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template admin
debug_shell
Commits
af9dfdb5
Commit
af9dfdb5
authored
Dec 05, 2021
by
范雪寒
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feat:
parent
2aca4707
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1
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1 changed file
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7 additions
and
7 deletions
+7
-7
debug_shell.js
play/assets/debug_shell/scene/debug_shell.js
+7
-7
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play/assets/debug_shell/scene/debug_shell.js
View file @
af9dfdb5
...
@@ -36,23 +36,23 @@ cc.Class({
...
@@ -36,23 +36,23 @@ cc.Class({
this
.
callNetworkApiGet
(
baseUrl
,
uri
,
reqData
,
(
respData
)
=>
{
this
.
callNetworkApiGet
(
baseUrl
,
uri
,
reqData
,
(
respData
)
=>
{
const
data
=
JSON
.
parse
(
respData
);
const
data
=
JSON
.
parse
(
respData
);
let
configData
=
data
.
data
.
conf
.
web_desktop
;
let
configData
=
data
.
data
.
conf
.
web_desktop
;
if
(
cc
.
sys
.
os
==
cc
.
sys
.
OS_IOS
)
{
if
(
cc
.
sys
.
os
==
cc
.
sys
.
OS_IOS
)
{
configData
=
data
.
data
.
conf
.
ios
;
configData
=
data
.
data
.
conf
.
ios
;
}
else
if
(
cc
.
sys
.
os
==
cc
.
sys
.
OS_ANDROID
){
}
else
if
(
cc
.
sys
.
os
==
cc
.
sys
.
OS_ANDROID
)
{
configData
=
data
.
data
.
conf
.
android
;
configData
=
data
.
data
.
conf
.
android
;
}
}
// configData.sceneName
console
.
log
(
'
汪汪汪:
'
+
configData
.
sceneName
);
cc
.
assetManager
.
loadBundle
(
configData
.
bondleUrl
,
{
version
:
configData
.
version
},
async
(
err
,
bundle
)
=>
{
cc
.
assetManager
.
loadBundle
(
configData
.
bondleUrl
,
{
version
:
configData
.
version
},
async
(
err
,
bundle
)
=>
{
if
(
err
)
{
if
(
err
)
{
return
this
.
asyncDelayLog
(
err
);
return
this
.
asyncDelayLog
(
err
);
}
}
bundle
.
loadScene
(
configData
.
sceneName
,
(
err
,
scene
)
=>
{
bundle
.
loadScene
(
configData
.
sceneName
,
null
,
null
,
(
err
,
scene
)
=>
{
if
(
err
)
{
if
(
err
)
{
this
.
asyncDelayLog
(
'
err:
'
,
err
);
this
.
asyncDelayLog
(
'
err:
'
,
err
);
}
}
const
canvas
=
cc
.
find
(
'
Canvas
'
);
const
canvas
=
cc
.
find
(
'
Canvas
'
);
canvas
.
emit
(
'
MIDDLE_LAYER_LOADED
'
,
{
scene
});
canvas
.
emit
(
'
MIDDLE_LAYER_LOADED
'
,
{
scene
});
globalThis
.
SCENE_INFO
=
scene
globalThis
.
SCENE_INFO
=
scene
// cc.director.runScene(scene);
// cc.director.runScene(scene);
});
});
...
...
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