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L4R2_Boardgame_Beach
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template admin
L4R2_Boardgame_Beach
Commits
b6de10fb
Commit
b6de10fb
authored
Nov 10, 2022
by
杨一航
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fix
parent
8b8a3610
Changes
2
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2 changed files
with
16 additions
and
4 deletions
+16
-4
L4R2_Boardgame_Beach.fire
assets/L4R2_Boardgame_Beach/scene/L4R2_Boardgame_Beach.fire
+4
-4
L4R2_Boardgame_Beach.ts
assets/L4R2_Boardgame_Beach/scene/L4R2_Boardgame_Beach.ts
+12
-0
No files found.
assets/L4R2_Boardgame_Beach/scene/L4R2_Boardgame_Beach.fire
View file @
b6de10fb
...
...
@@ -983,7 +983,7 @@
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
-
980.4170000000001
,
-
1014.4169999999999
,
485.489,
0,
0,
...
...
@@ -1059,7 +1059,7 @@
"alignMode": 1,
"_target": null,
"_alignFlags": 8,
"_left":
72.08299999999986
,
"_left":
38.08299999999997
,
"_right": 0,
"_top": 0,
"_bottom": 0,
...
...
@@ -1115,7 +1115,7 @@
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
10
39
.523,
10
56
.523,
616.014,
0,
0,
...
...
@@ -1192,7 +1192,7 @@
"_target": null,
"_alignFlags": 32,
"_left": 0,
"_right":
23.4770000000000
9,
"_right":
6.47700000000008
9,
"_top": 0,
"_bottom": 0,
"_verticalCenter": 0,
...
...
assets/L4R2_Boardgame_Beach/scene/L4R2_Boardgame_Beach.ts
View file @
b6de10fb
...
...
@@ -978,6 +978,18 @@ export default class SceneComponent extends MyCocosSceneComponent {
pos
=
this
.
_redPointRoot
.
getChildByName
(
"
14
"
).
position
;
}
const
blueHead
=
cc
.
find
(
"
Canvas/road/blueHead
"
);
const
redHead
=
cc
.
find
(
"
Canvas/road/redHead
"
);
blueHead
.
getChildByName
(
"
tree
"
).
getComponent
(
cc
.
ProgressBar
).
progress
=
this
.
_status
.
Blue
/
(
this
.
_bluecardList
.
length
-
1
);
redHead
.
getChildByName
(
"
tree
"
).
getComponent
(
cc
.
ProgressBar
).
progress
=
this
.
_status
.
Red
/
(
this
.
_redcardList
.
length
-
1
);
if
(
this
.
isMySide
)
{
this
.
cat
.
getComponent
(
dragonBones
.
ArmatureDisplay
).
playAnimation
(
"
finish
"
,
1
);
}
else
{
}
await
asyncTweenTo
(
node
,
0.7
,
...
...
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