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template admin
sn16_parkour
Commits
4b19ce71
Commit
4b19ce71
authored
Nov 04, 2023
by
yu
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1
parent
c903ac49
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1
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1 changed file
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50 additions
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19 deletions
+50
-19
sn16_parkour.ts
assets/sn16_parkour/scene/sn16_parkour.ts
+50
-19
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assets/sn16_parkour/scene/sn16_parkour.ts
View file @
4b19ce71
...
...
@@ -183,6 +183,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
// alert("game_time_over")
//这里的事件会发送的很早。但是我们需要等待动画执行完了之后再开始后续的内容
Game
.
getIns
().
addPage
();
this
.
addRightCount
();
if
(
!
Game
.
getIns
().
isOver
)
return
pg
.
event
.
emit
(
"
game_start
"
);
//发送给上端最后的数据
// alert("game_finish")
...
...
@@ -190,7 +191,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
// int right
// int[] scores
// let player = { right: Game.getIns().player.score, error: Game.getIns().player.error }
this
.
gameOver
();
this
.
randEnd
();
})
}
private
isDeath
=
false
;
...
...
@@ -221,36 +222,66 @@ export default class SceneComponent extends MyCocosSceneComponent {
cc
.
audioEngine
.
pauseMusic
();
}
private
sendData
(
score
)
{
private
rightCount
:
number
;
private
errorCount
:
number
;
private
totalCount
:
number
;
addRightCount
()
{
if
(
!
this
.
rightCount
)
this
.
rightCount
=
0
;
this
.
rightCount
++
;
}
addErrorCount
()
{
if
(
!
this
.
errorCount
)
this
.
errorCount
=
0
;
this
.
errorCount
++
;
}
setTotalCount
(
val
)
{
this
.
totalCount
=
val
;
}
sendData
()
{
return
new
Promise
(
res
=>
{
if
(
!
this
.
totalCount
)
this
.
totalCount
=
this
.
rightCount
+
this
.
errorCount
;
if
(
!
this
.
totalCount
)
console
.
error
(
'
未设置总计数
'
);
if
(
this
.
totalCount
&&
!
this
.
rightCount
&&
!
this
.
errorCount
)
{
this
.
rightCount
=
this
.
totalCount
;
this
.
errorCount
=
0
;
}
let
upData
:
any
=
{
word_count
:
this
.
data
.
word_count
||
0
,
sentence_count
:
this
.
data
.
sentence_count
||
0
,
zi_count
:
this
.
data
.
zi_count
||
0
,
score
:
score
,
right_count
:
this
.
rightCount
||
0
,
wrong_count
:
this
.
errorCount
||
0
,
total_count
:
this
.
totalCount
||
0
,
};
upData
.
score
=
upData
.
right_count
||
0
;
let
recordList
=
pg
.
hw
.
getRecord
();
if
(
recordList
&&
recordList
.
length
>
0
)
{
upData
.
re
cordLis
t
=
recordList
upData
.
re
sul
t
=
recordList
}
let
mid
=
cc
.
find
(
'
middleLayer
'
);
if
(
!
mid
)
return
;
const
middleLayer
=
mid
.
getComponent
(
'
middleLayer
'
);
console
.
log
(
'
upload->
'
+
JSON
.
stringify
(
upData
))
if
(
!
cc
.
find
(
'
middleLayer
'
))
return
;
const
middleLayer
=
cc
.
find
(
'
middleLayer
'
).
getComponent
(
'
middleLayer
'
);
middleLayer
.
onHomeworkFinish
(
upData
,
()
=>
{
res
(
''
);
})
})
}
private
gameOver
()
{
Game
.
getIns
().
state
=
GAME_STATE
.
OVER
;
this
.
sendData
(
this
.
data
.
questions
.
length
*
3
).
then
(()
=>
{
let
mid
=
cc
.
find
(
'
middleLayer
'
);
if
(
!
mid
)
return
;
const
middleLayer
=
mid
.
getComponent
(
'
middleLayer
'
);
middleLayer
.
saveGolds
(
this
.
data
.
questions
.
length
*
3
);
// 保存金币数量; num 是获得金币的数量,数字类
middleLayer
.
goNextPage
();
//跳转到下一页
gameOver
()
{
this
.
setTotalCount
(
Game
.
getIns
().
len
);
this
.
sendData
().
then
(()
=>
{
if
(
!
cc
.
find
(
'
middleLayer
'
))
return
;
const
middleLayer
=
cc
.
find
(
'
middleLayer
'
);
if
(
middleLayer
)
{
const
middleLayerComponent
=
middleLayer
.
getComponent
(
'
middleLayer
'
);
middleLayerComponent
.
goNextPage
();
return
;
}
else
{
console
.
log
(
"
[onFinish] middleLayer not found
"
)
}
})
}
private
randEnd
()
{
Game
.
getIns
().
state
=
GAME_STATE
.
OVER
;
this
.
gameOver
();
this
.
log
(
"
over~~~~~
"
)
}
...
...
@@ -530,7 +561,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
if
(
Game
.
getIns
().
getCurrentPage
())
{
this
.
showQuestions
();
}
else
{
this
.
gameOver
();
this
.
randEnd
();
}
}
...
...
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