Commit 4337a653 authored by 李维's avatar 李维

重命名重复的文件

parent dbe05ecb
......@@ -113,9 +113,9 @@ export default class SceneComponent extends MyCocosSceneComponent {
}
addComponents() {
cc.find('Canvas/bg/chessBoard/boardItems').children.forEach(node => {
let itemData = node.getComponent("BoardGame2_ItemData");
let itemData = node.getComponent("liwei_test_001_ItemData");
if (!itemData) {
itemData = node.addComponent('BoardGame2_ItemData');
itemData = node.addComponent('liwei_test_001_ItemData');
let name = node.name;
console.log(name);
if (name == 'start' || name == 'end') {
......@@ -135,7 +135,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
const jumpList = [];
// cc.find('Canvas/bg/chessBoard/boardItems').children.forEach(node => {
// const itemData = node.getComponent("BoardGame2_ItemData");
// const itemData = node.getComponent("liwei_test_001_ItemData");
// if (itemData.jump) {
// const from = itemData.idx;
// const to = itemData.jump;
......@@ -501,7 +501,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
// console.log("startIdx = " + JSON.stringify(startIdx));
for (let i = startIdx + 1; i < board.children.length; i++) {
const targetNode = board.children[i];
const itemData = targetNode.getComponent("BoardGame2_ItemData");
const itemData = targetNode.getComponent("liwei_test_001_ItemData");
if (itemData.letter.toLowerCase() == this._status.letter.toLowerCase()) {
return targetNode;
......@@ -528,7 +528,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
const startIdx = this._status[this._status.current];
for (let i = startIdx + 1; i < board.children.length; i++) {
const targetNode = board.children[i];
const itemData = targetNode.getComponent("BoardGame2_ItemData");
const itemData = targetNode.getComponent("liwei_test_001_ItemData");
if (itemData.letter.toLowerCase() == this._status.letter.toLowerCase()) {
return i;
}
......@@ -542,7 +542,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
for (let i = startIdx + 1; i < board.children.length; i++) {
const targetNode = board.children[i];
const itemData = targetNode.getComponent("BoardGame2_ItemData");
const itemData = targetNode.getComponent("liwei_test_001_ItemData");
if (itemData.letter.toLowerCase() == this._status.letter.toLowerCase()) {
if (targetNode.getBoundingBox().intersects(node.getBoundingBox())) {
......@@ -762,7 +762,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
const letterList = [];
for (let i = startIdx + 1; i < board.children.length - 1; i++) {
const targetNode = board.children[i];
const itemData = targetNode.getComponent("BoardGame2_ItemData");
const itemData = targetNode.getComponent("liwei_test_001_ItemData");
const nodeLetter = itemData.letter.toUpperCase();
if (!letterList.find((letter) => letter == nodeLetter)) {
letterList.push(nodeLetter);
......@@ -928,7 +928,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
pieceBlue["cantMove"] = false;
await this.pieceFindRightBlock(rightBlock, idx);
const riData = rightBlock.getComponent("BoardGame2_ItemData");
const riData = rightBlock.getComponent("liwei_test_001_ItemData");
if (riData.jump != "") {
rightBlock = this.jumpBlock(parseInt(riData.jump));
idx = parseInt(riData.jump);//this.getNextRightIdx();
......@@ -1275,7 +1275,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
for (let i = startIdx + 1; i < board.children.length; i++) {
const targetNode = board.children[i];
const itemData = targetNode.getComponent("BoardGame2_ItemData");
const itemData = targetNode.getComponent("liwei_test_001_ItemData");
const prograssbar = cc.find(
`Canvas/bg/Life${color.toLowerCase()}/life_${color.toLowerCase()}/mask/prograssbar`
......
......@@ -81,7 +81,7 @@ export class AI {
const startIdx = this._status[this._status.current];
for (let i = startIdx + 1; i < board.children.length; i++) {
const targetNode = board.children[i];
const itemData = targetNode.getComponent("BoardGame2_ItemData");
const itemData = targetNode.getComponent("liwei_test_001_ItemData");
if (itemData.letter.toLowerCase() == this._status.letter.toLowerCase()) {
return i;
}
......
......@@ -224,7 +224,7 @@ export class GameServer {
const letterList = [];
for (let i = startIdx + 1; i < board.children.length - 1; i++) {
const targetNode = board.children[i];
const itemData = targetNode.getComponent("BoardGame2_ItemData");
const itemData = targetNode.getComponent("liwei_test_001_ItemData");
const nodeLetter = itemData.letter.toUpperCase();
if (!letterList.find((letter) => letter == nodeLetter)) {
letterList.push(nodeLetter);
......
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