.
y
=
51
*
this
.
scaleY
+
leftDoor
.
getBoundingBox
().
height
/
2
;
leftDoor
.
y
=
51
*
this
.
scaleY
+
leftDoor
.
getBoundingBox
().
height
/
2
;
this
.
bg
.
addChild
(
leftDoor
);
this
.
bg
.
addChild
(
leftDoor
);
this
.
leftDoor
=
leftDoor
;
this
.
leftDoor
=
leftDoor
;
this
.
leftDoorInitX
=
leftDoor
.
x
;
const
rightDoor
=
new
MySprite
();
const
rightDoor
=
new
MySprite
();
rightDoor
.
init
(
this
.
images
.
get
(
'
doorright
'
),
1
);
rightDoor
.
init
(
this
.
images
.
get
(
'
doorright
'
),
1
);
rightDoor
.
scaleX
=
this
.
scaleX
;
rightDoor
.
scaleX
=
this
.
scaleX
;
rightDoor
.
scaleY
=
this
.
scaleY
;
rightDoor
.
scaleY
=
this
.
scaleY
;
rightDoor
.
x
=
leftDoor
.
x
+
leftDoor
.
getBoundingBox
().
width
*
2
;
rightDoor
.
x
=
leftDoor
.
x
+
leftDoor
.
getBoundingBox
().
width
*
4
;
rightDoor
.
y
=
leftDoor
.
y
;
rightDoor
.
y
=
leftDoor
.
y
;
this
.
bg
.
addChild
(
rightDoor
);
this
.
bg
.
addChild
(
rightDoor
);
this
.
rightDoor
=
rightDoor
;
this
.
rightDoor
=
rightDoor
;
this
.
rightDorrInitX
=
rightDoor
.
x
;
leftDoor
.
scaleX
=
0
;
rightDoor
.
scaleX
=
0
;
}
}
setPromptText
(
text
){
setPromptText
(
text
){
...
@@ -135,14 +137,15 @@ export class Stage {
...
@@ -135,14 +137,15 @@ export class Stage {
closeDoor
(
callback
=
null
){
closeDoor
(
callback
=
null
){
tweenChange
(
this
.
leftDoor
,
{
scaleX
:
this
.
scaleX
},
2
,
callback
);
tweenChange
(
this
.
leftDoor
,
{
x
:
75
*
this
.
scaleX
},
2
,
callback
);
tweenChange
(
this
.
rightDoor
,
{
scaleX
:
this
.
scaleX
},
2
);
let
toX
=
this
.
rightDorrInitX
-
this
.
rightDoor
.
getBoundingBox
().
width
;
tweenChange
(
this
.
rightDoor
,
{
x
:
toX
},
2
);
}
}
openDoor
(
callback
=
null
){
openDoor
(
callback
=
null
){
tweenChange
(
this
.
leftDoor
,
{
scaleX
:
0
},
2
,
callback
);
tweenChange
(
this
.
leftDoor
,
{
x
:
this
.
leftDoorInitX
},
2
,
callback
);
tweenChange
(
this
.
rightDoor
,
{
scaleX
:
0
},
2
);
tweenChange
(
this
.
rightDoor
,
{
x
:
this
.
rightDorrInitX
},
2
);
}
}
}
}
\ No newline at end of file
src/app/play/Unit.ts
View file @
56648c24
...
@@ -69,6 +69,13 @@ export class MySprite extends Sprite {
...
@@ -69,6 +69,13 @@ export class MySprite extends Sprite {
img
;
img
;
_z
=
0
;
_z
=
0
;
_showRect
;
_bitmapFlag
=
false
;
_offCanvas
;
_offCtx
;
init
(
imgObj
=
null
,
anchorX
:
number
=
0.5
,
anchorY
:
number
=
0.5
)
{
init
(
imgObj
=
null
,
anchorX
:
number
=
0.5
,
anchorY
:
number
=
0.5
)
{
...
@@ -87,6 +94,10 @@ export class MySprite extends Sprite {
...
@@ -87,6 +94,10 @@ export class MySprite extends Sprite {
}
}
setShowRect
(
rect
)
{
this
.
_showRect
=
rect
;
}
setShadow
(
offX
,
offY
,
blur
,
color
=
'
rgba(0, 0, 0, 0.3)
'
)
{
setShadow
(
offX
,
offY
,
blur
,
color
=
'
rgba(0, 0, 0, 0.3)
'
)
{
...
@@ -103,6 +114,8 @@ export class MySprite extends Sprite {
...
@@ -103,6 +114,8 @@ export class MySprite extends Sprite {
}
}
update
(
$event
=
null
)
{
update
(
$event
=
null
)
{
if
(
!
this
.
visible
&&
this
.
childDepandVisible
)
{
if
(
!
this
.
visible
&&
this
.
childDepandVisible
)
{
return
;
return
;
...
@@ -139,21 +152,21 @@ export class MySprite extends Sprite {
...
@@ -139,21 +152,21 @@ export class MySprite extends Sprite {
//
if
(
this
.
_radius
)
{
//
if (this._radius) {
//
const
r
=
this
.
_radius
;
//
const r = this._radius;
const
w
=
this
.
width
;
//
const w = this.width;
const
h
=
this
.
height
;
//
const h = this.height;
//
this
.
ctx
.
lineTo
(
-
w
/
2
,
h
/
2
);
// 创建水平线
//
this.ctx.lineTo(-w / 2, h / 2); // 创建水平线
this
.
ctx
.
arcTo
(
-
w
/
2
,
-
h
/
2
,
-
w
/
2
+
r
,
-
h
/
2
,
r
);
//
this.ctx.arcTo(-w / 2, -h / 2, -w / 2 + r, -h / 2, r);
this
.
ctx
.
arcTo
(
w
/
2
,
-
h
/
2
,
w
/
2
,
-
h
/
2
+
r
,
r
);
//
this.ctx.arcTo(w / 2, -h / 2, w / 2, -h / 2 + r, r);
this
.
ctx
.
arcTo
(
w
/
2
,
h
/
2
,
w
/
2
-
r
,
h
/
2
,
r
);
//
this.ctx.arcTo(w / 2, h / 2, w / 2 - r, h / 2, r);
this
.
ctx
.
arcTo
(
-
w
/
2
,
h
/
2
,
-
w
/
2
,
h
/
2
-
r
,
r
);
//
this.ctx.arcTo(-w / 2, h / 2, -w / 2, h / 2 - r, r);
//
this
.
ctx
.
clip
();
//
this.ctx.clip();
}
//
}
}
}
...
@@ -176,7 +189,13 @@ export class MySprite extends Sprite {
...
@@ -176,7 +189,13 @@ export class MySprite extends Sprite {
if
(
this
.
img
)
{
if
(
this
.
img
)
{
this
.
ctx
.
drawImage
(
this
.
img
,
this
.
_offX
,
this
.
_offY
);
if
(
this
.
_showRect
)
{
const
rect
=
this
.
_showRect
;
this
.
ctx
.
drawImage
(
this
.
img
,
rect
.
x
,
rect
.
y
,
rect
.
width
,
rect
.
height
,
this
.
_offX
,
this
.
_offY
+
rect
.
y
,
this
.
width
,
rect
.
height
);
}
else
{
this
.
ctx
.
drawImage
(
this
.
img
,
this
.
_offX
,
this
.
_offY
);
}
}
}
...
@@ -257,6 +276,13 @@ export class MySprite extends Sprite {
...
@@ -257,6 +276,13 @@ export class MySprite extends Sprite {
}
}
}
}
set
btimapFlag
(
v
)
{
this
.
_bitmapFlag
=
v
;
}
get
btimapFlag
()
{
return
this
.
_bitmapFlag
;
}
set
alpha
(
v
)
{
set
alpha
(
v
)
{
this
.
_alpha
=
v
;
this
.
_alpha
=
v
;
if
(
this
.
childDepandAlpha
)
{
if
(
this
.
childDepandAlpha
)
{
...
@@ -354,6 +380,87 @@ export class MySprite extends Sprite {
...
@@ -354,6 +380,87 @@ export class MySprite extends Sprite {
}
}
export
class
RoundSprite
extends
MySprite
{
_newCtx
;
init
(
imgObj
=
null
,
anchorX
:
number
=
0.5
,
anchorY
:
number
=
0.5
)
{
if
(
imgObj
)
{
this
.
img
=
imgObj
;
this
.
width
=
this
.
img
.
width
;
this
.
height
=
this
.
img
.
height
;
}
this
.
anchorX
=
anchorX
;
this
.
anchorY
=
anchorY
;
const
canvas
=
window
[
'
curCanvas
'
];
const
w
=
canvas
.
nativeElement
.
width
;
const
h
=
canvas
.
nativeElement
.
height
;
this
.
_offCanvas
=
document
.
createElement
(
'
canvas
'
);
this
.
_offCanvas
.
width
=
w
;
this
.
_offCanvas
.
height
=
h
;
this
.
_offCtx
=
this
.
_offCanvas
.
getContext
(
'
2d
'
);
// this._newCtx = this.ctx;
// this.ctx = this._offCtx;
}
drawSelf
()
{
//
// if (this._shadowFlag) {
//
// this.ctx.shadowOffsetX = this._shadowOffsetX;
// this.ctx.shadowOffsetY = this._shadowOffsetY;
// this.ctx.shadowBlur = this._shadowBlur;
// this.ctx.shadowColor = this._shadowColor;
// } else {
// this.ctx.shadowOffsetX = 0;
// this.ctx.shadowOffsetY = 0;
// this.ctx.shadowBlur = null;
// this.ctx.shadowColor = null;
// }
if
(
this
.
_radius
)
{
const
r
=
this
.
_radius
;
const
w
=
this
.
width
;
const
h
=
this
.
height
;
const
x
=
-
this
.
_offX
;
const
y
=
-
this
.
_offY
;
this
.
_offCtx
.
lineTo
(
x
-
w
/
2
,
y
+
h
/
2
);
// 创建水平线
this
.
_offCtx
.
arcTo
(
x
-
w
/
2
,
y
-
h
/
2
,
x
-
w
/
2
+
r
,
y
-
h
/
2
,
r
);
this
.
_offCtx
.
arcTo
(
x
+
w
/
2
,
y
-
h
/
2
,
x
+
w
/
2
,
y
-
h
/
2
+
r
,
r
);
this
.
_offCtx
.
arcTo
(
x
+
w
/
2
,
y
+
h
/
2
,
x
+
w
/
2
-
r
,
y
+
h
/
2
,
r
);
this
.
_offCtx
.
arcTo
(
x
-
w
/
2
,
y
+
h
/
2
,
x
-
w
/
2
,
y
+
h
/
2
-
r
,
r
);
this
.
_offCtx
.
clip
();
}
if
(
this
.
img
)
{
this
.
_offCtx
.
drawImage
(
this
.
img
,
0
,
0
);
this
.
ctx
.
drawImage
(
this
.
_offCanvas
,
this
.
_offX
,
this
.
_offX
);
}
}
}
...
@@ -530,7 +637,7 @@ export class Label extends MySprite {
...
@@ -530,7 +637,7 @@ export class Label extends MySprite {
this
.
ctx
.
save
();
this
.
ctx
.
save
();
this
.
ctx
.
font
=
`
${
this
.
fontSize
}
px
${
this
.
fontName
}
`
;
this
.
ctx
.
font
=
`
${
this
.
fontSize
*
this
.
scaleX
}
px
${
this
.
fontName
}
`
;
this
.
ctx
.
textAlign
=
this
.
textAlign
;
this
.
ctx
.
textAlign
=
this
.
textAlign
;
this
.
ctx
.
textBaseline
=
'
middle
'
;
this
.
ctx
.
textBaseline
=
'
middle
'
;
this
.
ctx
.
fontWeight
=
this
.
fontWeight
;
this
.
ctx
.
fontWeight
=
this
.
fontWeight
;
...
@@ -903,6 +1010,181 @@ export class ShapeRect extends MySprite {
...
@@ -903,6 +1010,181 @@ export class ShapeRect extends MySprite {
export
class
Line
extends
MySprite
{
lineWidth
=
5
;
lineColor
=
'
#000000
'
;
_pointArr
=
[];
roundFlag
=
true
;
_pointS
=
1
;
imgObj
;
bitMap
;
_offCtx
;
_offCanvas
;
lastPointIndex
=
0
;
init
()
{
const
canvas
=
window
[
'
curCanvas
'
];
const
w
=
canvas
.
nativeElement
.
width
;
const
h
=
canvas
.
nativeElement
.
height
;
console
.
log
(
'
w:
'
,
w
);
console
.
log
(
'
h:
'
,
h
);
this
.
_offCanvas
=
document
.
createElement
(
'
canvas
'
);
this
.
_offCanvas
.
width
=
w
;
this
.
_offCanvas
.
height
=
h
;
// this._offCanvas = _offCanvas;
// this._offCtx = this._offCanvas.getContext('2d');
// this._offCanvas = new OffscreenCanvas(w, h);
this
.
_offCtx
=
this
.
_offCanvas
.
getContext
(
'
2d
'
);
}
addPoint
(
x
,
y
)
{
this
.
_pointArr
.
push
([
x
,
y
]);
if
(
this
.
_pointArr
.
length
<
2
)
{
return
;
}
//
// const lastP = this._pointArr[this._pointArr.length - 1];
//
//
// const context = this._offCtx;
// context.moveTo (lastP[0], lastP[1]); // 设置起点状态
// context.lineTo (x, y); // 设置末端状态
//
// context.lineWidth = this.lineWidth; //设置线宽状态
// context.strokeStyle = this.lineColor;
// context.stroke();
//
//
// this.bitMap = this._offCanvas.transferToImageBitmap();
// const tmpLine = new MySprite(this._offCtx);
// tmpLine.init(this.imgObj);
// tmpLine.anchorY = 1;
// tmpLine.anchorX = 0.5;
// tmpLine.x = lastP[0];
// tmpLine.y = lastP[1];
//
// const disH = getPosDistance(lastP[0], lastP[1], x, y);
// tmpLine.scaleX = this.lineWidth / tmpLine.width;
// tmpLine.scaleY = disH / tmpLine.height * 1.1;
//
// const angle = getAngleByPos(lastP[0], lastP[1], x, y);
// tmpLine.rotation = angle;
//
// this.addChild(tmpLine);
}
setPointArr
(
arr
,
imgObj
)
{
this
.
removeChildren
();
if
(
arr
.
length
<
2
)
{
return
;
}
let
p1
=
arr
[
0
];
let
p2
;
for
(
let
i
=
1
;
i
<
arr
.
length
;
i
++
)
{
p2
=
arr
[
i
];
const
tmpLine
=
new
MySprite
();
tmpLine
.
init
(
imgObj
);
tmpLine
.
anchorY
=
1
;
tmpLine
.
anchorX
=
0.5
;
tmpLine
.
x
=
p1
[
0
];
tmpLine
.
y
=
p1
[
1
];
const
disH
=
getPosDistance
(
p1
[
0
],
p1
[
1
],
p2
[
0
],
p2
[
1
]);
tmpLine
.
scaleX
=
this
.
lineWidth
/
tmpLine
.
width
;
tmpLine
.
scaleY
=
disH
/
tmpLine
.
height
*
1.1
;
const
angle
=
getAngleByPos
(
p1
[
0
],
p1
[
1
],
p2
[
0
],
p2
[
1
]);
tmpLine
.
rotation
=
angle
;
this
.
addChild
(
tmpLine
);
p1
=
p2
;
}
}
drawLine
()
{
if
(
this
.
_pointArr
.
length
<
2
)
{
return
;
}
const
curMaxPointIndex
=
this
.
_pointArr
.
length
-
1
;
if
(
curMaxPointIndex
>
this
.
lastPointIndex
)
{
const
arr
=
this
.
_pointArr
;
const
context
=
this
.
_offCtx
;
context
.
moveTo
(
arr
[
this
.
lastPointIndex
][
0
]
*
this
.
_pointS
,
arr
[
this
.
lastPointIndex
][
1
]
*
this
.
_pointS
);
// 设置起点状态
for
(
let
i
=
this
.
lastPointIndex
+
1
;
i
<
arr
.
length
;
i
++
)
{
context
.
lineTo
(
arr
[
i
][
0
]
*
this
.
_pointS
,
arr
[
i
][
1
]
*
this
.
_pointS
);
// 设置末端状态
}
if
(
this
.
roundFlag
)
{
context
.
lineCap
=
"
round
"
;
}
context
.
lineWidth
=
this
.
lineWidth
;
//设置线宽状态
context
.
strokeStyle
=
this
.
lineColor
;
context
.
stroke
();
this
.
lastPointIndex
=
curMaxPointIndex
;
// this.bitMap = this._offCanvas.transferToImageBitmap();
}
// this.ctx.drawImage(this.bitMap, this._offX, this._offY);
this
.
ctx
.
drawImage
(
this
.
_offCanvas
,
this
.
_offX
,
this
.
_offY
);
}
drawSelf
()
{
super
.
drawSelf
();
this
.
drawLine
();
// if (this.img) {
// this.ctx.drawImage(this._offCanvas, 0, 0, this.width, this.height);
// }
// if (this.bitMap) {
// this.bitMap = this._offCanvas.transferToImageBitmap();
// this.ctx.drawImage(this.bitMap, 0, 0, this.width, this.height);
// }
}
}
export
class
ShapeCircle
extends
MySprite
{
export
class
ShapeCircle
extends
MySprite
{
fillColor
=
'
#FF0000
'
;
fillColor
=
'
#FF0000
'
;
...
@@ -931,6 +1213,9 @@ export class ShapeCircle extends MySprite {
...
@@ -931,6 +1213,9 @@ export class ShapeCircle extends MySprite {
}
}
}
}
export
class
ShapeRectNew
extends
MySprite
{
export
class
ShapeRectNew
extends
MySprite
{
...
@@ -1365,6 +1650,9 @@ export function showStar(item, time = 0.8, callBack = null, easing = null) {
...
@@ -1365,6 +1650,9 @@ export function showStar(item, time = 0.8, callBack = null, easing = null) {
export
function
randomSortByArr
(
arr
)
{
export
function
randomSortByArr
(
arr
)
{
if
(
!
arr
)
{
return
;
}
const
newArr
=
[];
const
newArr
=
[];
const
tmpArr
=
arr
.
concat
();
const
tmpArr
=
arr
.
concat
();
while
(
tmpArr
.
length
>
0
)
{
while
(
tmpArr
.
length
>
0
)
{
...
...
src/app/play/play.component.ts
View file @
56648c24
...
@@ -967,7 +967,7 @@ export class PlayComponent implements OnInit, OnDestroy {
...
@@ -967,7 +967,7 @@ export class PlayComponent implements OnInit, OnDestroy {
this
.
canTouch
=
false
;
this
.
canTouch
=
false
;
box
.
click
(()
=>
{
box
.
click
(()
=>
{
let
answers
=
this
.
curExercise
.
answers
;
let
answers
=
this
.
curExercise
.
answers
;
let
selectAll
=
true
;
let
selectAll
=
true
;
...
@@ -1002,30 +1002,30 @@ export class PlayComponent implements OnInit, OnDestroy {
...
@@ -1002,30 +1002,30 @@ export class PlayComponent implements OnInit, OnDestroy {
this
.
player
.
loading
(
lemon
);
this
.
player
.
loading
(
lemon
);
//如果到达坡顶,练习题未结束,则小车从坡顶划出,从坡底划入
//如果到达坡顶,练习题未结束,则小车从坡顶划出,从坡底划入
if
(
this
.
curIndex
==
6
&&
this
.
tempExerciseArr
.
length
>
0
)
{
if
(
this
.
curIndex
%
6
==
0
&&
this
.
tempExerciseArr
.
length
>
0
)
{
let
toX
=
this
.
stage
.
stage
.
width
+
this
.
player
.
bg
.
width
;
let
toX
=
this
.
stage
.
stage
.
width
+
this
.
player
.
bg
.
width
;
let
toY
=
this
.
getPlayerY
(
toX
);
let
toY
=
this
.
getPlayerY
(
toX
);
this
.
player
.
pullCar
(
toX
,
toY
,
()
=>
{
this
.
player
.
pullCar
(
toX
,
toY
,
()
=>
{
let
sX
=
-
this
.
player
.
bg
.
width
;
let
sX
=
-
this
.
player
.
bg
.
width
;
let
sY
=
this
.
getPlayerY
(
sX
);
let
sY
=
this
.
getPlayerY
(
sX
);
this
.
player
.
bg
.
x
=
sX
;
this
.
player
.
bg
.
x
=
sX
;
this
.
player
.
bg
.
y
=
sY
;
this
.
player
.
bg
.
y
=
sY
;
this
.
initLemon
();
this
.
initLemon
();
this
.
player
.
pullCar
(
this
.
player
.
initX
,
this
.
player
.
initY
,
()
=>
{
//显示下一个练习题
this
.
showNextExercise
();
},
1
);
},
1.5
);
}
else
{
//显示下一个练习题
this
.
showNextExercise
();
}
this
.
player
.
pullCar
(
this
.
player
.
initX
,
this
.
player
.
initY
,
()
=>
{
//显示下一个练习题
this
.
showNextExercise
();
},
1
);
},
1.5
);
}
else
{
//显示下一个练习题
this
.
showNextExercise
();
}
});
});
}
}
...
@@ -1033,8 +1033,10 @@ export class PlayComponent implements OnInit, OnDestroy {
...
@@ -1033,8 +1033,10 @@ export class PlayComponent implements OnInit, OnDestroy {
this
.
canTouch
=
true
;
this
.
canTouch
=
true
;
}
}
},
()
=>
{
},
()
=>
{
this
.
canTouch
=
true
;
this
.
player
.
flowSweat
();
this
.
player
.
flowSweat
(()
=>
{
this
.
canTouch
=
true
;
});
});
});
}
}
...
@@ -1109,15 +1111,13 @@ export class PlayComponent implements OnInit, OnDestroy {
...
@@ -1109,15 +1111,13 @@ export class PlayComponent implements OnInit, OnDestroy {
//关闭大门
//关闭大门
this
.
stage
.
closeDoor
(()
=>
{
this
.
stage
.
closeDoor
(()
=>
{
//将答案滑出屏幕
showCelebrate
();
this
.
leftBox
.
moveOut
(()
=>
{
showCelebrate
();
});
this
.
midBox
.
moveOut
();
this
.
rightBox
.
moveOut
();
});
});
//将答案滑出屏幕
this
.
leftBox
.
moveOut
();
this
.
midBox
.
moveOut
();
this
.
rightBox
.
moveOut
();
}
}
}
}
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