Commit aaea01a4 authored by 范雪寒's avatar 范雪寒

test: log

parent d9af0631
......@@ -276,6 +276,7 @@ cc.Class({
optionNode.optionData.selected = false;
const box = cc.find("Canvas/bg/box");
console.log('optionNode.on(cc.Node.EventType.TOUCH_START, (event) => {')
optionNode.on(cc.Node.EventType.TOUCH_START, (event) => {
if (optionNode.optionData.selected) {
return;
......@@ -295,6 +296,7 @@ cc.Class({
this.optionJump(optionNode);
this.playAudioByUrl(optionNode.optionData.audio_url);
});
console.log('optionNode.on(cc.Node.EventType.TOUCH_MOVE, (event) => {')
optionNode.on(cc.Node.EventType.TOUCH_MOVE, (event) => {
if (optionNode.optionData.selected) {
return;
......@@ -305,6 +307,7 @@ cc.Class({
optionNode.y =
optionNode.startPos.y + (location.y - optionNode.startLocation.y);
});
console.log('optionNode.on(cc.Node.EventType.TOUCH_END, (event) => {')
optionNode.on(cc.Node.EventType.TOUCH_END, (event) => {
if (optionNode.optionData.selected) {
return;
......@@ -361,6 +364,7 @@ cc.Class({
initListener() {
this.log("initListener");
const btnSubmit = cc.find("Canvas/bg/btnSubmit");
console.log('btnSubmit.on("click", () => {');
btnSubmit.on("click", () => {
this.optionJump(btnSubmit, 0.05);
this.playEffect("submit");
......@@ -385,6 +389,7 @@ cc.Class({
});
const btnNext = cc.find("Canvas/bg/btnNext");
console.log('btnNext.on("click", () => {')
btnNext.on("click", () => {
this.optionJump(btnNext, 0.05);
});
......@@ -400,22 +405,26 @@ cc.Class({
this.log("initNetworkListener");
this.networkHelper = new NetworkHelper();
console.log('this.networkHelper.on("playerJoin", (event) => {');
this.networkHelper.on("playerJoin", (event) => {
if (this.server) {
this.server.onPlayerJoin({ data: { joinPlayerId: event.playerId } });
}
cc.log("playerJoin" + JSON.stringify(event));
});
console.log('this.networkHelper.on("playerLeave", (event) => {');
this.networkHelper.on("playerLeave", (event) => {
cc.log("playerLeave" + JSON.stringify(event));
});
console.log('this.networkHelper.on("playerOffLine", (event) => {');
this.networkHelper.on("playerOffLine", (event) => {
cc.log("playerOffLine" + JSON.stringify(event));
cc.find('Canvas/PlayerOffLineLayer').active = true;
this.networkHelper.leaveRoom();
});
console.log('this.networkHelper.on("gameStart", (event) => {');
this.networkHelper.on("gameStart", (event) => { });
console.log('this.networkHelper.on("frameEvent", (event) => {');
this.networkHelper.on("frameEvent", (event) => {
event.data.frame.items.forEach((item) => {
if (this.server) {
......
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