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template admin
op_16
Commits
e1a8a636
Commit
e1a8a636
authored
Jun 07, 2022
by
范雪寒
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test:
parent
bbc33eb8
Changes
1
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1 changed file
with
26 additions
and
104 deletions
+26
-104
NetworkHelper.ts
assets/op_16/script/NetworkHelper.ts
+26
-104
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assets/op_16/script/NetworkHelper.ts
View file @
e1a8a636
...
...
@@ -7,14 +7,8 @@ export class NetworkHelper {
}
async
init
(
roomType
:
string
,
maxPlayers
:
number
)
{
try
{
await
this
.
initRoom
();
// await this.initListener();
return
await
this
.
joinRoom
(
roomType
,
maxPlayers
);
}
catch
(
e
)
{
console
.
log
(
e
);
// return null;
}
await
this
.
initRoom
();
return
await
this
.
joinRoom
(
roomType
,
maxPlayers
);
}
async
startGame
()
{
...
...
@@ -30,103 +24,17 @@ export class NetworkHelper {
listenerInited
=
false
;
initListener
()
{
this
.
log
(
"
MGOBE.Player.id =
"
+
MGOBE
.
Player
.
id
);
this
.
log
(
"
MGOBE.Player.openId =
"
+
MGOBE
.
Player
.
openId
);
if
(
MGOBE
.
Player
.
id
!==
undefined
)
{
return
;
}
// MGOBE.Listener;
return
new
Promise
((
resolve
,
reject
)
=>
{
const
gameId
=
"
obg-i4ql53h1
"
;
//替换为控制台上的 游戏 ID
const
openId
=
"
openid_op_16
"
+
Math
.
random
();
const
gameInfo
:
MGOBE
.
types
.
GameInfoPara
=
{
gameId
:
gameId
,
openId
:
openId
,
createSignature
:
(
callback
)
=>
{
this
.
callNetworkApiGet
(
"
http://staging-teach.ireadabc.com
"
,
"
/api/oxford/game/v1/config
"
,
{
gameid
:
gameId
,
openid
:
openId
,
},
(
data
)
=>
{
callback
(
JSON
.
parse
(
data
));
}
);
},
};
const
serverUrl
=
"
i4ql53h1.wxlagame.com
"
;
//替换为控制台上的 域名
const
config
=
{
url
:
serverUrl
,
reconnectMaxTimes
:
3
,
reconnectInterval
:
1000
,
resendInterval
:
1000
,
resendTimeout
:
5000
,
cacertNativeUrl
:
""
,
};
MGOBE
.
DebuggerLog
.
enable
=
false
;
// 如果是原生平台,则加载 Cert 证书,否则会提示 WSS 错误
if
(
cc
.
sys
.
isNative
)
{
let
cacertFile
;
const
cacertNode
=
cc
.
find
(
"
cacertNode
"
);
if
(
cacertNode
)
{
cacertFile
=
cacertNode
.
getComponent
(
"
cacert
"
).
cacertFile
;
}
if
(
!
cacertFile
)
{
console
.
log
(
"
没有cacertFile!!!
"
);
}
config
.
cacertNativeUrl
=
cc
.
loader
.
md5Pipe
&&
cc
.
ENGINE_VERSION
<
"
2.4.0
"
?
cc
.
loader
.
md5Pipe
.
transformURL
(
cacertFile
.
nativeUrl
)
:
cacertFile
.
nativeUrl
;
}
this
.
log
(
"
initListener
"
);
MGOBE
.
Listener
.
init
(
gameInfo
,
config
,
async
(
event
)
=>
{
this
.
log
(
JSON
.
stringify
(
event
));
if
(
event
.
code
!==
0
)
{
this
.
log
(
"
初始化失败:
"
+
event
.
code
);
reject
();
return
;
}
this
.
listenerInited
=
true
;
this
.
log
(
"
初始化成功
"
);
resolve
(
null
);
});
this
.
log
(
"
initListener2
"
);
});
}
room
:
GOBE
.
Room
;
client
:
GOBE
.
Client
;
room
:
any
;
client
:
any
;
async
initRoom
()
{
this
.
client
=
new
window
.
GOBE
.
Client
({
this
.
client
=
new
(
<
any
>
(
window
))
.
GOBE
.
Client
({
clientId
:
'
857970243220294656
'
,
// 客户端ID
clientSecret
:
'
489BFFB5D22BC39FDA0B1878F01F38C8049EBF68C856E25E63E7403A723A140D
'
,
// 客户端密钥
appId
:
'
243650030995634151
'
,
// 应用的ID
appId
:
'
105879509
'
,
// 应用的ID
openId
:
'
op_16
'
+
Math
.
random
(),
// 玩家ID
});
console
.
log
(
this
.
client
);
console
.
log
(
'
喵喵喵1
'
);
let
playerId
;
this
.
client
.
init
().
then
(()
=>
{
// 初始化成功
playerId
=
this
.
client
.
playerId
;
}).
catch
((
e
)
=>
{
// 初始化失败
console
.
log
(
'
初始化失败
'
)
console
.
log
(
e
)
});
console
.
log
(
'
喵喵喵2
'
);
await
this
.
client
.
init
();
}
player
:
any
;
...
...
@@ -140,12 +48,24 @@ export class NetworkHelper {
customRoomProperties
:
''
,
maxPlayers
:
maxPlayers
,
};
// 在线匹配参数
const
matchPlayerConfig
=
{
playerInfo
:
{
playerId
:
'
xxxxxx
'
,
matchParams
:
{
test
:
1
,
// 匹配参数的属性需要与matchCode所属规则中配置的属性对应
},
},
matchCode
:
'
cc4dc617d3aa4f849824a12c3e8290c8
'
,
};
const
playerConfig
=
{
customPlayerStatus
:
0
,
customPlayerProperties
:
''
};
console
.
log
(
'
汪汪汪1
'
)
this
.
room
=
await
this
.
client
.
matchRoom
(
matchRoomConfig
,
playerConfig
);
console
.
log
(
'
汪汪汪1
'
);
// this.room = await this.client.createRoom(matchRoomConfig, playerConfig);
this
.
room
=
await
this
.
client
.
matchPlayer
(
matchPlayerConfig
,
playerConfig
);
console
.
log
(
'
汪汪汪2
'
+
JSON
.
stringify
(
this
.
room
));
this
.
player
=
this
.
room
.
player
;
this
.
room
.
onJoin
(
this
.
onJoinRoom
.
bind
(
this
));
...
...
@@ -155,7 +75,9 @@ export class NetworkHelper {
this
.
room
.
onRecvFrame
(
this
.
onRecvFrame
.
bind
(
this
));
this
.
room
.
onDisconnect
(
this
.
onDisconnect
.
bind
(
this
));
this
.
room
.
onDismiss
(
this
.
onDisconnect
.
bind
(
this
));
console
.
log
(
'
汪汪汪2
'
)
console
.
log
(
'
汪汪汪3
'
+
this
.
player
.
playerId
);
return
this
.
player
.
playerId
;
}
async
leaveRoom
()
{
...
...
@@ -200,7 +122,7 @@ export class NetworkHelper {
if
(
this
.
_eventListeners
[
"
playerJoin
"
])
{
this
.
_eventListeners
[
"
playerJoin
"
](
event
);
}
console
.
log
(
"
新玩家加入
"
,
event
.
data
.
joinPlayerId
);
console
.
log
(
"
新玩家加入
"
,
JSON
.
stringify
(
event
)
);
}
onLeaveRoom
(
event
)
{
console
.
log
(
"
onLeaveRoom
"
);
...
...
@@ -234,7 +156,7 @@ export class NetworkHelper {
async
onDestroy
()
{
try
{
console
.
log
(
"
onDestroy1
"
);
MGOBE
.
Listener
.
clear
();
//
MGOBE.Listener.clear();
this
.
stopFrameSync
();
this
.
closeRoom
();
this
.
dismissRoom
();
...
...
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