Commit 5054d03f authored by 李维's avatar 李维

New pos for bubble

Align each other
parent 0a7191c4
......@@ -702,20 +702,25 @@ export class PlayComponent implements OnInit, OnDestroy {
}
this.bubblePos = [
{x: centerX + 60 * sx, y: centerY + 78 * this.mapScale},
{x: centerX + 280 * sx, y: centerY + 70 * this.mapScale},
{x: centerX + 50 * sx, y: centerY + 78 * this.mapScale},
{x: centerX + 270 * sx, y: centerY + 78 * this.mapScale},
{x: centerX - 182 * sx, y: centerY + 78 * this.mapScale},
{x: centerX - 50 * sx, y: centerY + 178 * this.mapScale},
{x: centerX + 175 * sx, y: centerY + 178 * this.mapScale},
{x: centerX + 65 * sx, y: centerY + 278 * this.mapScale},
{x: centerX - 165 * sx, y: centerY + 278 * this.mapScale},
{x: centerX + 285 * sx, y: centerY + 278 * this.mapScale},
{x: centerX - 40 * sx, y: centerY - 40 * this.mapScale},
{x: centerX + 170 * sx, y: centerY - 40 * this.mapScale},
{x: centerX - 162 * sx, y: centerY - 150 * this.mapScale},
{x: centerX + 60 * sx, y: centerY - 150 * this.mapScale},
{x: centerX - 40 * sx, y: centerY - 260 * this.mapScale},
{x: centerX + 190 * sx, y: centerY - 270 * this.mapScale}
{x: centerX - 60 * sx, y: centerY + 178 * this.mapScale},
{x: centerX + 165 * sx, y: centerY + 178 * this.mapScale},
{x: centerX + 50 * sx, y: centerY + 278 * this.mapScale},
{x: centerX - 182 * sx, y: centerY + 278 * this.mapScale},
{x: centerX + 270 * sx, y: centerY + 278 * this.mapScale},
{x: centerX - 60 * sx, y: centerY - 40 * this.mapScale},
{x: centerX + 165 * sx, y: centerY - 40 * this.mapScale},
{x: centerX - 182 * sx, y: centerY - 150 * this.mapScale},
{x: centerX + 50 * sx, y: centerY - 150 * this.mapScale},
{x: centerX - 60 * sx, y: centerY - 270 * this.mapScale},
{x: centerX + 165 * sx, y: centerY - 270 * this.mapScale}
];
}
......@@ -821,22 +826,17 @@ export class PlayComponent implements OnInit, OnDestroy {
}
private createGrid() {
this.gridObj = {};
const len = 48;
const dis = 6;
const baseX = -(len * 10 + dis * 9) / 2 + len / 2 - 15;
let baseY = -(len * 10 + dis * 9) / 2 + len / 2 + 5;
const grid = this.data.grid;
for (let j = 0; j < 10; j++) {
for (let i = 0; i < 10; i++) {
if (!this.gridObj[i.toString()]) {
this.gridObj[i.toString()] = {};
}
const gridData = grid[i][j];
const gridSpr = this.createGridRect(gridData, len);
gridSpr.x = baseX + i * (len + dis);
......@@ -844,7 +844,6 @@ export class PlayComponent implements OnInit, OnDestroy {
this.gridBg.addChild(gridSpr);
gridSpr['logicX'] = i.toString();
gridSpr['logicY'] = j.toString();
this.gridObj[i.toString()][j.toString()] = gridSpr;
}
baseY += (len + dis);
......
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