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template admin
OP05
Commits
12a0a760
Commit
12a0a760
authored
Sep 23, 2021
by
Tt
Browse files
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Plain Diff
音效增加 游戏完结
parent
236d0c5d
Changes
18
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Showing
18 changed files
with
4513 additions
and
3194 deletions
+4513
-3194
apple.mp3
play/assets/scene/audios/apple.mp3
+0
-0
apple.mp3.meta
play/assets/scene/audios/apple.mp3.meta
+7
-0
btns.mp3
play/assets/scene/audios/btns.mp3
+0
-0
btns.mp3.meta
play/assets/scene/audios/btns.mp3.meta
+7
-0
dianji.mp3
play/assets/scene/audios/dianji.mp3
+0
-0
dianji.mp3.meta
play/assets/scene/audios/dianji.mp3.meta
+7
-0
fighting.mp3
play/assets/scene/audios/fighting.mp3
+0
-0
fighting.mp3.meta
play/assets/scene/audios/fighting.mp3.meta
+7
-0
finish.mp3
play/assets/scene/audios/finish.mp3
+0
-0
finish.mp3.meta
play/assets/scene/audios/finish.mp3.meta
+7
-0
goodjob.mp3
play/assets/scene/audios/goodjob.mp3
+0
-0
goodjob.mp3.meta
play/assets/scene/audios/goodjob.mp3.meta
+7
-0
tryagain.mp3
play/assets/scene/audios/tryagain.mp3
+0
-0
tryagain.mp3.meta
play/assets/scene/audios/tryagain.mp3.meta
+7
-0
gameManager.js
play/assets/scene/scene/gameManager.js
+1
-0
progressauto.js
play/assets/scene/scene/progressauto.js
+5
-7
scene.fire
play/assets/scene/scene/scene.fire
+4386
-3132
scene.js
play/assets/scene/scene/scene.js
+72
-55
No files found.
play/assets/scene/audios/apple.mp3
0 → 100644
View file @
12a0a760
File added
play/assets/scene/audios/apple.mp3.meta
0 → 100644
View file @
12a0a760
{
"ver": "2.0.1",
"uuid": "ed69b5af-07d8-4a24-b3eb-57bf1c7b7cc6",
"downloadMode": 0,
"duration": 1.764,
"subMetas": {}
}
\ No newline at end of file
play/assets/scene/audios/btns.mp3
0 → 100644
View file @
12a0a760
File added
play/assets/scene/audios/btns.mp3.meta
0 → 100644
View file @
12a0a760
{
"ver": "2.0.1",
"uuid": "9aea96dc-0ed1-4a3b-aee1-a981674e1e53",
"downloadMode": 0,
"duration": 0.168,
"subMetas": {}
}
\ No newline at end of file
play/assets/scene/audios/dianji.mp3
0 → 100644
View file @
12a0a760
File added
play/assets/scene/audios/dianji.mp3.meta
0 → 100644
View file @
12a0a760
{
"ver": "2.0.1",
"uuid": "18e16f8e-7ef2-438f-ac07-0a68ea7b2fc9",
"downloadMode": 0,
"duration": 4.032,
"subMetas": {}
}
\ No newline at end of file
play/assets/scene/audios/fighting.mp3
0 → 100644
View file @
12a0a760
File added
play/assets/scene/audios/fighting.mp3.meta
0 → 100644
View file @
12a0a760
{
"ver": "2.0.1",
"uuid": "c38a5b68-3f3b-415e-89ee-e6afb6fedbdf",
"downloadMode": 0,
"duration": 2.52,
"subMetas": {}
}
\ No newline at end of file
play/assets/scene/audios/finish.mp3
0 → 100644
View file @
12a0a760
File added
play/assets/scene/audios/finish.mp3.meta
0 → 100644
View file @
12a0a760
{
"ver": "2.0.1",
"uuid": "ab03c99c-c830-45fa-a537-eaf8f1295c4d",
"downloadMode": 0,
"duration": 11.232,
"subMetas": {}
}
\ No newline at end of file
play/assets/scene/audios/goodjob.mp3
0 → 100644
View file @
12a0a760
File added
play/assets/scene/audios/goodjob.mp3.meta
0 → 100644
View file @
12a0a760
{
"ver": "2.0.1",
"uuid": "0eebd891-d79b-4b0f-87c8-613f7780d841",
"downloadMode": 0,
"duration": 0.972,
"subMetas": {}
}
\ No newline at end of file
play/assets/scene/audios/tryagain.mp3
0 → 100644
View file @
12a0a760
File added
play/assets/scene/audios/tryagain.mp3.meta
0 → 100644
View file @
12a0a760
{
"ver": "2.0.1",
"uuid": "e187dccb-ea0a-45de-be95-53c50683cd19",
"downloadMode": 0,
"duration": 1.188,
"subMetas": {}
}
\ No newline at end of file
play/assets/scene/scene/gameManager.js
View file @
12a0a760
...
@@ -44,6 +44,7 @@ class GameManager {
...
@@ -44,6 +44,7 @@ class GameManager {
}
}
addStage
()
{
addStage
()
{
this
.
_stage
++
;
this
.
_stage
++
;
return
this
.
_stage
>=
this
.
_list
.
length
;
}
}
}
}
...
...
play/assets/scene/scene/progressauto.js
View file @
12a0a760
...
@@ -29,19 +29,17 @@ cc.Class({
...
@@ -29,19 +29,17 @@ cc.Class({
progressBar
.
progress
=
0
;
progressBar
.
progress
=
0
;
setInterval
(()
=>
{
setInterval
(()
=>
{
if
(
!
this
.
node
.
active
)
return
;
if
(
!
this
.
node
.
active
)
{
progressBar
.
progress
=
0
;
return
;
}
this
.
updateTime
();
this
.
updateTime
();
},
30
);
//30ms 执行一次
},
30
);
//30ms 执行一次
//1000 ms = 1s
//1s 执行了 1000/30 n次
//1s到1 1/ n次
//10s 10/n
// 5 / (1000/30)
},
},
updateTime
()
{
updateTime
()
{
let
progressBar
=
pg
.
view
.
findComponent
(
this
,
cc
.
ProgressBar
);
let
progressBar
=
pg
.
view
.
findComponent
(
this
,
cc
.
ProgressBar
);
progressBar
.
progress
=
progressBar
.
progress
+
(
1
0
/
(
1000
/
30
)
);
progressBar
.
progress
=
progressBar
.
progress
+
(
1
/
(
1000
/
30
)
/
4
);
},
},
...
...
play/assets/scene/scene/scene.fire
View file @
12a0a760
This diff is collapsed.
Click to expand it.
play/assets/scene/scene/scene.js
View file @
12a0a760
...
@@ -182,21 +182,25 @@ cc.Class({
...
@@ -182,21 +182,25 @@ cc.Class({
let
progress
=
pg
.
view
.
find
(
this
,
"
progress
"
)
let
progress
=
pg
.
view
.
find
(
this
,
"
progress
"
)
let
end
=
pg
.
view
.
find
(
this
,
"
end
"
);
let
end
=
pg
.
view
.
find
(
this
,
"
end
"
);
let
end_success
=
pg
.
view
.
find
(
end
,
"
bg_success
"
)
let
end_success
=
pg
.
view
.
find
(
end
,
"
bg_success
"
)
let
bg_tryagain
=
pg
.
view
.
find
(
end
,
"
bg_tryagain
"
)
let
carton
=
pg
.
view
.
find
(
this
,
"
carton
"
)
let
carton
=
pg
.
view
.
find
(
this
,
"
carton
"
)
let
bg_book
=
pg
.
view
.
find
(
this
,
"
bg_book
"
);
let
bg_book
=
pg
.
view
.
find
(
this
,
"
bg_book
"
);
let
icon_ex
=
pg
.
view
.
find
(
this
,
"
icon_ex
"
);
let
icon_ex
=
pg
.
view
.
find
(
this
,
"
icon_ex
"
);
let
btn_next
=
pg
.
view
.
find
(
this
,
"
btn_next
"
);
let
btn_next
=
pg
.
view
.
find
(
this
,
"
btn_next
"
);
let
btn_return
=
pg
.
view
.
find
(
this
,
"
btn_return
"
);
let
btn_return
=
pg
.
view
.
find
(
this
,
"
btn_return
"
);
let
icon_ex_txt
=
pg
.
view
.
find
(
icon_ex
,
"
txt
"
);
let
icon_ex_last
=
pg
.
view
.
find
(
icon_ex
,
"
last
"
);
let
icon_ex_first
=
pg
.
view
.
find
(
icon_ex_last
,
"
first
"
);
let
icon_hand
=
pg
.
view
.
find
(
this
,
"
icon_hand
"
);
let
btn_picture
=
pg
.
view
.
find
(
this
,
"
btn_picture
"
);
if
(
GameManager
.
getIns
().
getState
()
==
0
)
{
//拓展加载动画的内容
pg
.
view
.
loadDB
(
carton
,
{
ske
:
this
.
_stageData
.
cartoonSke
,
tex
:
this
.
_stageData
.
cartoonTex
,
png
:
this
.
_stageData
.
cartoonPng
}).
then
((
animationName
)
=>
{
let
dragonDisplay
=
carton
.
getComponent
(
dragonBones
.
ArmatureDisplay
);
dragonDisplay
.
playAnimation
(
animationName
,
1
);
//animation所有的动画名称
})
//拓展文字显示的动画
pg
.
view
.
touchOn
(
btn_record
,
this
.
onTouchRecord
,
this
);
//注册按钮监听
pg
.
view
.
touchOn
(
btn_next
,
this
.
onTouchNext
,
this
);
pg
.
view
.
touchOn
(
btn_return
,
this
.
onTouchReturn
,
this
);
pg
.
view
.
touchOn
(
btn_recording
,
this
.
onTouchRecording
,
this
);
pg
.
view
.
touchOn
(
btn_replay
,
this
.
onTouchReplay
,
this
);
if
(
GameManager
.
getIns
().
getState
()
==
0
)
{
pg
.
view
.
visible
(
end
,
false
);
//不显示的内容用false
pg
.
view
.
visible
(
end
,
false
);
//不显示的内容用false
pg
.
view
.
visible
(
end_success
,
false
);
pg
.
view
.
visible
(
end_success
,
false
);
pg
.
view
.
visible
(
icon_ex
,
false
);
pg
.
view
.
visible
(
icon_ex
,
false
);
...
@@ -205,34 +209,39 @@ cc.Class({
...
@@ -205,34 +209,39 @@ cc.Class({
pg
.
view
.
visible
(
btn_return
,
true
);
pg
.
view
.
visible
(
btn_return
,
true
);
let
bg_book_img
=
this
.
_stageData
.
img
;
//从数组中调取img数据
let
bg_book_img
=
this
.
_stageData
.
img
;
//从数组中调取img数据
pg
.
view
.
setNetImg
(
bg_book
,
bg_book_img
);
//与界面的节点绑定
pg
.
view
.
setNetImg
(
bg_book
,
bg_book_img
);
//与界面的节点绑定
//创建一个动画 ---
//拓展加载动画的内容
//playAni().then(()=> { GameManager.getIns().setState(1); this.initLayout() } )
pg
.
view
.
loadDB
(
carton
,
{
ske
:
this
.
_stageData
.
cartoonSke
,
tex
:
this
.
_stageData
.
cartoonTex
,
png
:
this
.
_stageData
.
cartoonPng
}).
then
((
animationName
)
=>
{
GameManager
.
getIns
().
setState
(
1
);
let
dragonDisplay
=
carton
.
getComponent
(
dragonBones
.
ArmatureDisplay
);
this
.
initLayout
()
//完成后直接进入下一步
dragonDisplay
.
playAnimation
(
animationName
,
1
);
//animation所有的动画名称
GameManager
.
getIns
().
setState
(
1
);
this
.
initLayout
()
//完成后直接进入下一步
})
}
else
if
(
GameManager
.
getIns
().
getState
()
==
1
)
{
}
else
if
(
GameManager
.
getIns
().
getState
()
==
1
)
{
// 动画结束后,出现单词,同时播放音频-----缺少单词放大效果
setTimeout
(()
=>
{
setTimeout
(()
=>
{
pg
.
view
.
visible
(
icon_ex
,
true
);
pg
.
view
.
visible
(
icon_ex
,
true
);
let
icon_ex_word
=
this
.
_stageData
.
word
;
let
icon_ex_word
=
this
.
_stageData
.
word
;
pg
.
view
.
setString
(
icon_ex_txt
,
icon_ex_word
);
pg
.
view
.
setString
(
icon_ex_first
,
icon_ex_word
[
0
]);
pg
.
view
.
setString
(
icon_ex_last
,
icon_ex_word
);
pg
.
audio
.
playAudioByUrl
(
this
.
_stageData
.
sound
);
},
1000
*
2
);
},
1000
*
2
);
setTimeout
(()
=>
{
setTimeout
(()
=>
{
pg
.
view
.
visible
(
btn_record
,
true
);
pg
.
view
.
visible
(
btn_record
,
true
);
pg
.
view
.
visible
(
btn_replay
,
true
);
pg
.
view
.
visible
(
btn_replay
,
true
);
pg
.
view
.
touchOn
(
btn_record
,
this
.
onTouchRecord
,
this
);
//注册按钮监听,从按钮里进入的下一步
this
.
playSFX
(
"
audio_record
"
);
},
1000
*
4
);
},
1000
*
4
);
setTimeout
(()
=>
{
pg
.
view
.
visible
(
icon_hand
,
true
);
//显示文字动画
let
action
=
cc
.
tween
(
icon_hand
);
//播放文字的声音
action
.
sequence
(
//setTimeout(() => {
cc
.
tween
().
by
(
0.5
,
{
y
:
50
}),
// GameManager.getIns().setState(2);
cc
.
tween
().
by
(
0.5
,
{
y
:
-
50
}),
// this.initLayout()
).
repeatForever
();
//}, 1000 * 5
);
action
.
start
(
);
//playAni().then(()=> { GameManager.getIns().setState(2); this.initLayout } )
},
1000
*
5
);
}
else
if
(
GameManager
.
getIns
().
getState
()
==
2
)
{
}
else
if
(
GameManager
.
getIns
().
getState
()
==
2
)
{
pg
.
view
.
visible
(
icon_hand
,
false
);
pg
.
view
.
visible
(
btn_record
,
false
);
pg
.
view
.
visible
(
btn_record
,
false
);
pg
.
view
.
visible
(
btn_replay
,
false
);
pg
.
view
.
visible
(
btn_replay
,
false
);
pg
.
view
.
visible
(
btn_recording
,
true
);
pg
.
view
.
visible
(
btn_recording
,
true
);
...
@@ -241,8 +250,6 @@ cc.Class({
...
@@ -241,8 +250,6 @@ cc.Class({
GameManager
.
getIns
().
setState
(
3
);
GameManager
.
getIns
().
setState
(
3
);
this
.
initLayout
()
this
.
initLayout
()
},
1000
*
4
);
//4秒钟之后进入下一步
},
1000
*
4
);
//4秒钟之后进入下一步
}
else
if
(
GameManager
.
getIns
().
getState
()
==
3
)
{
}
else
if
(
GameManager
.
getIns
().
getState
()
==
3
)
{
pg
.
view
.
visible
(
btn_record
,
true
);
pg
.
view
.
visible
(
btn_record
,
true
);
pg
.
view
.
visible
(
btn_recording
,
false
);
pg
.
view
.
visible
(
btn_recording
,
false
);
...
@@ -250,40 +257,60 @@ cc.Class({
...
@@ -250,40 +257,60 @@ cc.Class({
setTimeout
(()
=>
{
setTimeout
(()
=>
{
pg
.
view
.
visible
(
end
,
true
);
pg
.
view
.
visible
(
end
,
true
);
pg
.
view
.
visible
(
end_success
,
true
);
pg
.
view
.
visible
(
end_success
,
true
);
},
1000
*
4
);
//4秒钟之后出现goodjob提示
this
.
playSFX
(
"
audio_goodjob
"
);
},
1000
*
0.5
);
//4秒钟之后出现goodjob提示
setTimeout
(()
=>
{
setTimeout
(()
=>
{
this
.
nextStage
();
this
.
nextStage
();
},
1000
*
6
);
//6秒钟之后进入下一关卡
},
1000
*
4
);
//6秒钟之后进入下一关卡
}
else
if
(
GameManager
.
getIns
().
getState
()
==
4
)
{
}
else
if
(
GameManager
.
getIns
().
getState
()
==
4
)
{
// 一局失败弹出tryagain,同时下方录音按钮明亮并出现提示
}
else
if
(
GameManager
.
getIns
().
getState
()
==
5
)
{
}
else
if
(
GameManager
.
getIns
().
getState
()
==
5
)
{
pg
.
view
.
visible
(
end
,
false
);
pg
.
view
.
visible
(
end_success
,
false
);
pg
.
view
.
visible
(
bg_tryagain
,
false
);
this
.
playSFX
(
"
audio_finish
"
);
pg
.
view
.
visible
(
btn_picture
,
true
);
}
else
if
(
GameManager
.
getIns
().
getState
()
==
6
)
{
}
else
if
(
GameManager
.
getIns
().
getState
()
==
6
)
{
}
}
// //根据当前显示用数据来执行对应的效果
// pg.view.setString(pg.view.find(this, "title/txt"), this._title);
// //刷新主类
// pg.view.setString(pg.view.find(this, "main/main/txt"), this._zhuClass.title);
// pg.view.touchOn(pg.view.find(this, "main/main"), this.onTouchVoice, this);
// pg.view.find(this, "main/main").data = this._zhuClass;
// //刷新分类
// pg.view.setString(pg.view.find(this, "main/sub_0/txt"), this._zhuClass.child[0].title);
// pg.view.setString(pg.view.find(this, "main/sub_1/txt"), this._zhuClass.child[1].title);
// pg.view.find(this, "main/sub_0").data = this._zhuClass.child[0];
// pg.view.find(this, "main/sub_1").data = this._zhuClass.child[1];
// pg.view.touchOn(pg.view.find(this, "main/sub_0"), this.onTouchVoice, this);
// pg.view.touchOn(pg.view.find(this, "main/sub_1"), this.onTouchVoice, this);
},
},
//按钮触发,使用的方法
onTouchRecord
()
{
onTouchRecord
()
{
this
.
playSFX
(
"
audio_btns
"
);
GameManager
.
getIns
().
setState
(
2
);
GameManager
.
getIns
().
setState
(
2
);
this
.
initLayout
()
this
.
initLayout
()
},
},
onTouchNext
()
{
this
.
playSFX
(
"
audio_btns
"
);
},
onTouchReturn
()
{
this
.
playSFX
(
"
audio_btns
"
);
},
onTouchRecording
()
{
this
.
playSFX
(
"
audio_btns
"
);
},
onTouchReplay
()
{
this
.
playSFX
(
"
audio_btns
"
);
},
nextStage
()
{
nextStage
()
{
GameManager
.
getIns
().
addStage
();
//关卡标记+1
let
isOver
=
GameManager
.
getIns
().
addStage
();
//关卡标记+1
this
.
initSingleData
();
//刷新当前关卡所使用的的数据
if
(
isOver
)
{
this
.
initLayout
();
//刷新界面显示内容
//执行总结束的内容
GameManager
.
getIns
().
setState
(
5
);
this
.
initLayout
()
}
else
{
this
.
initSingleData
();
//刷新当前关卡所使用的的数据
this
.
initLayout
();
//刷新界面显示内容
}
},
},
...
@@ -381,16 +408,6 @@ cc.Class({
...
@@ -381,16 +408,6 @@ cc.Class({
onTouchReplay
()
{
this
.
initData
();
this
.
initSingleData
();
this
.
initBox
();
this
.
initItems
();
},
playSFX
(
name
)
{
playSFX
(
name
)
{
return
new
Promise
((
resolve
,
reject
)
=>
{
return
new
Promise
((
resolve
,
reject
)
=>
{
let
node
=
pg
.
view
.
find
(
this
,
name
);
let
node
=
pg
.
view
.
find
(
this
,
name
);
...
...
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