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anim_insert_ques
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template admin
anim_insert_ques
Commits
03da6730
Commit
03da6730
authored
Apr 26, 2022
by
范雪寒
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feat: 精简
parent
8029fd2d
Changes
2
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2 changed files
with
199 additions
and
141 deletions
+199
-141
anim_insert_ques.ts
assets/anim_insert_ques/scene/anim_insert_ques.ts
+197
-139
util.ts
assets/anim_insert_ques/script/util.ts
+2
-2
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assets/anim_insert_ques/scene/anim_insert_ques.ts
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03da6730
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assets/anim_insert_ques/script/util.ts
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03da6730
...
@@ -238,7 +238,7 @@ export async function asyncLoadDragonBoneAnime(node, { skeJsonData: { url: skeJs
...
@@ -238,7 +238,7 @@ export async function asyncLoadDragonBoneAnime(node, { skeJsonData: { url: skeJs
Promise
.
all
([
loadTexture
,
loadTexJsonData
,
loadSkeJsonData
]).
then
(([
texture
,
atlasJson
,
dragonBonesJson
])
=>
{
Promise
.
all
([
loadTexture
,
loadTexJsonData
,
loadSkeJsonData
]).
then
(([
texture
,
atlasJson
,
dragonBonesJson
])
=>
{
const
atlas
=
new
dragonBones
.
DragonBonesAtlasAsset
();
const
atlas
=
new
dragonBones
.
DragonBonesAtlasAsset
();
atlas
.
atlasJson
=
JSON
.
stringify
(
atlasJson
);
atlas
.
atlasJson
=
JSON
.
stringify
(
atlasJson
);
atlas
.
texture
=
texture
;
atlas
.
texture
=
<
any
>
texture
;
const
asset
=
new
dragonBones
.
DragonBonesAsset
();
const
asset
=
new
dragonBones
.
DragonBonesAsset
();
asset
.
dragonBonesJson
=
JSON
.
stringify
(
dragonBonesJson
);
asset
.
dragonBonesJson
=
JSON
.
stringify
(
dragonBonesJson
);
...
@@ -246,7 +246,7 @@ export async function asyncLoadDragonBoneAnime(node, { skeJsonData: { url: skeJs
...
@@ -246,7 +246,7 @@ export async function asyncLoadDragonBoneAnime(node, { skeJsonData: { url: skeJs
dragonDisplay
.
dragonAtlasAsset
=
atlas
;
dragonDisplay
.
dragonAtlasAsset
=
atlas
;
dragonDisplay
.
dragonAsset
=
asset
;
dragonDisplay
.
dragonAsset
=
asset
;
let
armatureNames
=
dragonBonesJson
.
armature
.
map
(
data
=>
data
.
name
);
let
armatureNames
=
(
<
any
>
dragonBonesJson
)
.
armature
.
map
(
data
=>
data
.
name
);
if
(
armatureNames
.
length
>
0
)
{
if
(
armatureNames
.
length
>
0
)
{
dragonDisplay
.
armatureName
=
armatureNames
[
0
];
dragonDisplay
.
armatureName
=
armatureNames
[
0
];
...
...
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