Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
N
NS01
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
template admin
NS01
Commits
c55a89be
Commit
c55a89be
authored
Dec 19, 2021
by
Tt
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
项目一级完成
parent
a423628a
Changes
21
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
21 changed files
with
738 additions
and
1155 deletions
+738
-1155
NS01.fire
assets/NS01/scene/NS01.fire
+439
-697
NS01.ts
assets/NS01/scene/NS01.ts
+143
-50
ani.ts
assets/NS01/scene/ani.ts
+53
-0
ani.ts.meta
assets/NS01/scene/ani.ts.meta
+1
-1
audo_ani.ts
assets/NS01/scene/audo_ani.ts
+42
-0
audo_ani.ts.meta
assets/NS01/scene/audo_ani.ts.meta
+1
-1
config.meta
assets/NS01/scene/config.meta
+0
-12
config.ts
assets/NS01/scene/config/config.ts
+0
-122
hand_ani.ts
assets/NS01/scene/hand_ani.ts
+36
-0
hand_ani.ts.meta
assets/NS01/scene/hand_ani.ts.meta
+1
-1
game.ts
assets/NS01/scene/model/game.ts
+3
-6
item.ts
assets/NS01/scene/model/item.ts
+0
-24
kitchen.ts
assets/NS01/scene/model/kitchen.ts
+0
-32
kitchen.ts.meta
assets/NS01/scene/model/kitchen.ts.meta
+0
-9
shop.ts
assets/NS01/scene/model/shop.ts
+0
-19
user.ts
assets/NS01/scene/model/user.ts
+0
-105
user.ts.meta
assets/NS01/scene/model/user.ts.meta
+0
-9
net.meta
assets/NS01/scene/net.meta
+0
-12
api.ts
assets/NS01/scene/net/api.ts
+0
-39
api.ts.meta
assets/NS01/scene/net/api.ts.meta
+0
-9
pg.ts
assets/NS01/scene/pg.ts
+19
-7
No files found.
assets/NS01/scene/NS01.fire
View file @
c55a89be
This diff is collapsed.
Click to expand it.
assets/NS01/scene/NS01.ts
View file @
c55a89be
...
...
@@ -2,9 +2,17 @@ import { asyncDelay, onHomeworkFinish } from "../script/util";
import
{
MyCocosSceneComponent
}
from
"
../script/MyCocosSceneComponent
"
;
import
{
Item
,
Part
,
Game
}
from
"
./model/game
"
;
import
pg
from
"
./pg
"
;
import
Ani
from
"
./ani
"
;
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
enum
STATE
{
WAITING
,
AUDIOING
,
GUIDING
,
AUDIOED
,
GAMING
,
GAMED
}
@
ccclass
export
default
class
SceneComponent
extends
MyCocosSceneComponent
{
...
...
@@ -47,10 +55,16 @@ export default class SceneComponent extends MyCocosSceneComponent {
}
onBtnStart
()
{
let
btn_start
:
cc
.
Node
=
pg
.
view
.
find
(
this
,
"
btn_start
"
);
//执行开始单个游戏开始
cc
.
tween
(
btn_start
).
by
(
0.3
,
{
x
:
1500
}).
call
(()
=>
{
this
.
updateState
(
1
);
}).
start
();
}
nextPart
()
{
Game
.
getIns
().
current
++
;
this
.
updateState
(
1
);
}
updateState
(
state
)
{
switch
(
state
)
{
case
0
:
...
...
@@ -71,66 +85,91 @@ export default class SceneComponent extends MyCocosSceneComponent {
this
.
updatePartPercent
();
}
private
part
:
Part
;
private
playing
:
number
;
initPartData
()
{
this
.
part
=
Game
.
getIns
().
part
;
this
.
playing
=
STATE
.
WAITING
;
}
updatePart
()
{
if
(
!
this
.
part
)
return
;
pg
.
view
.
visible
(
pg
.
view
.
find
(
this
,
"
btn_start
"
),
false
);
pg
.
view
.
visible
(
pg
.
view
.
find
(
this
,
"
panel_gary
"
),
false
);
pg
.
view
.
visible
(
pg
.
view
.
find
(
this
,
"
btn_stem/icon_hand
"
),
true
);
this
.
updatePartPercent
();
this
.
updateBtnStem
();
this
.
updateList
();
this
.
updatePerson
();
}
updateBtnStem
()
{
updateBtnStem
(
isPlay
:
boolean
=
false
)
{
let
btn_stem
:
cc
.
Node
=
pg
.
view
.
find
(
this
,
"
btn_stem
"
);
pg
.
view
.
visible
(
btn_stem
,
true
);
let
btn_stem_audio
:
cc
.
Node
=
pg
.
view
.
find
(
this
,
"
btn_stem_ani
"
);
pg
.
view
.
visible
(
btn_stem
,
!
isPlay
);
pg
.
view
.
visible
(
btn_stem_audio
,
isPlay
);
}
private
a
;
onBtnStem
()
{
if
(
this
.
playing
!=
STATE
.
WAITING
)
return
;
//播放音效,允许后续操作。
this
.
playing
=
STATE
.
AUDIOING
;
let
btn_stem
:
cc
.
Node
=
pg
.
view
.
find
(
this
,
"
btn_stem
"
);
pg
.
view
.
visible
(
pg
.
view
.
find
(
btn_stem
,
"
icon_hand
"
),
false
);
this
.
updateBtnStem
(
true
);
pg
.
audio
.
playAudioByUrl
(
this
.
part
.
stemAudio
).
then
(()
=>
{
if
(
!
this
.
a
)
{
this
.
a
=
true
;
this
.
playing
=
STATE
.
GUIDING
;
this
.
updatePersonGuide
();
}
else
{
this
.
playing
=
STATE
.
AUDIOED
;
}
this
.
updateBtnStem
(
false
);
})
}
updateList
()
{
pg
.
view
.
visible
(
pg
.
view
.
find
(
this
,
"
layout_items
"
),
true
)
//根据partlist渲染svt内容
// let scroll = pg.view.find(this.shop, "scrollview");
// let svt = scroll.getComponent("svt");
// let list = kitchen.getListByType(this.shopType);
// svt.list = list;
// svt.updateItem = this.updateShopItems;
// svt.target = this;
// svt.addNum = 4;
// svt.flush();
let
layout_items
=
pg
.
view
.
find
(
this
,
"
layout_items
"
);
let
items
=
layout_items
.
children
;
items
.
sort
((
A
,
B
)
=>
{
return
A
.
x
-
B
.
x
;
})
let
list
=
this
.
part
.
list
;
for
(
let
i
=
0
;
i
<
items
.
length
;
i
++
)
{
let
item
=
items
[
i
];
let
data
=
list
[
i
];
if
(
!
data
)
{
item
.
active
=
false
;
continue
;
}
else
{
this
.
updateShopItem
(
item
,
data
);
}
}
layout_items
.
y
+=
1000
;
cc
.
tween
(
layout_items
).
by
(
0.3
,
{
y
:
-
1000
}).
start
();
}
updateShopItem
(
item
,
data
:
Item
)
{
// item.active = true;
// let growth = pg.view.find(item, "growth");
// let txt = pg.view.find(item, "txt");
// let name = pg.view.find(item, "name");
// let icon = pg.view.find(item, "icon");
// let discount = pg.view.find(item, "discount");
// let btn_buy = pg.view.find(item, "btn_buy");
// pg.view.setString(txt, `可增加 个成长值`)
// pg.view.setString(growth, data.growthValue)
// pg.view.setString(name, data.name)
// icon.getComponent(cc.Sprite).spriteFrame = this[data.icon];
// let dis = Math.round((1 - data.discount) * 100);
// if (dis > 0) {
// pg.view.setString(discount, `${dis}%`)
// pg.view.visible(pg.view.find(item, "bg_sale"), true);
// pg.view.visible(pg.view.find(item, "discount"), true);
// } else {
// pg.view.visible(pg.view.find(item, "bg_sale"), false);
// pg.view.visible(pg.view.find(item, "discount"), false);
// }
// pg.view.setString(pg.view.find(btn_buy, "num"), data.cost)
// pg.view.touchOn(btn_buy, this.onTouchShopItem, this);
// item.data = data;
item
.
active
=
true
;
let
bg_board
=
pg
.
view
.
find
(
item
,
"
bg_board
"
);
let
bg_board_down
=
pg
.
view
.
find
(
item
,
"
bg_board_down
"
);
let
icon_arrow
=
pg
.
view
.
find
(
item
,
"
icon_arrow
"
);
let
img_pic
=
pg
.
view
.
find
(
item
,
"
img_pic
"
);
let
label_percent
=
pg
.
view
.
find
(
item
,
"
label_percent
"
);
pg
.
view
.
visible
(
bg_board
,
true
);
pg
.
view
.
visible
(
bg_board_down
,
false
);
pg
.
view
.
visible
(
icon_arrow
,
false
);
if
(
data
.
type
==
"
pic
"
)
{
pg
.
view
.
visible
(
img_pic
,
true
);
pg
.
view
.
visible
(
label_percent
,
false
);
pg
.
view
.
setNetImg
(
img_pic
,
data
.
pic
,
{
w
:
350
,
h
:
240
})
}
else
{
pg
.
view
.
visible
(
img_pic
,
false
);
pg
.
view
.
visible
(
label_percent
,
true
);
pg
.
view
.
setString
(
label_percent
,
data
.
text
);
}
item
.
data
=
data
;
}
updatePerson
()
{
let
img_person
:
cc
.
Node
=
pg
.
view
.
find
(
this
,
"
img_person
"
);
...
...
@@ -141,8 +180,26 @@ export default class SceneComponent extends MyCocosSceneComponent {
img_person
.
on
(
cc
.
Node
.
EventType
.
TOUCH_MOVE
,
this
.
onImgPersonMove
,
this
);
img_person
.
on
(
cc
.
Node
.
EventType
.
TOUCH_END
,
this
.
onImgPersonEnd
,
this
);
img_person
.
y
-=
1000
;
cc
.
tween
(
img_person
).
by
(
0.3
,
{
y
:
1000
}).
start
();
}
updatePersonGuide
()
{
let
img_person
:
cc
.
Node
=
pg
.
view
.
find
(
this
,
"
img_person
"
);
img_person
.
active
=
true
;
img_person
.
x
=
0
;
img_person
.
y
=
-
300
;
img_person
.
scale
=
1
;
pg
.
view
.
visible
(
pg
.
view
.
find
(
img_person
,
"
icon_hand
"
),
true
);
cc
.
tween
(
img_person
).
by
(
0.7
,
{
x
:
-
600
}).
by
(
0.7
,
{
x
:
600
}).
call
(()
=>
{
pg
.
view
.
visible
(
pg
.
view
.
find
(
img_person
,
"
icon_hand
"
),
false
);
this
.
playing
=
STATE
.
AUDIOED
;
}).
start
();
}
onImgPersonMove
(
e
)
{
if
(
this
.
playing
!=
STATE
.
AUDIOED
)
return
;
let
currentTouch
=
e
.
currentTouch
;
let
pos
=
currentTouch
.
getLocation
();
//移动效果
...
...
@@ -158,14 +215,18 @@ export default class SceneComponent extends MyCocosSceneComponent {
pg
.
view
.
visible
(
pg
.
view
.
find
(
item
,
"
icon_arrow
"
),
true
);
}
onImgPersonEnd
(
e
)
{
//结束判断
let
item
:
Item
=
Game
.
getIns
().
part
.
getItemByX
(
e
.
x
);
if
(
item
.
right
)
{
if
(
this
.
playing
!=
STATE
.
AUDIOED
)
return
;
let
currentTouch
=
e
.
currentTouch
;
let
pos
=
currentTouch
.
getLocation
();
let
img_person
:
cc
.
Node
=
pg
.
view
.
find
(
this
,
"
img_person
"
);
img_person
.
x
=
pos
.
x
-
(
cc
.
winSize
.
width
/
2
);
let
item
:
any
=
this
.
getItemByX
(
img_person
.
x
);
if
(
item
.
data
.
right
)
{
//处理正确
this
.
itemRight
(
item
);
}
else
{
//处理错误
this
.
itemError
(
item
);
}
}
updateArrow
(
x
)
{
...
...
@@ -178,11 +239,44 @@ export default class SceneComponent extends MyCocosSceneComponent {
img_arrow
.
active
=
true
;
}
itemRight
(
item
)
{
let
img_person
:
cc
.
Node
=
pg
.
view
.
find
(
this
,
"
img_person
"
);
cc
.
tween
(
img_person
).
to
(
1
,
{
scale
:
0.8
,
x
:
item
.
x
,
y
:
-
0
}).
delay
(
0.1
).
call
(()
=>
{
let
layout_items
=
pg
.
view
.
find
(
this
,
"
layout_items
"
);
layout_items
.
active
=
false
;
}).
start
();
setTimeout
(()
=>
{
let
bg_board
=
pg
.
view
.
find
(
item
,
"
bg_board
"
);
let
bg_board_down
=
pg
.
view
.
find
(
item
,
"
bg_board_down
"
);
let
icon_arrow
=
pg
.
view
.
find
(
item
,
"
icon_arrow
"
);
let
img_pic
=
pg
.
view
.
find
(
item
,
"
img_pic
"
);
let
label_percent
=
pg
.
view
.
find
(
item
,
"
label_percent
"
);
pg
.
view
.
visible
(
bg_board
,
false
);
pg
.
view
.
visible
(
bg_board_down
,
true
);
pg
.
view
.
visible
(
icon_arrow
,
false
);
pg
.
view
.
visible
(
img_pic
,
false
);
pg
.
view
.
visible
(
label_percent
,
false
);
},
700
);
setTimeout
(()
=>
{
this
.
nextPart
();
},
1700
);
}
itemError
(
item
)
{
Ani
.
shake
(
item
)
let
bg_board
=
pg
.
view
.
find
(
item
,
"
bg_board
"
);
let
bg_board_down
=
pg
.
view
.
find
(
item
,
"
bg_board_down
"
);
let
icon_arrow
=
pg
.
view
.
find
(
item
,
"
icon_arrow
"
);
let
img_pic
=
pg
.
view
.
find
(
item
,
"
img_pic
"
);
let
label_percent
=
pg
.
view
.
find
(
item
,
"
label_percent
"
);
pg
.
view
.
visible
(
icon_arrow
,
false
);
}
updatePartPercent
()
{
let
label_percent
:
cc
.
Node
;
let
label_percent
:
cc
.
Node
=
pg
.
view
.
find
(
this
,
"
panel_percent/label_percent
"
)
;
pg
.
view
.
setString
(
label_percent
,
`
${
Game
.
getIns
().
part
.
id
+
1
}
/
${
Game
.
getIns
().
list
.
length
}
`
);
}
...
...
@@ -226,7 +320,6 @@ export default class SceneComponent extends MyCocosSceneComponent {
playLocalAudio
(
audioName
)
{
const
audio
=
cc
.
find
(
`Canvas/res/audio/
${
audioName
}
`
).
getComponent
(
cc
.
AudioSource
);
return
new
Promise
((
resolve
,
reject
)
=>
{
...
...
assets/NS01/scene/ani.ts
0 → 100644
View file @
c55a89be
class
Ani
{
//抖动效果
static
shake
(
item
)
{
// alert("抖动效果");
let
tween
=
cc
.
tween
(
item
);
tween
.
to
(
0.06
,
{
angle
:
10
})
.
to
(
0.06
,
{
angle
:
0
})
.
to
(
0.06
,
{
angle
:
-
10
})
.
to
(
0.06
,
{
angle
:
0
});
tween
.
repeat
(
4
);
tween
.
start
();
}
static
scaleOut
(
item
)
{
return
new
Promise
<
void
>
((
resolve
)
=>
{
let
tween
=
cc
.
tween
(
item
);
tween
.
to
(
0.2
,
{
scaleX
:
0
,
scaleY
:
0
})
.
call
(()
=>
{
resolve
()
});
tween
.
start
();
})
}
static
scaleIn
(
item
)
{
return
new
Promise
<
void
>
((
resolve
)
=>
{
item
.
scaleX
=
0
;
item
.
scaleY
=
0
;
let
tween
=
cc
.
tween
(
item
);
tween
.
to
(
0.2
,
{
scaleX
:
1
,
scaleY
:
1
})
.
call
(()
=>
{
resolve
()
});
tween
.
start
();
})
}
static
flipX0
(
item
)
{
return
new
Promise
<
void
>
((
resolve
)
=>
{
let
itemScale
=
item
.
scaleY
;
item
.
scaleX
=
itemScale
;
let
tween
=
cc
.
tween
(
item
);
tween
.
to
(
0.2
,
{
scaleX
:
0
})
.
call
(()
=>
{
resolve
()
});
tween
.
start
();
})
}
static
flipX1
(
item
)
{
return
new
Promise
<
void
>
((
resolve
)
=>
{
let
itemScale
=
item
.
scaleY
;
item
.
scaleX
=
0
;
let
tween
=
cc
.
tween
(
item
);
tween
.
to
(
0.2
,
{
scaleX
:
itemScale
})
.
call
(()
=>
{
resolve
()
});
tween
.
start
();
})
}
}
export
default
Ani
;
\ No newline at end of file
assets/NS01/scene/
model/shop
.ts.meta
→
assets/NS01/scene/
ani
.ts.meta
View file @
c55a89be
{
"ver": "1.0.8",
"uuid": "
272bbc82-f59c-4e0c-bb1c-4bfb2f73d7eb
",
"uuid": "
64eb8107-35f5-4a7b-b757-eec007f52ca4
",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
...
...
assets/NS01/scene/audo_ani.ts
0 → 100644
View file @
c55a89be
// Learn TypeScript:
// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
import
pg
from
"
./pg
"
;
@
ccclass
export
default
class
NewClass
extends
cc
.
Component
{
@
property
(
cc
.
Label
)
label
:
cc
.
Label
=
null
;
@
property
text
:
string
=
'
hello
'
;
// LIFE-CYCLE CALLBACKS:
private
count
=
0
;
onLoad
()
{
this
.
count
=
0
;
}
start
()
{
}
update
(
dt
)
{
this
.
count
++
;
this
.
updateItems
();
}
updateItems
()
{
let
cur
=
Math
.
floor
(
this
.
count
/
30
)
%
4
for
(
let
i
=
0
;
i
<
4
;
i
++
)
{
let
item
=
pg
.
view
.
find
(
this
,
"
btn_audio
"
+
i
);
item
.
active
=
cur
==
i
;
}
}
}
assets/NS01/scene/
model/item
.ts.meta
→
assets/NS01/scene/
audo_ani
.ts.meta
View file @
c55a89be
{
"ver": "1.0.8",
"uuid": "
37c492e3-1b92-4db5-b6be-802ecc1c0ecb
",
"uuid": "
aec14924-cd0c-4952-ac8e-0d100cc6bc07
",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
...
...
assets/NS01/scene/config.meta
deleted
100644 → 0
View file @
a423628a
{
"ver": "1.1.2",
"uuid": "93a9f04e-84ed-4b5f-99fd-17fcb6abe8ca",
"isBundle": false,
"bundleName": "",
"priority": 1,
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {},
"subMetas": {}
}
\ No newline at end of file
assets/NS01/scene/config/config.ts
deleted
100644 → 0
View file @
a423628a
const
ITEMS
=
[
{
id
:
1001
,
type
:
1
,
//食物
name
:
"
苹果
"
,
icon
:
"
icon_1
"
,
growthValue
:
10
,
cost
:
100
,
discount
:
0.8
,
num
:
3
,
levelLimite
:
1
,
},
{
id
:
1002
,
type
:
1
,
//食物
name
:
"
香蕉
"
,
icon
:
"
icon_2
"
,
growthValue
:
15
,
cost
:
120
,
discount
:
1
,
num
:
5
,
levelLimite
:
2
,
},
{
id
:
1003
,
type
:
1
,
//食物
name
:
"
面包
"
,
icon
:
"
icon_3
"
,
growthValue
:
20
,
cost
:
150
,
discount
:
1
,
num
:
8
,
levelLimite
:
1
,
},
{
id
:
1004
,
type
:
1
,
//食物
name
:
"
胡萝卜
"
,
icon
:
"
icon_4
"
,
growthValue
:
30
,
cost
:
200
,
discount
:
1
,
num
:
9
,
levelLimite
:
1
,
},
{
id
:
1005
,
type
:
1
,
//食物
name
:
"
奶酪
"
,
icon
:
"
icon_5
"
,
growthValue
:
40
,
cost
:
230
,
discount
:
1
,
num
:
13
,
levelLimite
:
1
,
},
{
id
:
1006
,
type
:
1
,
//食物
name
:
"
橙子
"
,
icon
:
"
icon_6
"
,
growthValue
:
50
,
cost
:
270
,
discount
:
1
,
num
:
1
,
levelLimite
:
1
,
},
{
id
:
1007
,
type
:
1
,
//食物
name
:
"
披萨
"
,
icon
:
"
icon_7
"
,
growthValue
:
90
,
cost
:
400
,
discount
:
1
,
num
:
0
,
levelLimite
:
1
,
},
{
id
:
1008
,
type
:
1
,
//食物
name
:
"
西红柿
"
,
icon
:
"
icon_8
"
,
growthValue
:
100
,
cost
:
600
,
discount
:
1
,
num
:
0
,
levelLimite
:
1
,
}
]
const
LEVEL
=
{
level_1
:
{
growth
:
100
,
},
level_2
:
{
growth
:
300
,
},
level_3
:
{
growth
:
600
,
},
level_4
:
{
growth
:
1000
,
},
level_5
:
{
growth
:
1500
,
},
level_6
:
{
growth
:
2100
,
}
}
const
USER
=
{
name
:
"
小小香香
"
,
coin
:
100023
,
level
:
2
,
growth
:
30
,
growthDaily
:
0
,
growthDailyMax
:
100
,
eatTime
:
new
Date
().
getTime
(),
useFurniture
:
[],
useClothes
:
[],
mood
:
"
开心
"
}
enum
ITEM_TYPE
{
FOOD
=
1
,
HOUSE
=
2
,
CLOTHES
=
3
}
export
{
USER
,
LEVEL
,
ITEMS
,
ITEM_TYPE
}
\ No newline at end of file
assets/NS01/scene/hand_ani.ts
0 → 100644
View file @
c55a89be
// Learn TypeScript:
// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
@
ccclass
export
default
class
NewClass
extends
cc
.
Component
{
@
property
(
cc
.
Label
)
label
:
cc
.
Label
=
null
;
@
property
text
:
string
=
'
hello
'
;
// LIFE-CYCLE CALLBACKS:
// onLoad () {}
start
()
{
this
.
showAni
();
}
showAni
()
{
this
.
node
.
x
+=
400
;
this
.
node
.
y
-=
200
;
cc
.
tween
(
this
.
node
).
by
(
0.3
,
{
x
:
-
400
,
y
:
200
}).
start
();
setTimeout
(()
=>
{
this
.
showAni
();
},
2000
);
}
// update (dt) {}
}
assets/NS01/scene/
config/config
.ts.meta
→
assets/NS01/scene/
hand_ani
.ts.meta
View file @
c55a89be
{
"ver": "1.0.8",
"uuid": "
c7a342c3-a336-4d8a-aada-d97dc59c1ae2
",
"uuid": "
464949cc-399a-4fbc-833b-1d269aca1069
",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
...
...
assets/NS01/scene/model/game.ts
View file @
c55a89be
...
...
@@ -66,19 +66,16 @@ export class Game {
return
Game
.
instance
;
}
private
_list
:
Array
<
any
>
;
p
rivate
_
current
:
number
;
p
ublic
current
:
number
;
constructor
()
{
this
.
_list
=
[];
this
.
_
current
=
0
;
this
.
current
=
0
;
}
public
init
(
data
)
{
this
.
list
=
data
.
list
;
}
public
get
part
():
Part
{
return
this
.
list
[
this
.
_current
];
}
public
set
current
(
val
)
{
this
.
_current
=
val
;
return
this
.
list
[
this
.
current
];
}
public
set
list
(
val
)
{
this
.
_list
=
val
.
map
(
li
=>
{
...
...
assets/NS01/scene/model/item.ts
deleted
100644 → 0
View file @
a423628a
class
Item
{
public
id
:
number
;
//id
public
type
:
number
;
//商品类型
public
name
:
string
;
//商品名称
public
icon
:
string
;
//商品图片--可用type生成
public
growthValue
:
number
;
//生长值
public
cost
:
number
;
//费用
public
discount
:
number
;
//折扣
public
num
:
number
;
//拥有数量
public
levelLimite
:
number
;
//等级限制
constructor
(
obj
:
any
)
{
this
.
id
=
obj
.
id
;
this
.
type
=
obj
.
type
;
this
.
name
=
obj
.
name
;
this
.
icon
=
obj
.
icon
;
this
.
growthValue
=
obj
.
growthValue
;
this
.
cost
=
obj
.
cost
;
this
.
discount
=
obj
.
discount
;
this
.
num
=
obj
.
num
;
this
.
levelLimite
=
obj
.
levelLimite
;
}
}
export
default
Item
;
\ No newline at end of file
assets/NS01/scene/model/kitchen.ts
deleted
100644 → 0
View file @
a423628a
import
Item
from
"
./item
"
class
Kitchen
{
private
_list
:
Array
<
Item
>
constructor
()
{
this
.
_list
=
[];
}
use
(
id
)
{
this
.
_list
=
this
.
_list
.
map
(
li
=>
{
if
(
li
.
id
==
id
)
li
.
num
-=
1
;
return
li
;
})
}
buy
(
id
)
{
this
.
_list
=
this
.
_list
.
map
(
li
=>
{
if
(
li
.
id
==
id
)
li
.
num
+=
1
;
return
li
;
})
}
getListByType
(
type
:
number
)
{
return
this
.
_list
.
filter
(
li
=>
li
.
type
==
type
)
}
parse
(
list
:
any
)
{
if
(
!
list
)
return
;
this
.
_list
=
list
.
map
(
li
=>
{
return
new
Item
(
li
);
})
}
get
list
()
{
return
this
.
_list
;
}
}
let
kitchen
=
new
Kitchen
();
export
default
kitchen
;
assets/NS01/scene/model/kitchen.ts.meta
deleted
100644 → 0
View file @
a423628a
{
"ver": "1.0.8",
"uuid": "1ab727dc-af13-4539-a98a-4ec85d8981c9",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}
\ No newline at end of file
assets/NS01/scene/model/shop.ts
deleted
100644 → 0
View file @
a423628a
import
Item
from
"
./item
"
class
Shop
{
public
_list
:
Array
<
Item
>
constructor
()
{
this
.
_list
=
[];
}
parse
(
list
:
any
)
{
if
(
!
list
)
return
;
this
.
_list
=
list
.
map
(
li
=>
{
return
new
Item
(
li
);
})
}
get
list
()
{
return
this
.
_list
;
}
}
export
default
Shop
;
assets/NS01/scene/model/user.ts
deleted
100644 → 0
View file @
a423628a
import
{
LEVEL
}
from
"
../config/config
"
;
class
User
{
public
name
:
string
;
public
coin
:
number
;
public
level
:
number
;
public
growth
:
number
;
//当前成长值
public
growthDaily
:
number
;
public
growthDailyMax
:
number
;
public
eatTime
:
number
;
public
useFurniture
:
Array
<
number
>
;
public
useClothes
:
Array
<
number
>
;
public
mood
:
number
;
//0开心 1不开心
constructor
()
{
}
parse
(
data
)
{
this
.
name
=
data
.
name
;
this
.
coin
=
data
.
coin
;
this
.
level
=
data
.
level
;
this
.
growth
=
data
.
growth
;
this
.
growthDaily
=
data
.
growthDaily
;
this
.
growthDailyMax
=
data
.
growthDailyMax
;
this
.
eatTime
=
data
.
eatTime
;
this
.
useFurniture
=
data
.
useFurniture
;
this
.
useClothes
=
data
.
useClothes
;
this
.
mood
=
1
;
}
isDailyMax
()
{
return
this
.
growthDailyMax
>=
this
.
growthDaily
}
addGrowth
(
val
)
{
this
.
growth
+=
val
;
this
.
growthDaily
+=
val
;
user
.
mood
=
0
;
}
useCoin
(
val
)
{
this
.
coin
-=
val
;
}
//当前等级成长值最大值
public
get
growthLevel
():
number
{
let
max
=
1
;
for
(
let
i
=
1
;
i
<
100
;
i
++
)
{
let
val
=
LEVEL
[
`level_
${
i
}
`
].
growth
;
if
(
this
.
growth
<
val
)
{
max
=
val
break
;
}
}
return
max
}
}
let
user
=
new
User
();
export
default
user
;
// 游戏 : {
// 角色信息:{
// 名字
// 心情:开心|饥饿
// 金币
// 等级
// 成长值
// 每日成长值
// 每日成长值上限
// 上次吃东西的时间
// 当前使用的家具:[书柜,地毯,,,,,]对应的物品id
// 当前穿戴的服饰:[衣服,裤子,,,] 对应的物品id
// }
// 仓库:[
// {
// 物品id
// 物品类型
// 物品数量
// },
// {
// 物品id
// 物品类型
// 物品数量
// }
// ]
// 商城信息:[
// {
// 物品id
// 物品类型
// 名字
// 价格
// 特价
// 等级限制
// },
// ]
// 常量:{
// 物品列表:[
// 物品id
// 物品类型
// 名字
// 图片
// ]
// 等级经验表:{
// 等级
// 所需成长值
// 每日成长上限
// }
// }
// }
\ No newline at end of file
assets/NS01/scene/model/user.ts.meta
deleted
100644 → 0
View file @
a423628a
{
"ver": "1.0.8",
"uuid": "b09ecb5b-593a-4b9c-aaeb-67e8efc7ebd4",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}
\ No newline at end of file
assets/NS01/scene/net.meta
deleted
100644 → 0
View file @
a423628a
{
"ver": "1.1.2",
"uuid": "bb7f614f-8b91-48f3-a3d2-154872aa3a36",
"isBundle": false,
"bundleName": "",
"priority": 1,
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {},
"subMetas": {}
}
\ No newline at end of file
assets/NS01/scene/net/api.ts
deleted
100644 → 0
View file @
a423628a
import
pg
from
"
../pg
"
;
import
{
ITEMS
,
USER
}
from
"
../config/config
"
import
user
from
"
../model/user
"
;
import
kitchen
from
"
../model/kitchen
"
;
//获取信息,购买物品,使用物品(吃东西),穿戴衣服/更换家具
class
Api
{
static
askUser
()
{
return
new
Promise
((
resolve
,
reject
)
=>
{
pg
.
http
.
send
(
"
GET
"
,
"
http://www.baidu.com
"
,
{}).
then
((
data
:
any
)
=>
{
let
userInfo
=
USER
;
user
.
parse
(
userInfo
);
let
kitchenInfo
=
ITEMS
;
kitchen
.
parse
(
kitchenInfo
);
resolve
(
''
);
})
});
}
static
askUseItem
(
data
)
{
return
new
Promise
((
resolve
,
reject
)
=>
{
pg
.
http
.
send
(
"
GET
"
,
"
http://www.baidu.com
"
,
{}).
then
((
data
:
any
)
=>
{
user
.
addGrowth
(
data
.
growthValue
);
kitchen
.
use
(
data
.
id
);
resolve
(
''
);
})
});
}
static
askBuyItem
(
data
)
{
return
new
Promise
((
resolve
,
reject
)
=>
{
data
.
id
;
data
.
type
;
pg
.
http
.
send
(
"
GET
"
,
"
http://www.baidu.com
"
,
{}).
then
((
data
:
any
)
=>
{
user
.
useCoin
(
data
.
cost
*
data
.
discount
);
kitchen
.
buy
(
data
.
id
);
resolve
(
''
);
})
});
}
}
export
default
Api
;
\ No newline at end of file
assets/NS01/scene/net/api.ts.meta
deleted
100644 → 0
View file @
a423628a
{
"ver": "1.0.8",
"uuid": "cc085a9d-0b38-4bde-a0eb-316c806a0a58",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}
\ No newline at end of file
assets/NS01/scene/pg.ts
View file @
c55a89be
...
...
@@ -130,7 +130,7 @@ let pg = {
})
})
},
setNetImg
(
item
,
res
)
{
setNetImg
(
item
,
res
,
{
w
,
h
}
)
{
return
new
Promise
((
resolve
,
reject
)
=>
{
if
(
!
item
)
return
pg
.
logger
.
w
(
"
图片更换失败,传入了错误的item
"
);
let
node
=
item
.
node
?
item
.
node
:
item
;
...
...
@@ -140,8 +140,6 @@ let pg = {
}
if
(
!
node
)
return
pg
.
logger
.
w
(
"
图片更换失败,传入了错误的item
"
);
if
(
node
.
net_url
==
res
)
return
;
let
w
=
node
.
width
;
let
h
=
node
.
height
;
node
.
active
=
false
;
//
pg
.
load
.
loadNetImg
(
res
).
then
((
texture
:
cc
.
Texture2D
)
=>
{
if
(
!
cc
.
isValid
(
node
))
return
pg
.
logger
.
i
(
"
节点已销毁
"
);
...
...
@@ -151,13 +149,14 @@ let pg = {
let
spriteFrame
=
new
cc
.
SpriteFrame
(
texture
);
component
.
spriteFrame
=
spriteFrame
;
node
.
net_url
=
res
;
// setTimeout(() => {
if
(
!
cc
.
isValid
(
node
))
return
pg
.
logger
.
i
(
"
节点已销毁
"
);
if
(
!
node
)
return
pg
.
logger
.
w
(
"
节点已销毁
"
);
node
.
width
=
w
;
node
.
height
=
h
;
let
scaleX
=
w
/
nw
;
let
scaleY
=
h
/
nh
;
let
scale
=
scaleX
<=
scaleY
?
scaleX
:
scaleY
;
node
.
width
=
nw
*
scale
;
node
.
height
=
nh
*
scale
;
node
.
active
=
true
;
// }, 30);
resolve
({
w
:
nw
,
h
:
nh
});
})
})
...
...
@@ -351,5 +350,18 @@ let pg = {
}
},
audio
:
{
playAudioByUrl
(
audio_url
)
{
return
new
Promise
((
resolve
,
reject
)
=>
{
if
(
!
audio_url
)
return
resolve
(
null
);
cc
.
assetManager
.
loadRemote
(
audio_url
,
(
err
,
audioClip
:
cc
.
AudioClip
)
=>
{
const
audioId
=
cc
.
audioEngine
.
play
(
audioClip
,
false
,
0.8
);
cc
.
audioEngine
.
setFinishCallback
(
audioId
,
()
=>
{
resolve
(
audioClip
);
});
});
});
}
}
};
export
default
pg
;
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment