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template admin
SSAPP2501
Commits
541a830e
Commit
541a830e
authored
Aug 03, 2025
by
Tt
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1
parent
98bf81c4
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1
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1 changed file
with
6 additions
and
4 deletions
+6
-4
SSAPP2501.ts
assets/SSAPP2501/scene/SSAPP2501.ts
+6
-4
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assets/SSAPP2501/scene/SSAPP2501.ts
View file @
541a830e
...
...
@@ -182,7 +182,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
if
(
this
.
audioId
>
-
1
&&
Game
.
getIns
().
state
==
GAME_STATE
.
RUNNING
)
{
cc
.
audioEngine
.
stopAllEffects
();
pg
.
audio
.
stopAudio
(
this
.
audioId
);
}
}
}
/**
* 初始化事件监听
...
...
@@ -230,6 +230,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
if
(
!
this
.
node_firetruck
||
!
this
.
node_firetruck_anim
||
!
this
.
node_firetruck_flush
)
{
return
pg
.
logger
.
w
(
"
消防车节点不存在
"
);
}
pg
.
hw
.
playLocalAudio
(
'
car_in
'
)
// 获取当前页码
const
currentPage
=
Game
.
getIns
().
getCurrentPageNum
();
...
...
@@ -398,6 +399,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
async
onTouchFireNode
(
e
)
{
const
fireNode
=
e
.
target
;
pg
.
hw
.
playLocalAudio
(
'
fire_water
'
);
// 保存触摸数据
this
.
touchData
=
fireNode
.
data
;
this
.
touchData
.
parent
=
fireNode
;
...
...
@@ -412,6 +414,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
}
onFireSuccess
()
{
pg
.
hw
.
playLocalAudio
(
'
score_success
'
);
const
fireNode
=
this
.
currentFireNode
;
// 从活跃火苗列表中移除当前火苗 --- 答题后操作
const
index
=
this
.
activeFireNodes
.
indexOf
(
fireNode
);
...
...
@@ -454,6 +457,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
}
}
onFireFail
()
{
pg
.
hw
.
playLocalAudio
(
'
score_fail
'
);
const
fireNode
=
this
.
currentFireNode
;
// 将火苗节点重新添加到活跃列表中,以便再次尝试
...
...
@@ -577,9 +581,6 @@ export default class SceneComponent extends MyCocosSceneComponent {
let
btn_start_reset
=
pg
.
view
.
find
(
this
.
layout_speak
,
'
btn_start_reset
'
);
let
btn_stop
=
pg
.
view
.
find
(
this
.
layout_speak
,
'
btn_stop
'
);
let
btn_record_replay
=
pg
.
view
.
find
(
this
.
layout_speak
,
'
btn_record_replay
'
);
let
btn_record_0
=
pg
.
view
.
find
(
this
.
layout_speak
,
'
btn_record_0
'
);
let
btn_record_1
=
pg
.
view
.
find
(
this
.
layout_speak
,
'
btn_record_1
'
);
let
btn_record_2
=
pg
.
view
.
find
(
this
.
layout_speak
,
'
btn_record_2
'
);
let
bg_card
=
pg
.
view
.
find
(
this
.
layout_speak
,
'
bg_card
'
);
let
btn_voice
=
pg
.
view
.
find
(
bg_card
,
'
btn_voice
'
);
let
icon
=
pg
.
view
.
find
(
bg_card
,
'
icon
'
);
...
...
@@ -638,6 +639,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
// 根据录音状态显示不同的按钮
switch
(
recordState
)
{
case
'
init
'
:
// 初始状态,未录制
pg
.
hw
.
playLocalAudio
(
'
pop_card
'
);
btn_start
.
active
=
true
;
btn_stop
.
active
=
false
;
btn_start_reset
.
active
=
false
;
...
...
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