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template admin
OPW25
Commits
d5665d78
Commit
d5665d78
authored
Nov 24, 2021
by
Tt
Browse files
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游戏完成
parent
aef36fe4
Changes
14
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14 changed files
with
578 additions
and
274 deletions
+578
-274
error.mp3
play/assets/scene/audios/error.mp3
+0
-0
error.mp3.meta
play/assets/scene/audios/error.mp3.meta
+1
-1
mao_choice.mp3
play/assets/scene/audios/mao_choice.mp3
+0
-0
mao_choice.mp3.meta
play/assets/scene/audios/mao_choice.mp3.meta
+7
-0
mao_right.mp3
play/assets/scene/audios/mao_right.mp3
+0
-0
mao_right.mp3.meta
play/assets/scene/audios/mao_right.mp3.meta
+7
-0
right.mp3
play/assets/scene/audios/right.mp3
+0
-0
right.mp3.meta
play/assets/scene/audios/right.mp3.meta
+1
-1
audioAni.js
play/assets/scene/scene/audioAni.js
+50
-0
audioAni.js.meta
play/assets/scene/scene/audioAni.js.meta
+9
-0
cardManager.js
play/assets/scene/scene/cardManager.js
+6
-0
pg.js
play/assets/scene/scene/pg.js
+12
-0
scene.fire
play/assets/scene/scene/scene.fire
+362
-151
scene.js
play/assets/scene/scene/scene.js
+123
-121
No files found.
play/assets/scene/audios/error.mp3
View file @
d5665d78
No preview for this file type
play/assets/scene/audios/error.mp3.meta
View file @
d5665d78
...
@@ -2,6 +2,6 @@
...
@@ -2,6 +2,6 @@
"ver": "2.0.1",
"ver": "2.0.1",
"uuid": "665e544c-fe92-4f24-bdcc-9475a763ff0c",
"uuid": "665e544c-fe92-4f24-bdcc-9475a763ff0c",
"downloadMode": 0,
"downloadMode": 0,
"duration":
0.264
,
"duration":
1.149388
,
"subMetas": {}
"subMetas": {}
}
}
\ No newline at end of file
play/assets/scene/audios/mao_choice.mp3
0 → 100644
View file @
d5665d78
File added
play/assets/scene/audios/mao_choice.mp3.meta
0 → 100644
View file @
d5665d78
{
"ver": "2.0.1",
"uuid": "552984b3-b335-40f3-94f7-b4360f0e9304",
"downloadMode": 0,
"duration": 2.448,
"subMetas": {}
}
\ No newline at end of file
play/assets/scene/audios/mao_right.mp3
0 → 100644
View file @
d5665d78
File added
play/assets/scene/audios/mao_right.mp3.meta
0 → 100644
View file @
d5665d78
{
"ver": "2.0.1",
"uuid": "d26934ee-8708-4319-a122-ef3d4fb9d2dc",
"downloadMode": 0,
"duration": 3.24,
"subMetas": {}
}
\ No newline at end of file
play/assets/scene/audios/right.mp3
View file @
d5665d78
No preview for this file type
play/assets/scene/audios/right.mp3.meta
View file @
d5665d78
...
@@ -2,6 +2,6 @@
...
@@ -2,6 +2,6 @@
"ver": "2.0.1",
"ver": "2.0.1",
"uuid": "342d6b41-d606-43d5-9676-7b67f03d236f",
"uuid": "342d6b41-d606-43d5-9676-7b67f03d236f",
"downloadMode": 0,
"downloadMode": 0,
"duration": 0.
653061
,
"duration": 0.
365714
,
"subMetas": {}
"subMetas": {}
}
}
\ No newline at end of file
play/assets/scene/scene/audioAni.js
0 → 100644
View file @
d5665d78
// Learn cc.Class:
// - https://docs.cocos.com/creator/manual/en/scripting/class.html
// Learn Attribute:
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
cc
.
Class
({
extends
:
cc
.
Component
,
properties
:
{
// foo: {
// // ATTRIBUTES:
// default: null, // The default value will be used only when the component attaching
// // to a node for the first time
// type: cc.SpriteFrame, // optional, default is typeof default
// serializable: true, // optional, default is true
// },
// bar: {
// get () {
// return this._bar;
// },
// set (value) {
// this._bar = value;
// }
// },
},
// LIFE-CYCLE CALLBACKS:
onLoad
()
{
let
item
=
this
.
node
;
// alert("抖动效果");
// let tween = cc.tween(item);
// tween.to(0.06, { angle: 10 })
// .to(0.06, { angle: 0 })
// .to(0.06, { angle: -10 })
// .to(0.06, { angle: 0 });
// tween.repeat(100);
// tween.start();
let
ani
=
cc
.
repeatForever
(
cc
.
sequence
(
cc
.
moveBy
(
0.5
,
cc
.
v2
(
0
,
25
)),
cc
.
moveBy
(
0.5
,
cc
.
v2
(
0
,
-
25
))));
item
.
runAction
(
ani
);
},
start
()
{
},
// update (dt) {},
});
play/assets/scene/scene/audioAni.js.meta
0 → 100644
View file @
d5665d78
{
"ver": "1.0.8",
"uuid": "02c49c54-b257-4df4-a4d1-53b76a3e9c3a",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}
\ No newline at end of file
play/assets/scene/scene/cardManager.js
View file @
d5665d78
...
@@ -42,6 +42,12 @@ class CardManager {
...
@@ -42,6 +42,12 @@ class CardManager {
getPage
()
{
getPage
()
{
return
this
.
_cardArray
;
return
this
.
_cardArray
;
}
}
getAudio
()
{
return
this
.
_audio_url
;
}
allRightNum
()
{
return
this
.
_cardArray
.
filter
(
c
=>
c
.
right
).
length
;
}
addPageNum
()
{
addPageNum
()
{
this
.
pageId
++
;
this
.
pageId
++
;
if
(
!
this
.
getPage
())
{
if
(
!
this
.
getPage
())
{
...
...
play/assets/scene/scene/pg.js
View file @
d5665d78
...
@@ -232,6 +232,18 @@ pg.view = {
...
@@ -232,6 +232,18 @@ pg.view = {
skl
.
setAnimation
(
0
,
aniName
,
loop
);
skl
.
setAnimation
(
0
,
aniName
,
loop
);
return
skl
;
return
skl
;
},
},
playDragonBone
(
item
,
aniName
,
loop
)
{
if
(
!
item
||
!
cc
.
isValid
(
item
))
return
log
.
w
(
"
动画播放失败,传入了错误的item
"
);
if
(
!
aniName
)
return
log
.
w
(
"
动画播放失败,传入了错误的aniName
"
);
let
node
=
item
.
node
?
item
.
node
:
item
;
if
(
!
cc
.
isValid
(
node
))
return
log
.
w
(
"
节点已销毁
"
);
let
dba
=
node
.
getComponent
(
dragonBones
.
ArmatureDisplay
);
dba
.
playAnimation
(
aniName
,
loop
);
return
dba
;
},
cloneNode
(
node
)
{
return
cc
.
instantiate
(
node
);
}
}
}
//加载 未封装bundle
//加载 未封装bundle
pg
.
load
=
{
pg
.
load
=
{
...
...
play/assets/scene/scene/scene.fire
View file @
d5665d78
This diff is collapsed.
Click to expand it.
play/assets/scene/scene/scene.js
View file @
d5665d78
...
@@ -171,6 +171,9 @@ cc.Class({
...
@@ -171,6 +171,9 @@ cc.Class({
pg
.
view
.
visible
(
this
.
btn_replay
,
false
);
pg
.
view
.
visible
(
this
.
btn_replay
,
false
);
pg
.
view
.
touchOn
(
this
.
btn_replay
,
this
.
onTouchReplay
,
this
);
pg
.
view
.
touchOn
(
this
.
btn_replay
,
this
.
onTouchReplay
,
this
);
this
.
initLayout
();
this
.
initLayout
();
this
.
catBegin
().
then
(()
=>
{
this
.
catChoice
();
});
},
},
initStars
()
{
initStars
()
{
// this.length = CardManager.getIns().getTestlet();
// this.length = CardManager.getIns().getTestlet();
...
@@ -213,104 +216,51 @@ cc.Class({
...
@@ -213,104 +216,51 @@ cc.Class({
pg
.
view
.
touchOn
(
audio
,
this
.
onTouchAudio
,
this
);
pg
.
view
.
touchOn
(
audio
,
this
.
onTouchAudio
,
this
);
},
},
onTouchAudio
(
touch
)
{
onTouchAudio
(
touch
)
{
if
(
this
.
_gameCode
!=
0
)
return
resolve
(
''
);
if
(
!
this
.
_cantouch
)
return
;
if
(
!
this
.
_cantouch
)
return
;
this
.
_cantouch
=
false
;
this
.
_cantouch
=
false
;
let
item
=
touch
.
target
.
parent
;
let
item
=
touch
.
target
.
parent
;
let
data
=
item
.
data
;
this
.
playAudioAni
(
item
).
then
(()
=>
{
this
.
playAudioAni
(
item
).
then
(()
=>
{
this
.
_cantouch
=
true
;
this
.
_cantouch
=
true
;
});
});
},
},
onTouchItem
(
touch
,
info
)
{
onTouchItem
(
touch
,
info
)
{
if
(
!
this
.
_cantouch
)
return
;
return
new
Promise
((
resolve
,
reject
)
=>
{
this
.
_cantouch
=
false
;
if
(
this
.
_gameCode
!=
0
)
return
resolve
(
''
);
let
item
=
touch
.
target
;
if
(
!
this
.
_cantouch
)
return
resolve
(
''
);
let
data
=
item
.
data
;
let
item
=
touch
.
target
;
if
(
data
.
right
)
{
if
(
this
.
_successItems
.
indexOf
(
item
)
>
-
1
)
return
resolve
(
''
);
pg
.
view
.
visible
(
pg
.
view
.
find
(
item
,
'
box
'
),
true
);
let
data
=
item
.
data
;
this
.
playSFX
(
"
audio_right
"
).
then
(()
=>
{
this
.
_cantouch
=
false
;
//audio 播放的时候动画播放, audio停的时候 动画正好能停下
if
(
data
.
right
)
{
//如果动画停的位置不对,直接强制设置对应的效果
this
.
catRight
();
//下一次播放没有问题即可
pg
.
view
.
visible
(
pg
.
view
.
find
(
item
,
'
box
'
),
true
);
this
.
playAudioAni
(
item
).
then
(()
=>
{
this
.
playSFX
(
"
audio_right
"
).
then
(()
=>
{
this
.
_cantouch
=
true
;
//audio 播放的时候动画播放, audio停的时候 动画正好能停下
})
//如果动画停的位置不对,直接强制设置对应的效果
});
//下一次播放没有问题即可
}
else
{
this
.
playAudioAni
(
item
).
then
(()
=>
{
//失败--抖动效果
this
.
_cantouch
=
true
;
ani
.
shake
(
item
);
this
.
_successItems
.
push
(
item
);
// this.playAudioAni(item).then(() => {
this
.
catNormal
();
// });
this
.
groupEnd
();
this
.
playSFX
(
"
audio_error
"
).
then
(()
=>
{
resolve
(
''
);
this
.
_cantouch
=
true
;
})
});
});
}
}
else
{
// this._cardTouchItems.push(item);
this
.
catError
();
// if (this._cardTouchItems.length == 2) {
//失败--抖动效果
// let item0 = this._cardTouchItems[0];
ani
.
shake
(
item
);
// let item1 = this._cardTouchItems[1];
this
.
playSFX
(
"
audio_error
"
).
then
(()
=>
{
// //检测重复点击 取消选中
this
.
playAudioAni
(
item
).
then
(()
=>
{
// if (item0.data && item1.data && item0.data.cardId == item1.data.cardId) {
this
.
_cantouch
=
true
;
// pg.view.visible(pg.view.find(item, 'box'), false);
this
.
catNormal
();
// this._cantouch = true;
resolve
(
''
);
// } else if (item0.data && item1.data && item0.data.cardDid == item1.data.cardDid) {
});
// //成功--变小 消失
});
// this._successItems.push(item0);
}
// this._successItems.push(item1);
// pg.view.visible(pg.view.find(item, 'box'), true);
});
// this.playSFX("audio_choice").then(() => {
// this.playAudioAni(item).then(() => {
// this.createRightAni(cc.v2(item0.x, item0.y));
// this.createRightAni(cc.v2(item1.x, item1.y));
// this.playSFX("audio_right").then(() => {
// this._cantouch = true;
// this.playAudioAni(item0).then(() => {
// this.playAudioAni(item1).then(() => {
// ani.scaleOut(item0);
// ani.scaleOut(item1).then(() => {
// setTimeout(() => {
// this.groupEnd();//判定单组结束
// }, 100);
// });
// pg.view.visible(pg.view.find(item0, 'box'), false);
// pg.view.visible(pg.view.find(item1, 'box'), false);
// });
// });
// });
// })
// });
// } else {
// //失败--抖动效果
// pg.view.visible(pg.view.find(item, 'box'), true);
// this.playSFX("audio_choice").then(() => {
// this.playAudioAni(item).then(() => {
// ani.shake(item0);
// ani.shake(item1);
// pg.view.visible(pg.view.find(item0, 'box'), false);
// pg.view.visible(pg.view.find(item1, 'box'), false);
// this.playSFX("audio_error").then(() => {
// this._cantouch = true;
// });
// });
// });
// }
// this._cardTouchItems.length = 0;
// } else if (this._cardTouchItems.length == 1) {
// //显示选中效果
// pg.view.visible(pg.view.find(item, 'box'), true);
// this.playSFX("audio_choice").then(() => {
// //audio 播放的时候动画播放, audio停的时候 动画正好能停下
// //如果动画停的位置不对,直接强制设置对应的效果
// //下一次播放没有问题即可
// this.playAudioAni(item).then(() => {
// this._cantouch = true;
// })
// });
// } else {
// //异常情况
// this._cardTouchItems.length = 0;
// this._cantouch = true;
// }
},
},
playAudioAni
(
item
)
{
playAudioAni
(
item
)
{
return
new
Promise
((
resolve
,
reject
)
=>
{
return
new
Promise
((
resolve
,
reject
)
=>
{
...
@@ -339,37 +289,42 @@ cc.Class({
...
@@ -339,37 +289,42 @@ cc.Class({
},
},
//回合结束
//回合结束
groupEnd
()
{
groupEnd
()
{
if
(
this
.
_successItems
.
length
<
this
.
_cardPage
.
length
)
return
;
if
(
this
.
_successItems
.
length
>=
CardManager
.
getIns
().
allRightNum
())
{
if
(
this
.
_gameCode
!=
0
)
return
;
//判定结束
let
code
=
CardManager
.
getIns
().
addPageNum
();
if
(
code
==
0
)
{
this
.
_gameCode
=
0
;
this
.
initSingleData
();
this
.
initLayout
();
}
else
if
(
code
==
1
)
{
this
.
_gameCode
=
1
;
//播放星星动画 然后下一页
this
.
playSFX
(
"
audio_bigStar
"
);
this
.
createStarAni
().
then
(()
=>
{
this
.
_gameCode
=
0
;
this
.
initSingleData
();
this
.
initLayout
();
})
}
else
if
(
code
==
2
)
{
this
.
_gameCode
=
2
;
this
.
_gameCode
=
2
;
//播放星星动画 然后结束
this
.
catFinish
();
this
.
playSFX
(
"
audio_bigStar
"
);
this
.
playSFX
(
"
audio_sahua
"
);
this
.
createStarAni
().
then
(()
=>
{
})
this
.
createFireworkAni
().
then
(()
=>
{
//gameOver
// 游戏结束时需要调用这个方法通知系统作业完成
onHomeworkFinish
();
pg
.
view
.
visible
(
this
.
btn_replay
,
true
);
})
}
}
// if (this._successItems.length < this._cardPage.length) return;
// if (this._gameCode != 0) return;
// let code = CardManager.getIns().addPageNum();
// if (code == 0) {
// this._gameCode = 0;
// this.initSingleData();
// this.initLayout();
// } else if (code == 1) {
// this._gameCode = 1;
// //播放星星动画 然后下一页
// this.playSFX("audio_bigStar");
// this.createStarAni().then(() => {
// this._gameCode = 0;
// this.initSingleData();
// this.initLayout();
// })
// } else if (code == 2) {
// this._gameCode = 2;
// //播放星星动画 然后结束
// this.playSFX("audio_bigStar");
// this.playSFX("audio_sahua");
// this.createStarAni().then(() => { })
// this.createFireworkAni().then(() => {
// //gameOver
// // 游戏结束时需要调用这个方法通知系统作业完成
// onHomeworkFinish();
// pg.view.visible(this.btn_replay, true);
// })
// }
},
},
createRightAni
(
pos
)
{
createRightAni
(
pos
)
{
// let right = pg.view.find(this, 'right');
// let right = pg.view.find(this, 'right');
...
@@ -420,8 +375,10 @@ cc.Class({
...
@@ -420,8 +375,10 @@ cc.Class({
if
(
!
audioSource
)
return
resolve
();
if
(
!
audioSource
)
return
resolve
();
let
audioClip
=
audioSource
.
clip
;
let
audioClip
=
audioSource
.
clip
;
if
(
!
audioClip
)
return
resolve
();
if
(
!
audioClip
)
return
resolve
();
cc
.
audioEngine
.
play
(
audioClip
,
false
,
1
);
let
id
=
cc
.
audioEngine
.
play
(
audioClip
,
false
,
1
);
resolve
(
''
);
cc
.
audioEngine
.
setFinishCallback
(
id
,
()
=>
{
resolve
(
''
);
})
});
});
},
},
length
,
length
,
...
@@ -572,4 +529,49 @@ cc.Class({
...
@@ -572,4 +529,49 @@ cc.Class({
return
quadBase
;
return
quadBase
;
},
},
catBegin
()
{
return
new
Promise
((
resolve
,
reject
)
=>
{
this
.
_cantouch
=
false
;
let
cat
=
pg
.
view
.
find
(
this
,
"
cat
"
);
pg
.
view
.
playDragonBone
(
cat
,
"
begin
"
);
pg
.
audio
.
playAudioByUrl
(
CardManager
.
getIns
().
getAudio
()).
then
(()
=>
{
resolve
(
''
);
});
});
},
catChoice
()
{
return
new
Promise
((
resolve
,
reject
)
=>
{
this
.
playSFX
(
"
mao_choice
"
).
then
(()
=>
{
let
items
=
this
.
_cardLayout
.
children
;
let
item
=
items
.
filter
(
it
=>
{
return
it
.
data
.
cardId
==
0
})[
0
];
this
.
_cantouch
=
true
;
this
.
onTouchItem
({
target
:
item
}).
then
(()
=>
{
resolve
(
''
);
})
});
});
},
catFinish
()
{
return
new
Promise
((
resolve
,
reject
)
=>
{
let
cat
=
pg
.
view
.
find
(
this
,
"
cat
"
);
pg
.
view
.
playDragonBone
(
cat
,
"
finish
"
);
this
.
playSFX
(
"
mao_right
"
).
then
(()
=>
{
});
});
},
catRight
()
{
let
cat
=
pg
.
view
.
find
(
this
,
"
cat
"
);
pg
.
view
.
playDragonBone
(
cat
,
"
right
"
);
},
catError
()
{
let
cat
=
pg
.
view
.
find
(
this
,
"
cat
"
);
pg
.
view
.
playDragonBone
(
cat
,
"
wrong
"
);
},
catNormal
()
{
let
cat
=
pg
.
view
.
find
(
this
,
"
cat
"
);
pg
.
view
.
playDragonBone
(
cat
,
"
normal
"
);
}
});
});
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