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template admin
middleLayer_for_NGT
Commits
6c925a21
Commit
6c925a21
authored
Mar 08, 2022
by
范雪寒
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parent
ecd5b4a4
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13 additions
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13 deletions
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-13
middleLayer.js
assets/middleLayer_for_NGT/script/middleLayer.js
+13
-13
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assets/middleLayer_for_NGT/script/middleLayer.js
View file @
6c925a21
...
...
@@ -441,9 +441,9 @@ cc.Class({
designSize
.
height
/
canvasSize
.
height
);
this
.
node
.
width
=
canvasSize
.
width
;
this
.
node
.
height
=
canvasSize
.
h
eight
;
this
.
node
.
scale
=
scale
;
const
scaleHeight
=
this
.
node
.
height
/
canvasSize
.
height
;
this
.
node
.
width
=
canvasSize
.
width
*
scaleH
eight
;
this
.
node
.
scale
=
scale
/
scaleHeight
;
const
pos
=
this
.
node
.
parent
.
convertToNodeSpaceAR
(
canvas
.
convertToWorldSpaceAR
(
cc
.
v2
(
0
,
0
))
...
...
@@ -456,11 +456,11 @@ cc.Class({
console
.
log
(
"
fit height
"
);
const
scale
=
designSize
.
height
/
canvasSize
.
height
;
this
.
node
.
width
=
canvasSize
.
width
;
this
.
node
.
height
=
canvasSize
.
h
eight
;
this
.
node
.
scale
=
scale
;
this
.
node
.
x
=
(
this
.
node
.
width
*
scale
)
/
2
;
this
.
node
.
y
=
(
this
.
node
.
height
*
scale
)
/
2
;
const
scaleHeight
=
this
.
node
.
height
/
canvasSize
.
height
;
this
.
node
.
width
=
canvasSize
.
width
*
scaleH
eight
;
this
.
node
.
scale
=
scale
/
scaleHeight
;
this
.
node
.
x
=
(
this
.
node
.
width
*
this
.
node
.
scale
)
/
2
;
this
.
node
.
y
=
(
this
.
node
.
height
*
this
.
node
.
scale
)
/
2
;
return
;
}
...
...
@@ -468,11 +468,11 @@ cc.Class({
console
.
log
(
"
fit width
"
);
const
scale
=
designSize
.
width
/
canvasSize
.
width
;
this
.
node
.
width
=
canvasSize
.
width
;
this
.
node
.
height
=
canvasSize
.
height
;
this
.
node
.
scale
=
scale
;
this
.
node
.
x
=
(
this
.
node
.
width
*
scale
)
/
2
;
this
.
node
.
y
=
(
this
.
node
.
height
*
scale
)
/
2
;
const
scaleWidth
=
this
.
node
.
width
/
canvasSize
.
width
;
this
.
node
.
height
=
canvasSize
.
height
*
scaleWidth
;
this
.
node
.
scale
=
scale
/
scaleWidth
;
this
.
node
.
x
=
(
this
.
node
.
width
*
this
.
node
.
scale
)
/
2
;
this
.
node
.
y
=
(
this
.
node
.
height
*
this
.
node
.
scale
)
/
2
;
return
;
}
},
...
...
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