Commit 4b19ce71 authored by yu's avatar yu

1

parent c903ac49
......@@ -183,6 +183,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
// alert("game_time_over")
//这里的事件会发送的很早。但是我们需要等待动画执行完了之后再开始后续的内容
Game.getIns().addPage();
this.addRightCount();
if (!Game.getIns().isOver) return pg.event.emit("game_start");
//发送给上端最后的数据
// alert("game_finish")
......@@ -190,7 +191,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
// int right
// int[] scores
// let player = { right: Game.getIns().player.score, error: Game.getIns().player.error }
this.gameOver();
this.randEnd();
})
}
private isDeath = false;
......@@ -221,36 +222,66 @@ export default class SceneComponent extends MyCocosSceneComponent {
cc.audioEngine.pauseMusic();
}
private sendData(score) {
private rightCount: number;
private errorCount: number;
private totalCount: number;
addRightCount() {
if (!this.rightCount) this.rightCount = 0;
this.rightCount++;
}
addErrorCount() {
if (!this.errorCount) this.errorCount = 0;
this.errorCount++;
}
setTotalCount(val) {
this.totalCount = val;
}
sendData() {
return new Promise(res => {
if (!this.totalCount) this.totalCount = this.rightCount + this.errorCount;
if (!this.totalCount) console.error('未设置总计数');
if (this.totalCount && !this.rightCount && !this.errorCount) {
this.rightCount = this.totalCount;
this.errorCount = 0;
}
let upData: any = {
word_count: this.data.word_count || 0,
sentence_count: this.data.sentence_count || 0,
zi_count: this.data.zi_count || 0,
score: score,
right_count: this.rightCount || 0,
wrong_count: this.errorCount || 0,
total_count: this.totalCount || 0,
};
upData.score = upData.right_count || 0;
let recordList = pg.hw.getRecord();
if (recordList && recordList.length > 0) {
upData.recordList = recordList
upData.result = recordList
}
let mid = cc.find('middleLayer');
if (!mid) return;
const middleLayer = mid.getComponent('middleLayer');
console.log('upload->' + JSON.stringify(upData))
if (!cc.find('middleLayer')) return;
const middleLayer = cc.find('middleLayer').getComponent('middleLayer');
middleLayer.onHomeworkFinish(upData, () => {
res('');
})
})
}
private gameOver() {
Game.getIns().state = GAME_STATE.OVER;
this.sendData(this.data.questions.length * 3).then(() => {
let mid = cc.find('middleLayer');
if (!mid) return;
const middleLayer = mid.getComponent('middleLayer');
middleLayer.saveGolds(this.data.questions.length * 3); // 保存金币数量; num 是获得金币的数量,数字类
middleLayer.goNextPage(); //跳转到下一页
gameOver() {
this.setTotalCount(Game.getIns().len);
this.sendData().then(() => {
if (!cc.find('middleLayer')) return;
const middleLayer = cc.find('middleLayer');
if (middleLayer) {
const middleLayerComponent = middleLayer.getComponent('middleLayer');
middleLayerComponent.goNextPage();
return;
} else {
console.log("[onFinish] middleLayer not found")
}
})
}
private randEnd() {
Game.getIns().state = GAME_STATE.OVER;
this.gameOver();
this.log("over~~~~~")
}
......@@ -530,7 +561,7 @@ export default class SceneComponent extends MyCocosSceneComponent {
if (Game.getIns().getCurrentPage()) {
this.showQuestions();
} else {
this.gameOver();
this.randEnd();
}
}
......
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