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OPW_BoardGame_L5R4
Commits
de1aa037
Commit
de1aa037
authored
Nov 25, 2022
by
李维
Browse files
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完成结束界面
parent
8e7f2ef6
Changes
17
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Showing
17 changed files
with
3319 additions
and
93 deletions
+3319
-93
PronunciationTestLayer.js
...4/prefab/PronunciationTestLayer/PronunciationTestLayer.js
+10
-8
OPW_BoardGame_L5R4.fire
assets/OPW_BoardGame_L5R4/scene/OPW_BoardGame_L5R4.fire
+2989
-77
OPW_BoardGame_L5R4.ts
assets/OPW_BoardGame_L5R4/scene/OPW_BoardGame_L5R4.ts
+70
-8
OPW_BoardGame_L5R4_ImgFixedSize.ts
..._BoardGame_L5R4/script/OPW_BoardGame_L5R4_ImgFixedSize.ts
+25
-0
OPW_BoardGame_L5R4_ImgFixedSize.ts.meta
...dGame_L5R4/script/OPW_BoardGame_L5R4_ImgFixedSize.ts.meta
+9
-0
finish_bg.png
assets/OPW_BoardGame_L5R4/textures/finish_bg.png
+0
-0
finish_bg.png.meta
assets/OPW_BoardGame_L5R4/textures/finish_bg.png.meta
+36
-0
finish_bg_blue_name.png
assets/OPW_BoardGame_L5R4/textures/finish_bg_blue_name.png
+0
-0
finish_bg_blue_name.png.meta
.../OPW_BoardGame_L5R4/textures/finish_bg_blue_name.png.meta
+36
-0
finish_bg_red_name.png
assets/OPW_BoardGame_L5R4/textures/finish_bg_red_name.png
+0
-0
finish_bg_red_name.png.meta
...s/OPW_BoardGame_L5R4/textures/finish_bg_red_name.png.meta
+36
-0
finish_light.png
assets/OPW_BoardGame_L5R4/textures/finish_light.png
+0
-0
finish_light.png.meta
assets/OPW_BoardGame_L5R4/textures/finish_light.png.meta
+36
-0
finish_map.png
assets/OPW_BoardGame_L5R4/textures/finish_map.png
+0
-0
finish_map.png.meta
assets/OPW_BoardGame_L5R4/textures/finish_map.png.meta
+36
-0
finish_master.png
assets/OPW_BoardGame_L5R4/textures/finish_master.png
+0
-0
finish_master.png.meta
assets/OPW_BoardGame_L5R4/textures/finish_master.png.meta
+36
-0
No files found.
assets/OPW_BoardGame_L5R4/prefab/PronunciationTestLayer/PronunciationTestLayer.js
View file @
de1aa037
...
...
@@ -72,6 +72,7 @@ cc.Class({
// }
// },
audioBeforeTest
:
""
,
testTime
:
10
,
recordWaitCount
:
0
,
},
...
...
@@ -81,8 +82,9 @@ cc.Class({
start
()
{},
init
(
audio_url
)
{
init
(
audio_url
,
testTime
)
{
this
.
audioBeforeTest
=
audio_url
;
this
.
testTime
=
testTime
;
},
showVoice
(
node
,
testLetter
)
{
...
...
@@ -120,8 +122,7 @@ cc.Class({
playAudioByUrl
(
url
,
()
=>
{
asyncPlayDragonBoneAnimation
(
cat
,
"
record
"
,
0
);
cc
.
tween
(
progressBar
)
.
delay
(
1
)
.
to
(
3
,
{
progress
:
0
})
.
to
(
this
.
testTime
,
{
progress
:
0
})
.
call
(()
=>
{})
.
start
();
...
...
@@ -273,7 +274,7 @@ cc.Class({
return
resolve
(
false
);
}
});
//结束录音
},
4
000
);
},
this
.
testTime
*
1
000
);
});
});
},
...
...
@@ -290,9 +291,10 @@ cc.Class({
cc
.
tween
(
imgLight
).
by
(
3
,
{
angle
:
360
}).
repeatForever
().
start
();
imgGood
.
active
=
true
;
imgTry
.
active
=
false
;
setTimeout
(()
=>
{
this
.
scheduleOnce
(()
=>
{
resolve
(
""
);
},
2
000
);
},
2
);
});
},
...
...
@@ -308,9 +310,9 @@ cc.Class({
cc
.
tween
(
imgLight
).
by
(
3
,
{
angle
:
360
}).
repeatForever
().
start
();
imgGood
.
active
=
false
;
imgTry
.
active
=
true
;
setTimeout
(()
=>
{
this
.
scheduleOnce
(()
=>
{
resolve
(
""
);
},
2
000
);
},
2
);
});
},
...
...
assets/OPW_BoardGame_L5R4/scene/OPW_BoardGame_L5R4.fire
View file @
de1aa037
This diff is collapsed.
Click to expand it.
assets/OPW_BoardGame_L5R4/scene/OPW_BoardGame_L5R4.ts
View file @
de1aa037
...
...
@@ -26,8 +26,9 @@ const MSG_PLAYER_TO_TREE = "msg_player_to_tree";
const
MSG_PLAYER_TO_HOME
=
"
msg_player_to_home
"
;
const
MSG_PROFIX_END
=
"
__END__
"
;
const
DEBUG
=
true
;
const
TOTAL_SCORE
=
42
;
// 总分 - 双方分数之和等于 TOTAL_SCORE
const
AI_SUCCESS_RATE
=
0.85
;
// ai评测成功率
const
TOTAL_SCORE
=
10
;
// 总分 - 双方分数之和等于 TOTAL_SCORE
const
AI_SUCCESS_RATE
=
1
;
// ai评测成功率
const
AUTO_GAME
=
true
;
// 自动游戏-调试使用
@
ccclass
export
default
class
SceneComponent
extends
MyCocosSceneComponent
{
...
...
@@ -191,8 +192,15 @@ export default class SceneComponent extends MyCocosSceneComponent {
this
.
loadingLayer
.
setMaxPlayerNumber
(
2
);
this
.
loadingLayer
.
onLoadFinished
(()
=>
{
this
.
initSide
();
this
.
initTimer
();
this
.
timerHandle
=
this
.
initTimer
();
this
.
initPlayerInfo
();
// 自动游戏模式 - 调试使用
if
(
AUTO_GAME
)
{
this
.
turntable
.
stopBlink
();
const
nextGem
=
this
.
getNextQuestionIndex
();
this
.
runEvent
(
MSG_ROLLING
,
{
nextGem
:
nextGem
});
}
});
}
...
...
@@ -212,7 +220,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
initPronunciationTestLayer
()
{
const
loadingLayerBase
=
cc
.
find
(
"
Canvas/PronunciationTestLayer
"
);
this
.
pronunciationTestLayer
=
loadingLayerBase
.
getComponent
(
"
PronunciationTestLayer
"
);
this
.
pronunciationTestLayer
.
init
(
"
http://staging-teach.cdn.ireadabc.com/31952573236dd316a8ee1672d1614a1c.mp3
"
)
this
.
pronunciationTestLayer
.
init
(
"
http://staging-teach.cdn.ireadabc.com/31952573236dd316a8ee1672d1614a1c.mp3
"
,
DEBUG
?
1
:
10
)
}
redPlayerNode
=
null
;
...
...
@@ -293,7 +301,6 @@ export default class SceneComponent extends MyCocosSceneComponent {
// 小人回家
playerToHome
(
playerNode
,
homeNode
,
gemNode
)
{
const
pos
=
localPosTolocalPos
(
playerNode
,
homeNode
);
playerNode
.
scaleX
=
1
;
// 右看
let
playerDB
=
null
;
if
(
playerNode
.
parent
.
name
.
indexOf
(
'
red
'
)
!=
-
1
)
{
...
...
@@ -301,11 +308,12 @@ export default class SceneComponent extends MyCocosSceneComponent {
}
else
{
playerDB
=
this
.
bluePlayerDB
;
}
asyncPlayDragonBoneAnimation
(
playerDB
,
'
normal
'
,
-
1
);
asyncPlayDragonBoneAnimation
(
playerDB
,
'
jump
'
,
-
1
);
return
new
Promise
((
resovle
,
reject
)
=>
{
cc
.
tween
(
playerNode
).
to
(
0.5
,
{
x
:
pos
.
x
,
y
:
pos
.
y
}).
call
(()
=>
{
cc
.
tween
(
playerNode
).
to
(
0.5
,
{
x
:
205
,
y
:
23
}).
call
(()
=>
{
gemNode
.
__node_text
.
active
=
true
;
asyncPlayDragonBoneAnimation
(
playerDB
,
'
normal
'
,
-
1
);
resovle
(
null
);
}).
start
();
})
...
...
@@ -431,6 +439,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
timerCount
=
300
;
timeLabel
=
null
;
timerHandle
=
null
;
// 初始化倒计时
initTimer
()
{
const
timerHandle
=
()
=>
{
...
...
@@ -448,20 +457,38 @@ export default class SceneComponent extends MyCocosSceneComponent {
}
this
.
timeLabel
=
cc
.
find
(
"
Canvas/timer/count
"
).
getComponent
(
cc
.
Label
);
this
.
schedule
(
timerHandle
,
1
);
return
timerHandle
;
}
// 停止计时器
stopTimer
()
{
if
(
this
.
timerHandle
)
{
this
.
unschedule
(
this
.
timerHandle
);
}
}
scoreRed
=
0
;
scoreBlue
=
0
;
scoreRedComponent
=
null
;
scoreBlueComponent
=
null
;
scoreRedFinishComponent
=
null
;
scoreBlueFinishComponent
=
null
;
masterRedNode
=
null
;
masterBlueNode
=
null
;
// 初始化分数
initScore
()
{
this
.
scoreRedComponent
=
cc
.
find
(
"
Canvas/playerLand/red/bag/score
"
).
getComponent
(
cc
.
Label
);
this
.
scoreBlueComponent
=
cc
.
find
(
"
Canvas/playerLand/blue/bag/score
"
).
getComponent
(
cc
.
Label
);
this
.
scoreRedFinishComponent
=
cc
.
find
(
"
Canvas/finishLayer/red/bag/score
"
).
getComponent
(
cc
.
Label
);
this
.
scoreBlueFinishComponent
=
cc
.
find
(
"
Canvas/finishLayer/blue/bag/score
"
).
getComponent
(
cc
.
Label
);
this
.
masterRedNode
=
cc
.
find
(
"
Canvas/finishLayer/red/master
"
);
this
.
masterBlueNode
=
cc
.
find
(
"
Canvas/finishLayer/blue/master
"
);
this
.
scoreRed
=
0
;
this
.
scoreBlue
=
0
;
this
.
scoreRedComponent
.
string
=
this
.
scoreRed
;
this
.
scoreBlueComponent
.
string
=
this
.
scoreBlue
;
this
.
scoreRedFinishComponent
.
string
=
this
.
scoreRed
;
this
.
scoreBlueFinishComponent
.
string
=
this
.
scoreBlue
;
}
// 加分
...
...
@@ -469,9 +496,22 @@ export default class SceneComponent extends MyCocosSceneComponent {
if
(
side
==
RED
)
{
this
.
scoreRed
+=
score
;
this
.
scoreRedComponent
.
string
=
this
.
scoreRed
;
this
.
scoreRedFinishComponent
.
string
=
this
.
scoreRed
;
}
else
{
this
.
scoreBlue
+=
score
;
this
.
scoreBlueComponent
.
string
=
this
.
scoreBlue
;
this
.
scoreBlueFinishComponent
.
string
=
this
.
scoreBlue
;
}
if
(
this
.
scoreRed
>
this
.
scoreBlue
)
{
this
.
masterRedNode
.
active
=
true
;
this
.
masterBlueNode
.
active
=
false
;
}
else
if
(
this
.
scoreRed
<
this
.
scoreBlue
)
{
this
.
masterRedNode
.
active
=
false
;
this
.
masterBlueNode
.
active
=
true
;
}
else
{
this
.
masterRedNode
.
active
=
false
;
this
.
masterBlueNode
.
active
=
false
;
}
}
...
...
@@ -744,6 +784,10 @@ export default class SceneComponent extends MyCocosSceneComponent {
// 结束
this
.
registerEvent
(
MSG_FINISH
,
(
param
,
next
)
=>
{
console
.
log
(
"
游戏结束
"
)
this
.
stopTimer
();
this
.
redPlayerHomeNode
.
active
=
false
;
this
.
bluePlayerHomeNode
.
active
=
false
;
cc
.
find
(
"
Canvas/finishLayer
"
).
active
=
true
;
})
}
...
...
@@ -848,8 +892,12 @@ export default class SceneComponent extends MyCocosSceneComponent {
initPlayerInfo
()
{
const
red
=
cc
.
find
(
"
Canvas/playerLand/red/header/image
"
);
const
blue
=
cc
.
find
(
"
Canvas/playerLand/blue/header/image
"
);
const
redFinish
=
cc
.
find
(
"
Canvas/finishLayer/red/header/image
"
);
const
blueFinish
=
cc
.
find
(
"
Canvas/finishLayer/blue/header/image
"
);
const
redName
=
cc
.
find
(
"
Canvas/playerLand/red/name/label
"
).
getComponent
(
cc
.
Label
);
const
blueName
=
cc
.
find
(
"
Canvas/playerLand/blue/name/label
"
).
getComponent
(
cc
.
Label
);
const
redNameFinish
=
cc
.
find
(
"
Canvas/finishLayer/red/name/label
"
).
getComponent
(
cc
.
Label
);
const
blueNameFinish
=
cc
.
find
(
"
Canvas/finishLayer/blue/name/label
"
).
getComponent
(
cc
.
Label
);
this
.
allPlayerList
.
forEach
((
player
)
=>
{
if
(
player
.
uuid
.
indexOf
(
"
ai_
"
)
!=
-
1
)
{
this
.
withAiPlayer
=
true
;
...
...
@@ -860,23 +908,37 @@ export default class SceneComponent extends MyCocosSceneComponent {
red
.
width
=
140
;
red
.
height
=
140
;
redName
.
string
=
player
.
name
;
redFinish
.
getComponent
(
cc
.
Sprite
).
spriteFrame
=
sf
;
redFinish
.
width
=
140
;
redFinish
.
height
=
140
;
redNameFinish
.
string
=
player
.
name
;
}
else
{
blue
.
getComponent
(
cc
.
Sprite
).
spriteFrame
=
sf
;
blue
.
width
=
140
;
blue
.
height
=
140
;
blueName
.
string
=
player
.
name
;
blueFinish
.
getComponent
(
cc
.
Sprite
).
spriteFrame
=
sf
;
blueFinish
.
width
=
140
;
blueFinish
.
height
=
140
;
blueNameFinish
.
string
=
player
.
name
;
}
});
});
}
// 处理换边
handleSwitchSide
()
{
async
handleSwitchSide
()
{
if
(
this
.
side
==
this
.
currentGameSide
)
{
this
.
turntable
.
enable
();
this
.
turntable
.
blink
();
// 当前玩家上树
this
.
runEvent
(
MSG_PLAYER_TO_TREE
,{});
if
(
AUTO_GAME
)
{
await
asyncDelay
(
1
);
this
.
turntable
.
stopBlink
();
const
nextGem
=
this
.
getNextQuestionIndex
();
this
.
runEvent
(
MSG_ROLLING
,
{
nextGem
:
nextGem
});
}
}
else
{
this
.
turntable
.
disable
();
this
.
turntable
.
stopBlink
();
...
...
assets/OPW_BoardGame_L5R4/script/OPW_BoardGame_L5R4_ImgFixedSize.ts
0 → 100644
View file @
de1aa037
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
/**
* 图片限制尺寸
* @author chenkai 2021.6.24
*/
@
ccclass
export
default
class
OPW_BoardGame_L5R4_ImgFixedSize
extends
cc
.
Component
{
@
property
({
type
:
cc
.
Integer
,
tooltip
:
"
固定尺寸
"
})
fixedSize
:
number
=
0
;
onLoad
()
{
this
.
node
.
on
(
cc
.
Node
.
EventType
.
SIZE_CHANGED
,
this
.
onSizeChanged
,
this
);
this
.
onSizeChanged
();
}
/**当尺寸变化时,重置node节点大小 */
onSizeChanged
()
{
var
width
=
this
.
node
.
width
;
var
height
=
this
.
node
.
height
;
var
max
=
Math
.
max
(
width
,
height
);
this
.
node
.
scale
=
this
.
fixedSize
/
max
;
}
}
\ No newline at end of file
assets/OPW_BoardGame_L5R4/script/OPW_BoardGame_L5R4_ImgFixedSize.ts.meta
0 → 100644
View file @
de1aa037
{
"ver": "1.0.8",
"uuid": "f7ff93f5-8f67-4d4c-93f9-eb3a6a883482",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}
\ No newline at end of file
assets/OPW_BoardGame_L5R4/textures/finish_bg.png
0 → 100644
View file @
de1aa037
308 KB
assets/OPW_BoardGame_L5R4/textures/finish_bg.png.meta
0 → 100644
View file @
de1aa037
{
"ver": "2.3.5",
"uuid": "2bfe8755-b225-4ba0-a7c2-b82807f7025a",
"type": "sprite",
"wrapMode": "clamp",
"filterMode": "bilinear",
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"width": 999,
"height": 805,
"platformSettings": {},
"subMetas": {
"finish_bg": {
"ver": "1.0.4",
"uuid": "a41299ba-5b02-4c53-8b81-7acc6606a742",
"rawTextureUuid": "2bfe8755-b225-4ba0-a7c2-b82807f7025a",
"trimType": "auto",
"trimThreshold": 1,
"rotated": false,
"offsetX": 4,
"offsetY": -41,
"trimX": 8,
"trimY": 82,
"width": 991,
"height": 723,
"rawWidth": 999,
"rawHeight": 805,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"subMetas": {}
}
}
}
\ No newline at end of file
assets/OPW_BoardGame_L5R4/textures/finish_bg_blue_name.png
0 → 100644
View file @
de1aa037
629 Bytes
assets/OPW_BoardGame_L5R4/textures/finish_bg_blue_name.png.meta
0 → 100644
View file @
de1aa037
{
"ver": "2.3.5",
"uuid": "8df078d3-c828-4b74-85c3-a2732352056a",
"type": "sprite",
"wrapMode": "clamp",
"filterMode": "bilinear",
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"width": 112,
"height": 25,
"platformSettings": {},
"subMetas": {
"finish_bg_blue_name": {
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