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template admin
sn08_juzi
Commits
55cf6ffa
Commit
55cf6ffa
authored
Nov 04, 2023
by
yu
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parent
d3d4ce28
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56 additions
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26 deletions
+56
-26
sn08_juzi.ts
assets/sn08_juzi/scene/sn08_juzi.ts
+56
-26
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assets/sn08_juzi/scene/sn08_juzi.ts
View file @
55cf6ffa
...
@@ -157,16 +157,16 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -157,16 +157,16 @@ export default class SceneComponent extends MyCocosSceneComponent {
// this.initView();
// this.initView();
// }
// }
private
gameOver
()
{
//
private gameOver() {
Game
.
getIns
().
state
=
GAME_STATE
.
OVER
;
//
Game.getIns().state = GAME_STATE.OVER;
let
data
:
any
=
{};
//
let data: any = {};
data
.
total
=
Game
.
getIns
().
total
;
//
data.total = Game.getIns().total;
data
.
right
=
Game
.
getIns
().
player
.
right
;
//
data.right = Game.getIns().player.right;
data
.
scores
=
Game
.
getIns
().
player
.
voices
;
//
data.scores = Game.getIns().player.voices;
data
.
stone
=
Math
.
floor
(
10
*
data
.
right
/
data
.
total
);
//
data.stone = Math.floor(10 * data.right / data.total);
this
.
log
(
"
total:
"
+
data
.
total
+
"
right:
"
+
data
.
right
+
"
stone:
"
+
data
.
stone
);
//
this.log("total: " + data.total + " right: " + data.right + " stone: " + data.stone);
onHomeworkFinish
(
data
)
//
onHomeworkFinish(data)
}
//
}
gameStart
()
{
gameStart
()
{
Game
.
getIns
().
state
=
GAME_STATE
.
RUNNING
;
Game
.
getIns
().
state
=
GAME_STATE
.
RUNNING
;
...
@@ -422,40 +422,70 @@ export default class SceneComponent extends MyCocosSceneComponent {
...
@@ -422,40 +422,70 @@ export default class SceneComponent extends MyCocosSceneComponent {
return
dis
;
return
dis
;
}
}
private
sendData
(
score
)
{
private
rightCount
:
number
;
private
errorCount
:
number
;
private
totalCount
:
number
;
addRightCount
()
{
if
(
!
this
.
rightCount
)
this
.
rightCount
=
0
;
this
.
rightCount
++
;
}
addErrorCount
()
{
if
(
!
this
.
errorCount
)
this
.
errorCount
=
0
;
this
.
errorCount
++
;
}
setTotalCount
(
val
)
{
this
.
totalCount
=
val
;
}
sendData
()
{
return
new
Promise
(
res
=>
{
return
new
Promise
(
res
=>
{
if
(
!
this
.
totalCount
)
this
.
totalCount
=
this
.
rightCount
+
this
.
errorCount
;
if
(
!
this
.
totalCount
)
console
.
error
(
'
未设置总计数
'
);
if
(
this
.
totalCount
&&
!
this
.
rightCount
&&
!
this
.
errorCount
)
{
this
.
rightCount
=
this
.
totalCount
;
this
.
errorCount
=
0
;
}
let
upData
:
any
=
{
let
upData
:
any
=
{
word_count
:
this
.
data
.
word_count
||
0
,
right_count
:
this
.
rightCount
||
0
,
sentence_count
:
this
.
data
.
sentence_count
||
0
,
wrong_count
:
this
.
errorCount
||
0
,
zi_count
:
this
.
data
.
zi_count
||
0
,
total_count
:
this
.
totalCount
||
0
,
score
:
score
,
};
};
upData
.
score
=
upData
.
right_count
||
0
;
let
recordList
=
pg
.
hw
.
getRecord
();
let
recordList
=
pg
.
hw
.
getRecord
();
if
(
recordList
&&
recordList
.
length
>
0
)
{
if
(
recordList
&&
recordList
.
length
>
0
)
{
upData
.
re
cordLis
t
=
recordList
upData
.
re
sul
t
=
recordList
}
}
let
mid
=
cc
.
find
(
'
middleLayer
'
);
if
(
!
mid
)
return
;
const
middleLayer
=
mid
.
getComponent
(
'
middleLayer
'
);
console
.
log
(
'
upload->
'
+
JSON
.
stringify
(
upData
))
console
.
log
(
'
upload->
'
+
JSON
.
stringify
(
upData
))
if
(
!
cc
.
find
(
'
middleLayer
'
))
return
;
const
middleLayer
=
cc
.
find
(
'
middleLayer
'
).
getComponent
(
'
middleLayer
'
);
middleLayer
.
onHomeworkFinish
(
upData
,
()
=>
{
middleLayer
.
onHomeworkFinish
(
upData
,
()
=>
{
res
(
''
);
res
(
''
);
})
})
})
})
}
}
gameOver
()
{
this
.
setTotalCount
(
Game
.
getIns
().
len
);
this
.
sendData
().
then
(()
=>
{
if
(
!
cc
.
find
(
'
middleLayer
'
))
return
;
const
middleLayer
=
cc
.
find
(
'
middleLayer
'
);
if
(
middleLayer
)
{
const
middleLayerComponent
=
middleLayer
.
getComponent
(
'
middleLayer
'
);
middleLayerComponent
.
goNextPage
();
return
;
}
else
{
console
.
log
(
"
[onFinish] middleLayer not found
"
)
}
})
}
private
roundEnd
()
{
private
roundEnd
()
{
this
.
addRightCount
();
if
(
Game
.
getIns
().
addPage
())
{
if
(
Game
.
getIns
().
addPage
())
{
this
.
gameStart
();
this
.
gameStart
();
}
else
{
}
else
{
this
.
sendData
(
this
.
data
.
questions
.
length
*
3
).
then
(()
=>
{
this
.
gameOver
();
let
mid
=
cc
.
find
(
'
middleLayer
'
);
if
(
!
mid
)
return
;
const
middleLayer
=
mid
.
getComponent
(
'
middleLayer
'
);
middleLayer
.
saveGolds
(
this
.
data
.
questions
.
length
*
3
);
// 保存金币数量; num 是获得金币的数量,数字类
middleLayer
.
goNextPage
();
//跳转到下一页
})
this
.
log
(
"
gameOver~~
"
)
this
.
log
(
"
gameOver~~
"
)
}
}
}
}
...
...
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