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template admin
liwei_test_001
Commits
4337a653
Commit
4337a653
authored
Jul 25, 2022
by
李维
Browse files
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Plain Diff
重命名重复的文件
parent
dbe05ecb
Changes
7
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7 changed files
with
11 additions
and
11 deletions
+11
-11
liwei_test_001_PlayerOffLineLayer.js
...b/PlayerOffLineLayer/liwei_test_001_PlayerOffLineLayer.js
+0
-0
liwei_test_001_PlayerOffLineLayer.js.meta
...yerOffLineLayer/liwei_test_001_PlayerOffLineLayer.js.meta
+0
-0
l2_boardgame2.ts
assets/liwei_test_001/scene/l2_boardgame2.ts
+9
-9
liwei_test_001_ItemData.ts
assets/liwei_test_001/scene/liwei_test_001_ItemData.ts
+0
-0
liwei_test_001_ItemData.ts.meta
assets/liwei_test_001/scene/liwei_test_001_ItemData.ts.meta
+0
-0
AI.ts
assets/liwei_test_001/script/AI.ts
+1
-1
Server.ts
assets/liwei_test_001/script/Server.ts
+1
-1
No files found.
assets/liwei_test_001/prefab/PlayerOffLineLayer/
BoardGame2
_PlayerOffLineLayer.js
→
assets/liwei_test_001/prefab/PlayerOffLineLayer/
liwei_test_001
_PlayerOffLineLayer.js
View file @
4337a653
File moved
assets/liwei_test_001/prefab/PlayerOffLineLayer/
BoardGame2
_PlayerOffLineLayer.js.meta
→
assets/liwei_test_001/prefab/PlayerOffLineLayer/
liwei_test_001
_PlayerOffLineLayer.js.meta
View file @
4337a653
File moved
assets/liwei_test_001/scene/l2_boardgame2.ts
View file @
4337a653
...
...
@@ -113,9 +113,9 @@ export default class SceneComponent extends MyCocosSceneComponent {
}
addComponents
()
{
cc
.
find
(
'
Canvas/bg/chessBoard/boardItems
'
).
children
.
forEach
(
node
=>
{
let
itemData
=
node
.
getComponent
(
"
BoardGame2
_ItemData
"
);
let
itemData
=
node
.
getComponent
(
"
liwei_test_001
_ItemData
"
);
if
(
!
itemData
)
{
itemData
=
node
.
addComponent
(
'
BoardGame2
_ItemData
'
);
itemData
=
node
.
addComponent
(
'
liwei_test_001
_ItemData
'
);
let
name
=
node
.
name
;
console
.
log
(
name
);
if
(
name
==
'
start
'
||
name
==
'
end
'
)
{
...
...
@@ -135,7 +135,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
const
jumpList
=
[];
// cc.find('Canvas/bg/chessBoard/boardItems').children.forEach(node => {
// const itemData = node.getComponent("
BoardGame2
_ItemData");
// const itemData = node.getComponent("
liwei_test_001
_ItemData");
// if (itemData.jump) {
// const from = itemData.idx;
// const to = itemData.jump;
...
...
@@ -501,7 +501,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
// console.log("startIdx = " + JSON.stringify(startIdx));
for
(
let
i
=
startIdx
+
1
;
i
<
board
.
children
.
length
;
i
++
)
{
const
targetNode
=
board
.
children
[
i
];
const
itemData
=
targetNode
.
getComponent
(
"
BoardGame2
_ItemData
"
);
const
itemData
=
targetNode
.
getComponent
(
"
liwei_test_001
_ItemData
"
);
if
(
itemData
.
letter
.
toLowerCase
()
==
this
.
_status
.
letter
.
toLowerCase
())
{
return
targetNode
;
...
...
@@ -528,7 +528,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
const
startIdx
=
this
.
_status
[
this
.
_status
.
current
];
for
(
let
i
=
startIdx
+
1
;
i
<
board
.
children
.
length
;
i
++
)
{
const
targetNode
=
board
.
children
[
i
];
const
itemData
=
targetNode
.
getComponent
(
"
BoardGame2
_ItemData
"
);
const
itemData
=
targetNode
.
getComponent
(
"
liwei_test_001
_ItemData
"
);
if
(
itemData
.
letter
.
toLowerCase
()
==
this
.
_status
.
letter
.
toLowerCase
())
{
return
i
;
}
...
...
@@ -542,7 +542,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
for
(
let
i
=
startIdx
+
1
;
i
<
board
.
children
.
length
;
i
++
)
{
const
targetNode
=
board
.
children
[
i
];
const
itemData
=
targetNode
.
getComponent
(
"
BoardGame2
_ItemData
"
);
const
itemData
=
targetNode
.
getComponent
(
"
liwei_test_001
_ItemData
"
);
if
(
itemData
.
letter
.
toLowerCase
()
==
this
.
_status
.
letter
.
toLowerCase
())
{
if
(
targetNode
.
getBoundingBox
().
intersects
(
node
.
getBoundingBox
()))
{
...
...
@@ -762,7 +762,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
const
letterList
=
[];
for
(
let
i
=
startIdx
+
1
;
i
<
board
.
children
.
length
-
1
;
i
++
)
{
const
targetNode
=
board
.
children
[
i
];
const
itemData
=
targetNode
.
getComponent
(
"
BoardGame2
_ItemData
"
);
const
itemData
=
targetNode
.
getComponent
(
"
liwei_test_001
_ItemData
"
);
const
nodeLetter
=
itemData
.
letter
.
toUpperCase
();
if
(
!
letterList
.
find
((
letter
)
=>
letter
==
nodeLetter
))
{
letterList
.
push
(
nodeLetter
);
...
...
@@ -928,7 +928,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
pieceBlue
[
"
cantMove
"
]
=
false
;
await
this
.
pieceFindRightBlock
(
rightBlock
,
idx
);
const
riData
=
rightBlock
.
getComponent
(
"
BoardGame2
_ItemData
"
);
const
riData
=
rightBlock
.
getComponent
(
"
liwei_test_001
_ItemData
"
);
if
(
riData
.
jump
!=
""
)
{
rightBlock
=
this
.
jumpBlock
(
parseInt
(
riData
.
jump
));
idx
=
parseInt
(
riData
.
jump
);
//this.getNextRightIdx();
...
...
@@ -1275,7 +1275,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
for
(
let
i
=
startIdx
+
1
;
i
<
board
.
children
.
length
;
i
++
)
{
const
targetNode
=
board
.
children
[
i
];
const
itemData
=
targetNode
.
getComponent
(
"
BoardGame2
_ItemData
"
);
const
itemData
=
targetNode
.
getComponent
(
"
liwei_test_001
_ItemData
"
);
const
prograssbar
=
cc
.
find
(
`Canvas/bg/Life
${
color
.
toLowerCase
()}
/life_
${
color
.
toLowerCase
()}
/mask/prograssbar`
...
...
assets/liwei_test_001/scene/
BoardGame2
_ItemData.ts
→
assets/liwei_test_001/scene/
liwei_test_001
_ItemData.ts
View file @
4337a653
File moved
assets/liwei_test_001/scene/
BoardGame2
_ItemData.ts.meta
→
assets/liwei_test_001/scene/
liwei_test_001
_ItemData.ts.meta
View file @
4337a653
File moved
assets/liwei_test_001/script/AI.ts
View file @
4337a653
...
...
@@ -81,7 +81,7 @@ export class AI {
const
startIdx
=
this
.
_status
[
this
.
_status
.
current
];
for
(
let
i
=
startIdx
+
1
;
i
<
board
.
children
.
length
;
i
++
)
{
const
targetNode
=
board
.
children
[
i
];
const
itemData
=
targetNode
.
getComponent
(
"
BoardGame2
_ItemData
"
);
const
itemData
=
targetNode
.
getComponent
(
"
liwei_test_001
_ItemData
"
);
if
(
itemData
.
letter
.
toLowerCase
()
==
this
.
_status
.
letter
.
toLowerCase
())
{
return
i
;
}
...
...
assets/liwei_test_001/script/Server.ts
View file @
4337a653
...
...
@@ -224,7 +224,7 @@ export class GameServer {
const
letterList
=
[];
for
(
let
i
=
startIdx
+
1
;
i
<
board
.
children
.
length
-
1
;
i
++
)
{
const
targetNode
=
board
.
children
[
i
];
const
itemData
=
targetNode
.
getComponent
(
"
BoardGame2
_ItemData
"
);
const
itemData
=
targetNode
.
getComponent
(
"
liwei_test_001
_ItemData
"
);
const
nodeLetter
=
itemData
.
letter
.
toUpperCase
();
if
(
!
letterList
.
find
((
letter
)
=>
letter
==
nodeLetter
))
{
letterList
.
push
(
nodeLetter
);
...
...
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