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SSAPP2501
Commits
70cb1247
Commit
70cb1247
authored
Aug 02, 2025
by
Tt
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c6b67d95
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SSAPP2501.ts
assets/SSAPP2501/scene/SSAPP2501.ts
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assets/SSAPP2501/scene/SSAPP2501.ts
View file @
70cb1247
...
...
@@ -965,23 +965,6 @@ export default class SceneComponent extends MyCocosSceneComponent {
.
start
();
})
}
/**
* 播放本地音频
* @param audioName 音频资源名称
...
...
@@ -998,130 +981,6 @@ export default class SceneComponent extends MyCocosSceneComponent {
cc
.
audioEngine
.
setFinishCallback
(
id
,
()
=>
{
resolve
(
id
);
});
})
}
// private intervalId;
// private playLaba() {
// let btn_kaba2 = this.btn_laba.getChildByName("btn_laba2");
// let btn_kaba3 = this.btn_laba.getChildByName("btn_laba3");
// btn_kaba2.active = true;
// btn_kaba3.active = true;
// let count = 0;
// if (this.intervalId) clearInterval(this.intervalId);
// let stop = false;
// this.intervalId = setInterval(() => {
// count++;
// btn_kaba2.active = count % 3 == 1;
// btn_kaba3.active = count % 3 == 2;
// if (stop && count % 3 == 2) clearInterval(this.intervalId);
// }, 150)
// pg.audio.playAudioByUrl(Game.getIns().getCurrentPage().audio, (() => {
// stop = true;
// }))
// }
/**
* 在指定位置显示一组烟花效果
* @param pos 烟花位置
* @param parentNode 父节点
* @param nodeList 烟花节点列表
*/
async
showOneFirework
(
pos
,
parentNode
,
nodeList
)
{
// 连续显示3次烟花效果,每次间隔0.1秒
for
(
let
i
=
0
;
i
<
3
;
i
++
)
{
this
.
showFirework
(
pos
,
parentNode
,
nodeList
,
200
,
200
,
25
);
await
asyncDelay
(
0.1
);
}
}
/**
* 显示烟花粒子效果
* @param pos 烟花位置
* @param parentNode 父节点
* @param nodeList 烟花节点列表
* @param width 水平扩散宽度
* @param height 垂直扩散高度
* @param number 粒子数量
*/
showFirework
(
pos
,
parentNode
,
nodeList
,
width
=
200
,
height
=
500
,
number
=
30
)
{
// 创建指定数量的粒子
for
(
let
i
=
0
;
i
<
number
;
i
++
)
{
// 创建单个粒子
const
quad
=
this
.
createQuads
(
pos
,
parentNode
,
nodeList
);
// 随机生成目标位置
const
targetX
=
RandomInt
(
width
/
2
,
-
width
/
2
);
const
targetY
=
RandomInt
(
height
);
// 水平移动动画
cc
.
tween
(
quad
)
.
by
(
0.5
,
{
x
:
targetX
})
// 初始水平移动
.
by
(
3
,
{
x
:
targetX
*
2
})
// 继续水平移动
.
start
();
// 垂直移动动画(先上升后下落)
cc
.
tween
(
quad
)
.
by
(
0.5
,
{
y
:
targetY
},
{
easing
:
'
quadOut
'
})
// 上升减速
.
to
(
4
,
{
y
:
-
parentNode
.
height
*
2
},
{
easing
:
'
quadIn
'
})
// 下落加速
.
removeSelf
()
// 移除自身
.
start
();
// 淡出动画
cc
.
tween
(
quad
)
.
delay
(
1
)
// 延迟1秒后开始淡出
.
to
(
0.5
+
1
*
Math
.
random
(),
{
opacity
:
0
})
// 随机淡出时间
.
start
();
}
}
/**
* 创建烟花粒子
* @param pos 初始位置
* @param parentNode 父节点
* @param nodeList 粒子模板列表
* @returns 创建的粒子节点
*/
createQuads
(
pos
,
parentNode
,
nodeList
)
{
// 从模板列表中随机选择一个克隆
const
quadBase
=
cc
.
instantiate
(
nodeList
[
RandomInt
(
nodeList
.
length
)]);
// 设置初始位置和角度
quadBase
.
x
=
pos
.
x
;
quadBase
.
y
=
pos
.
y
+
30
;
quadBase
.
z
=
pos
.
z
;
quadBase
.
angle
=
RandomInt
(
180
);
// 随机旋转角度
quadBase
.
parent
=
parentNode
;
// 设置内部四边形的位置和角度
const
quad
=
quadBase
.
getChildByName
(
'
quad
'
);
quad
.
x
=
0
;
quad
.
y
=
0
;
quad
.
angle
=
RandomInt
(
180
);
// 随机旋转角度
// 设置纸片的缩放比例
const
paper
=
quad
.
getChildByName
(
'
paper
'
);
paper
.
scaleX
=
Math
.
random
()
*
0.8
+
0.2
;
// 随机宽度缩放
paper
.
scaleY
=
Math
.
random
()
*
0.8
+
0.2
;
// 随机高度缩放
// 设置基础节点的初始缩放和动画
quadBase
.
scaleX
=
Math
.
random
();
cc
.
tween
(
quadBase
)
// 先缩放到正常大小
.
to
((
1
-
quadBase
.
scaleX
)
*
0.3
,
{
scaleX
:
1
})
.
call
(()
=>
{
// 然后创建左右翻转的循环动画
const
time
=
Math
.
random
()
*
0.2
;
cc
.
tween
(
quadBase
)
.
to
(
0.1
+
time
,
{
scaleX
:
-
1
})
// 翻转到负向
.
to
(
0.1
+
time
,
{
scaleX
:
1
})
// 翻转回正向
.
union
()
// 合并为一个动作
.
repeatForever
()
// 无限循环
.
start
();
})
.
start
();
return
quadBase
;
}
}
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