Commit cfa8eccf authored by yu's avatar yu

1

parent 6bede4ba
{"ver":"1.1.2","uuid":"3ce287bc-9d49-413a-9ac4-163585efe010","isBundle":false,"bundleName":"","priority":1,"compressionType":{},"optimizeHotUpdate":{},"inlineSpriteFrames":{},"isRemoteBundle":{"ios":false,"android":false},"subMetas":{}} {
\ No newline at end of file "ver": "1.1.2",
"uuid": "3ce287bc-9d49-413a-9ac4-163585efe010",
"isBundle": false,
"bundleName": "",
"priority": 1,
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {
"ios": false,
"android": false
},
"subMetas": {}
}
\ No newline at end of file
...@@ -5,7 +5,7 @@ import pg from "./tool/pg_op68_plus_new"; ...@@ -5,7 +5,7 @@ import pg from "./tool/pg_op68_plus_new";
import op68_plus_ResultLayer from "./op68_plus_new_ResultLayer"; import op68_plus_ResultLayer from "./op68_plus_new_ResultLayer";
import { NetworkHelper } from "./NetworkHelper_op68_plus_new"; import { NetworkHelper } from "./NetworkHelper_op68_plus_new";
import op_68_plus_LoadingLayer from "../prefab/LoadingLayer/op68_plus_new_LoadingLayer"; import op_68_plus_LoadingLayer from "../prefab/LoadingLayer/op68_plus_new_LoadingLayer";
import { GameServer } from "./server"; import { GameServer } from "./server_op68_plus_new";
const { ccclass, property } = cc._decorator; const { ccclass, property } = cc._decorator;
......
...@@ -4588,6 +4588,7 @@ declare namespace cc { ...@@ -4588,6 +4588,7 @@ declare namespace cc {
/** !#en Returns a normalized vector representing the forward direction (Z axis) of the node in world space. /** !#en Returns a normalized vector representing the forward direction (Z axis) of the node in world space.
!#zh 获取节点正前方(z 轴)面对的方向,返回值为世界坐标系下的归一化向量 */ !#zh 获取节点正前方(z 轴)面对的方向,返回值为世界坐标系下的归一化向量 */
forward: Vec3; forward: Vec3;
idx: any;
/** /**
@param name name @param name name
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment