Commit 03bf2f34 authored by 李维's avatar 李维

Resize lion

parent baf8ff8a
...@@ -101,8 +101,8 @@ export default class GameLogic { ...@@ -101,8 +101,8 @@ export default class GameLogic {
// }}) // }})
node = this.g_cartoon.getNodeByPath(`Canvas/lion`) node = this.g_cartoon.getNodeByPath(`Canvas/lion`)
node.x = cc.winSize.width / 2 - 115 node.x = cc.winSize.width / 2 - 140
node.y = -cc.winSize.height / 2 + 135 node.y = -cc.winSize.height / 2 + 100
this.m_bubblesAll.push({node: node, move: { this.m_bubblesAll.push({node: node, move: {
r: 90, x: node.x, y: node.y, vX: 0, vY: 0, enable: true, fix: true, scale: 1, id: 997, lastId: null r: 90, x: node.x, y: node.y, vX: 0, vY: 0, enable: true, fix: true, scale: 1, id: 997, lastId: null
}}) }})
...@@ -587,8 +587,8 @@ export default class GameLogic { ...@@ -587,8 +587,8 @@ export default class GameLogic {
] ]
let scaleIndex = this.m_bubblesAll.length<=15?0:1; let scaleIndex = this.m_bubblesAll.length<=15?0:1;
let startx = cc.winSize.width / 2 - 110 let startx = cc.winSize.width / 2 - 150
let starty = -cc.winSize.height / 2 + 138 let starty = -cc.winSize.height / 2 + 175
const vArr = [ const vArr = [
{vX: -0.5, vY: 0.5 }, {vX: 0.5, vY: -0.5 }, {vX: -0.5, vY: -0.5 }, {vX: 0.5, vY: 0.5 } {vX: -0.5, vY: 0.5 }, {vX: 0.5, vY: -0.5 }, {vX: -0.5, vY: -0.5 }, {vX: 0.5, vY: 0.5 }
] ]
......
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