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template admin
PS_001
Commits
a1a36d2c
Commit
a1a36d2c
authored
Jan 15, 2022
by
huoshizhe
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feat:
parent
c6bd0821
Changes
3
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3 changed files
with
286 additions
and
157 deletions
+286
-157
PS_001_scene1.fire
assets/PS_001/ani/scene/PS_001_scene1.fire
+281
-152
PS_001_scene1.ts
assets/PS_001/ani/script/PS_001_scene1.ts
+1
-1
PS_001_scene8.ts
assets/PS_001/ani/script/PS_001_scene8.ts
+4
-4
No files found.
assets/PS_001/ani/scene/PS_001_scene1.fire
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a1a36d2c
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assets/PS_001/ani/script/PS_001_scene1.ts
View file @
a1a36d2c
...
@@ -251,7 +251,7 @@ export default class PS_001_scene1 extends cc.Component {
...
@@ -251,7 +251,7 @@ export default class PS_001_scene1 extends cc.Component {
this
.
rightrabbit
.
getComponent
(
dragonBones
.
ArmatureDisplay
).
playAnimation
(
'
question
'
,
0
)
this
.
rightrabbit
.
getComponent
(
dragonBones
.
ArmatureDisplay
).
playAnimation
(
'
question
'
,
0
)
this
.
tweenary
.
push
(
cc
.
tween
(
this
.
camera
).
delay
(
2
).
call
(()
=>
{
this
.
tweenary
.
push
(
cc
.
tween
(
this
.
camera
).
delay
(
2
).
call
(()
=>
{
console
.
log
(
'
进入
'
)
console
.
log
(
'
进入
'
)
this
.
parent
.
toNext
(
7
)
this
.
parent
.
toNext
(
1
)
this
.
node
.
destroy
()
this
.
node
.
destroy
()
}).
start
())
}).
start
())
...
...
assets/PS_001/ani/script/PS_001_scene8.ts
View file @
a1a36d2c
...
@@ -120,10 +120,10 @@ export default class PS_001_scene8 extends cc.Component {
...
@@ -120,10 +120,10 @@ export default class PS_001_scene8 extends cc.Component {
}
else
if
(
PS_001_Ctrl
.
getIns
().
time
==
1
)
{
}
else
if
(
PS_001_Ctrl
.
getIns
().
time
==
1
)
{
this
.
onFinishLast
();
this
.
onFinishLast
();
}
else
{
}
else
{
const
bg
=
cc
.
find
(
'
Canvas/Main Camera/bg
'
);
const
mask
=
cc
.
find
(
'
Canvas/mask
'
);
bg
.
active
=
true
;
mask
.
active
=
true
;
bg
.
zIndex
=
1
;
mask
.
zIndex
=
1
;
cc
.
tween
(
bg
).
to
(
1
,
{
opacity
:
255
}).
start
();
cc
.
tween
(
mask
).
to
(
1
,
{
opacity
:
255
}).
start
();
const
wellDown
=
cc
.
find
(
'
Canvas/wellDown
'
);
const
wellDown
=
cc
.
find
(
'
Canvas/wellDown
'
);
wellDown
.
zIndex
=
1
;
wellDown
.
zIndex
=
1
;
wellDown
.
active
=
true
;
wellDown
.
active
=
true
;
...
...
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