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OPW_BoardGame_L5R4
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template admin
OPW_BoardGame_L5R4
Commits
3719ae1b
Commit
3719ae1b
authored
Nov 28, 2022
by
李维
Browse files
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Plain Diff
添加音频
parent
3bc543da
Changes
4
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Showing
4 changed files
with
413 additions
and
300 deletions
+413
-300
PronunciationTestLayer.js
...4/prefab/PronunciationTestLayer/PronunciationTestLayer.js
+3
-1
OPW_BoardGame_L5R4.fire
assets/OPW_BoardGame_L5R4/scene/OPW_BoardGame_L5R4.fire
+345
-284
OPW_BoardGame_L5R4.ts
assets/OPW_BoardGame_L5R4/scene/OPW_BoardGame_L5R4.ts
+58
-3
defaultData.ts
assets/OPW_BoardGame_L5R4/script/defaultData.ts
+7
-12
No files found.
assets/OPW_BoardGame_L5R4/prefab/PronunciationTestLayer/PronunciationTestLayer.js
View file @
3719ae1b
...
...
@@ -80,7 +80,7 @@ cc.Class({
// onLoad () {},
_timeoutID
:
null
,
isStop
:
true
,
isStop
:
null
,
start
()
{},
init
(
audio_url
,
testTime
)
{
this
.
audioBeforeTest
=
audio_url
;
...
...
@@ -120,6 +120,8 @@ cc.Class({
let
url
=
this
.
recordWaitCount
==
0
?
this
.
audioBeforeTest
:
""
;
let
cat
=
cc
.
find
(
"
cat
"
,
catBase
);
asyncPlayDragonBoneAnimation
(
cat
,
"
begin
"
,
0
);
// 录音前停止所有音频
cc
.
audioEngine
.
stopAll
();
playAudioByUrl
(
url
,
()
=>
{
if
(
this
.
isStop
)
{
return
...
...
assets/OPW_BoardGame_L5R4/scene/OPW_BoardGame_L5R4.fire
View file @
3719ae1b
This diff is collapsed.
Click to expand it.
assets/OPW_BoardGame_L5R4/scene/OPW_BoardGame_L5R4.ts
View file @
3719ae1b
...
...
@@ -27,7 +27,7 @@ const MSG_PLAYER_TO_HOME = "msg_player_to_home";
const
MSG_PROFIX_END
=
"
__END__
"
;
const
DEBUG
=
false
;
const
TOTAL_SCORE
=
42
;
// 总分 - 双方分数之和等于 TOTAL_SCORE
const
AI_SUCCESS_RATE
=
0.
7
;
// ai评测成功率
const
AI_SUCCESS_RATE
=
0.
65
;
// ai评测成功率
const
AUTO_GAME
=
false
;
// 自动游戏-调试使用
@
ccclass
...
...
@@ -45,9 +45,9 @@ export default class SceneComponent extends MyCocosSceneComponent {
networkHelper
:
NetworkHelper
;
playerId
;
// 当前玩家ID
isRoomOwner
;
// 是否为房主
recordWaitCount
;
// 录音等待倒计时
withAiPlayer
=
false
;
// 对手是否AI
gameEnd
=
false
;
gameStaring
=
false
;
addPreloadImage
()
{
// TODO 根据自己的配置预加载图片资源
...
...
@@ -58,6 +58,16 @@ export default class SceneComponent extends MyCocosSceneComponent {
addPreloadAudio
()
{
// TODO 根据自己的配置预加载音频资源
// this._audioResList.push({ url: this.data.audio_url });
// 游戏加载
this
.
_audioResList
.
push
({
url
:
this
.
data
.
gameLoadingAudio
});
// 游戏开始
this
.
_audioResList
.
push
({
url
:
this
.
data
.
gameStartAudio
});
// 提示录音
this
.
_audioResList
.
push
({
url
:
this
.
data
.
recordWait
});
this
.
_audioResList
.
push
({
url
:
this
.
data
.
waitingPiece
});
this
.
_audioResList
.
push
({
url
:
this
.
data
.
waitingTurn
});
this
.
_audioResList
.
push
({
url
:
this
.
data
.
waitingWheel
});
}
addPreloadAnima
()
{}
...
...
@@ -103,7 +113,6 @@ export default class SceneComponent extends MyCocosSceneComponent {
this
.
server
.
onAIEvents
=
this
.
onAiEvents
.
bind
(
this
);
}
await
this
.
initHeadImgAndName
();
this
.
recordWaitCount
=
0
;
}
// 获取用户头像
...
...
@@ -202,6 +211,9 @@ export default class SceneComponent extends MyCocosSceneComponent {
this
.
initSide
();
this
.
timerHandle
=
this
.
initTimer
();
this
.
initPlayerInfo
();
this
.
coolcatSpeak
(
this
.
data
.
gameStartAudio
,
"
begin
"
,
()
=>
{
this
.
gameStaring
=
true
;
});
// 自动游戏模式 - 调试使用
if
(
AUTO_GAME
)
{
this
.
turntable
.
stopBlink
();
...
...
@@ -209,6 +221,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
this
.
runEvent
(
MSG_ROLLING
,
{
nextGem
:
nextGem
});
}
});
this
.
coolcatSpeak
(
this
.
data
.
gameLoadingAudio
,
"
begin
"
);
}
// 初始化掉线提示组件
...
...
@@ -262,8 +275,23 @@ export default class SceneComponent extends MyCocosSceneComponent {
// 初始化酷猫
coolCat
=
null
;
coolCatClick
=
null
;
coolCatAudioUrl
=
null
;
initCoolCat
()
{
this
.
coolCat
=
cc
.
find
(
"
Canvas/coolcatLand/coolcat
"
);
this
.
coolCatClick
=
cc
.
find
(
"
Canvas/coolcatLand/click
"
);
this
.
coolCatAudioUrl
=
this
.
data
.
waitingWheel
;
this
.
coolCatClick
.
on
(
cc
.
Node
.
EventType
.
TOUCH_END
,
()
=>
{
if
(
this
.
gameStaring
)
{
if
(
this
.
side
==
this
.
currentGameSide
)
{
if
(
this
.
coolCatAudioUrl
)
{
this
.
coolcatSpeak
(
this
.
coolCatAudioUrl
,
"
right
"
)
}
}
else
{
this
.
coolcatSpeak
(
this
.
data
.
waitingTurn
,
"
right
"
)
}
}
})
}
seagull
=
null
;
...
...
@@ -866,6 +894,9 @@ export default class SceneComponent extends MyCocosSceneComponent {
this
.
turntable
.
initTurntable
(
DEBUG
);
cc
.
find
(
"
Canvas/Turntable
"
).
on
(
"
Rolling_Start
"
,
()
=>
{
// 游戏流程1: 玩家点击转盘
if
(
!
this
.
gameStaring
)
{
return
;
}
this
.
turntable
.
stopBlink
();
const
nextGem
=
this
.
getNextQuestionIndex
();
this
.
runEvent
(
MSG_ROLLING
,
{
nextGem
:
nextGem
});
...
...
@@ -939,6 +970,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
// 换边
this
.
registerEvent
(
MSG_SWITCHSIDE
,
(
param
,
next
)
=>
{
this
.
currentGameSide
=
param
.
side
;
this
.
coolCatAudioUrl
=
this
.
data
.
waitingWheel
;
this
.
handleSwitchSide
();
next
();
})
...
...
@@ -1003,6 +1035,8 @@ export default class SceneComponent extends MyCocosSceneComponent {
// 转盘
this
.
registerEvent
(
MSG_ROLLING
,
(
param
,
next
)
=>
{
// console.log("转盘结果:", param.nextGem)
cc
.
audioEngine
.
stopAll
();
this
.
coolCatAudioUrl
=
this
.
data
.
waitingPiece
;
this
.
turntable
.
stopBlink
();
this
.
turntable
.
rollNum
(
param
.
nextGem
.
score
).
then
(()
=>
{
// 异步操作执行完成后调用
...
...
@@ -1242,4 +1276,25 @@ export default class SceneComponent extends MyCocosSceneComponent {
// 重置转盘
this
.
turntable
.
reset
();
}
// 酷猫说话
audioID
=
null
;
coolcatSpeak
(
url
,
aniName
=
"
normal
"
,
callback
?)
{
if
(
url
)
{
console
.
log
(
aniName
)
asyncPlayDragonBoneAnimation
(
this
.
coolCat
,
aniName
,
0
);
if
(
this
.
audioID
)
{
cc
.
audioEngine
.
stop
(
this
.
audioID
);
}
this
.
playAudioByUrl
(
url
,
()
=>
{
this
.
audioID
=
null
;
if
(
callback
)
{
callback
();
}
}).
then
(
id
=>
{
this
.
audioID
=
id
;
asyncPlayDragonBoneAnimation
(
this
.
coolCat
,
"
normal
"
,
0
);
})
}
}
}
assets/OPW_BoardGame_L5R4/script/defaultData.ts
View file @
3719ae1b
export
const
defaultData
=
{
gameStartAudio
:
""
,
gameLoadingAudio
:
""
,
waitingWheel
:
""
,
waitingPiece
:
""
,
waitingTurn
:
""
,
recordWait
:
"
http://staging-teach.cdn.ireadabc.com/31952573236dd316a8ee1672d1614a1c.mp3
"
};
"
gameStartAudio
"
:
"
http://teach.cdn.ireadabc.com/46e8423adee1bde0837a26b84ea50e47.mp3
"
,
"
gameLoadingAudio
"
:
"
http://teach.cdn.ireadabc.com/bb7f56145cabe28ce47e8a9280af58a3.mp3
"
,
"
waitingWheel
"
:
"
http://teach.cdn.ireadabc.com/b50c22ab7d113d0f56cdeb327c88d2a9.mp3
"
,
"
waitingPiece
"
:
"
http://teach.cdn.ireadabc.com/05cd6b07a5222b70320167224d33b397.mp3
"
,
"
waitingTurn
"
:
"
http://teach.cdn.ireadabc.com/6bfd2437056b32967bf0830b45b2e6ae.mp3
"
,
"
recordWait
"
:
"
http://staging-teach.cdn.ireadabc.com/31952573236dd316a8ee1672d1614a1c.mp3
"
}
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