Commit cfa19abb authored by limingzhe's avatar limingzhe

fix: debug

parent 2d089019
......@@ -79,19 +79,19 @@ cc.Class({
console.log(' in start 1 ');
const middleLayer = cc.find('middleLayer');
if (middleLayer) {
const middleLayerComponent = middleLayer.getComponent('middleLayer');
this.data = middleLayerComponent.getTempData('hw_dictation_data');
// const middleLayer = cc.find('middleLayer');
// if (middleLayer) {
// const middleLayerComponent = middleLayer.getComponent('middleLayer');
// this.data = middleLayerComponent.getTempData('hw_dictation_data');
console.log(' this.data: ', this.data);
// console.log(' this.data: ', this.data);
} else {
// } else {
this.data = this.getDefaultData();
console.log(' this.data: ', this.data);
}
// }
this.preloadItem()
return;
......@@ -1025,6 +1025,9 @@ cc.Class({
showFanGuangJing() {
this.showTipAnim();
return;
const middleLayer = cc.find('middleLayer');
if (middleLayer) {
const script = middleLayer.getComponent('middleLayer');
......@@ -2147,17 +2150,12 @@ cc.Class({
if (!window["courseware"]) {
return;
}
return;
const middleLayerComponent = cc.find('middleLayer').getComponent('middleLayer');
middleLayerComponent.showLoadingTips(`正在收集日志信息,请稍等...`);
// if (middleLayerComponent.isDGTX === true) {
// // TODO 等原生端加上必要的方法再放开此判断
// setTimeout(() => {
// middleLayerComponent.hideLoadingTips();
// showTips("感谢您的反馈。我们会持续不断地优化算法。");
// }, 1000);
// return;
// }
window["courseware"].closeOsmoHandwritingMlkit();
window["courseware"].openRecognitionCamera({x:1,y:1,width:1,height:1});
window["courseware"].takePicture((res) => {
......@@ -7333,10 +7331,10 @@ cc.Class({
return;
}
this.saveLearnHistory();
// this.saveLearnHistory();
this.restartNode.active = true;
// onHomeworkFinish({});
this.endTesting();
})
return;
......@@ -7701,7 +7699,7 @@ cc.Class({
this.topH = topRectSize.height * tempS;
const backBtn = getSprNode("btn_back");
this.bgLayer.addChild(backBtn);
// this.bgLayer.addChild(backBtn);
backBtn.scale = tempS;
backBtn.x = -this.canvas.width / 2 + this.topH / 2;
backBtn.y = this.canvas.height / 2 - this.topH / 2;
......@@ -7718,7 +7716,7 @@ cc.Class({
const changeDirBtn = getSprNode("btn_flip_v");
this.bgLayer.addChild(changeDirBtn);
// this.bgLayer.addChild(changeDirBtn);
changeDirBtn.scale = tempS;
changeDirBtn.x = this.canvas.width / 2 - this.topH / 2;
changeDirBtn.y = this.canvas.height / 2 - this.topH / 2;
......@@ -7875,7 +7873,7 @@ cc.Class({
this.topH = topRectSize.height * tempS;
const backBtn = getSprNode("btn_back");
this.bgLayer.addChild(backBtn);
// this.bgLayer.addChild(backBtn);
backBtn.scale = tempS;
backBtn.x = -this.canvas.width / 2 + this.topH / 2;
backBtn.y = this.canvas.height / 2 - this.topH / 2;
......@@ -7891,7 +7889,7 @@ cc.Class({
const changeDirBtn = getSprNode("btn_flip_v");
this.bgLayer.addChild(changeDirBtn);
// this.bgLayer.addChild(changeDirBtn);
changeDirBtn.scale = tempS;
changeDirBtn.x = this.canvas.width / 2 - this.topH / 2;
changeDirBtn.y = this.canvas.height / 2 - this.topH / 2;
......
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