Commit 55cf6ffa authored by yu's avatar yu

1

parent d3d4ce28
...@@ -157,16 +157,16 @@ export default class SceneComponent extends MyCocosSceneComponent { ...@@ -157,16 +157,16 @@ export default class SceneComponent extends MyCocosSceneComponent {
// this.initView(); // this.initView();
// } // }
private gameOver() { // private gameOver() {
Game.getIns().state = GAME_STATE.OVER; // Game.getIns().state = GAME_STATE.OVER;
let data: any = {}; // let data: any = {};
data.total = Game.getIns().total; // data.total = Game.getIns().total;
data.right = Game.getIns().player.right; // data.right = Game.getIns().player.right;
data.scores = Game.getIns().player.voices; // data.scores = Game.getIns().player.voices;
data.stone = Math.floor(10 * data.right / data.total); // data.stone = Math.floor(10 * data.right / data.total);
this.log("total: " + data.total + " right: " + data.right + " stone: " + data.stone); // this.log("total: " + data.total + " right: " + data.right + " stone: " + data.stone);
onHomeworkFinish(data) // onHomeworkFinish(data)
} // }
gameStart() { gameStart() {
Game.getIns().state = GAME_STATE.RUNNING; Game.getIns().state = GAME_STATE.RUNNING;
...@@ -422,40 +422,70 @@ export default class SceneComponent extends MyCocosSceneComponent { ...@@ -422,40 +422,70 @@ export default class SceneComponent extends MyCocosSceneComponent {
return dis; return dis;
} }
private sendData(score) {
private rightCount: number;
private errorCount: number;
private totalCount: number;
addRightCount() {
if (!this.rightCount) this.rightCount = 0;
this.rightCount++;
}
addErrorCount() {
if (!this.errorCount) this.errorCount = 0;
this.errorCount++;
}
setTotalCount(val) {
this.totalCount = val;
}
sendData() {
return new Promise(res => { return new Promise(res => {
if (!this.totalCount) this.totalCount = this.rightCount + this.errorCount;
if (!this.totalCount) console.error('未设置总计数');
if (this.totalCount && !this.rightCount && !this.errorCount) {
this.rightCount = this.totalCount;
this.errorCount = 0;
}
let upData: any = { let upData: any = {
word_count: this.data.word_count || 0, right_count: this.rightCount || 0,
sentence_count: this.data.sentence_count || 0, wrong_count: this.errorCount || 0,
zi_count: this.data.zi_count || 0, total_count: this.totalCount || 0,
score: score,
}; };
upData.score = upData.right_count || 0;
let recordList = pg.hw.getRecord(); let recordList = pg.hw.getRecord();
if (recordList && recordList.length > 0) { if (recordList && recordList.length > 0) {
upData.recordList = recordList upData.result = recordList
} }
let mid = cc.find('middleLayer');
if (!mid) return;
const middleLayer = mid.getComponent('middleLayer');
console.log('upload->' + JSON.stringify(upData)) console.log('upload->' + JSON.stringify(upData))
if (!cc.find('middleLayer')) return;
const middleLayer = cc.find('middleLayer').getComponent('middleLayer');
middleLayer.onHomeworkFinish(upData, () => { middleLayer.onHomeworkFinish(upData, () => {
res(''); res('');
}) })
}) })
} }
gameOver() {
this.setTotalCount(Game.getIns().len);
this.sendData().then(() => {
if (!cc.find('middleLayer')) return;
const middleLayer = cc.find('middleLayer');
if (middleLayer) {
const middleLayerComponent = middleLayer.getComponent('middleLayer');
middleLayerComponent.goNextPage();
return;
} else {
console.log("[onFinish] middleLayer not found")
}
})
}
private roundEnd() { private roundEnd() {
this.addRightCount();
if (Game.getIns().addPage()) { if (Game.getIns().addPage()) {
this.gameStart(); this.gameStart();
} else { } else {
this.sendData(this.data.questions.length * 3).then(() => { this.gameOver();
let mid = cc.find('middleLayer');
if (!mid) return;
const middleLayer = mid.getComponent('middleLayer');
middleLayer.saveGolds(this.data.questions.length * 3); // 保存金币数量; num 是获得金币的数量,数字类
middleLayer.goNextPage(); //跳转到下一页
})
this.log("gameOver~~") this.log("gameOver~~")
} }
} }
......
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